steamvr

  1. LGabrielPhoto

    How does Oculus rendering resolution work with SteamVR rendering resolution for Quest 2?

    Hi! Just trying to figure out what to set SteamVR too for rendering resolution if I am doing like 1.5x in Oculus for Quest 2
  2. LGabrielPhoto

    Problem with SteamVR and Quest 2 PClink..

    Hello! Anyone having issues with SteamVR? It used to be fine for me on my 9900k and Gigabyte mobo but now on the 5950x with Asus X570, if I try Skyrim it becomes a mess where the game is almost frozen barely letting me move the pointers to close it. No idea what is going on FalloutVR for...
  3. cageymaru

    SteamVR Enables Motion Smoothing on AMD GPUs

    SteamVR Beta Updated - 1.4.8 MAY 9 @ 6:13PM - JOE PRIME The SteamVR Beta has been updated with the following changes. If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. SteamVR...
  4. cageymaru

    Valve Releases Steam Statistics for 2018

    Today, Valve released a Steam statistics overview for 2018. The most interesting stat is the 47 million active daily visitors that Steam averages per day. On a monthly basis, Steam averages 90 million active users with 1.6 million new purchasers per month. The peak concurrent users at one time...
  5. cageymaru

    Introducing Game Streaming and AMD Radeon ReLive for VR

    AMD has released a video that showcases the new streaming capabilities of its AMD Radeon lineup. With the release of the AMD Radeon Software Adrenalin 2019 Edition drivers, AMD Radeon users can utilize their hardware to stream their games to mobile devices, and most VR headsets with the...
  6. cageymaru

    The Evolution of the Knuckles VR Controllers

    Valve has showcased its all new Knuckles DV (dev-kit) design in a SteamVR blog post. Valve has taken the feedback from developers to create the latest iteration of the Knuckles DV virtual reality controllers. Improvements to the design over the Knuckles EV3 include cap sense, trigger feel...
  7. cageymaru

    SteamVR Update 1.1.3 Brings Former Beta Features to Everyone

    SteamVR has been updated with former SteamVR Beta features such as Motion Smoothing and rebinding controllers. The "always on" motion smoothing option will allow users to choose specific VR games to run at 45 fps instead of 90 fps. The missing frame data is supplemented by the latest advancement...
  8. cageymaru

    Ubuntu 18.10 "Cosmic Cuttlefish" Has Been Released and More Linux News

    The latest version of Ubuntu 18.10 "Cosmic Cuttlefish" has been released. Along with the new version of Linux, Canonical has released statistics from users that opted in to complete a survey when installing 18.04 LTS. Phoronix has a list of some of the highlights that users should look forward...
  9. cageymaru

    Motion Smoothing Feature in SteamVR Allows Lower-End GPUs to Become VR Ready

    Valve Software has added a new feature to SteamVR that has the potential to allow many lower-end GPUs to become VR ready, while improving performance on higher end GPUs. Motion Smoothing senses when a VR application isn't going to make framerate and synthesizes the missing frame by looking at...
  10. cageymaru

    Assetto Corsa Competizione Adds VR Support in Latest Patch

    Assetto Corsa Competizione has added virtual reality (VR) support in the Early Access Release 2 patch for the game. In this Steam discussions thread, owners of the game say that the VR is very rudimentary as it is a proof-of-concept addition to the game's alpha testing phase. The first-gen...
  11. cageymaru

    SteamVR Has Been Updated with Bug Fixes and Assets

    SteamVR has been updated with a lot of bug fixes and a reprojection and timing update as Valve says that they have "improved the smoothness and reliability of the reprojection system. More improvements are planned." The performance of the compositor distortion renderer has been increased by...
  12. cageymaru

    The SteamVR Knuckles EV3 Model Is Now Available to Developers

    The third revision of the SteamVR Knuckles has been refined in multiple ways to improve energy efficiency, input feel, strap design and more. The SteamVR Knuckles EV3 ship with access to tech demos complete with source code for developers to test out the functionality of the devices. Unity...
  13. cageymaru

    Pixel Ripped 1989 Is an Indie VR Game with a Retrogaming Vibe

    Pixel Ripped 1989 is an Indie VR game where you fight the bad guys in the virtual "real world" of your classroom and again in the 2D sprite world comprised of pixel art, retrogaming inspired levels. I have a soft spot for retrogaming and the title looks like it would be a ton of fun; especially...
  14. FrgMstr

    Grabbing Stuff in VR with New Knuckles

    Valve kicked out its SteamVR Knuckles EV2 motion controllers here recently, and the guys over at Cloudhead Games give us a quick look at how these work. Very cool stuff to see! Check out the video. Cloudhead's Cameron Oltmann talks the latest hardware and API from Valve and SteamVR with the...
  15. Z

    so whats the deal with Steamvr?

    I have the HP WMR and as long as I use games from the windows store it works beautiful. However I cannot get it to work right in steamVR . It disconnects my bluetooth controllers everytime I try to run tilt brush or any other Steam VR game. Machine is I5 6500 16GB ram GTX 1070 and sandisk 1tb...
  16. FrgMstr

    SteamVR Input Beta Brings Control to Controllers in VR

    We fully understand that there will be a lot of HTC Vive and Vive Pro users this morning that will be rejoicing at finding out this news. A new beta release of SteamVR now allows users to map their own controller binds. There is a full graphical UI in the headset to make this an easy task as...
  17. B

    Review of Windows MR's beta SteamVR support

    Audio is in German but Youtube's auto-translated closed captions are understandable. Includes evaluation of "out of view" tracking. Someone else reported that his Dell headset works "really well" with Revive via SteamVR support. (not in video)
  18. S

    Vive to Rift

    Just, like, my opinions man. I really enjoyed my Vive but moving to the Rift w/ Touch has been a profound improvement in every way. The touch controllers are dramatically better than the Vive. The thumbsticks are the reason I moved in the first place for the game I primarily play and I hate...
  19. FrgMstr

    Valve Shipping SteamVR Tracking 2.0 Base Stations

    Valve made announcements about it SteamVR Tracking Technology update back in June. The new base stations are looking to now be shipping in early 2018 to OEMs in bulk. These new stations are backwards compatible with current Vive HMDs. Thanks cageymaru. Here are some technical details to...
  20. S

    Where are the RX VEGA VR benchmarks?

    Anyone here with an RX Vega and HTC Vive or Oculus want to fire up Nvidia VCAT VR or SteamVR performance tool? Regards, Taylor Ratliff aka TaylorR137
  21. R

    Rift 1.17 You can now launch steam games directly from your Oculus Home!

    https://forums.oculus.com/community/discussion/55355/rift-1-17-public-test-channel-release-notes#latest Oculus has pushed their new 1.17 update to the public test server. The new patch now automatically add's steamVR games as you launch them to your Oculus home, seems like a very welcome...
  22. FrgMstr

    More on SteamVR Knuckles Controllers

    We put up a video of SteamVR Knuckles Controllers in action inside VR previously, and many people came back wanting to see the actual controllers in action rather than only what you could do with those inside VR. The crew over at Cloudhead Games has delivered exactly that. Pretty cool in...
  23. M

    Valve Introduces SteamVR Collectibles

    Alert for anyone in the SteamVR Home Beta, just like in real-life, you can now add action figures and mugs into your virtual home. The collectibles can be obtained by an uncertain amount of playtime from a few selected games. Valve has partnered with VR game developers for some of the following...
  24. cageymaru

    Valve Adds Steam 360 Video Backbone to the Beta Client

    Valve is readying the Steam Beta Client for Steam 360 Video. Valve has partnered with Pixvana, Akamai, and leading content providers on the Field of View Adaptive Streaming open projection format or FOVAS. This will allow for playback of 8K-10K resolution masters using only 1080p bandwidth...
  25. L

    Disable SteamVR screen on the desktop?

    displaying whatevers in the Vive on the desktop seems like a waist of resources, also what I am doing, viewing in the vive should stay in the vive :) anyway to disable SteamVR on the desktop? (besides cutting off the monitor :) Thanks
  26. Zarathustra[H]

    LG Shows Off SteamVR Headset with 1440x1280 screens at GDC

    All week we have been hearing multiple reports of LG intending to demo a "Next Generation" VR headset with Valve at GDC, but up until now the details were scant. They didn't even share any pictures of the device. UploadVR now has some real details on this new HMD. LG's headset is built...
  27. 1Wolf

    Question on Steam VR and multiple Oculus sensors

    I'm running an Oculus with 3 sensors. The little Steam VR popup has an icon in it to represent the Oculus, a little icon for each of my Touch controllers, and 2 icons to represent sensors. There is no third icon to represent the third sensor. In addition, when in Steam VR with the Oculus on...
  28. cageymaru

    Here is how you can make the Sony PSVR work on the PC via SteamVR

    Here is how you can make the Sony PSVR work on the PC via SteamVR. http://www.dsogaming.com/news/here-is-how-you-can-make-psvr-work-on-the-pc-via-steamvr/ Where to get it from. http://trinusvr.com/psvr/
  29. H

    SteamVR Getting Linux And Mac OS X Support

    According to this report, Valve has said that it will launch beta versions of its SteamVR platform for Mac OSX and Linux users within a few months. Whether or not Valve actually hits that timeframe is another thing altogether. Ludwig presented a screenshot (seen at the top of this article) of...
  30. A

    Initial asynchronous reprojection support on SteamVR

    Steam Community :: Group Announcements :: SteamVR Still early, but appears they are shifting towards reprojection features similar to the Rift. No ASW type effects yet, which are probably what's driving this move.
  31. FrgMstr

    AMD & NVIDIA GPU VR Performance: Valve's Robot Repair @ [H]

    AMD & NVIDIA GPU VR Performance: Valve's Robot Repair - Robot Repair is a mini-game that you can download for free from Steam to use with your HTC Vive VR system. It is highly likely that anyone using a new HTC Vive will play the mini-games inside Valve's The Lab. This is a Source 2 engine...
  32. cageymaru

    SteamVR Now Supports Oculus Touch Controllers

    SteamVR Now Supports Oculus Touch Controllers SteamVR Now Supports Oculus Touch Controllers - Road to VR
  33. cageymaru

    SteamVR Performance Test

    SteamVR Performance Test is free and on Steam of course. It seems to be GPU bound also. Give it a go and see how you do. ;) I didn't use the new Vulkan driver if that matters.
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