- Feb 22, 2012
There's no replacement for actual pixels. It'll be more relevant to some games than others obviously, but even just standing in the SteamVR house thing, I can see a marked difference between the Rift and Vive Pro. Something else I think is worth mentioning about the Vive Pro that was noticeably different from my Rift is the gamma seems to be WAY better. The game I play the most is Elite Dangerous, and with the Rift the background of space is kind of a gray. With the Vive Pro, it's really black. I'm not sure about the OG Vive - I've only ever seen one of those in a store for about 30 seconds.
I don't have the wireless adapter, but I believe it works by replacing the link box and its cables with a Wi-Gig card (plus an external antenna you have to mount somewhere) at the PC end, and the little horned link box doohickey at the HMD end. The battery apparently also straps onto the HMD, so you could continue your pants-free VRing without the need to wear a belt, if you so chose.
Edit: Are you sure you don't have the straps too tight? I went through what you're experiencing too initially, where I would make the straps so tight it would hurt after 45 minutes or so, but I eventually realized that at least for sit down games, I didn't need it that tight. Once I loosened it up, the problems went away.
You might also try a different face pad from VRCover or the like. This apparently makes a big difference.
Dayaks - Do you notice that, with the Vive Pro, Steam and SteamVR are really unstable, or that, when starting some games, it tabs away from the game, and you then have to switch back with the wand (a bummer if the game doesn't use the wands, and you have to fumble around for them with the HMD on?
The Rift just works as expected, but both the Odyssey+ I tried out and the Vive Pro do this, with the Vive Pro being a lot worse about it.
I’ve never had any of that happen. Is it game specific?