- Joined
- Jul 22, 2004
- Messages
- 485
Tylerdurdened said:And if anyone can counter my points, PLEASE do because I sincerely still want to get into WAR.
Maybe my opinions are simply biased/skewed because I've been playing WoW for so long (3 months after it was released) and haven't even tried WoW's beta/release day
Ok, here we go...
Graphics
They are SO ugly. But before I say a few things, I hear and I'm sure that they are releasing the full set of graphics with the retail client, reason they didn't do so for beta was because it would greatly increase the download size, and people aren't selected to test graphics, they were selected to test gameplay.
You are correct. The download was already 10 GB so if higher resolution textures were included, it would be much larger.
UI is REALLY bad, and unlike many people here say, is not customizable at all. The only things you can "customize" about it, is that you can move modules, and you can resize them, and you can hide them, and that's IT. You can't select certain features within a module or add anything that isn't already in the default UI. There is also no latency/ping meter, so apparently they want you to think it's your fault when you lag around instead of a server issue.
That's pretty customize able if you ask me, more so than any other MMO that I've played and I've played quite a few. Not to mention, there will be add-ons to modify the UI further, much like WoW.
Next is the targeting system. While there are party/warband frames for you, you:
1. Can't tell the players class to prioritize heals.
2. Can't tell if they are out of range or not.
So what happened was that when I saw someone getting low on health, I selected him and spammed my heal button, only to realize he's not even in range of me. The only way to tell if someone is in range is if you first select them, then look at your action bar (again, see SS above) and look at the little number above your heal button and if it's red, he's out of range, if he's in range it's white. FYI I only have two heals spells at that level, and they're both red in that SS.
Not being able to tell the class by looking at their target bar may be an issue, yes, but knowing if they're in range or not is the healers responsibility. I don't see a big deal with it. Future add-ons may change the entire spell icon to red, instead of the number, but we'll have to wait until they're created.
So pretty much as it stands, you have to manually select players in the field with your mouse and constantly check their health to see if they need a heal or not, and even then, good luck actually clicking them with everyone running and moving around so much.
There are actually options that you can enable to display health bars above the heads of other players.
I even found some spelling errors in their Help UI thing (like a dumbed down tutorial)
Did you report the problem so Mythic can fix it?
Every NPC wants you to go there and kill that, maybe "look around in [area] for [number] [object]" when object spawns at random locations.
Now I'm beginning to think you're just ranting just for the hell of it. That's the point, it's a quest. You're essentially doing work for an NPC to get rewarded.
PQ (player quests) are supposed to be non-group, zone specific PvE effort. Think of it as an accidentally meeting a raid in world PvE and a quest pops up for everyone. Great on paper, but the quests are retarded and not tough at all. It's just a zerg of players rushing to kill X amount of respawning enemies, and based on how much you contribute in terms of healing, DPS, etc, you get a reward at the end if you're in the top 3. But the thing is, there are so many players trying to get to kill those NPCs before you that you don't even get a hit in before the NPC dies. Then at the end there's usually some kind of a boss, but the boss is very easy and dies in 10 seconds, and then it's over. Some players choose to keep camping the zone in hopes they can get the reward this time, others move along.
I think certain aspects of PQs need work, but right now they're just overflowing with new players. I predict the PQs will be a lot less crowded and challenging once things die down and the player population is more spread out across the world.
First of all as I touched above, the ally targeting mechanic is certainly broken, so it's hard to be a healer in RvR.
What's the problem? I've played a shaman almost exclusively through CB and PW without too many issues.
Next are scenarios, which are WoW's battlegrounds pretty much, and anyone who claims they're different is full of it. You zerg as a team to cap an objective and kill the opposite faction as they also try to get that same objective. That's it.
What else would you recommend? You can say that for practically any territory control team based game.
That is where the real problem is. When it comes down to which side wins the battle is "which side has more numbers", because once a player gets focused by as little as 2 players (out of something like 20 total in these scenarios), he dies in a split second, and since MOST healing here is based on healing over time, while most damage is direct damage, it's pretty dang hard to keep that player up, couple with the fact you have to manually click up in the fray of players to try to heal them, and you got a dead player in 5 seconds.
I have yet to see this "dies in a split second" thing. You have to cast heal over time spells on players as they're running in to the battle. It's pretty easy since most of them are instant cast. The big direct heals with long cast times seem to help out a lot when someone is getting attacked by multiple people. Like I said before, I haven't had too many issues healing in PvE or RvR.
Also, manual clicking? What? Do you want the game to be automatic and play itself? That's just part of being a healer. You have two options, click the health bars for the players in a group, or "manually" click them in the fray.
Now what if you're DPS? Tough luck, because there's already DPS on other people and they're downing them in 5 seconds just as well, so good luck trying to touch someone in the first place, and if you do, expect a fight to last... 5 seconds.
Obviously, if multiple people are attacking a single target it is goes to die fast. 5 seconds, maybe, but that's if they aren't getting healed. If there are too many people on an enemy, find another?
So, one player can not turn the tide around in these RvR's, you don't feel like you've contributed anything. You may have saved/downed a couple of players, but in the grand scheme you've done nothing.
As a healer, I feel I've contributed a lot. Remember, it's Realm vs Realm, not player vs player. One player shouldn't be able to turn the tide on these battles, it's a team effort.
Not only that, but let's say you join as a level 1 into a scenario (aka battlegrounds), you have like 2 spells while other people have around 10 already. Yeah, it's real fun.
Oh, come on. What did you expect joining a scenario at level 1?
"this is BETA. GET OVER IT"
May be so, but fact is, this game is getting released in 3 weeks. If they couldn't fix this in all this time they were making this game, I have my doubts they can fix it any time soon.
Wait until the retail version of the game, or even a few months after release, before you judge an MMO. These games are massive and usually take a long time to get right.
