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The Elder Scrolls Online

the game was designed with only 3rd person mode...first person was ADDED after the eso community complained to high heavens that this ain't elder scrolls...so the FPS crowd is now crying they can't see the mobs telegraphed attacks from first person mode
and are now 'forced' into 3rd person to see the said attacks so as to dodge them..oh, they're crying for field of view changes too...and oh btw, NO ONE plays pvp in first person mode unless you wanna die....however, there are people who love the FPS mode in non combat related activities.

if you want a FPS shooter, then go play one would of been my response

Well I think what people wanted was a Skyrim MMO, and what they got is...not that.
 
Most balanced pvp combat I've ever seen!

Sarcasm?

Looks horrible. Just looked like a bunch of players standing in one spot with various AOE spams going off.

I see no use of terrain/LOS or anything that other than just a bunch of all-out derp.
 
Looks horrible. Just looked like a bunch of players standing in one spot with various AOE spams going off.

I see no use of terrain/LOS or anything that other than just a bunch of all-out derp.

I've played it a bit so it made more sense to me. The fight was pretty long by TESO standards and required (or at least benefiting from) teamwork and communication. The one filming it played a dragonknight with destruction and restoration staffs on weapon switch and swapped out to heal pretty often. His dps bar had a root, a knockdown, a pull (Scorpion-style), an AE DPS, and one I don't recognize. All of the CCs also do damage - that is the case for most CC in TESO.

Most of the healing in the game is AOE, some is ground-based AOE. So an organized group getting heals is going to be in one concentrated area, slowing pushing forward into a keep or whatever. If you get too far from the pack, you die.

With the size of some of these battles (2000 players are allowed in each pvp instance) aoe is the way to go unless are you are stealthy ganker.
 
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in my opinion i think its pretty horrible game. its very bland, nothing exciting, a bit outdated, boring, bad animations, yawnful combat. This i repeat will not be a big hit and not last. Will be free to play before you know it, the hype around it is just sad. im not going to be burned by this one. skipping this one, so many other great games coming out.
 
So when is (Or, "is there going to be") another Beta?

Just wondering because I may load it back up and give it another shot.
 
in my opinion i think its pretty horrible game. its very bland, nothing exciting, a bit outdated, boring, bad animations, yawnful combat. This i repeat will not be a big hit and not last. Will be free to play before you know it, the hype around it is just sad. im not going to be burned by this one. skipping this one, so many other great games coming out.

While I tend to agree with some of you have said, I still will give it a try. Maybe the PvP will save it some. I must admit though with all the graphics turned up, it's the best looking MMORPG out there. But of course game-play is much more important than graphics.
 
While I tend to agree with some of you have said, I still will give it a try. Maybe the PvP will save it some. I must admit though with all the graphics turned up, it's the best looking MMORPG out there. But of course game-play is much more important than graphics.

I think that's a subjective call, Vega. It depends as much on what graphical styles you like. I played ESO during the last Beta and I was not very impressed, tbh. That could be due to the noobie area in ESO being much darker and drearier than I would like. I did have every setting maxxed out but I wasn't all that impressed.
 
I think that's a subjective call, Vega. It depends as much on what graphical styles you like. I played ESO during the last Beta and I was not very impressed, tbh. That could be due to the noobie area in ESO being much darker and drearier than I would like. I did have every setting maxxed out but I wasn't all that impressed.

The very starting tutorial area (that you have to get out of at the start of the game) is by far not the best looking part of the game.

Once you get out onto the starting island for your faction and it opens up more with time of day/weather and the god rays poking through tress/buildings it looks a lot better.

Plus the character models with the first area's lighting/bloom are doesn't look nearly a sgood once you get into a well lit area.
 
Are the Group/Raid frames moveable? I never thought to group up and try that.

If I can't move those frames onto my center monitor, it will make it next to impossible to play a healer. I do know about the UI addons existing but I have no experience with them.
 
in my opinion i think its pretty horrible game. its very bland, nothing exciting, a bit outdated, boring, bad animations, yawnful combat. This i repeat will not be a big hit and not last. Will be free to play before you know it, the hype around it is just sad. im not going to be burned by this one. skipping this one, so many other great games coming out.

Been hanging out in Vegas the last few days so I'm not going to respond to everything but this post really sorta struck me as odd. The game bland? How so If you're talking graphics the game is perhaps the best looking MMO in the last few years. The weather effects, lightning, dungeon atmosphere, sand storms, and overall atmosphere is the best I've seen in an MMO ever. As far as bad animations, I guess that is subjective as they are very much like Skyrim's so guess I'm just used to them. The combat is exactly the opposite for me. It is a mixture of FF XI, AC, Neverwinter, and GW2 all of which I enjoyed combat wise. While it will probably be f2p before the year is over I disagree with all of your reasons why but take it for what it is worth.

I think that's a subjective call, Vega. It depends as much on what graphical styles you like. I played ESO during the last Beta and I was not very impressed, tbh. That could be due to the noobie area in ESO being much darker and drearier than I would like. I did have every setting maxxed out but I wasn't all that impressed.

Ok, I'm really beginning to see a theme here. The majority of complaints are because people didn't make it off the starting island and are basing everything on that. Remember AoC? Remember everyone praising the game for how well the starting island was? Remember people getting past the starting area and the game fell apart? Remember how the end game was? How PvP and city sieges were? Remember peole talking about games are more than just the tutorial and you have to get past that to see the meat of the game? Well apparently ESO took the exact opposite approach and made the middle and end game awesome and the starting area crap. Get past the starting area, if that means waiting a month or two after the game is out to see how the game is shaping up that is fine, just don't write the game off because you didn't get past level 10.

Are the Group/Raid frames moveable? I never thought to group up and try that.

If I can't move those frames onto my center monitor, it will make it next to impossible to play a healer. I do know about the UI addons existing but I have no experience with them.

Yes they are moveable. I do not know about moving to an additional monitor but there are numerous mods for the UI which would probably allow that.
 
Remember AoC? Remember everyone praising the game for how well the starting island was? Remember people getting past the starting area and the game fell apart? Remember how the end game was? How PvP and city sieges were? Remember peole talking about games are more than just the tutorial and you have to get past that to see the meat of the game?

.

No. No I don't remember.
 
I tried to like AOC, spent a ton of time on their forums, it had some good things about it but they went a bit far with the damn magic and mounts, etc.

Conan is very much a low fantasy setting and yet the game was just full of magic magic magic everywhere.
 
Had some pretty good graphics and a decent combat system though. Still a catastrophic launch
 
Upcoming beta test coming soon, ESO online twitter said they'd be announcing it soon (probably next weekend).

Also other big news,
http://corpserun.wordpress.com/2014/02/22/collisions-ahead/
http://www.reddit.com/r/elderscroll...my_collision_detection_in_latest_closed_beta/

They are trying collision detection in closed beta.

This is one of the MAIN things I would really relaly like in PVP especially, it was fun in Warhammer and combat itself feels a bit strange without it.

If they can get it worked out and not have it be a huge performance hit it'd be great.
 
Collision is currently only for enemy NPCs, however they are discussing moving forward with it for enemies only in pvp too (no friendly collision). The implementation works flawlessly so far and performs perfectly. It feels like it always belonged and is very performant. Also they have revamped the starting experience and made some very good additions. The physics is Havok, for anyone wondering. There are some issues with the patch completely unrelated to collision but overall another good step forward. I'm looking forward to seeing how you guys feel about it in the upcoming weekend beta. They've tweaked animations and momentum while moving and it feels better to me too.
 
Collision is currently only for enemy NPCs, however they are discussing moving forward with it for enemies only in pvp too (no friendly collision). The implementation works flawlessly so far and performs perfectly. It feels like it always belonged and is very performant. Also they have revamped the starting experience and made some very good additions. The physics is Havok, for anyone wondering. There are some issues with the patch completely unrelated to collision but overall another good step forward. I'm looking forward to seeing how you guys feel about it in the upcoming weekend beta. They've tweaked animations and momentum while moving and it feels better to me too.

Why only for enemies? Is that just temporary?
 
Why only for enemies? Is that just temporary?

Just for a second, imagine the insane levels of trolling that would occur if players could block the movement of other friendly player in a MMO.

People would just block doors into building and cave entrances and go AFK for hours.
 
Collision is currently only for enemy NPCs, however they are discussing moving forward with it for enemies only in pvp too (no friendly collision). The implementation works flawlessly so far and performs perfectly. It feels like it always belonged and is very performant. Also they have revamped the starting experience and made some very good additions. The physics is Havok, for anyone wondering. There are some issues with the patch completely unrelated to collision but overall another good step forward. I'm looking forward to seeing how you guys feel about it in the upcoming weekend beta. They've tweaked animations and momentum while moving and it feels better to me too.

This is great news.

Really really hope it works out for pvp with enemies only at least.

Can't wait to see these changes.

WAs totally not expecting this kind of a major change with just 5 weeks left to release, was a very pleasant surprise.

In regards to the animations and momentum, do you mean they are using physics in the movement/animations? The running animation was one of the things that always looked a bit "off" to me, that kind of lean forward (at least on redguards) and the feet movement, didn't look that natural.
 
Collision is currently only for enemy NPCs, however they are discussing moving forward with it for enemies only in pvp too (no friendly collision). The implementation works flawlessly so far and performs perfectly. It feels like it always belonged and is very performant. Also they have revamped the starting experience and made some very good additions. The physics is Havok, for anyone wondering. There are some issues with the patch completely unrelated to collision but overall another good step forward. I'm looking forward to seeing how you guys feel about it in the upcoming weekend beta. They've tweaked animations and momentum while moving and it feels better to me too.

thanks Tiger for your always spot on, insightful analysis...this will be good news for ALOT of fence sitters and some of the 'haters' out there

gotta give the devs respect for having the guts to do this...score: 1 for devs, 0 for the haters

oh btw, give me a glass cannon build...sorc is obvious i suppose but lately, someone mentioned a templar/dawns wrath build...thanks
 
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Just for a second, imagine the insane levels of trolling that would occur if players could block the movement of other friendly player in a MMO.

People would just block doors into building and cave entrances and go AFK for hours.

All they'd need is a kick move
 
Thats what I remember about I think Warhammer or whatever MMO had collision years ago. You would get a group of people that would essentially surround quest NPC's blocking quest progression for the entire server. Nothing could be done. It was frustrating.
 
There are many ways around the issue of "trolling" with CD, and it's been solved before in many other games.

1. Collision only on enemies (not friendlies).
2. If on friendlies then allow them to "pass" through friendlies by crouching (which leaves you vulnerable, so in pvp you can't abuse walking through friendlies).
 
Supposedly invites for the next beta weekend should be going out today. If not, there are going to be a lot of sad folks on the subreddit lol.
 
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