elvn
Supreme [H]ardness
- Joined
- May 5, 2006
- Messages
- 5,292
Most rpg's are very cpu bound and especially sluggish in cities and mass battles - and most rpg's don't really utilize more than 2 cores. The beta doesn't seem to utilize all of the gpu power on the gpu end of the deal though either.
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. I also find the camera swinging to front infuriating. Its horrible. The forced short zoom level is also annoying. They did address the modifiers to movement keys (which was a huge "oversight" imo) and a few other things since the last beta at least - but overall these omissions make it seem like they built the game in a console-like mode. I find it puzzling that they report things like the camera swing to front "just being shown to them" .. like "oh we didn't realize". Any modern pc mmo player would have had many of these issues in a bug list within the first 20 minutes of playing the game. .
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The UI ~ "game OS" seems clunky and console-ish to me as well in general, and doesn't allow you to move and resize onscreen element frames (which more sophisticated games allow in edit layout modes as if each element were a type of window). The map and other things see to confirm a bad backbone design/designer. I don't know if some of the devs are coming from console level of sophistication or stuck in 2005 in some facets of the game. I have other complaints that I listed in prior post as well, but the fact that they are becoming aware of some of the faults and seem willing to address them is promising. If they really do iron out a lot of the stuff including the camera and hopefully full gpu support including sli/crossfire, and refine the backbone more this game would improve a lot and be much more enjoyable.
.
. I also find the camera swinging to front infuriating. Its horrible. The forced short zoom level is also annoying. They did address the modifiers to movement keys (which was a huge "oversight" imo) and a few other things since the last beta at least - but overall these omissions make it seem like they built the game in a console-like mode. I find it puzzling that they report things like the camera swing to front "just being shown to them" .. like "oh we didn't realize". Any modern pc mmo player would have had many of these issues in a bug list within the first 20 minutes of playing the game. .
.
The UI ~ "game OS" seems clunky and console-ish to me as well in general, and doesn't allow you to move and resize onscreen element frames (which more sophisticated games allow in edit layout modes as if each element were a type of window). The map and other things see to confirm a bad backbone design/designer. I don't know if some of the devs are coming from console level of sophistication or stuck in 2005 in some facets of the game. I have other complaints that I listed in prior post as well, but the fact that they are becoming aware of some of the faults and seem willing to address them is promising. If they really do iron out a lot of the stuff including the camera and hopefully full gpu support including sli/crossfire, and refine the backbone more this game would improve a lot and be much more enjoyable.