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Definitely looks like that stupid friends list updating thing. Luckily I only have 3 or 4 friends on steam!
I think you can create a new account and share your vr games or something like that
I clicked on an option not to go online with friends when steam starts, or something like that, we'll see if it works tomorrow...
If that's the problem I'd be happy, by issues like that always perplex me... How they even exist.
On a seperate note I did 2x super sampling. Really helps.
Sounds like a weird issue. You can go "Offline" on the Friends List if it being online and updating is the issue (sounds like that's what you may have done already).
You mean 2.0 supersampling in the config file? Not sure what your hardware is but on my 1080 I have it set at 1.5 and that works for the most part. Gets a little laggy in some games like Raw Data and Onward occasionally. I really wish they would allow you to set it on a per-game basis. I think some games are including it within the game settings, which is awesome.
SS @ 2.0 is nearing 4K resolution. The 1080 will have problems keeping 90fps in some Vive games with that high of SS.I didn't get to try the friends list thing yet. I tore it all down... Besides the mounting brackets hidden behind the curtains.
Yup, in the config file. I have a 1080. I was going to try and run at medium in some games if need be. I'd rather have SS over some details.
SS @ 2.0 is nearing 4K resolution. The 1080 will have problems keeping 90fps in some Vive games with that high of SS.
I think it's only twice the pixels. 4MP instead of 2MP (where 4k is 8MP). I looked and my utilization only went from 25% to 50%. Kinda like DSR, DSR of 4.0 is 4k from 1080p.
I think it's only twice the pixels. 4MP instead of 2MP (where 4k is 8MP). I looked and my utilization only went from 25% to 50%. Kinda like DSR, DSR of 4.0 is 4k from 1080p.
I really wish they would allow you to set it on a per-game basis. I think some games are including it within the game settings, which is awesome.
I tried 2.0 myself in a few games and you definitely are going to fall into reprojection frequently only a 1080. That said, it seemed playable for the most part.
The configurable SS value is a multiplier to the internal value of 1.4.
An INI file SS value of 1.0 means you are actually supersampling at 1.4x.
According to valve's presentation on the subject (pg 38)
Default for SteamVR - "1.0" in INI = 1.4x SS = 1512x1680x2 = 5MP (1512x1680 is per eye resolution, divide by 1.4 and you get native panel res)
And extrapolating..
"2.0" setting in INI = 2.8x SS = 3024x3360x2 = 20MP
That's double the pixels of 4k and even my Titan XP can't handle it in most games I tried.
You are doubling the pixels not quadrupling.Well, not sure why my utilization didn't quadruple and only doubled going 1.0 to 2.0. I guess I don't care. I don't have any demanding games yet but I'll set it from 2.0 to 1.5 based on your guys suggestions. I'd hate to forget to set it and get myself sick.
You are doubling the pixels not quadrupling.
Apologies, it is a resolution scale multiplier not a pixel multiplier.That's what I assumed but pj- said otherwise. In the end it doesn't matter. I set it at 1.5 so I don't go below 90 FPS.
Well, not sure why my utilization didn't quadruple and only doubled going 1.0 to 2.0. I guess I don't care. I don't have any demanding games yet but I'll set it from 2.0 to 1.5 based on your guys suggestions. I'd hate to forget to set it and get myself sick.
Apologies, it is a resolution scale multiplier not a pixel multiplier.
He is correct.
Looks like there is a bit of free benefit regarding GPU power needs vs res.
It strikes home the res required to make it look good!
By setting 1.5 in the .ini, you are rendering at 4.21x the actual res of the OLEDs !!
There goes five hours of my life. So much fun. Zombie trainer kept me busy for a while.
I did notice I am getting this nonsense (mine wasn't as bad):
https://abload.de/img/wtf_frametime71ker.png
Trying to find a fix... might be related to friends amount. Apparently people that bypass steam/go offline the issue goes away.
God damnit. The stutter was from flux (screen dimmer).
Glad you found the cause...sucks when it's something simple like that that you wouldn't normally think of.
I highly recommend this sleep mask mod. I just got mine today and eyeballed the cut and it's great it gives a much better FOV and it's surprisingly comfortable. It only cost $4 with prime when I bought it 2 days ago. I was thinking about getting the thinner VRCovers one but I thought why not do the mod first since it was only $4, so glad I did it that way.I also bought one of these and cut it to shape per some Reddit user's direction, and I like it quite a bit. Very thin so you get a wider POV and also seems to breathe a bit better than the VRCovers one.
I highly recommend this sleep mask mod. I just got mine today and eyeballed the cut and it's great it gives a much better FOV and it's surprisingly comfortable. It only cost $4 with prime when I bought it 2 days ago. I was thinking about getting the thinner VRCovers one but I thought why not do the mod first since it was only $4, so glad I did it that way.Thanks MavericK.
Lol is it really this big of a PIA? Killing my enthusiasm for getting to setup mine on friday.
It can be but it really depends on how you plan on setting it up. FYI you don't have to do the firmware upgrades immediately, when I got my Vive I held off doing firmware upgrades till the next day so I could play immediately. It didn't take me long to setup, but I planned it out ahead since I knew I didn't want to wall mounting the light houses so I had all the extra stuff I needed ready and waiting. The thing that took the longest was clearing stuff for room space which I did ahead of time also. For me it felt like it took a long time to setup the Vive because I did a bunch of other stuff ahead of time that I counted towards setting it up, but the actual get it up and running after I picked up the vive was really fast.Lol is it really this big of a PIA? Killing my enthusiasm for getting to setup mine on friday.
He probably spent a lot more time drawing that cartoon than he did setting up his Vive, unless he can't follow well laid out very specific instructions.Lol is it really this big of a PIA? Killing my enthusiasm for getting to setup mine on friday.
Lol is it really this big of a PIA? Killing my enthusiasm for getting to setup mine on friday.
They don't weigh that much, but it does vibrate. I would mount it to some framing and not just Sheetrock.I was thinking just mounting the Lighthouses on the wall unless they somehow way a ton or something.
Congrats. Take a look at the highest rated VR games on Steam. That will give you a good start.Add me into the owner family.. just got mine
now need to find some good games.
Ok, thanks for the heads up. Now I am deciding to wait to see how the touch with Rift turns out compared to the Vive since the costs for both are about the same. The Touch controllers looks to be better than the Vive's (I really don't know) but the room scale the Vive is better. Headset as far as I can tell is a wash. Then again just dealing with Steam vice Occulus is a rather big big plus.They don't weigh that much, but it does vibrate. I would mount it to some framing and not just Sheetrock.
Congrats. Take a look at the highest rated VR games on Steam. That will give you a good start.
As far as hardware concerns, there are benefits of both systems, and will be fairly close(when Touch releases IMO. Software side Vive definitely wins. Although the amount of Spyware with the Rift and Oculus business practices irks the hell out of me. And I was the biggest Oculus supporter all the way back to the DK1 days.Ok, thanks for the heads up. Now I am deciding to wait to see how the touch with Rift turns out compared to the Vive since the costs for both are about the same. The Touch controllers looks to be better than the Vive's (I really don't know) but the room scale the Vive is better. Headset as far as I can tell is a wash. Then again just dealing with Steam vice Occulus is a rather big big plus.
Here is a slow-mo video of the Lighthouse Sensors.I ordered light stands for them. Why the hell do they vibrate?
Another very common tracking issue is caused by having mirrors, Windows, etc. exposed in the VR room.