Ok, notice a few things playing sPvP all weekend:
They SERIOUSLY need to remove "downed state" and "finish them punch ground" mechanic from all PvP. Worst PvP mechanic I've ever seen put into an MMORPG. A kill should be a kill, not spend your time running around trying to "punch the ground" on some teleporting/self resurrecting, knock back throwing silliness.
If your AFK in a sPvP game and don't move for 30 seconds you get KICKED. This one doesn't need much explanation does it? What is with all the morons that join matches to sit there AFK taking up a valuable slot?
Need a way to tone down the particle effects. Been saying this since the first GW2 movie came out. Seriously over-done, distracting and makes it hard to see what's going on in larger fights.
Anyone else agree on these?
They SERIOUSLY need to remove "downed state" and "finish them punch ground" mechanic from all PvP. Worst PvP mechanic I've ever seen put into an MMORPG. A kill should be a kill, not spend your time running around trying to "punch the ground" on some teleporting/self resurrecting, knock back throwing silliness.
If your AFK in a sPvP game and don't move for 30 seconds you get KICKED. This one doesn't need much explanation does it? What is with all the morons that join matches to sit there AFK taking up a valuable slot?
Need a way to tone down the particle effects. Been saying this since the first GW2 movie came out. Seriously over-done, distracting and makes it hard to see what's going on in larger fights.
Anyone else agree on these?