- Joined
- Oct 11, 2003
- Messages
- 8,433
So what land masses are in the game? Is Skyrim? Morrowind?
Do the areas in the game resemble the land masses from prior lore?
Do the areas in the game resemble the land masses from prior lore?
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Why doesn't Zenimax release a video of a level 80 hard mode dungeon fight? Just one boss fight and leave the lore out to preserve the story. Show us what the game is going to be like. I haven't seen them hype their game up to generate interest once to this point. I think I can speak for a few others in this thread when I say that I don't have a clue why I would want the game.
My thoughts exactly. That was just...brutal to watch.
I'm glad they keep validating my reasons of staying away from this though! If I just took everything the devs are saying at face value, I would be more optimistic. But this....whew, bullet dodged so far
I'm starting to see positive comments on various forums about this game...first time ever....seems as though you need to approach this game like a fine wine...enjoy the journey and slow down...power levelers need not apply...at least thats the jist of the conversations these days
thoughts Tiger?
That was a good run down. The RvR intrigues me but everything looks standard samey mmo.
how did you think any of the wall of text would get you in trouble for breaking an NDA?
That was a good run down. The RvR intrigues me but everything looks standard samey mmo.
More recycled mmo combat mechanics. /yawnVideo of a group dungeon, sorry if it was already posted(not the same that was posted a few pages back.) http://www.youtube.com/watch?v=JC4GVM1kCnA&feature=share
More recycled mmo combat mechanics. /yawn
mmorpg is not like other genres, it can vary quite a lot, action based vs turn based, third vs 1st person, sci fi vs fantasy, etc.
One way I think combat could be more fun in mmorpgs is to look at a game like Dragon's Dogma, taking down giant monsters in that game is a blast and not somtehing you get in many other games. With each class having different abilties/ways to take it down, some of which help the other classes (IE tanks get shield launch to vault people up onto the monsters, where the nimble people can climb onto it (and hang on) and attack it, meanwhile mages/archers can use their abilties to attack while it's not on the ground and bring it down.
That was done a decade ago in daoc shrouded isles in caer sidi.. Given mobs had to be weakened or killed by specific archetypes. Same deal with vulnerability on a large mob in warhammer land of the dead where you brought it down so you could hit it (colossus) . As I said it's difficult to think of anything that hasn't been done before in an mmo. That doesn't mean some aren't more fun or can't be mixed together but new ground is rare.
DAOC combat played nothing like dragon's dogma, in terms of action style vs hotbar focused.
Dragon's dogma is more like Dark souls style of combat mixed with Shadow of the Colossus wrapped around rpg elements.
See:
http://www.youtube.com/watch?v=pkpIqQwrpyM
How is the player economy, if any, in this one?
Yes I know, my point was encounter mechanics, not how you do said mechanics as that will vary from game to game.
There are only so many mechanics you can make for an mmorpg fight that are any fun. What would you suggest? Some of the encounters in the veteran dungeons have a few new things compared to most mmo fights but I'm unsure what a designer could really do that would be truly new by now. Mmorpg is a genre, that is like complaining a racing game is "more boring driving laps, yawn" for an f1 game.![]()
DAOC combat played nothing like dragon's dogma, in terms of action style vs hotbar focused.
Dragon's dogma is more like Dark souls style of combat mixed with Shadow of the Colossus wrapped around rpg elements.
See:
http://www.youtube.com/watch?v=pkpIqQwrpyM
A decent point, but look--anything is possible. Before i played Dark Souls I'd never played a game like it. MMORPG makers don't even try to think outside the box. All the mechanics in the video I commented on I've seen in WoW. The only difference was some synergy thing which apparently doesn't cost any resources and you just click a button if some other class is around? And all it does is increase dps? That's probably fun the first couple times you use it, then i see that just being a chore. Some button you have to work into your rotation.
Wow i've never heard of that game, looks pretty cool!
If you like Dark Souls you will most likely enjoy Dragon's Dogma (The Dark Arisen version is the one you should check out if you do, it includes the base game + expansion).
Though it's console only atm, they are making a sequel to it also.
How is the player economy, if any, in this one?
Read my post. I mention a few factors there.
I
-Economically there is craftable gear that is actually worth a damn, and most of the good stuff from both pve and pvp is bind on equip so there will be one hell of an economy around those items, item enchantments (which between them and crafting often results in 2-3 customized things when changing a dropped item, and more if you craft a set item from scratch), and consumable foods that give you a lot of stats (and persist through death).
DAOC combat played nothing like dragon's dogma, in terms of action style vs hotbar focused.
Dragon's dogma is more like Dark souls style of combat mixed with Shadow of the Colossus wrapped around rpg elements.
See:
http://www.youtube.com/watch?v=pkpIqQwrpyM
Are these enough of a benefit to bother developing a crafting skill tree? Because if the stuff you can make is comparable to what you just go find and bind on equip, then crafting is useless.
I wish for a game to make crafting, or even other DIY skills (like fishing) extremely difficult, but very high reward. And to the point where some players may just decide to become dedicated crafters, fishers, potions makers, and etc. Then you end up with a very active player economy where players even become dedicated traders. Then you have a true interactive MMORPG.
So, now I can ask : is ESO anything like this?
That's the difference between an ARPG (action RPG) and what underneath all the dressing is a "real-time turnbased" RPG like ESO (internal cooldown timers between ability usages, RNG determinations in combat,.etc.)
Crafting is still immensely useful in ESO because...
A) You can upgrade drops through crafting.
B) Crafting provides some set bonuses that you CANNOT get on dropped items at all.
C) Crafting provides you with any available slot for craftable set bonuses rather than dropped items that don't come in every slot or weapon type.
D) Crafting provides far superior glyphs/enchantments for your items and lets you customize them, including drops.
E) With so many items being bind on equip including crafted set items, you have a real outlet and demand for your wares, rather than the best craftable items binding on creation to you.
Hope that helps clarify.
best videos of gameplay I found..no comments, all ingame sounds...really makes you feel like you're playing the game
http://www.youtube.com/watch?v=2vTWFBL-ynw
and this one has fishing...I'm gettin a LOTRO vibe here
enjoy
If you can craft better items than you can get from dungeons, then what's the point in running the dungeon unless the materials drop there.
They should have abandoned the first person mode.