- Joined
- Apr 10, 2003
- Messages
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SteamVR Performance Test is free and on Steam of course. It seems to be GPU bound also. Give it a go and see how you do.
I didn't use the new Vulkan driver if that matters.

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err.....hmm....wtf. This is mine....and I have a 290X....
err.....hmm....wtf. This is mine....and I have a 290X....
so much for windows 10 being scary, 100% of you are using it.
Running Crimson 16.1.1 hotfix, multiple passes done with and without CF enabled (I know it's not being used even enabled), and nothing going on in the background.What drivers are you running, try running the test again with the least amount of background task. but for sure is a bug, just compare your result with the OP result which is a 290, you should at least be in that same range as he is OC'd.
Good for you...VR doesn't use/recommend SLI/CF (yet) due to added latency and unless you're running VMs or media editing, about half of your RAM never gets utilized.I'm not sure my system can handle it.... (SLI 980Ti / 32GB DDR4 3000)
Running Crimson 16.1.1 hotfix, multiple passes done with and without CF enabled (I know it's not being used even enabled), and nothing going on in the background.
Good for you...VR doesn't use/recommend SLI/CF (yet) due to added latency and unless you're running VMs or media editing, about half of your RAM never gets utilized.
NVIDIA is working on a solution called VR SLI and has beta support for it in the current drivers. It assigns one GPU to each eye, basically.Running Crimson 16.1.1 hotfix, multiple passes done with and without CF enabled (I know it's not being used even enabled), and nothing going on in the background.
Good for you...VR doesn't use/recommend SLI/CF (yet) due to added latency and unless you're running VMs or media editing, about half of your RAM never gets utilized.
You're right I don't but there are very few use cases (as I pointed out) that actually benefit from that amount of RAM, it's like bragging about getting to drive a Ferrari in a parking lot. Also as I stated VR doesn't support SLI/CF (yet) so there is zero advantage, and I find it petty, immature, and annoying of people who feel the need to brag about their computers when doing so contributes zero to the conversation. Congrats on the girthiness of your e-penisYou haven't a clue what I use my system for...and oh I thought this was the [H]ardForums not the SoftForums....this is an enthusiast site right?!? There is little room for petty jealousy here kiddo.
Good for you...VR doesn't use/recommend SLI/CF (yet) due to added latency and unless you're running VMs or media editing, about half of your RAM never gets utilized.
I'm not sure my system can handle it.... (SLI 980Ti / 32GB DDR4 3000)
I'm not sure my system can handle it.... (SLI 980Ti / 32GB DDR4 3000)
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My system uses 17GB+ editing small videos. It's not a stretch others might do the same. Personally, I think a little extra memory makes your system more stable.
A bit more on topic I think we've seen enough 980ti benches.
I still need to see a VR compatible game that I actually care about and some reviews of the actual equipment. Wouldn't mind 1440 screens either. People talk about how you can see the space between pixels.
Of course my PC is ready for VR, just don't know if I am ready for it yet, especially with dat price tag
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Was there some weird phrasing in my post, I specifically mentioned media editing as an exception. I'd agree that RAM helps with system stability but there is a point of no return. I've got 16GB in my system for the occasional VM or two but I know if I'm not running a VM, the majority of it goes unused. Right now I have a little more than 13GB completely free, I'd be surprised if anything other than those specific use cases warrants more than 8GB, even for the hardcore gamer. Though that may change once KSP properly runs in x64 with mods...
What kind of games are you interested in playing? The space between the pixels, referred to as the Screen Door Effect (SDE), is supposed to be nearly eliminated in the consumer Rift/Vive, though I haven't personally been able to demo one of them. I have a DK2 and it's pretty noticeable for me in racing games or anything that requires focusing on "distant" objects. I'm optimistic as I have the Gear VR with a Galaxy S6 Edge+ and, while the SDE is noticeable, its definitely a lot less and if I'm watching a movie or something with movement, it's hard to pick up. I'm confident that, if the initial releases are well received and we see a second generation of VR devices in 2-3 years, they will have the issue completely resolved.
Was there some weird phrasing in my post, I specifically mentioned media editing as an exception. I'd agree that RAM helps with system stability but there is a point of no return. I've got 16GB in my system for the occasional VM or two but I know if I'm not running a VM, the majority of it goes unused. Right now I have a little more than 13GB completely free, I'd be surprised if anything other than those specific use cases warrants more than 8GB, even for the hardcore gamer. Though that may change once KSP properly runs in x64 with mods...
There's also a more recent list here. VorpX adds support to a lot of games as well...I believe there's a doom port out there too.That's the tough part - I think a Doom compatible with VR would be awesome.
Actually I didn't realize there were so many:
List of games with Oculus Rift support - Wikipedia, the free encyclopedia
I am thinking with the next gen and SDE resolved is when I might bite.
I think 16 GB is the sweet spot at the moment for Gaming. its just one hair past 'too much'. I could imagine 8GB being a BIT limited in 1 out of 50 gaming scenarios. 16 eliminates that to 0.
Me? I run 32, and go over 16 on a daily basis.
Doing what?
Again, media editing...I said that twice before now, lol.3D artwork. Not gaming.
In short: I agree with you. Gaming = 16GB sweet spot.
Just to clear up my post (35) it is running a 7970 (non ghz)