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but is it true that taking them later scales them to 50 (or your then-current level) rather than what they are during the story?Yeah, if you accept the side quests in PT2, you can't do them again in PT2.5.
PC: 5BCBT-SZ969-6J3JJ-BJTJT-C56T9
And you guys giving away BL2 CD keys?
Mechro-mancer comes out tomorrow - Tuesday.
I don't think you guys understand PT2.5, there are no quests, (aside from unfinished ones) just everything is at your level or above. Example, I just beat PT1 and then exited and went back in and beat it again. The enemies this time were my level. Jack was gone but monster was there and the loot was a lot better.
i'm not an idiot, my question was about the unfinished quests. your reading comprehension needs workI don't think you guys understand PT2.5, there are no quests, (aside from unfinished ones) just everything is at your level or above. Example, I just beat PT1 and then exited and went back in and beat it again. The enemies this time were my level. Jack was gone but monster was there and the loot was a lot better.
ExactlyI don't think you understand that some of us want level 50 quest rewards.
Yes and no. You won't start the badass rank number at zero, but all the badass rank challenges start from the beginning. If you redeem tokens they stack with your previous character, so you cant have character-specific badass bonus totalsSomething I haven't seen addressed yet.
If someone wants to start a new toon, but have it completely independant of their first one, badass points and all, is there a way to do it?
Mechro-mancer skill tree here:
http://www.borderlands2.com/us/skilltree/mechromancer.html
The third tree (ordered chaos) sucks but the other two make it definitely seem like menchro-mancer is going to be easy mode.
I don't think you guys understand PT2.5, there are no quests, (aside from unfinished ones) just everything is at your level or above. Example, I just beat PT1 and then exited and went back in and beat it again. The enemies this time were my level. Jack was gone but monster was there and the loot was a lot better.
PT2.5 isn't a real playthrough it's a "run around and farm bosses and finish up any quests you didn't finish in PT2, which are all now leveled to 50 and give much better rewards"
Mechro-mancer skill tree here:
http://www.borderlands2.com/us/skilltree/mechromancer.html
The third tree (ordered chaos) sucks but the other two make it definitely seem like menchro-mancer is going to be easy mode.
So, ( I'm slow).......and I don't recall what happened in BL1 in this regard?
In PlayThrough 2 you start over and can do all missions again, but everything is leveled up to match the character you play, correct?
Another question......I have played through once on my AMD machine and I started a brand new game on my nvidia machine so I could look at the difference physx makes......which is pretty obvious I must say......but I've noticed the loot is much, much better in this game than my previous game.......the nvidia character started fresh, at level 0.
both games on both machines were clean installs and I play offline, so the steam cloud cant cross over to the second fresh game.
Well duh! The Nvidia machine has hardware loot acceleration.![]()
And whats this I hear about coop = better loot/weapons? I don't know another person playing this at my level, so is coop worth messing with?
I'm curious to know how many people here actually care about this DLC? For anyone who pre-ordered and got this for free... who's actually going to start over with a new class?
I really like the sound of this new person, but I've already got 26 hours logged with Maya. I'm not just starting over. Even when I finish the game, I sort of want to do a second playthrough with her to max her out. That means it's most likely that I'll be playing as this new class sometime next year, after all the DLC is out. If there is any sort of time for Day 1 DLC, this would have been it...
Any tips for a complete noob to this game/series? Playing commando, 110 minutes in and loving it. Just got my turret as 1st perk last night.
Any advice?
And whats this I hear about coop = better loot/weapons? I don't know another person playing this at my level, so is coop worth messing with?
Well duh! The Nvidia machine has hardware loot acceleration.![]()
Thanks for the tips!
And I agree - this game is epic fun. Funny, looks cool, well thought out - just a damn near perfect game.
Update v1.1.0
(Released 10/9/2012)
- Fixed some cases where the Logitech G19 screen would show incorrect information for the friends list.
- Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.
- Fixed the vendor UI sometimes showing a count of 1 less item in the player's backpack than is actually there.
- Fixed the favorite/trash icons in the inventory sometimes disappearing when scrolling the inventory list.
- Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.
- Fixed co-op players sometimes spawning at different places after a level transition.
- Fixed the "has abandoned your struggle!" message sometimes appearing with no player name.
- Fixed mini-map fog-of-war sometimes not uncovering correctly when first loading a saved game as a client.
- Fixed a rare crash when trying to select a menu item with the keyboard after playing the game with a gamepad.
- Added "(undiscovered)" entries to the challenge log for challenges that the player has not yet found.
- Fixed a rare crash in the launcher related to using a gamepad.
- Fixed client players sometimes seeing fired bullets fly off in random directions.
- Fixed a blocker in the "Do No Harm" quest. This fix prevents the bug and corrects the issue for any character hit by this bug.
- Fixed a case where players were sometimes being sent back to the main menu after their online status changed when playing a LAN game.
- Fixed a case where shields that reduce the player's health were sometimes not showing how much health they reduce.
- The inventory screen will no longer jump to the top of the list when using a customization item.
- Fixed a case where clients and servers would sometimes see different fast-travel stations available to them.
- Fixed a bug that could cause challenges to re-complete all 5 tiers over and over again.
- Fixed players who have lost access to their 3rd or 4th weapon slot erroneously.
- Allowed players to trade with each other when at maximum backpack capacity if they're trading the same number of items with each other.
Something I haven't seen addressed yet.
If someone wants to start a new toon, but have it completely independant of their first one, badass points and all, is there a way to do it?
Not quite sure about what you're asking, but i created a new character, the mechromancer and it has nothing carried over from my level 30 commander.
Unless you completely disabled them, all of your badass point bonuses are carried over.
New patch along with the Mechromancer DLC, apparently.