Microsoft Flight Simulator 2020

Seyumi

Limp Gawd
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OMG it's on Steam lol.

Is there any reason why I should keep my preorder on the Microsoft Store over Steam? I'm more concerned about future content / DLC's. I'm not sure how the marketplace will work and maybe the marketplace will be different on the Microsoft version over the Steam version by chance? Like different approval processes so DLC's might be on one store but not the other?
 

Colonel Sanders

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OMG it's on Steam lol.

Is there any reason why I should keep my preorder on the Microsoft Store over Steam? I'm more concerned about future content / DLC's. I'm not sure how the marketplace will work and maybe the marketplace will be different on the Microsoft version over the Steam version by chance? Like different approval processes so DLC's might be on one store but not the other?
Absolutely do cancel it and reorder on Steam. FUCK the MS Store, what a pile of fuck it is.
 

odditory

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Absolutely do cancel it and reorder on Steam. FUCK the MS Store, what a pile of fuck it is.
It does seem like the plethora of inevitable DLC for this game will be easier to wishlist and track for sales on the Steam side, not to mention the windows store version might be harder to mod in the event they containerized the game inside UWP - meaning you don't have access to the physical files. In fairness I don't know if MS still does that for Win32 games in the store or dropped that practice, but they used to.

That said, Xbox Game Pass is a compelling value to try this game for a month or two, for $1 or $5 or whatever. MS deserves some praise for that.
 
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Viper87227

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OMG it's on Steam lol.

Is there any reason why I should keep my preorder on the Microsoft Store over Steam? I'm more concerned about future content / DLC's. I'm not sure how the marketplace will work and maybe the marketplace will be different on the Microsoft version over the Steam version by chance? Like different approval processes so DLC's might be on one store but not the other?
The only potential reason (and it's a stretch) is for VR. MS has said that when VR launches it will initially be exclusive to the Reverb G2. I am going to hazard a guess that this means, at least initially, this game will not use Steam VR. Whether or not the Steam version will support the G2's VR mode outside of Steam VR is unknown, but it wouldn't surprise me to see it locked to MS Store until Microsoft is ready to support all VR headsets.

So, if you want VR, you have or plan to acquire a G2, and don't want to risk the Steam copy not supporting VR initially, hanging onto it for MS Store MIGHT be safer. If none of that applies to you, there's no question, cancel on MS Store and buy on Steam.
 

Viper87227

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I apparently was selected for the beta last week and the e-mail went to my spam folder. Installing it now, will check it out after work tonight!
 

odditory

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The only potential reason (and it's a stretch) is for VR. MS has said that when VR launches it will initially be exclusive to the Reverb G2.
The G2 exclusive thing was misquoted and clickbaited yesterday, but it's wrong. MS clarified later that it will be platform Iimited initially - meaning WMR headsets - and additional headsets to follow.

And yes it will still work for Steam-purchased. The G2 thing was mostly mentioned on the initial Xbox blog post because that headset's release would roughly coincide with the VR support patch.
 
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RazorWind

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Absolutely do cancel it and reorder on Steam. FUCK the MS Store, what a pile of fuck it is.
What's so bad about it? I've not used it at any great length, but it seems pretty benign, given that it's just there in Windows anyway. I'm way more offended by the Epic launcher, which I can never remember the password for.
 

Viper87227

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The G2 exclusive thing was misquoted and clickbaited yesterday, but it's wrong. MS clarified later that it will be platform Iimited initially - meaning WMR headsets - and yes it will still work for WMR if you buy the game on Steam. The G2 thing was mentioned on the initial Xbox blog post because that headset's release would roughly coincide with the VR support patch.
Good to know. I'll admit, I thought it was odd to have it exclusive to a specific headset instead of a platform.

There is one other potential advantage to MS Store, if this title supports Play Anywhere. I don't know if it does, but IF it does, and IF you want the freedom to play on both a PC and XBox, MS Store is the only way to make that happen. I personally would say that having it on Steam far outweighs having Play Anywhere... but something might disagree.

Side question, as I don't own any of the recent MS releases on Steam... do they tie into MS Store at all (similar to how Ubi games require Uplay)? Or are they entirely managed by Steam?

What's so bad about it? I've not used it at any great length, but it seems pretty benign, given that it's just there in Windows anyway. I'm way more offended by the Epic launcher, which I can never remember the password for.
It really is terrible. I own a few Forza's on MS Store, and they are always super frustrating to deal with. They get installed into strange nonsensical folders... you can pick a drive and that's it, whatever drive you pick will be filled up with several folders you cannot name, or even access. Uninstalling games often doesn't work, and if you swap a drive or something without getting it properly uninstalled first, consider that data permanent on the drive until you do a hard format. The games do not properly keep themselves updated and managing DLC is a total pain. If all that weren't enough, these games will frequently just not launch. I tried out game pass for a few months and I bet somewhere around 25% of the games I tried to play straight up would not launch. I had an issue with both FM7 and FH4 where they would not load at all for like a year. I tried everything under the sun, wasted hours trying to get them working, and eventually gave up. As mysteriously as they stopped, they eventually started working again on their own.

The only reason I'd ever buy a game on MS Store is if that was the only place it was available and I really, really wanted the game. Or else, game pass... I still advocate that from a pure value standpoint, just be prepared for technical issues. If you ever wanted to make the game a perminent part of your library though, go for Steam... even if it costs more.
 

odditory

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There is one other potential advantage to MS Store, if this title supports Play Anywhere. I don't know if it does, but IF it does, and IF you want the freedom to play on both a PC and XBox, MS Store is the only way to make that happen. I personally would say that having it on Steam far outweighs having Play Anywhere... but something might disagree.

Side question, as I don't own any of the recent MS releases on Steam... do they tie into MS Store at all (similar to how Ubi games require Uplay)? Or are they entirely managed by Steam?
Good point - if you plan to fly Flight Simulator on Xbox then Windows store version makes sense.

Nope, Steam version of Microsoft and Xbox Games Studios titles do not require presence of the windows store the way Ubisoft titles on Steam require uPlay.

IMO, MS has been doing a lot of things right for creating value-adds for PC gaming lately. While stores like EGS are busy trying to remove choice in where we buy our games, MS sees wisdom in expanding choice - even on their firstparty titles.
 
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UltraTaco

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What's so bad about it? I've not used it at any great length, but it seems pretty benign, given that it's just there in Windows anyway. I'm way more offended by the Epic launcher, which I can never remember the password for.
123456 (nt to steer offtopuc, but epic is awesome! Taco got so many freebies on it, its wonderful!! Go epic!!)🥰💗
:D

I don't understand why so many disks for physical copy..cnt dual layer blurry hold 50gb already? 2 disks should be all there is..
 

Colonel Sanders

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123456 (nt to steer offtopuc, but epic is awesome! Taco got so many freebies on it, its wonderful!! Go epic!!)🥰💗
:D

I don't understand why so many disks for physical copy..cnt dual layer blurry hold 50gb already? 2 disks should be all there is..
Most desktops these days don't have blu-ray drives.
 

Flogger23m

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Like many flight sims this appears to be CPU limited, not so heavy on GPUs. Would be interesting to see how the current Intels compare. But whatever advantage they may have might be erased with the new AMD CPUs coming soon.
 

odditory

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My first order of business will be connecting my LG OLED, spawning the Icon A5 amphibious plane, and then island hopping in the Bahamas or Bora Bora in HDR. This should tide me over until VR in a couple months.
 

Seyumi

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I guess their marketing is working since I'm contemplating on getting the HP Reverb G2 for this game. It looks like it's the best high-end VR headset for late 2020 from all the YouTube comparison videos I'm watching and stuff. I'm slightly familiar with VR since my kids have an Oculus Quest and I know this headset is better in almost every way.

My only concerns is trying to do everything else...This game heavily relies on mouse & keyboard + a full HOTAS setup if you're trying to get the most of out it (I dunno, clicking on knobs in the cockpit for example, or just simply navigating the menus such as changing the weather or time in real time). I just don't know how using those peripherals would be practical when your entire face is covered. I'm assuming there's going to be a lot of "muscle memory" to remember where all your physical buttons and stuff are without actually looking at it. I dunno, seems like a big hurdle if trying to do both at the same time. It's not like a racing sim where all you need to worry about is steering a wheel left & right and maybe using a stick-shift. Any experience with this for a HOTAS flight sim that needs mouse & keyboard inputs as well? I've used TrackIR in the past. That may be the next best thing if not going full VR because at least you can still fully use all your stuff.
 

polonyc2

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My only concerns is trying to do everything else...This game heavily relies on mouse & keyboard + a full HOTAS setup if you're trying to get the most of out it (I dunno, clicking on knobs in the cockpit for example). I just don't know how using those peripherals would be practical when your entire face is covered. I'm assuming there's going to be a lot of "muscle memory" to remember where all your physical buttons and stuff are without actually looking at it. I dunno, seems like a big hurdle if trying to do both at the same time. It's not like a racing sim where all you need to worry about is steering a wheel left & right and maybe using a sifter. Any experience with this for a HOTAS flight sim that needs mouse & keyboard inputs as well? I've used TrackIR in the past. That may be the next best thing if not going full VR because at least you can still fully use all your stuff.
same question I have...so you're going to have to blindly remember every flight stick/keyboard key?...most VR games use simple hand controls but a game like this seems too advanced
 

polonyc2

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Microsoft Flight Simulator is a once-in-a-generation wow moment

Microsoft Flight Simulator isn't the first game to pull in real-world map or weather data to make for a more authentic simulation, nor is it the first game to try and bring us the entire world...but there's an alchemy here that goes beyond bullet point feature lists or plain numbers, blending together to create one of those rare wow moments that come along once a generation, or that maybe herald the next...this really is a phenomenal thing...

https://www.eurogamer.net/articles/...imulator-is-a-once-in-a-generation-wow-moment
 

Viper87227

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You better not hold out on us!
The beta is under NDA and there really isn't any ambiguity in their terms.

  1. Do not take photos, videos, or audio recordings of the Game.
  2. Do not post photos, videos, or audio recordings of the Game on any venue.
  3. Do not describe any part of the Game on any venue unless we’ve instructed you to.
  4. Do not allow others to watch you play the Game.
  5. Do not leave the Game running unattended.
I already broke rule 5 by letting it download while I'm at work, shame on me. To make up for it, I've locked my wife in the basement so that she cannot watch me play. I'm sure that's what they meant.
 

Reaperkk

[H]ard|Gawd
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The beta is under NDA and there really isn't any ambiguity in their terms.



I already broke rule 5 by letting it download while I'm at work, shame on me. To make up for it, I've locked my wife in the basement so that she cannot watch me play. I'm sure that's what they meant.

Yea I was looking forward to sharing my thoughts but I guess I can't until release.
 

Viper87227

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Yea I was looking forward to sharing my thoughts but I guess I can't until release.
What I find a little odd is that they clearly started letting media outlets and youtubers talk about it this week. A lot of new information and footage is coming out. Obviously those sources are a much easier to control the flow of information, but the game comes out in two weeks. At this point, i'm not sure I see the harm in letting everyone talk about it, especially when the media response has been overwhelmingly positive.
 

sirmonkey1985

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What I find a little odd is that they clearly started letting media outlets and youtubers talk about it this week. A lot of new information and footage is coming out. Obviously those sources are a much easier to control the flow of information, but the game comes out in two weeks. At this point, i'm not sure I see the harm in letting everyone talk about it, especially when the media response has been overwhelmingly positive.
you'll see why when it releases.. everything they're allowing is completely strategic.

I guess their marketing is working since I'm contemplating on getting the HP Reverb G2 for this game. It looks like it's the best high-end VR headset for late 2020 from all the YouTube comparison videos I'm watching and stuff. I'm slightly familiar with VR since my kids have an Oculus Quest and I know this headset is better in almost every way.

My only concerns is trying to do everything else...This game heavily relies on mouse & keyboard + a full HOTAS setup if you're trying to get the most of out it (I dunno, clicking on knobs in the cockpit for example, or just simply navigating the menus such as changing the weather or time in real time). I just don't know how using those peripherals would be practical when your entire face is covered. I'm assuming there's going to be a lot of "muscle memory" to remember where all your physical buttons and stuff are without actually looking at it. I dunno, seems like a big hurdle if trying to do both at the same time. It's not like a racing sim where all you need to worry about is steering a wheel left & right and maybe using a stick-shift. Any experience with this for a HOTAS flight sim that needs mouse & keyboard inputs as well? I've used TrackIR in the past. That may be the next best thing if not going full VR because at least you can still fully use all your stuff.
most of it's muscle memory and don't bother with TrackIR, it's horrendous to do instrument flying. VR's pretty easy to do after a week or so though, been doing VR off and on with XP11 for a while now. but you can also use the VR controller to control switches and knobs if you wanted to do it that way.
 

Viper87227

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you'll see why when it releases.. everything they're allowing is completely strategic.
I understand the logic of controlling content before release. Being part of the alpha, I also understand what is and is not being shown.

I don't expect my opinion to be any different upon release.
 

rgMekanic

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I understand the logic of controlling content before release. Being part of the alpha, I also understand what is and is not being shown.

I don't expect my opinion to be any different upon release.
Tell us in GenMay. Any MS employees couldn't rat as they'd likely be fired for their posts in there lol.
 

Reaperkk

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I understand the logic of controlling content before release. Being part of the alpha, I also understand what is and is not being shown.

I don't expect my opinion to be any different upon release.
Having not been a part of the alpha long my brief impression is that I really hope there are some changes before released that haven't been pushed to the alpha build.
 

Vengance_01

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How are the controlls? Will it be playable with mouse and keyboard with a basic flight stick. My dad is gonna be surprised. Building him a budget computer so he can play this game
 

mnewxcv

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How are the controlls? Will it be playable with mouse and keyboard with a basic flight stick. My dad is gonna be surprised. Building him a budget computer so he can play this game
Word is its playable with kb and mouse, Xbox controller, joystick, flight sticks, full Sim gear, all or any of the above.
 

funkydmunky

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The G2 exclusive thing was misquoted and clickbaited yesterday, but it's wrong. MS clarified later that it will be platform Iimited initially - meaning WMR headsets - and additional headsets to follow.

And yes it will still work for Steam-purchased. The G2 thing was mostly mentioned on the initial Xbox blog post because that headset's release would roughly coincide with the VR support patch.
Oh that is good news. My Odyessy+ wasn't ready to be retired and the G2 I was on the fence and almost pulled the trigger on just went up $100.
 

Machupo

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Beautiful. How demanding will this be to really tease out the best view/gameplay? Bleeding edge new rig territory or wait for Ampere cards?
 

Viper87227

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Beautiful. How demanding will this be to really tease out the best view/gameplay? Bleeding edge new rig territory or wait for Ampere cards?
4k60 fps is not possible on a 2080 ti. Not even close.

That could always change in a few weeks though with a release build and new drivers..
 
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