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- Sep 2, 2004
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I think the only extras you get are two extra face cushions, right?
Now I just need to convince my boss that we need this at the office...
Now I just need to convince my boss that we need this at the office...
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Nice upgrade indeed! Even better when Nvidia fully capitalizes on the Pascal VR optimizations as promised. You should be able to get 2.0 Supersampling on the 1080 OC on many Vive games.I've had my Vive since launch, and have 61 VR games for it on Steam now already.... I seem to be spending most of my time in Rec Room and Battle Dome though.
Also, I just purchased an EVGA GTX 1080 today. My current rig uses a GTX 980, and after trying out supersampling at 1.5~1.7.... it looks SOOO much better, but I can't get anywhere near 90fps, even with my 980 overclocked. Hopefully it gets here soon, because once it does I'm supersampling everything!
I would like to see the new Titan X results in VR. Maybe worth the extra bucks there.Nice upgrade indeed! Even better when Nvidia fully capitalizes on the Pascal VR optimizations as promised. You should be able to get 2.0 Supersampling on the 1080 OC on many Vive games.
That will be happening soon.I would like to see the new Titan X results in VR. Maybe worth the extra bucks there.
I set mine up yesterday and it's mind-blowing. Worth every penny. It's a no-brainer if you have the rig, money, and floor space.
I want to pull the trigger on a Vive so bad...I just wonder if the Touch controllers will add any sort of competition for the Rift.
For me x2.0 is where you can see the most difference on the Vive. I'm waiting for SLI support 2 with 1070 SLI.I keep the supersampling at 1.5 as that seems to be the sweet spot that my rig can handle across the board. I can use 2.0 on some games but others (like Raw Data) it creates too much judder.
I'm tempted to pick up a 1080 but fuck I haven't even had my current rig that long and I'm pretty confident that if they could just get SLI working on VR I could avoid upgrading for a little while. Currently using a 4790K @ 4.5, 32 gigs and 2 OC 980TIs.
But yeah, for those of you who have cracked up the supersampling on the VIVE, I'm sure you can agree it looks pretty damn amazing.
Currently this looks like it will be game by game till it can get baked into UE4/Unity, and until then I do not think you will see much mGPU adoption.I'm waiting for SLI support 2 with 1070 SLI.
That is what VR-SLI as stated to do by Nvidia. Each GPU runs one VR screen(eye). There are only a couple VR-SLI demos out right now and I don't think anyone has tested them to see if this was indeed the case. I did run VR-SLI in the Funhouse demo( which does support VR-SLI and I was getting different GPU % use from each GPU, I think it was 70/30% so it doesn't look like it was working right.If we get to a point where each card can power an individual display independent of the other then I'll grab a second but as long as you have to run the cards in SLI/Crossfire mode I'll stick with a single card solution.
That is what VR-SLI as stated to do by Nvidia. Each GPU runs one VR screen(eye). There are only a couple VR-SLI demos out right now and I don't think anyone has tested them to see if this was indeed the case. I did run VR-SLI in the Funhouse demo( which does support VR-SLI and I was getting different GPU % use from each GPU, I think it was 70/30% so it doesn't look like it was working right.
I think someone else mentioned that in the nVidia Funhouse, PhysX is rendered on the second GPU if SLI is present.
Ya lets get 3 way SLI to get one demo working. LOL. Not!Yeah, from what I understand you actually need TRI-SLI in order to take advantage of two cards for rendering as the second card in an SLI setup is always used for physics in the VR Funhouse demos.
I have to agree there. I would have probably bought a few games like Raw Data, but I will just wait for them now to go on sale. I only bought one thing the Simple Video player for the Vive. And it's actually quite good, but unfortunately I don't think I'll ever just use a vive to watch stuff because honestly the picture is worse than my monitor. I can easily see the screen door effect with video. It's hard to ignore it like I can with games. As far as 3D goes, the 360 VR stuff is OK but not really that great IMHO, the SBS stereoscopic when done right looks better to me but for the most part it looks the same as the regular video except in certain parts and I wouldn't consider it one of those must have things on a movie. Though the really cool thing is you can stretch the screen to be gigantic with or without a curve it has some really nice options and I would still recommend getting it. I downloaded a lot of videos SBS and 360 ones from youtube using the video downloadhelper plugin for firefox.I'm bummed that I didn't have the Vive when Steam did that VR sale a month or two ago, there are several titles I want to pick up but some I might wait for a sale.
Man DCS World sounds awesome!! I'm going to have to try it out. Thanks man.I have to agree there. I would have probably bought a few games like Raw Data, but I will just wait for them now to go on sale. I only bought one thing the Simple Video player for the Vive. And it's actually quite good, but unfortunately I don't think I'll ever just use a vive to watch stuff because honestly the picture is worse than my monitor. I can easily see the screen door effect with video. It's hard to ignore it like I can with games. As far as 3D goes, the 360 VR stuff is OK but not really that great IMHO, the SBS stereoscopic when done right looks better to me but for the most part it looks the same as the regular video except in certain parts and I wouldn't consider it one of those must have things on a movie. Though the really cool thing is you can stretch the screen to be gigantic with or without a curve it has some really nice options and I would still recommend getting it. I downloaded a lot of videos SBS and 360 ones from youtube using the video downloadhelper plugin for firefox.
Right now I LOVE the Lab. It was free and I think it's archery area is the best. It blows away anything archery I have played with the PS3 Move. I was very immersed in the game. Project cars was great. I hope Assetto Corsa puts in a VR mode because I like that game more than Project Cars (and have most of the DLC there). Starseed is quite nice, It looks and plays great for the short time I played it. Unfortunately I sort of strained my back so a lot of the VR stuff that might require bending down is out for now. The Zombie game is OK, but it feels like a tech demo and kind of gets old fast. But so far, the thing that blew my mind away was DCS World. It's the first one that truly made me feel like I was in a real Airplane (even down to the slight sick feeling I get in planes). I didn't dig out my old Cougar Hotas but just used a controller but just WOW. Since DCS planes all have a 3d cockpit it was like being in a plane. You can lean forward push, pull and interact will all the buttons, switches and levers inside. As I moved forward all the MFDs were crystal clear. The only real issue was I felt a little sick as I flew and turned the plane while looking out the canopy. It was very immersive. I recommend checking it out as DCSWorld is free and there are like two planes you can get free and fly around with at DCS. Also be warned it requires a pretty beefy GPU. I saw stuttering with my usual settings on my 980Ti. It seems every time I try a flight sim even my best equipment still isn't enough to play at max settings. I might be OK on the normal monitor at 1600p at around 40ish FPS, but now with the Vive my machine is now not good enough again lol. BTW the controller sucks for this game you really need some kind of joystick. I was over correcting like mad and that might have made the slight motion sickness feeling worse. Flying straight and looking around was fine, but banking and spinning was making me feel it.
I am 99% sure I want to get one of these for Christmas for my five and eight year old. I might trial it in Philadelphia before then while I am down there for work.
Any suggestions? Must have accessories? Ect?
Ways to avoid the wife murdering me....?
Debating if I want to drill into my walls to run the tower wires.Seems like an easy yes.
Great stuff MavericK !First, please for the love of god DO NOT let your kids play any MP games if they are going to run around and scream loudly into the mic. That is a big problem right now in Rec Room.
With that said, here are my recommends based on experience:
1) For accessories, I would definitely get a different set of earbuds, or use headphones. The stock ones suck.
I also would recommend getting more foam face pads, either through HTC or via another source like VRCovers. I just got a set of the 6mm VRCovers ones in and I like them a lot. They are much thinner than the stock ones, so you are able to get your eyes closer to the lenses which increases FOV substantially. Of course, those are not so good for people who wear glasses (Pro-tip: be careful with glasses - they can scratch your Vive lenses). I would use the stock ones and see how they feel to you. You can order OEM replacements through HTC if you like the stock foam. You get two of different widths with the Vive, but it's nice to have extra because they tend to get damp with sweat.
I have heard of some folks buying something like this for the controllers - I might try something like that but I have mild concerns about being able to get the plug piece out of the recessed Vive controller plug. Would definitely be convenient, though.
I also did a mod for the headpiece to use a welding helmet mount instead of the included elastic stuff - it essentially looks like this. I bought the 3D printed adapter parts and it seems to work well, EXCEPT it is hard to wear large headphones with it due to those black knobs. Just something to keep in mind if you go that route (I just ended up buying better earbuds).
2) Can't help you with the wife murder, although mine was alright with it because she likes VR as well and it all came out of my own money, so...
3) If you don't want to drill holes and/or you want it to be portable, I recommend buying a set of light stands with ball-joint mounts. I got these and these and they seem to work well. But you will probably get the most stable experience with the wall mounts - the Vive lighthouses have motors that vibrate and depending on how stable the stands you get are, it can cause some micro-jitter in the tracking. I will probably end up mounting them to the wall but I wanted to test them in different rooms and see what I liked best. Also, it gives you the option of going mobile with it in the future.
Hope that was helpful. Definitely give it a try if you can and make sure you like it - however, I don't think I've had anyone not think it was awesome after demoing it.
The 2 base sensor units only need a power source so as long as you are close to an outlet you are good. I got lucky and had an outlet in my attic right above the corner of my living room. So you see no wires with my sensors. They communicate with the HMD/PC wirelessly.I am 99% sure I want to get one of these for Christmas for my five and eight year old. I might trial it in Philadelphia before then while I am down there for work.
Any suggestions? Must have accessories? Ect?
Ways to avoid the wife murdering me....?
Debating if I want to drill into my walls to run the tower wires.Seems like an easy yes.

Also be warned it requires a pretty beefy GPU. I saw stuttering with my usual settings on my 980Ti. It seems every time I try a flight sim even my best equipment still isn't enough to play at max settings. I might be OK on the normal monitor at 1600p at around 40ish FPS, but now with the Vive my machine is now not good enough again lol. BTW the controller sucks for this game you really need some kind of joystick. I was over correcting like mad and that might have made the slight motion sickness feeling worse. Flying straight and looking around was fine, but banking and spinning was making me feel it.