Hell yeah. I'm amazed they've been listening to the players so intently.
- Your characters from the last beta event will transfer to this one.
- Ascalonian Catacombs Explorable Mode
- New map called Gendarran Fields (lvl 25-35) outside of Lion's Arch
- Mystic Forge. Drop your unwanted gear in here for a "gift" in return. Located in Lion's Arch
- PvP Tournaments. Eight teams of five-players, three-round, single-elimination.
- PvP reward system involves Glory (current) and Rank (measurement of PvP success). You receive chests as you climb in Rank.
- Improvements to combat. Better timing, enhanced sound design, subtle camera shakes.
- Overflow servers allow you to see where your party members are, and can now travel the Overflow server they are on.
- Chat bubbles, map chat (sounds like a particular zone's General chat), local chat (like /say, possibly /shout).
- New keybinding interface, and can now bind modifier keys.
- Minimap is square and can be resized. Dodge meter is now wrapped around the top of the health bar (which also has segments so you know exactly when Dodge is ready).
- Skills are now in tiers, so you have to purchase skills in one tier before you can move onto the next. (This doesn't have anything to do with Weapon Skills, it's the actual Skills interface)
- New items in Gem Store.
So many improvements in just one BWE. Damn I can't wait for this game.
Wow...the only major cons I heard from people last BWE was you couldn't bind modifiers, lag, and the problems with overflow servers....it looks like they fix all of those.
Also, looks like you missed one thing.
Expanded World vs. World
Once again, the Mists will echo with the sound of combat as we open up World vs. World for the weekend. As usual, massive armies of players from different servers will battle for supremacy on four huge maps, but this time we’ve added a couple of interesting new twists.
Players can now take their WvW battle underground in a new “mini dungeon” beneath the central map. This brand-new subterranean level is full of tricks and traps that can be used against enemy players, and is home to the aptly named Dark Room, which players will have to see (or not) to believe.
We’ve also added skill challenges, dynamic events, and even jump puzzles to the WvW maps. Why are these PvE elements being integrated into WvW gameplay? “We want to make the transition from PvE to World vs. World easy and natural for players,” says developer Matt Witter. “We always wanted additional meaningful content on the WvW maps so that players will always have something to do, even if the frontline of battle is far away.”