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Warhammer Online Thread!

O - Mr.face - to say "pushing buttons" is not skill based, I beg to differ Sir. Aren't ALL PC / Console games "pushing buttons"? of course they are. Its knowing what ability ( read Buttons to push ) to use, and when, and the quickness of that decision process by a player that is indeed skill! Hell, isn't driving a car just "pushing buttons " ( or peddles in this case ) and rotating a a wheel, which is just another method of input, same as but different, than a button pushing?
 
O - Mr.face - to say "pushing buttons" is not skill based, I beg to differ Sir. Aren't ALL PC / Console games "pushing buttons"? of course they are. Its knowing what ability ( read Buttons to push ) to use, and when, and the quickness of that decision process by a player that is indeed skill! Hell, isn't driving a car just "pushing buttons " ( or peddles in this case ) and rotating a a wheel, which is just another method of input, same as but different, than a button pushing?

Uhhh, no. Being a good driver requires a lot of skill. Pressing a button on your computer is not skill. Wait, what's going on? I THOUGHT WOW TOOK NO SKILL? WOW IS PRESSING BUTTONS! OMG THE HYPOCRISY!!!

:rolleyes:

So once again, where is the SKILL in Warhammer? Standing and pressing a button is NOT skill. If anyone can do it, then it's not a skill.
 
Good to see they're going to take care of the issues and not just ignore them like some other developers. I'm seeing that Mythic has learned from Funcom and Blizzard's mistakes:

1. Blizzard tends to ignore players and very slowly if ever take care of issues brought up.
2. Funcom does EVERY THING the whiners want and ruin the game.

Mythic is taking both the Blizzard route of not giving in to everyone's little bitch fits and the Funcom route of listening to its player base.

Great! I have the game pre-ordered so despite my small issues(which look to be corrected) I will be playing the game.
 
Good to see they're going to take care of the issues and not just ignore them like some other developers. I'm seeing that Mythic has learned from Funcom and Blizzard's mistakes:

1. Blizzard tends to ignore players and very slowly if ever take care of issues brought up.
2. Funcom does EVERY THING the whiners want and ruin the game.

Mythic is taking both the Blizzard route of not giving in to everyone's little bitch fits and the Funcom route of listening to its player base.

Great! I have the game pre-ordered so despite my small issues(which look to be corrected) I will be playing the game.

Posts like these sound like the jaded testimony of a former WoW and AoC player based on anecdotal at best evidence.
 
Posts like these sound like the jaded testimony of a former WoW and AoC player based on anecdotal at best evidence.

damn right.
I think blizzard did a great job of fixing bugs when they appeared and in a timely fashion.
It was their first MMO I'm sure if/when they release a new one many of the bugs encountered in the first one will be fixed already and or faster.

also, funcom tries to do too much in to little time but AoC is still a great game.

(btw I don't play aoc or wow anymore but I enjoyed my time in both games)
 
Uhhh, no. Being a good driver requires a lot of skill. Pressing a button on your computer is not skill. Wait, what's going on? I THOUGHT WOW TOOK NO SKILL? WOW IS PRESSING BUTTONS! OMG THE HYPOCRISY!!!

:rolleyes:

So once again, where is the SKILL in Warhammer? Standing and pressing a button is NOT skill. If anyone can do it, then it's not a skill.

Would you say authors and programmers that do their work on a keyboard have no skill?;) The skill is not in pressing the buttons it's in knowing when to press the buttons and which buttons to press.
 
Would you say authors and programmers that do their work on a keyboard have no skill?;) The skill is not in pressing the buttons it's in knowing when to press the buttons and which buttons to press.

yep, aoc combat takes more skill than war... fact.
 
Gotta say, my first scenario RvR is disappointing. I made a DoK, got to rank 6 and tried it for the first time, same results every time I went in (about 10 times total)

We got steam rolled every single time I went in. There is no clear teamwork in this game, some idiot may run into a group of 10 people, while most stand 50 yards back and just seem to move around but not cast any spells or try to do any damage.

No one chats in party chat (/sc), nothing. Just blindly running around into groups of enemies hoping they can take someone down.

Being a healer is a bitch because the group bars/targetting system is flat out retarded, you can't even tell if someone is out of range or not, you have to first select them from the bad party UI which is incredibly clunky, and then check your ability bar and hope it shows them as in range so you can heal them.

Most massive pvp games are like this if you are not in a "guild" i mean for instance when i play eve, the recently introduced a thing called faction warfare that basically allows anyone to do massive pvp without being in big alliances well there is no order it is a blob fest and they get beaten by guilds that join FW just to pk.


Now i have read through most of this and i will address some problems, first i am glad that the graphics are scaled down for one have you ever been in a pvp zone with 500 to a 1000+ people all on the same node? i have 5+ min activations if not longer you are dead before you realize it, this is what eve has become and when you look at rvr if you have amazing AOC style graphics it will cripple any system. Personally i am here for the pvp aspect of it, i hated 40+ hours a week raiding in wow, if not more i found myself doing pvp exclusively until bc came out because it was ruined. All the time i spent getting to rank 14 to give all of the gear away while raiders where being rewarded. I will never play wow again, this game seems much more promising because it is focused on TACTICAL pvp in group settings, just like daoc, or shadowbane, eve and so on it focuses on tactics instead of FPS-PVP.

Personally i think this will be a success within the group the focus on, people who want to raid the next big spank it and tank it boss will come over and go back to wow with their butt's hurt b/c it is not like that. People who want to explore a new world will get that, and people who are here for pvp will have a lot to look forward to.

I dont disagree with some of the observations, yes it needs polish, but a lot of you are comparing wow no to a game still in beta. I was there for wow beta and there where a lot of pitfalls, i remember nods crashing on release and so on. I remember eq2 release when days after release the servers went down for over a week because of a bug, it happens, remember these games are not being tested under 100% load and everyone has different things they will do that the limited number of testers can use to find bugs. It happens it is part of release, if you are worried about it wait about a month post release and most of that will come to light.
 
yep, aoc combat takes more skill than war... fact.

completely different style and focused game, the difference between realism and surrealism. i would expect aoc to be more of a oblivion style combat, where as war to be be more button masher, but ultimately if you are taking that stance, any game is a button masher no matter how you look at it; it is just a matter of what buttons you have to push, and AOC is a horrible example of a game to compare to, the only thing that is compatible to aoc is vanguard in the epic fail that they have created, breath tacking graphics for an mmo, but that is is.
 
completely different style and focused game, the difference between realism and surrealism. i would expect aoc to be more of a oblivion style combat, where as war to be be more button masher, but ultimately if you are taking that stance, any game is a button masher no matter how you look at it; it is just a matter of what buttons you have to push, and AOC is a horrible example of a game to compare to, the only thing that is compatible to aoc is vanguard in the epic fail that they have created, breath tacking graphics for an mmo, but that is is.

Im talking combat though, instead of pushing one key for the skill you are forced to push multiple keys or combos.. I know the styles are dif and having played both vanguard and aoc I can say aoc is 100 times better... and soon as the classes are ballanced it will be the best mmo on the market.
 
Playing WAR this past weekend made me realize what a good game could be and what a horrible game AoC is. It is funny, it has been so long since I have seen good gameplay that I forgot what good gameplay was like. WAR has raised the bar for MMOs.
 
Im talking combat though, instead of pushing one key for the skill you are forced to push multiple keys or combos.. I know the styles are dif and having played both vanguard and aoc I can say aoc is 100 times better... and soon as the classes are ballanced it will be the best mmo on the market.

you and i know it is going to be a long time before they balance the classes....let alone fix any of the other issues with that game. I have friends who stayed on past beta and complain all the time about various things. i dont think any mmo is perfect but not putting much into content, let alone making classes wholly unbalanced makes a game horrible, well unless you choose your class correctly. for instance the attack speed issues with female characters....the list of MAJOR issues goes on and on with that game. I do agree with you that active pvp would be fun, and i thought that mythic would follow kinda how daoc was set up in that one combo leads to another, to another and so on and they kinda do but not as well as daoc, but i digress.
 
Im talking combat though, instead of pushing one key for the skill you are forced to push multiple keys or combos.. I know the styles are dif and having played both vanguard and aoc I can say aoc is 100 times better... and soon as the classes are ballanced it will be the best mmo on the market.

AoC is basically password-protected combos that is more like DDR for the fingers than anything else to me. Not really that all that exciting. Different, yes but I didn't find it to be all that.

And if you think class balance is the only thing that can make AoC the best game on the market now, wow. Kudos to you I guess.
 
yep, aoc combat takes more skill than war... fact.

Uhm, no. Not even close. AoC PvP is laughable and horribly implemented atm. Besides the gem imbalance melee have such a huge advantage over clothies it is pretty much sad. If I fight a non gemmed clothie they are mostly dead halfway through 1 combo.

In its current state AoC PvP is the worst I've ever been a part of in an MMO.
 
Uhm, no. Not even close. AoC PvP is laughable and horribly implemented atm. Besides the gem imbalance melee have such a huge advantage over clothies it is pretty much sad. If I fight a non gemmed clothie they are mostly dead halfway through 1 combo.

In its current state AoC PvP is the worst I've ever been a part of in an MMO.

You are speaking of balance issues.
That still doesn't change the fact that with the directional combat it does require more skill than most MMO's. It adds a whole other layer of complexity to the standard MMO attack buttons.
I'm not saying the game is good or bad, but it certainly does involve more skill in combat(balance issues aside)
 
If you think that tapping 3 directions takes any sort of extra skill over the standard autoattack/cast system you are mistaken. Yes it takes more keypresses and maybe a bit more dexterity but it's hardly any harder and doesn't require any more thought or strategy. All it does is allow people with programmable keyboards like the Nostromo N52 to annihilate the rest.
 
If you think that tapping 3 directions takes any sort of extra skill over the standard autoattack/cast system you are mistaken. Yes it takes more keypresses and maybe a bit more dexterity but it's hardly any harder and doesn't require any more thought or strategy. All it does is allow people with programmable keyboards like the Nostromo N52 to annihilate the rest.

sure its not rocket science but its still more fun (and challenging) than one key per skill.
 
sure its not rocket science but its still more fun (and challenging) than one key per skill.

"It's more fun" always varies from person to person. This is like me arguing with you that red is better than blue. In any case, I found the combat in AoC neither fun nor challenging. I don't think I've played any MMO with challenging combat to be honest. These games seem to be getting more and more generic as the genre progresses. I'm an old school EQ fan though so I'm biased.
 
As a old time EQ1 player, the SWG, then WoW, I realize nothing can ever really re capture the "magic" that I once felt in the early days of my EQ1 Addiction, or at least nothing has yet, but I do prefer mmo's for the simple fact there's a whole lot less cheating going on. FPS's can be a blast, but the lack of depth eventually always looses my attention, and the fact I'm hard pressed to find one that doesn't eventually mean playing against code ( hacks ), instead of skill, makes it even more frustrating.

I feel the same way. I miss those EQ1 days...
 
You are speaking of balance issues.
That still doesn't change the fact that with the directional combat it does require more skill than most MMO's. It adds a whole other layer of complexity to the standard MMO attack buttons.
I'm not saying the game is good or bad, but it certainly does involve more skill in combat(balance issues aside)

Balance is part of it, but it doesn't change the fact that pressing 3-5 buttons to land a single combo is any different from pressing 3-5 buttons in WoW or any other MMO to execute 3-5 different attacks.

Somehow you think pressing 3 buttons for one attack is different for pressing 3 buttons for 3 attacks.

It doesn't change the fact that casters don't have this "DDR" combat system to land a spell or for healers to heal.

But you're right, it is preference as to what skill is for an MMO. My Conqueror is a non-gemmed (full tier 1/tier 2)DW spec on Doomsayer (PvP)and is sitting at 3400+ kills and a 1500+ deaths and I've never stepped foot in a battleground instance. For me the combat is pointless and continually got more and more frustrating with the abundance of gems and the gem exploit.

I've had a lot more fun in WAR's PvP and RvR scenarios this last month then I had in 2 months of AoC.
 
Balance is part of it, but it doesn't change the fact that pressing 3-5 buttons to land a single combo is any different from pressing 3-5 buttons in WoW or any other MMO to execute 3-5 different attacks.

Somehow you think pressing 3 buttons for one attack is different for pressing 3 buttons for 3 attacks.

It doesn't change the fact that casters don't have this "DDR" combat system to land a spell or for healers to heal.

But you're right, it is preference as to what skill is for an MMO. My Conqueror is a non-gemmed (full tier 1/tier 2)DW spec on Doomsayer (PvP)and is sitting at 3400+ kills and a 1500+ deaths and I've never stepped foot in a battleground instance. For me the combat is pointless and continually got more and more frustrating with the abundance of gems and the gem exploit.

I've had a lot more fun in WAR's PvP and RvR scenarios this last month then I had in 2 months of AoC.
Healer or Melee class? The melee is kinda....boring so far. The public quests are well done. I hope the changes they say are coming to combat really improve it.
 
Healer or Melee class? The melee is kinda....boring so far. The public quests are well done. I hope the changes they say are coming to combat really improve it.

Around 10 is when you get the most useful skills usually, melee DPS is pretty good but you die pretty fast...same with ranged DPS. Tanks though, you can take a serious pounding and if you got another tank or healer to put your guard abilities on you can get good DPS due to building up your Grudge/(cant remember the other one) where the abilities do more damage based on your grudge status.

I have seen a lot of DPS make the mistake of focusing on tanks..and it takes a lot of DPS to kill one whose being healed. Meanwhile the tank is pretty easily killing the DPS off with his snares and what not, plus leaves a lot more of his team free to open full tilt DPS on everyone around the tank.

Also the think that totally ruined early on scenarios and RvR in general was level 10 people buying the tier 2 armor and being able to enter tier 1 zones to kill. They were tough as nails for people who didn't have the advantage of the tier 2 armor, which was one of the things he said was going to get fixed. Once I figured out what they were doing, I went and got some myself on my witch elf and I was instantly 2x better than before if not more.

And overall the combat to me was probably more on the clunky side than most people, because I haven't seen too many complain about the hitching/slowdown the game developed after around 30 minutes of play or significant travelling. Plus the troll tier 2 scenario was really hard when the pillar of light surrounding the troll pacifier carrier was staying in the map after they were dead. Even after joining a new scenario, I'd see 5-6 of those white light pillars and it made it tough to find the guy carrying it, so I just randomly followed people hoping they could tell where he was.
 
Healer or Melee class? The melee is kinda....boring so far. The public quests are well done. I hope the changes they say are coming to combat really improve it.

Bright Wizard and Shadow Warrior this time around. Ironbreakers are cool but I want a change of pace from melee.
 
Anyone from beta that can tell me: What class would be best at trying to break away from the front line in large group battles and try and take out the healers?

Basically I'm looking for the anti caster class.
 
Anyone from beta that can tell me: What class would be best at trying to break away from the front line in large group battles and try and take out the healers?

Basically I'm looking for the anti caster class.

My best bet would be a Witch Hunter (Order) or Witch Elf (Destruction) with their ability to stealth and high burst damage with the ability to easily flank the enemy and make quick getaways with their jump back skill.
 
In sig. On Vista x64. It seems warhammer has 64bit support. At least it installed in the x64 program files directory.

orly? 64 bit support>? that would pwn! Well, I'm looking forward to this game.

A little frustrated atm though. I ordered from EAstore.com a few days ago, and still haven't seen any msgs about open beta, head start weekend. hmm..
 
orly? 64 bit support>? that would pwn! Well, I'm looking forward to this game.

A little frustrated atm though. I ordered from EAstore.com a few days ago, and still haven't seen any msgs about open beta, head start weekend. hmm..

you have some time open beta doesn't start until the 7th and head start doesn't start until around the 15thish, (this date has not been officially released yet though). it took 2 days to get my emails from d2d with all of my codes.
 
In sig. On Vista x64. It seems warhammer has 64bit support. At least it installed in the x64 program files directory.

it did? All I got when I downloaded the client for the preview weekend was a directory, and when I "installed" it, all that was added was shortcuts.
 
Yeah, I just got through the pre-order download last night.

I tried running setup.exe and it seemed to start installing, but then it asked for a id/password and that is where things stopped. I have created an ID for EA, but that didn't work.

Anyone else have this issue? Is it an issue? I guess I will find out on 9/7.
 
you have some time open beta doesn't start until the 7th and head start doesn't start until around the 15thish, (this date has not been officially released yet though). it took 2 days to get my emails from d2d with all of my codes.


Thanks for that input! ok, back to being patient then!
 
it did? All I got when I downloaded the client for the preview weekend was a directory, and when I "installed" it, all that was added was shortcuts.

I have had it installed for months now. I've been in beta awhile. And it's always been in my 64bit program files directory. I don't know if it's really 64bit or not. I had heard there was some kind of 64bit support.
I can ask on the beta forums for official confirmation.
 
I have had it installed for months now. I've been in beta awhile. And it's always been in my 64bit program files directory. I don't know if it's really 64bit or not. I had heard there was some kind of 64bit support.
I can ask on the beta forums for official confirmation.
If you don't mind take a look at the processes tab in Task Manager while the game is running, it should tell you if it's a true 64 bit executable or not. Been planning to go Vista x64 for a while (don't need Glider anymore) and if WAR is 64bit then I'm there.
 
The more I read about this game the more excited I get, it sounds like a perfect mix between WoW and planetside, where you have a much larger goal of crushing the enemy, but loads of other cool stuff on the way.
 
Yeah I enjoyed my time playing during the preview, but I am still asking myself if it's the "new" factor jading my opinion of the game for now. If it plays better on my machine and I still have the warm fuzzies about it after open beta and head start I'll probably go ahead and purchase a retail box. Might even be a game I'd enjoy playing in a guild in since it's not as punishing to be lower level as long as you're within the bracket.
 
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