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The Official Guild Wars 2 thread

Just started playing so just very preliminary. The most obvious is that the mini-map is now rectangular and ugly as heck. It's just there in the bottom right hand corner without any borders to differentiate it from the underlying window. At first glance, it's not obvious it is a seperate UI element. It seems to have been coded in 10 minutes with no thought at all to its UI design - very uncharacteristic of Arenanet. It's odd why they made the switch; Guild Wars 1 has always had a round mini-map and I can't imagine an outpouring of demand in favor of the square form. As of yet, there's no way to switch it back to round shape. Hopefully, they will switch it back or at least give an option to select it as round.

Also have to re-select all my skills because of the changeover to tiers. I'm agnostic about the change - I was fine with it before and I guess I'm okay with it now. It doesn't make a big difference to me personally.

Framerate is great - smooth as I could ask for on a i-2500k with Radeon 7970 running at 2560x1600 at max settings.

Oh lame. I was pretty sure I saw in the Reddit AMA a few days ago that you'd have an option between square and round minimap. I think the square is supposed to be resizable also?

I'm mostly happy with the change to tiered skills, or at least with the philosophy underlying it. Just really curious which of my warrior's skills are in which tier.

Glad to hear framerate is still good. I had a very good experience last weekend with my 2500k @ 4.5Ghz and a 6950 on 2560x1440 with max settings. As a point of curiosity, what are you running your 2500k at?

Obligatory I hate you, can't wait to get home to play, etc. as well. :D
 
I started to log in for the first time, and found I need to choose a home server. Seems like certain communities are choosing servers, and after a bit of googling I found this unofficial list which may or may not have any accuracy, especially as some of the servers have had their official language/region changed:

http://www.wikihost.org/w/gw2betaweekend/start

Will this actually matter when the game is released? I don't know. But I'd like to have some idea of what sort of server I'm joining before I have to make a decision that I have to pay to change later.

What I'm getting at here is, do you want to join, or avoid joining, a server that is an unofficial 4chan server?
 
The square mini-map can be resized but making an ugly and poorly designed UI element bigger isn't my idea of an improvement.:) I also wish it was in the same position as the mini-map in Guild Wars, upper right hand corner. I think most people's monitors are set up so that the top of the screen is basically straight ahead of where your eyes are looking so you can use your peripheral vision to track things on the mini-map such as when you're moving to a new location. With the mini-map in the bottom right corner, I have to deliberately look down to where the mini-map is, taking my vision away from the main screen.

I run both my 2500k and 7970 at stock speeds. Most of the games I play don't need to max out frame rates and I can't play those that do - I get dizzy with first person shooters - so I don't really care so much about overclocking.
 
boo cant login now! :(

gw2s.jpg
 
the lag is so freaking bad, I got so frustrated with it I just had to log off

oh well, back to MP3
 
Interesting, it runs pretty poorly on my sig rig... 20fps in Divinity's Reach city, 30ish in the intro area (Shaemore) for new toons, etc., 45 at best in open fields/less demanding areas. This is (for those with sigs off) on a 2600k @ 4.4ghz, 1344mhz GTX 670 oc'd, 16gb ddr3, 256gb ssd, 2560x1600 resolution, max settings with anisotropic filtering enabled through nVidia control panel on High Quality :(.
 
Have you tried with the Nvidia anistropic filtering turned off? Also, the beta known issues posts have had and still have this warning:

Currently, adjusting the core clock speed of the GPU or CPU typically results in lower performance. It is advised that you leave core clock speeds at factory defaults.

Don't know if it's worth the trouble to return your clocks to stock speed but maybe worth a shot.
 
What I'm getting at here is, do you want to join, or avoid joining, a server that is an unofficial 4chan server?

Heh. My friends and I, when we're playing MMOs, always look for an RP-PVP server or at least an unofficial RP server. While we don't roleplay, it seems like the community is much nicer overall.
 
It's still cpu bound. Doesn't look like they changed that since the last beta weekend.
 
Have you tried with the Nvidia anistropic filtering turned off?



Also, the beta known issues posts have had and still have this warning:

Don't know if it's worth the trouble to return your clocks to stock speed but maybe worth a shot.

Yep, I have tried with it off and it makes no speed difference (AF). As far as oc'ing, not going through the trouble since I hear in-game it doesn't matter much in actuality :(.
 
Anyone else playing with Crossfire/SLI enabled? Using Windows 8 Consumer Preview with the latest AMD beta drivers, and crossfire performance is all over the place. I'll be running around in Structured PVP or PVE zones and both my 6950's will be at about 64% usage, then after about 10m or so GPU2 drops to 0% and GPU1 will hit 90% usage, then about 10-15m later it goes back to using both GPUs.

As far as performance, I'm having pretty much the same as the last BWE. 40-60FPS depending on number of particle effects @ 2560 x 1440. CF 6950 2GB and a 2500k at 4.5GHz
 
I was having a lot of CPU stuttering, so I went down to stock speeds and it runs smoothly now. Shadows also create a huge amount of lag, so turning that off helps.
 
Anyone else playing with Crossfire/SLI enabled? Using Windows 8 Consumer Preview with the latest AMD beta drivers, and crossfire performance is all over the place. I'll be running around in Structured PVP or PVE zones and both my 6950's will be at about 64% usage, then after about 10m or so GPU2 drops to 0% and GPU1 will hit 90% usage, then about 10-15m later it goes back to using both GPUs.

As far as performance, I'm having pretty much the same as the last BWE. 40-60FPS depending on number of particle effects @ 2560 x 1440. CF 6950 2GB and a 2500k at 4.5GHz

I'm fairly certain they said that xfire/sli doesn't work in the beta.

I'm getting better performance compared to BWE1 I feel. Lion's Arch is perfectly smooth now.
 
I'm fairly certain they said that xfire/sli doesn't work in the beta.

I'm getting better performance compared to BWE1 I feel. Lion's Arch is perfectly smooth now.

Yeah, I know they did but Afterburner is telling differently, hence my confusion. The crossfire hasn't kicked on since the last client patch they did tho, so I only have a SS of the overlay showing 60% on both GPUs being covered by party members. :/
 
Didn't have performance issues when I played today.

2600K @ stock settings, 2xHD6950's, 5760x1080
 
According to the games built in fps meter, I am running 28-52 fps with my sig system with the game running at 1920x1200. I would say SLI is not working...
 
sli/crossfire still not supported... on another note, i've never had any issues in regards to FPS / game being choppy.. :S
 
Jeez, i hate being Mr. Negative but somehow the old GW1 feeling just isn't there for me. Same feeling i had in the first beta weekend actually. Sure it's smooth and everything but somehow the spark isn't there. It feels too much like a generic MMO now to me. Especially the rolling around in combat to evade...man...i dunno, it just doesn't fit imho.

Just not feeling it.
 
Figured out that I get Crossfire scaling running 100% when fullscreen, rather than windowed fullscreen. Anyone else running multi-GPU wanna double check and see if they get the same? Both GPUs at 70% utilization in WvW atm.
 
The game seems exactly the same to me as the previous beta weekend, though I'm trying not to play much so I don't spoil it come release day.
 
So are you'll having fun with the title? I don't want to play prelaunch for fear of getting bored too fast when I level my first characters up.
 
I have to revise my earlier impression about the smoothness of the graphics. There's definitely less stutter and choppiness than during the first beta weekend but the fps is still pretty low. I turned on the framerate counter by adding -perf to the game executable and seem to be in the range of 25-40 fps. I'm getting dizzy very quickly which never happens with Guild Wars 1 or for that matter, with this game during the previous beta event or stress test. I don't know if something changed since the last beta event but it's actually physically difficult for me to play this game right now. I start getting seriously nauseous.:(
 
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I have to revise my earlier impression about the smoothness of the graphics. There's definitely less stutter and choppiness than during the first beta weekend but the fps is still pretty low. I turned on the framerate counter by adding -perf to the game executable and seem to be in the range of 25-40 fps. I'm getting dizzy very quickly which never happens with Guild Wars 1 or for that matter, with this game during the previous beta event or stress test. I don't know if something changed since the last beta event but it's actually physically difficult for me to play this game right now. I start getting seriously nauseous.:(

I have the same problem. They need to fix it. I am about to buy a 680, but methinks that wont fix the studder/fps issue... Most people wont notice if the game is over 30, but we definitely need it to be at least high 50's.
 
The game is somewhat smooth when you are outside and there isn't much happening. I went to the black citadel and the game slowed down to a crawl.
 
I have to revise my earlier impression about the smoothness of the graphics. There's definitely less stutter and choppiness than during the first beta weekend but the fps is still pretty low. I turned on the framerate counter by adding -perf to the game executable and seem to be in the range of 25-40 fps. I'm getting dizzy very quickly which never happens with Guild Wars 1 or for that matter, with this game during the previous beta event or stress test. I don't know if something changed since the last beta event but it's actually physically difficult for me to play this game right now. I start getting seriously nauseous.:(

Maybe turn off depth of field?
 
Maybe turn off depth of field?

It's not that, it's being zoomed in too close. I posted about this in the beta forums and was directed to a thread with others having the same problem. Apparently, it's because the overhead camera view isn't providing enough field of view for those of us who are sensitive to motion sickness.

https://forum-en.guildwars2.com/forum/game/gw2/Scroll-distance/page/2#post196002

This makes sense to me. I don't have this problem with Guild Wars because the camera can be zoomed out far enough so I get enough FOV. This camera zoom in this beta is making is closer to the immersion of a first person shooter, which is a genre that I really can't play it's too tight.
 
It's not that, it's being zoomed in too close. I posted about this in the beta forums and was directed to a thread with others having the same problem. Apparently, it's because the overhead camera view isn't providing enough field of view for those of us who are sensitive to motion sickness.

https://forum-en.guildwars2.com/forum/game/gw2/Scroll-distance/page/2#post196002

This makes sense to me. I don't have this problem with Guild Wars because the camera can be zoomed out far enough so I get enough FOV. This camera zoom in this beta is making is closer to the immersion of a first person shooter, which is a genre that I really can't play it's too tight.

thats a major deal breaker for me..if i can't zoom out ALOT, there is no way i'm playing this game..no way
 
Really? Shit that sucks, sorry to hear that. It did take me awhile to adjust to their camera view, I noticed something was different from most MMO's but it hasn't made myself or friends nauseous. Hopefully there will be enough feedback that they can change it or create an option to.
 
Is the server not up or what?

One thing I really relaly want them to fix is mouse movement. In most mmo's when you are moving with w/s/a/d you can move your mouse around your character and zoom in/out, in GW2 you can't really do that, it makes no sense either.
 
You can turn on free camera in the options btw. I think it has the annoying snap-back still, but I don't need to turn my character to turn the camera.
 
Really? Shit that sucks, sorry to hear that. It did take me awhile to adjust to their camera view, I noticed something was different from most MMO's but it hasn't made myself or friends nauseous. Hopefully there will be enough feedback that they can change it or create an option to.

Tell me about it. The good thing is that there are A LOT of posts in different threads complaining about the camera zoom, many from folks who aren't getting sick but want to see more during a fight. Hopefully it'll get the developers to re-think this.

I really can't play this game if the zoom stays the way it is but there are other changes introduced with this beta event that just seem pointless or change for change's sake. Granted, unlike the zoom, they're pretty minor and no big deal but standing from the outside, it's hard to figure out what the reason for the change was. Like how they got rid of the loading screen bar that told you how much progress was made/left and replaced it with a swirling circle that tells you nothing now. Was a developer nostalgic for the Windows hourglass or Mac beach ball? I can't really see what the advantage is to the new style. There's a couple niggling little changes like this since the last beta or continued inexplicable omissions of features that they have in Guild Wars for years now, such being able to switch characters without having to log out and back into the game.
 
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I call bullshit on anyone saying their game is smooth.

Running smooth on both my systems.

3770k @ 4.8ghz + GTX680

i7 970 @ 4.33ghz + 7970

Definitely CPU bound from my testing. Crank up dat OC.

And don't take it from me alone - my team is streaming 24/7 and you can judge the performance yourself. We are all running at least OC'd Phenom x4s, most running new IB builds.

http://www.twitch.tv/alphacollective

Note that the stream is capped at 25 or 30 fps - it's much smoother and higher FPS on the client side.
 
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