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Warhammer Online Thread!

Gotta say, my first scenario RvR is disappointing. I made a DoK, got to rank 6 and tried it for the first time, same results every time I went in (about 10 times total)

We got steam rolled every single time I went in. There is no clear teamwork in this game, some idiot may run into a group of 10 people, while most stand 50 yards back and just seem to move around but not cast any spells or try to do any damage.

No one chats in party chat (/sc), nothing. Just blindly running around into groups of enemies hoping they can take someone down.

Being a healer is a bitch because the group bars/targetting system is flat out retarded, you can't even tell if someone is out of range or not, you have to first select them from the bad party UI which is incredibly clunky, and then check your ability bar and hope it shows them as in range so you can heal them.

People and NPC animations are also really bad, lots of clipping, moving mobs randomly sit down and up while floating in air, etc.

PvE is actually really fun, but I'm getting this game mainly for the PvP, not PvE. Which is really disappointing me right now.

Seems that (at least on this preview weekend), Warhammer Destruction is WoW's alliance.

The most fraustrating part is when you're fighting someone and get low and try to run away, there are always like 5 allies around that block your path and you end up dying (I thought collision detection was only supposed to be for the opposite faction and that we were supposed to be able to walk through allies..)

To me it seems that this is more like a transition from alpha to beta, not beta to retail.

I would love to make a video of me trying this RvR scenario, but I don't know how to compress fraps files and whatnot, and have no editing skills whatsoever

Remember, Open Betas (including Preview) in any MMO consist of primarily people who 1) Don't know jack of how the game works and 2) may be at least in part "smacktards", thus don't go looking for end game level cooperation. Also, remember that your fellow DoKs may have no idea how to play that kind of class. You're pretty much a fury warrior, with the ability to heal. Most people think healers are incapable of doing real damage in melee, so they're going to rush in and tank etc... without regard to the HoTs on their bar. They'll figure it out soon enough that the badass dark elf with two swords is actually a healer, not a rogue. (props to mythic for making the class effective in combat and healing though, but not ungodly overpowered).

On some servers, Destruction used to win hands down. On others, Order. Collision detection is universal, which quite frankly I like but I understand if you don't. It will become another tactic that requires skill to master in battle - picture a well organized guild of people pressing forward and forming ranks, keeping the healers in back out of the way!

Don't forget you can change the UI, which quite frankly has the MOST moddable UI out of the box of any MMORPG I've ever played. Everything can be moved and arranged differently, if you so choose. Also, there will be WoW-Style mods on the way very soon - Warhammer supports LUA scripting, but the extent of which is not known (Will you be able to craft XPerl uniframes? probably. Bartender? Sure. Omen Threat Meter? Unknown).

Give it a chance. Its actually a lot more polished than I thought it would be. Animations and such are coming in the final build I hear - all the emotes and such aren't in quite yet (hint: if you're a DoK, try /showoff. That one is in, and looks rather cool).
 
I wouldn't judge teamwork right now, theres going to be a bunch of newbs on the servers who have had no time to learn how to play the game properly, it's something that will take a number of weeks to learn and get good at.
 
Remember, Open Betas (including Preview) in any MMO consist of primarily people who 1) Don't know jack of how the game works and 2) may be at least in part "smacktards", thus don't go looking for end game level cooperation. Also, remember that your fellow DoKs may have no idea how to play that kind of class. You're pretty much a fury warrior, with the ability to heal. Most people think healers are incapable of doing real damage in melee, so they're going to rush in and tank etc... without regard to the HoTs on their bar. They'll figure it out soon enough that the badass dark elf with two swords is actually a healer, not a rogue. (props to mythic for making the class effective in combat and healing though, but not ungodly overpowered).

On some servers, Destruction used to win hands down. On others, Order. Collision detection is universal, which quite frankly I like but I understand if you don't. It will become another tactic that requires skill to master in battle - picture a well organized guild of people pressing forward and forming ranks, keeping the healers in back out of the way!

Don't forget you can change the UI, which quite frankly has the MOST moddable UI out of the box of any MMORPG I've ever played. Everything can be moved and arranged differently, if you so choose. Also, there will be WoW-Style mods on the way very soon - Warhammer supports LUA scripting, but the extent of which is not known (Will you be able to craft XPerl uniframes? probably. Bartender? Sure. Omen Threat Meter? Unknown).

Give it a chance. Its actually a lot more polished than I thought it would be. Animations and such are coming in the final build I hear - all the emotes and such aren't in quite yet (hint: if you're a DoK, try /showoff. That one is in, and looks rather cool).


Completely right. I suppose I'll just mess around in PvE for now, and get into RvRing once it goes retail and I'm level 8-11ish, balance and skill should be more than decent by that time.
 
Ah man, I've got level 8 and 9 playing the the first scenario and now I can't afford to buy the skills. I went fairly far off to start grinding some NPCs and got into a groove not really paying attention. After 20 kills or so I turned around and get steamrolled by 2 black orcs and a shaman. Apparently I went into a RvR area and didn't know it -_-.
 
No pw for me it looks likle :(, can't login just keep getting taken back to login over and over.
 
Great to Korea maybe but the Lineage series has never been all that popular in the West due to it's ridiculous grind mechanics. Personally I can die happy without ever playing a Lineage game ever again. Definite pass for me.

Lineage 2 graphics are still better tham most MMO out todays and its almost 5 years old

Lineage 3 will probally have the prettiest graphics again.. if they can tone down the grind a bit... i will be on it
 
Ah man, I've got level 8 and 9 playing the the first scenario and now I can't afford to buy the skills. I went fairly far off to start grinding some NPCs and got into a groove not really paying attention. After 20 kills or so I turned around and get steamrolled by 2 black orcs and a shaman. Apparently I went into a RvR area and didn't know it -_-.

You can get the butchering skill to loot trade skill components from dead corpses for some extra cash. Items for talisman making don't sell for anything, however. Not certain if this will change after bets but it helps for cash.

Lineage 2 graphics are still better tham most MMO out todays and its almost 5 years old

Lineage 3 will probally have the prettiest graphics again.. if they can tone down the grind a bit... i will be on it

The game can look like Crysis 5.0 but if the gameplay sucks balls I really don't care how it looks.**
For the record, I thought the gameplay in Lineage 2 sucked balls.

**See also Age of Conan.
 
You can get the butchering skill to loot trade skill components from dead corpses for some extra cash. Items for talisman making don't sell for anything, however. Not certain if this will change after bets but it helps for cash.



The game can look like Crysis 5.0 but if the gameplay sucks balls I really don't care how it looks.**
For the record, I thought the gameplay in Lineage 2 sucked balls.

**See also Age of Conan.


well i played alot of MMO's and the all are lineage 2 ripoffs pretty much...so they all suck balls then
 
I'm playing in the mount bloodhorn area right now which seems like the first area were there is major order vs destruction confrontation for the dwarfs. It looks like there are 2-3x more players on the destruction side.
 
I have been looking over the career calculator on wardb.com and I'm really liking what I see. Different than WoW's branching trees but still deep enough to allow some unique builds. This game could be great after all if Mythic stays committed to it, I have hope. 80 renown ranks for an extra 5 talent points though? Is that like a pvp prestige system and how long would it take to get to 80?

You also get one Realm Skill Point for each Renown Rank you gain, which you can spend on passive buffs and tactics. The extra Mastery Points are just to make the milestones special... and it's actually four, not five: the fifth at RR80 is a +1 passive to all three Mastery paths for your class, not a spendable point that can grant abilities.
 
I just ordered from Fry's because it was $10 cheaper. Well, it ended up being the same price after shipping and tax :( Now... Wheres my KEY!
 
This game is a blast so far. I really enjoy the PVE public quests, and it's nice to be able to have RVR matches queued up in the background.
 
Anyone else buy from fry's? Please don't tell me they are going to ship me the beta key when they ship me the retail game!
 
Well, after playing for a while, it seems kinda disappointing. The UI, combat, and animations are all clunky and just don't feel right. The game doesn't seem hard at all. I am level 8 and haven't even come close to dieing in PvE.
 
gosh still no email from frys this morning. Maybe I should just cancel my order. Seems I'm not to play this game....
 
After reading the last few pages of posts and finally gotten past the "me want pretty pictures, or its crap!" to "how does the game actually play?" I thought i'd take some time and post a bit of my own experiances on the grinding, the questing, the pvp, and the rvr.

Little background: 3 year wow habit, avg of 30+ hours played /week (yes, i agree. it is a bit sad, but its what i do). multple 70's, raiding guild, occasional pvp, arenas can bite me. while i do enjoy guilded pvp on certain bonus honor weekends, i genereally skip it, and i cant stand arena.

now on to the whole point of why i'm typing. Warhammer.
i did the preorder thing, figured i'd check it out. hell, why not? $10 deposit, play open beta, if its ass-on-a-stick? no worries, cancel order and get deposit transfered over to Spore.
if its cool, grab retail. either way, its passing time until next wotlk.

GRINDING:
i havent really noticed forced grinding. the game does not require you to grind kills for drops. if the quest is "get 10 monkey heads", you go out, kill 10 monkies, and thats it. done.
its not "well, you killed 10 monkies and only got 3 heads because suddenly the monkeys became headless when they died. go figure. now shut up and go kill 65 more monkies."
the only times i found myself "grinding kills" was if i had finished quests in the area and almost leveled, i'd kill enough to ding, then go turn in quests.
obviously the starter areas were jam packed with preview ppl, but repops came acceptably quick enough.

QUESTING
most of the quests have been pretty straight foreward. "do thing, get xp."
there have been fed-ex's, go kill ## of XX mob, escort's. the standard fare of the genre. no real surprize there.

However, the real jewel is the Public Quests. these are timed events of a mini-scenerio that are 100% and available to anyone in the area. no need to be grouped, no need to ask for an invite. if you have the notifier on your screen, grats,.your involved. participation is not manditory, if your just passing thru, well, keep on trucking, have a nice day.
generaly the PQ is a timed event consisting of multiple waves of enemies or mini-objectives, increasing in difculty, ending with a final boss. particpation in the event earns you xp and rp (realm points -essentially pvpxp).
after the boss is dead, the system calculates a placing for everyone invilved, adds bonus modifiers for participation, then does a random /roll. top rolls get loot, everyone gets realm rep, and realm rep can be used to buy loot.

Player Versus Player
Essentially, there are are 2 types of pvp in war, PVP and RVR.
on each zone map there are designated areas for pve and rvr. pve areas will leave you save from attacks by the other faction, where you can happliy grind out your mobs to complete quests. you do not have to pvp if you do not choose to.
However, you may also choose to flag and kill all the enemy in sight (if they are also flagged.)
Many pve areas have locations where both factions are close to each other and battles may spawn, allowing for pvp combat. killing players nets you xp and rp, both of which are good to have.
there are also "battleground" areas that can be queued for, played as a team, with a definate objective. these are the typical "kill enemy until our side has enough points to win" kinda thing. no real surprizes.

Realm Verus Realm
now this is where things get really interesting. certain zones on each map are designated RVR and will autoflag you after entering. grats, you are now in the gank or be ganked world. RVR combat is pvp out in the wilds, it might be 1v1, 2v2, 150v3, etc.
RVR is the "open world pvp" that is missing in wow.
also in these zones, there are "objectives", once a side (order or destruction) controls the ones on each map, every member of the same faction in that part of the worldmap gets a bonus (similar to the spirit towers and halaa in burning crusade).
there are usually quests for these objectives, so it gives pve'ers a reason to go pvp (besides the "i need 40 more %#$&*^%*(@#$^%* wsg tokens for new pants" ).
small parties can merge together into larger warparties (raids) and then attack or defened an objective. once controlled, they cannot be retaken for 15 minutes.

personally, i'm not a huge fan of wowpvp, i had a blast doing war rvr.
 
Has anyone played the Engineer? I'm not a fan of the Dwarf look in any game, but the class seems so cool with all their tinkering stuff. Also I liked range DPS instead of Melee DPS. But the Witch Hunter is still cool as hell.
 
OK I have to get this rant/QQ/complaint post out of my chest! It's long and fanboys won't like it. But I will :rolleyes:

I am vastly disappointed with this. If you follow my posts here in [H] for the past month I've been pretty much exclusively posting in this thread, hyping myself, others, and trying to help boost this game and justify a few things. But I haven't been in closed beta. This weekend I got to try the preview weekend and I take back pretty much everything I have said.

Graphics
They are SO ugly. But before I say a few things, I hear and I'm sure that they are releasing the full set of graphics with the retail client, reason they didn't do so for beta was because it would greatly increase the download size, and people aren't selected to test graphics, they were selected to test gameplay.

That said, in this preview weekend client, they are absolutely disgusting.

The draw distance is like 50 steps ahead of you tops, you always see random buildings scenery half popped in when you move in the background. Screenshot as an example below (click to enlarge):


Animations are just one step ahead of Half-Life 1. When people jump, the body moves as a stiff hunk of metal, I have also encountered many item clipping issues.

Terrain is also very not detailed, but I'm positive there will be high-res textures with the retail release, though I can't imagine how graphics would fix the very awkward jumping/falling physics that are inplace right now.

UI
Refer to SS above for the following examples.

UI is REALLY bad, and unlike many people here say, is not customizable at all. The only things you can "customize" about it, is that you can move modules, and you can resize them, and you can hide them, and that's IT. You can't select certain features within a module or add anything that isn't already in the default UI. There is also no latency/ping meter, so apparently they want you to think it's your fault when you lag around instead of a server issue.

Next is the targeting system. While there are party/warband frames for you, you:
1. Can't tell the players class to prioritize heals.
2. Can't tell if they are out of range or not.
So what happened was that when I saw someone getting low on health, I selected him and spammed my heal button, only to realize he's not even in range of me. The only way to tell if someone is in range is if you first select them, then look at your action bar (again, see SS above) and look at the little number above your heal button and if it's red, he's out of range, if he's in range it's white. FYI I only have two heals spells at that level, and they're both red in that SS.

So pretty much as it stands, you have to manually select players in the field with your mouse and constantly check their health to see if they need a heal or not, and even then, good luck actually clicking them with everyone running and moving around so much.

Also notice how the buff icons beneath my healthbar pop out of their frames, and how the chat windows don't completely disappear, they have this little gray shade to them on the bottom at all times, and also you can't mouse over a buff that is on a second row, a tooltip doesn't pop.

I even found some spelling errors in their Help UI thing (like a dumbed down tutorial)
PvE
Not many complaints here, except that Mythic prides themselves in having some kind of a revolutionary quest system when it's no different than WoW.

Every NPC wants you to go there and kill that, maybe "look around in [area] for [number] [object]" when object spawns at random locations.

PQ (player quests) are supposed to be non-group, zone specific PvE effort. Think of it as an accidentally meeting a raid in world PvE and a quest pops up for everyone. Great on paper, but the quests are retarded and not tough at all. It's just a zerg of players rushing to kill X amount of respawning enemies, and based on how much you contribute in terms of healing, DPS, etc, you get a reward at the end if you're in the top 3. But the thing is, there are so many players trying to get to kill those NPCs before you that you don't even get a hit in before the NPC dies. Then at the end there's usually some kind of a boss, but the boss is very easy and dies in 10 seconds, and then it's over. Some players choose to keep camping the zone in hopes they can get the reward this time, others move along.

RvR
Oh boy, where do I start with this failure.

First of all as I touched above, the ally targeting mechanic is certainly broken, so it's hard to be a healer in RvR.

Next are scenarios, which are WoW's battlegrounds pretty much, and anyone who claims they're different is full of it. You zerg as a team to cap an objective and kill the opposite faction as they also try to get that same objective. That's it.

That is where the real problem is. When it comes down to which side wins the battle is "which side has more numbers", because once a player gets focused by as little as 2 players (out of something like 20 total in these scenarios), he dies in a split second, and since MOST healing here is based on healing over time, while most damage is direct damage, it's pretty dang hard to keep that player up, couple with the fact you have to manually click up in the fray of players to try to heal them, and you got a dead player in 5 seconds.

Now what if you're DPS? Tough luck, because there's already DPS on other people and they're downing them in 5 seconds just as well, so good luck trying to touch someone in the first place, and if you do, expect a fight to last... 5 seconds.
So, one player can not turn the tide around in these RvR's, you don't feel like you've contributed anything. You may have saved/downed a couple of players, but in the grand scheme you've done nothing.

Next is the world RvR. In these places you're supposed to cap a castle or some other cool-sounding-thing-on-paper, but in reality they're static buildings that all you have to do is open a door, you enter one itty bitty room with a flag in the middle, and cap it. Here is a post I made on WHA forum about it when someone asked what it's like:
I was doing some of those today. It takes about 15-30 minutes after the opposite faction capped it before your faction can cap it back. So even though this was "stress test", there were no people defending, and it was just us, a group of 15 or so people pug, standing under a stupid flag for 20+ min, then once it's cappable, a couple of mobs spawn, it took us 30 seconds to kill them all, and then once you cap the flag, you have to stand around for another 3 minutes before it turns over to your side.

PvP at it's best Jumping around for 30 min, PvE for 30 seconds, maybe a couple of opposite faction members inbetween.


Before that, I was fighting in the middle of the map, something like 50v50. Really cool, it lasted like 3 minutes, we managed to push them back, only to find out that after a certain point there are opposite faction NPCs that shoot arrows at you that hit you for 20k damage (at that level we had no more than 1500 HP each) and wiped us all, giving the Empire time to get to our small town and camp us on the border because the respawn time after you die is close to a minute, again, great RvR

Not only that, but I wouldn't expect more than 5 people at most at these zones a few months after the game is launched and all the players have already moved on. So don't even count on doing these huge RvR battles for long.

Now, there are people that say that you can level through RvR alone. Yes, you can. But guess what, it takes about 10 times as long to gain a level as if you were doing PvE, and all you get for it is spending 50 percent of that time watching "you will be resurrected in 9s", 40 percent running, 5 percent fighting, 5 percent capping.

Not only that, but let's say you join as a level 1 into a scenario (aka battlegrounds), you have like 2 spells while other people have around 10 already. Yeah, it's real fun.

"this is BETA. GET OVER IT"
May be so, but fact is, this game is getting released in 3 weeks. If they couldn't fix this in all this time they were making this game, I have my doubts they can fix it any time soon.
 
GRINDING:
i havent really noticed forced grinding. the game does not require you to grind kills for drops. if the quest is "get 10 monkey heads", you go out, kill 10 monkies, and thats it. done.
its not "well, you killed 10 monkies and only got 3 heads because suddenly the monkeys became headless when they died. go figure. now shut up and go kill 65 more monkies."
the only times i found myself "grinding kills" was if i had finished quests in the area and almost leveled, i'd kill enough to ding, then go turn in quests.
obviously the starter areas were jam packed with preview ppl, but repops came acceptably quick enough.

QUESTING
most of the quests have been pretty straight foreward. "do thing, get xp."
there have been fed-ex's, go kill ## of XX mob, escort's. the standard fare of the genre. no real surprize there.

However, the real jewel is the Public Quests. these are timed events of a mini-scenerio that are 100% and available to anyone in the area. no need to be grouped, no need to ask for an invite. if you have the notifier on your screen, grats,.your involved. participation is not manditory, if your just passing thru, well, keep on trucking, have a nice day.
generaly the PQ is a timed event consisting of multiple waves of enemies or mini-objectives, increasing in difculty, ending with a final boss. particpation in the event earns you xp and rp (realm points -essentially pvpxp).
after the boss is dead, the system calculates a placing for everyone invilved, adds bonus modifiers for participation, then does a random /roll. top rolls get loot, everyone gets realm rep, and realm rep can be used to buy loot.


Realm Verus Realm
now this is where things get really interesting. certain zones on each map are designated RVR and will autoflag you after entering. grats, you are now in the gank or be ganked world. RVR combat is pvp out in the wilds, it might be 1v1, 2v2, 150v3, etc.
RVR is the "open world pvp" that is missing in wow.
also in these zones, there are "objectives", once a side (order or destruction) controls the ones on each map, every member of the same faction in that part of the worldmap gets a bonus (similar to the spirit towers and halaa in burning crusade).
there are usually quests for these objectives, so it gives pve'ers a reason to go pvp (besides the "i need 40 more %#$&*^%*(@#$^%* wsg tokens for new pants" ).
small parties can merge together into larger warparties (raids) and then attack or defened an objective. once controlled, they cannot be retaken for 15 minutes.

personally, i'm not a huge fan of wowpvp, i had a blast doing war rvr.

Good review, and my biggest complaint the last four years of WoW, is the grind, I hate, hate, and hate the WoW grind. I like the idea if you need 10 monkey balls, you kill 10 monkeys and thats it quest done, why the F can't WoW do that ? I hate having to kill 70 creatures to wait for 10 items to drop, makes me want to delete the game, it gets so old too quick that way, so that right there is a huge deal for me that makes WAR sound better.
 
Tylerdurdened, there is an option to display people's health over their heads in a green bar, etc.

See this video where he mentions it:
http://www.youtube.com/watch?v=9f6n4Wii1Vs


gosh still no email from frys this morning. Maybe I should just cancel my order. Seems I'm not to play this game....

This is a preview weekend, the open beta doesn't start until the 7th.

For the preview weekend this weekend you had to pre order the CE (which has been sold out for a bit now) or be one of the first 50k of the normal pre order to register.

I got my codes from gogamer yesterday afternoon thinking I was going to get to play this weekend as well but when I put in my keys it just has the head start, open beta, special items, no preview weekend.

I d/led the 10gb client and everything plannin to play it this weekend since I have nothing else to do and couldn't login, then found that out :(.

The RVR and PQ's sound so much fun.
 
Tylerdurdened, there is an option to display people's health over their heads in a green bar, etc.

See this video where he mentions it:
http://www.youtube.com/watch?v=9f6n4Wii1Vs




This is a preview weekend, the open beta doesn't start until the 7th.

For the preview weekend this weekend you had to pre order the CE (which has been sold out for a bit now) or be one of the first 50k of the normal pre order to register.

I got my codes from gogamer yesterday afternoon thinking I was going to get to play this weekend as well but when I put in my keys it just has the head start, open beta, special items, no preview weekend.

I d/led the 10gb client and everything plannin to play it this weekend since I have nothing else to do and couldn't login, then found that out :(.

The RVR and PQ's sound so much fun.
I have those enabled, but it doesn't stop the fact you have to click the actual people's bodies to select them, which are tiny. You can't click on the name above their head or that little healthbar
 
And if anyone can counter my points, PLEASE do because I sincerely still want to get into WAR.

Maybe my opinions are simply biased/skewed because I've been playing WoW for so long (3 months after it was released) and haven't even tried WoW's beta/release day
 
And if anyone can counter my points, PLEASE do because I sincerely still want to get into WAR.

Maybe my opinions are simply biased/skewed because I've been playing WoW for so long (3 months after it was released) and haven't even tried WoW's beta/release day

I don't know why we need to counter your points, they're mainly valid but don't ruin the game for me at this point. Perhaps WOW is just the better game for you.

Despite some rough edges I really like what I've seen so far. The ability to party with anyone in your realm regardless of location and then jump into an RVR scenario with them is a huge plus. Not having to travel to specific zones, no waiting around in a certain area, just queue up the scenario and continue with your quests until it starts is great in my mind. RVR seems fun, although it seems one side or the other gets rolled. I haven't had too many even matches yet. This will change once people get more experience I'm sure.
 
I think Tylerdurdened overall hit the nail on the head. The combat and non fluid animations kill me.
 
I think Tylerdurdened overall hit the nail on the head. The combat and non fluid animations kill me.

I hear they are fine tuning the animations from some beta testers on the elder server. As for the combat; it becomes much more fast past and strategic at later levels when gear and specialzation comes into play more. I believe by release time we will have a very well polished and fun massive pvp battle mmorpg. If mythics past is any indication they will release lots of free content that will improve gameplay every few months.
 
Latest news from devs is that they acknowledged that combat to UI is a little sluggish response wise and they are working on it. I think they are going in the right direction by listening to the feed back unlike a certain Norwegian based company.
 
I hear they are fine tuning the animations from some beta testers on the elder server. As for the combat; it becomes much more fast past and strategic at later levels when gear and specialzation comes into play more. I believe by release time we will have a very well polished and fun massive pvp battle mmorpg. If mythics past is any indication they will release lots of free content that will improve gameplay every few months.

Quoted for truth. I can confirm the combat becoming far deeper and fast-paced at max. level, which is true for most MMO's as well.
 
Quoted for truth. I can confirm the combat becoming far deeper and fast-paced at max. level, which is true for most MMO's as well.

Though I don't have any complaints regarding the combat pace,I fail to see how it will become more fast paced, since every single ability triggers a 2 second global cooldown.
 
Tylerdurdened, there is an option to display people's health over their heads in a green bar, etc.

See this video where he mentions it:
http://www.youtube.com/watch?v=9f6n4Wii1Vs




This is a preview weekend, the open beta doesn't start until the 7th.

For the preview weekend this weekend you had to pre order the CE (which has been sold out for a bit now) or be one of the first 50k of the normal pre order to register.

I got my codes from gogamer yesterday afternoon thinking I was going to get to play this weekend as well but when I put in my keys it just has the head start, open beta, special items, no preview weekend.

I d/led the 10gb client and everything plannin to play it this weekend since I have nothing else to do and couldn't login, then found that out :(.

The RVR and PQ's sound so much fun.

Thanks for the clarification I think I will cancel my order from Frys. Besides I have Red Alert beta to keep me buisy until it is released, if I still want it after i let you guys figure it out. Wow was ok but I joined too late and I hated Grinding so I quit pretty fast. Better thigns to do than wait for stupid stuff to drop.
 
Fun fact from the Closed Beta and Preview Weekend:

Know how in many MMOs you have those quests where you need to collect 10 bear paws for some NPC? You go out into the woods and start slaughtering bears, only to find that maybe 1 in 5 actually have usable paws on loot? That doesn't make any sense does it? Well, WAR didn't think so either.

Every single time you have to collect something from a NPC that should have it (ie. I need unicorn hearts. Every single unicorn needs a heart doesn't it?), it has it. No more elves missing ears, bears missing paws, or wolves missing teeth.

It really cuts down on the grind factor and says a lot about the game that they don't need to artificially lengthen quests to eek out more content.
 
In the June beta I never got into the deep stuff in the game just basic questing...

But will the game have something like WoW's Auction Houses to buy and sell gear, and will you be able to have enchanters and stuff done to weapons to upgrade them ? I think thats what makes WoW cool, is always striving to get to that next level to wear that new armor, or do that instance to get that Epic drop.

I hope WarHammer has Epic gear + weapons that you can buy or trade for ??
 
The higher end weapons/armour I assume have a slot for upgrades.

You can get new gear by drops but also by PVP goals, capturing things and such gets you renown points which goe sup in lv and grants you the ability to be certain renown ranked gear that is tied to the keeps your faction controls. In order to buy the gear at the keeps though, your faction must control the keep, if not then you can't buy it and this will need to fight in order to get it back.
 
I can't stand the game. The slowness and non-fluid movements of combat completely ruin it.
 
I can't stand the game. The slowness and non-fluid movements of combat completely ruin it.

The game is not complete. There are still several elements in testing on the elder beta server. ALOT can change in a few weeks.
 
I can't stand the game. The slowness and non-fluid movements of combat completely ruin it.


That was my main gripe when I played the June 3.1 beta. The attacks felt like I was underwater, totally slow and the animations for attacking seemed lame. Then I go back onto my WoW Rogue-combat character and it is lightning faster, and the effects for attacking look much cooler in WoW, but WoW is 4yrs old, WAR should be kicking it's butt in combat look and feel.

But I said to myself this is just a beta, and for sure will be fixed in release ? If WAR keeps this underwater slow attack feel and poor animation while attacking, this game will not have legs and become another AoC
 
But I said to myself this is just a beta, and for sure will be fixed in release ? If WAR keeps this underwater slow attack feel and poor animation while attacking, this game will not have legs and become another AoC

fast attack feel, whatever, it doesn't equal good gameplay
 
But I said to myself this is just a beta, and for sure will be fixed in release ? If WAR keeps this underwater slow attack feel and poor animation while attacking, this game will not have legs and become another AoC

Nah, there's more of a "carrot on a stick" element to WAR than AoC. AoC really is a shell of a game and the people that seem to stick with it usually state they like the graphics and the combat system (which I don't think is all that great -- DDR for the fingers). AoC began it's decline because Funcom acts as if it's their first MMO. 3 months out and there hasn't been any real content pushes.

That's for another thread though.
 
I don't get the 'slow attack feel' nitpicking. This isn't a FPS, you're still just pressing buttons on a hotbar. I don't really see how it's game-breaking if there's a second delay between pushes or the animation isn't 'fluid'.

There wasn't once during this weekend where I thought 'wow that was horrible animation, this game is garbage'. However, I don't have months of playtime invested in a level 70 WOW character that would be lost by switching games so I can't make the comparisons. Perhaps that makes me biased.
 
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