Sadly no. The "jailbreak" that was previously announced turned out to be fake.Anyone figured out how to jailbreak it from Facebook yet?
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Sadly no. The "jailbreak" that was previously announced turned out to be fake.Anyone figured out how to jailbreak it from Facebook yet?
That sucks. As long as its tethered to Facebook I won't buy one. I want nothing to do with that company.Sadly no. The "jailbreak" that was previously announced turned out to be fake.
Sadly no. The "jailbreak" that was previously announced turned out to be fake.
That sucks. As long as its tethered to Facebook I won't buy one. I want nothing to do with that company.
How about this
I believe this works.
This will work for now but will go away in 2 years. From facebook: "Starting January 1, 2023, we will end support for Oculus accounts, including unmerged Oculus developer accounts, and you will need to log in with a Facebook account to access full functionality on the Oculus platform." But yeah its not a permanent "jailbreak" where you get root access. Its a temporary exception for developer accounts (which anyone can make if you give them your name, credit card info, and verify by phone).
That sucks. As long as its tethered to Facebook I won't buy one. I want nothing to do with that company.
I mean I agree with you. I bought a Quest 2 and am using an unmerged account. But I feel that people should know that the unmerged account option is only good for 2 years so they can make an informed decision. It's not a permanent jailbreak and has a set expiration date. But overall, Quest 2 is still the best VR option short of an Index.2 years is a long time. You can buy the Quest 2, use it for two years and replace it with something better.
By then there will be more options on the Market and more than likely the Quest 3 will be out.
Having used the Quest 2 for a couple weeks pretty regularly I have to say that it's pretty good.
Things I enjoy about it over the Quest 1 are pretty major but it still need works. While the Quest 1 has a better FOV (pretty decently I might add) and better colors and black levels (OLED is being heavily missed..) that's about it
as far as I can tell. My IPD being ~70mm means the Quest 1 had the advantage here though, to be honest, the widest setting for the Quest 2 is fine.
So yeah, other than the FOV, colors and contrast, and IPD adjustment I'd say the Quest 2 is better in every other way. It's WAY lighter, the Elite strap is far batter than the Quest 1's and makes the Quest 2 a more ridged headset which I prefer, feels more solid and less floppy. Built in sound is still lacking on the Quest 2 but it's definitely better than the first. The resolution is DEFINITELY a step up. I didn't think the Rift S was a dramatic jump from the CV1 resolution wise (especially considering it's other downsides), nor was the Quest 1...but the Quest 2 is noticeable. Nearly SDE-less and much closer to "real life". I don't find myself having to squint or zoom in on stuff like I did every headset before. Genuinely something I feel is a good step-up worthy of upgrade alone.
Add in the far better SoC and even stand alone games look great and play great.
The controllers are roughly the same...I was OK with the Quest 1's controllers...neither as good as the CV1's (upward ring is a pain in the ass).
So yeah, over all it's pretty good. I think the laziness/cheapness on the LCD panel and lack of adjustable IPD (and thus smaller FOV) is major but other than that I've really got no complaints!
Quest 2 is the first headset with dense enough resolution not to bother me. For the most part it's easy to read text and I don't notice the screen door effect unless I look for it. That was the problem for me with lower resolution headsets, it felt like playing on a 640x480 CRT.
There were dense OLEDs but no longer. Up to 2012, Samsung used to make OLEDs with subpixels that were regular RGB. The less dense pentile OLEDs are just cheaper to manufacture and have longer lifespans so they eventually switched over as you can't tell the difference on phones. Its technically possible to have them custom manufacture screens with dense OLEDs again but that would cost wayyy too much compared with just slapping an LCD phone screen in a VR headset.I also wish it was OLED, but I guess there just aren't any OLED panels as dense yet.
Quest 2 is the first headset with dense enough resolution not to bother me. For the most part it's easy to read text and I don't notice the screen door effect unless I look for it.
not necessarily worth the performance hit for such small improvements
I think this depends on the resolution jump though? Like, the Quest 1 was higher resolution than the CV1 by a good bit but it was still borderline low-resolution based on text legibility, using iron sights on guns that you could barely see, etc. In other words, it didn't seem to really matter, ya know?
I was telling my cousin last night that to me VR is all about immersion and for ME the resolution on the Quest 2 is actually so immersive that even things like contrast and colors, something I knew where most important in creating visually believable worlds, have taken a back seat in favor of actually being able to SEE what I'm looking at.
Seriously, playing a game like MSFS 2020 the other day and being able to just read the dashboard without having to squint and zoom in or move in closer etc was an eye opening mind blower! Like, I almost couldn't even believe it!
Virtual Desktop got official WiFi streaming support added to its Oculus store app, so I dropped my OCULUS30 promo code on it. Didn't do anything differently, loaded it up again on the Quest 2, launched the Virtual Desktop Streamer on my PC, and the jitter is gone. Something about the side loaded version just didn't play nicely with my setup I suppose.There is a setting in Virtual Desktop called performance Overlay. It shows the latency and framerate. Enable it and check to see where the problems are.
Also when you start Virtual desktop what is it showing for the connection mbs at the top of the window.
Virtual Desktop got official WiFi streaming support added to its Oculus store app, so I dropped my OCULUS30 promo code on it. Didn't do anything differently, loaded it up again on the Quest 2, launched the Virtual Desktop Streamer on my PC, and the jitter is gone. Something about the side loaded version just didn't play nicely with my setup I suppose.
It may be a targeted promo, but the email I got says the 30% off coupon code OCULUS30 is valid until March 7th.
Yeah I just got the Quest 2 this past December, but I've had a Rift for 2+ years. Can't really tell why they selected me.Funny, my friend who is a new Quest 2 user got the same email with 30% of code but me, a long time Oculus user never got such. It is possible that I missed it but I always check junk mail folder too so I doubt it unless my brain just happened to fart right in that moment. Got to try if it works for me too though.
I don't think I got an email but did get a popup in the Oculus app or whatever. They seem to do the 30% thing quite frequently although I don't know if they keep sending them to people who actually use the coupon as opposed to let them expire. I recall like 3 or so offers but I didn't use any. I'm mainly a steam/VD user with exception of beat saber which I bought on Oculus. They probably send them to people that haven't spent much on the Oculus store to try to get them to start.Funny, my friend who is a new Quest 2 user got the same email with 30% of code but me, a long time Oculus user never got such. It is possible that I missed it but I always check junk mail folder too so I doubt it unless my brain just happened to fart right in that moment. Got to try if it works for me too though.
Also, the best VR OLED has 6x more motion blur than the Quest 2 LCD because of laws of physics (Talbot Plateau Theorem). Quest 2 is 0.3ms MPRT while the OLED VR is 2ms MPRT.I also wish it was OLED, but I guess there just aren't any OLED panels as dense yet.
Good point, and an even better reason not to purchase one. The longer social media companies stay in business, the worse off the world is.Well Facebook owns Oculus so if you want nothing to do with the company it doesn't matter if you have to login with their account or not, you would be paying them money for the headset.
Why is Facebook required anyway ?
Ok makes sense.It's a Facebook headset.
Th
Good point, and an even better reason not to purchase one. The longer social media companies stay in business, the worse off the world is.
Did you do anything to uninstall/remove the side loaded version? The thing that I do not understand in your comment is, that you bought the VD in the Oculus app. If you ran the sideloaded version, you already purchased it, as you have had to, the sideloaded thing is only a patch. Or did you sideload the complete VD in a less official way before?Virtual Desktop got official WiFi streaming support added to its Oculus store app, so I dropped my OCULUS30 promo code on it. Didn't do anything differently, loaded it up again on the Quest 2, launched the Virtual Desktop Streamer on my PC, and the jitter is gone. Something about the side loaded version just didn't play nicely with my setup I suppose.
It may be a targeted promo, but the email I got says the 30% off coupon code OCULUS30 is valid until March 7th.
I purchased and loaded VD back in January, patched it with SideQuest and found that head movement jitter was extremely disorienting. So after spending day or so of troubleshooting and trying different settings, I uninstalled and refunded it. I re-purchased it last week with a discount and don't have the head movement jitter anymore.Did you do anything to uninstall/remove the side loaded version? The thing that I do not understand in your comment is, that you bought the VD in the Oculus app. If you ran the sideloaded version, you already purchased it, as you have had to, the sideloaded thing is only a patch. Or did you sideload the complete VD in a less official way before?
Thanks for the answer, it was too obvious in the end haha. I as good as gave the answer in my question, through sideloading the patch meant it was patched. So uninstalling and reinstalling is the solution. Sometimes the answer is right in front of youI purchased and loaded VD back in January, patched it with SideQuest and found that head movement jitter was extremely disorienting. So after spending day or so of troubleshooting and trying different settings, I uninstalled and refunded it. I re-purchased it last week with a discount and don't have the head movement jitter anymore.
I didn't touch/change anything on the desktop side, still using the same settings in the Virtual Desktop Streamer. My WiFi settings are also the same, same hardware, still 5GHz (not even on a dedicated 5GHz band like I did when troubleshooting). On the Quest 2, the only thing I did was reinstall VD after purchasing it again.
If you are really only using it with games streaming from your PC, then no. I thought of going that way too, still bought the 256GB just in case and now I am glad I did. Some games are Quest store exclusive and I love them, also, some games just are better on the headset itself. Beat Saber, while the difference is not huge, it can get frustrating when you are really going strong and just a slight hiccup takes you out of your rythm. 64GB isn't a lot, especially if you consider not all of it is usable for games due to the OS and all that on it.I think I’m going to pick this up this week. Is there any really reason to get the 256 over the 64 if it’s mainly going to be used with a pc?
I think I’m going to pick this up this week. Is there any really reason to get the 256 over the 64 if it’s mainly going to be used with a pc?
After buying $200 worth of standalone games, DESPITE having an RTX 3080 crissakes, I regret not buying 256GB.I think I’m going to pick this up this week. Is there any really reason to get the 256 over the 64 if it’s mainly going to be used with a pc?
Mic Drop!!I am Chief Blur Buster, PC Master Race, and I recommend 256GB in your Quest 2
Have you tried any other portsRandom question and sorry if this has already been answered, but using link cable for Oculus Quest 2 or even aftermarket cable, when hooking the headset my Rtx 2080 usbc port not getting a pleasant experience and also the test sometimes passes and sometimes failed. I have a b450 motherboard with r5 3600. Trying to use link to get to Steam VR Library. Of note Rift 1 works great on same system.
Yes I have usb 3, 5gbps ports from the motherboard that appear to work okay (borrowing a friends usb c to a cable), but I was under the impression the usb off the GPU were supposed to be for this gen of VR, or at the very lease give me an extra workable port at 10gbps. Maybe have something configured incorrectly on Mobo or the gpu?Have you tried any other ports
Yes I have usb 3, 5gbps ports from the motherboard that appear to work okay (borrowing a friends usb c to a cable), but I was under the impression the usb off the GPU were supposed to be for this gen of VR, or at the very lease give me an extra workable port at 10gbps. Maybe have something configured incorrectly on Mobo or the gpu?