HP Reverb G2

funkydmunky

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Looks about perfect to replace my Explorer.. but damn that resolution is gonna take some massive horsepower.
Yes I think it would, but I read that there are resolution and Hz reductions available, but not ideal imo.
I run my Odyssey+ @ %200 SS. I wonder how that compares in regards to GPU load vs. G2 native?
 

The Realyst

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I'm very interested in this but I'd really like a wider FOV. Only ones with a wider FOV is the Pimax which has a ton of issues and the Value Index which has a huge back log right now.
 
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I'm very interested in this but I'd really like a wider FOV. Only ones with a wider FOV is the Pimax which has a ton of issues and the Value Index which has a huge back log right now.

Wider FOV with this thing would be cool but I have found FOV to be less of an issue with the ability to "look around" intuitively in VR. Really diggin the resolution and upgrades over the previous iteration, might be picking it up. OLED woulda been nice, but for this application pixel density and resolution are king. Reviews saying Screen Door just about eliminated draws me in. I use VR for flight simming and having a higher rez cockpit for instruments and markings would be awesome.

May just be moving on from the Samsung Odyssey, which is phenomenal in its own right. Or wait for a Samsung Odyssey v3 with higher rez and OLED.
 

The Realyst

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Wider FOV with this thing would be cool but I have found FOV to be less of an issue with the ability to "look around" intuitively in VR. Really diggin the resolution and upgrades over the previous iteration, might be picking it up. OLED woulda been nice, but for this application pixel density and resolution are king. Reviews saying Screen Door just about eliminated draws me in. I use VR for flight simming and having a higher rez cockpit for instruments and markings would be awesome.

May just be moving on from the Samsung Odyssey, which is phenomenal in its own right. Or wait for a Samsung Odyssey v3 with higher rez and OLED.

I dunno man. I'm rocking the Samsung Odyssey+ right now and I always feel like if I had just a little more FOV, the experience would be even better. I have an order in for the Index. Placed the order on 4/9. Still waiting. I would def be interested in saving the money if this had a wider FOV. I probably would have canceled by Index if it had it. I really don't have a problem with the odyssey+ controllers so I would imagine I would be fine with the Reverb G2 controllers. But having the same FOV as what I already have is not making sense to me right now.
 
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I dunno man. I'm rocking the Samsung Odyssey+ right now and I always feel like if I had just a little more FOV, the experience would be even better. I have an order in for the Index. Placed the order on 4/9. Still waiting. I would def be interested in saving the money if this had a wider FOV. I probably would have canceled by Index if it had it. I really don't have a problem with the odyssey+ controllers so I would imagine I would be fine with the Reverb G2 controllers. But having the same FOV as what I already have is not making sense to me right now.

Definitiely would be nice. What kinda games you playin?
 

The Realyst

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Definitiely would be nice. What kinda games you playin?

Not any Sims. Playing Beat Saber, Space Pirate Trainer, Super Hot... you know. The normal stuff. Tranpose is pretty dope as well. HL:A will be free with the Index. That's why I haven't purchased it yet. What about you?
 

funkydmunky

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I dunno man. I'm rocking the Samsung Odyssey+ right now and I always feel like if I had just a little more FOV, the experience would be even better. I have an order in for the Index. Placed the order on 4/9. Still waiting. I would def be interested in saving the money if this had a wider FOV. I probably would have canceled by Index if it had it. I really don't have a problem with the odyssey+ controllers so I would imagine I would be fine with the Reverb G2 controllers. But having the same FOV as what I already have is not making sense to me right now.
I would be very interested in hearing your experiences going forward in comparison of the two HMD's. I have not had any FOV issues with my O+ at all, meaning I don't see black screen to my sides, or if I do I am not straining hard enough to see them.
Unless the FOV is extremely limited by seeing very noticeably encroaching screen cut-off, I think I would much prefer the clarity of whats in front of me. Spotting planes, reading gauges, less shimmering etc..
 

wickfut

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I had a Samsung O+ and moved on to a HP Reverb. (also owned Lenovo Explorer, HTC Vive, Rift, DK1, DK2 and PSVR)

The colours and black levels on the Samsung are amazing vs the slightly washed out look of the Reverb. The resolution/clarity of the Reverb when running at 3kx3k is similar to viewing a 1080p monitor. Playing games like Elite and Skyrim in VR and the Reverb resolution nails it, but you also lose some of the immersion due to the black/colour levels. LCD VR black levels really are shit compared to OLEDs. It's a tough pill to swallow in the move to LCD.

I found the FOV was similar in both headsets.

The Reverb controllers tracked better than my Samsungs.

The Samsung with the top strap mod was more comfy to wear for long durations.

Given the choice of every headset out there right now I'd still go for the Reverb due to the resolution.
 

MaZa

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I had a Samsung O+ and moved on to a HP Reverb. (also owned Lenovo Explorer, HTC Vive, Rift, DK1, DK2 and PSVR)

The colours and black levels on the Samsung are amazing vs the slightly washed out look of the Reverb. The resolution/clarity of the Reverb when running at 3kx3k is similar to viewing a 1080p monitor. Playing games like Elite and Skyrim in VR and the Reverb resolution nails it, but you also lose some of the immersion due to the black/colour levels. LCD VR black levels really are shit compared to OLEDs. It's a tough pill to swallow in the move to LCD.

I found the FOV was similar in both headsets.

The Reverb controllers tracked better than my Samsungs.

The Samsung with the top strap mod was more comfy to wear for long durations.

Given the choice of every headset out there right now I'd still go for the Reverb due to the resolution.

IIRC HP promised to improve the contrast ratio on G2, but I am not holding my breath for that one. In desktop monitors even the best IPS has very poor contrast and black depth unless you are in a brightly lit room that hides it. But in VR you are technically always in the dark.
 
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Not any Sims. Playing Beat Saber, Space Pirate Trainer, Super Hot... you know. The normal stuff. Tranpose is pretty dope as well. HL:A will be free with the Index. That's why I haven't purchased it yet. What about you?

Aside from the normal stuff, I play Skyrim VR, have Fallout 4 VR, Elite, X-Rebirth but haven't played yet. Mostly play flight sims like DCS and X-Plane. Waiting to pick up HL:A when it comes down, in no hurry.

Definitely need a headset that ticks OLED, Wider FOV and high Rez. Think I'll wait for that to move on from the Samsung because I feel satisfied by it at the moment and not sure I can go back to LCD, yuck. :ROFLMAO:

Maybe Samsungs next release will hit those wickets, I'll take OLED and high Rez, Wider FOV is not a dealbreaker for me.
 

noko

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Star Wars Squadrons EA coming out in Oct would be a great fit with these. Suppose to support VR on day one. Looks really good. The higher resolution of these would be great. If Samsung has an OLED version or someone else, maybe a great VR season coming up.

 

Vega

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Star Wars Squadrons EA coming out in Oct would be a great fit with these. Suppose to support VR on day one. Looks really good. The higher resolution of these would be great. If Samsung has an OLED version or someone else, maybe a great VR season coming up.


IMO a space game like that is only done justice with an OLED based VR headset.
 

MaZa

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First through the lense video of Reverb G2. MRTV receiver a review unit and full review will probably follow in next few weeks.


Man it looks shaaaarp! :cool:

*Edit* Correction, pre-production unit. But I doubt the production version is going to differ much as far as device features go.
 

noko

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First through the lense video of Reverb G2. MRTV receiver a review unit and full review will probably follow in next few weeks.


Man it looks shaaaarp! :cool:

*Edit* Correction, pre-production unit. But I doubt the production version is going to differ much as far as device features go.
Wow! Very Impressive!
 

MaZa

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MRTV's review of Reverb G2 preproduction unit is out. There are some glitches which HP says are not in the the final unit, but otherwise the headset is apparently breathtaking. Even the FOV, which some people were worried avout, was pretty much spot on with Valve Index if the eye relief was turned down to max distance, which you probably already have if you wear glasses with your headset. Overall the FOV is bigger than Oculus equivalents. Most importantly, the tracking is good (thank god!) for normal gameplay. Oculus still does it better because it has more cameras in better places (it sees better directly above and below the headset), but in practice you'd have to try to break the tracking intentionally if you want HP's inside out tracking to fail. In normal gaming it is unlikely to glitch, even if the controllers get slightly obscured by the other like in assault rifle posture.

 

Ripskin

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MRTV's review of Reverb G2 preproduction unit is out.

Bummed on the no 3.5 jack, mostly in case an earphone breaks. The controller portion was good but made it almost sound like we could use the index controllers which I thought was not possible. Even if not with the price and other benefits this is definitely higher up on my radar than it was previously.
 

noko

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MRTV's review of Reverb G2 preproduction unit is out. There are some glitches which HP says are not in the the final unit, but otherwise the headset is apparently breathtaking. Even the FOV, which some people were worried avout, was pretty much spot on with Valve Index if the eye relief was turned down to max distance, which you probably already have if you wear glasses with your headset. Overall the FOV is bigger than Oculus equivalents. Most importantly, the tracking is good (thank god!) for normal gameplay. Oculus still does it better because it has more cameras in better places (it sees better directly above and below the headset), but in practice you'd have to try to break the tracking intentionally if you want HP's inside out tracking to fail. In normal gaming it is unlikely to glitch, even if the controllers get slightly obscured by the other like in assault rifle posture.

So how many here are going to pre-order these? I am very tempted.
 

MaZa

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Bummed on the no 3.5 jack, mostly in case an earphone breaks. The controller portion was good but made it almost sound like we could use the index controllers which I thought was not possible. Even if not with the price and other benefits this is definitely higher up on my radar than it was previously.

Yeah the dude is German, he probably meant something else than what he actually said. But correct me if I am wrong but aren't Valve knuckles headset agnostic? As long as you have lighthouses you can use them? Or do they need to be paired with the headset?

*My googlefu says that they need to be connected to the headset but they can aldo be connected to the Steam controller dongle and with some tweaking people have gotten knuckles to work with Oculus headset.
 
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MaZa

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So how many here are going to pre-order these? I am very tempted.

Personally I would have preordered already if I had the money. I do not do credit cards so I always have to save for big purchases.
 

sethk

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Knuckles require the headset to support SteamVR tracking so you can use them with an OG Vive but not the Oculus Rift. Not sure if this headset supports SteamVR tracking.
 
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So how many here are going to pre-order these? I am very tempted.

Though I love that progress has been made, I will wait for an OLED headset that ticks all the same boxes. Still thoroughly impressed by the Samsung Odyssey, space sims and night flying in flight sims, as well as night maps in other games is amazing in OLED and will not settle for a lesser display tech. Especially for the price they are asking. Maybe they will tick the OLED box on next release. Samsung will probably have this rez and tech in their next iteration. Either way in no hurry to downgrade from OLED for better rez and other incremental updates.
 

tybert7

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Though I love that progress has been made, I will wait for an OLED headset that ticks all the same boxes. Still thoroughly impressed by the Samsung Odyssey, space sims and night flying in flight sims, as well as night maps in other games is amazing in OLED and will not settle for a lesser display tech. Especially for the price they are asking. Maybe they will tick the OLED box on next release. Samsung will probably have this rez and tech in their next iteration. Either way in no hurry to downgrade from OLED for better rez and other incremental updates.


It makes you wonder wtf the problem is with samsung and displays, it's like they don't even want to bother trying to push further. HP outflanked them, HP !!!!!!
 

noko

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I would pre order day one!
Now for some affordable or not GPU's that can run Hi-Rez beasts like the G2.
I hear you, probably the best reason to get a new GPU. I don't know, if the resolution looks as good as in the video, if so I could see me doing more than just game inside of VR. What a hell of a year in all.
 

MavericK

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Looks really nice, but the controllers are just so meh compared to the Index ones.
 

ThatITGuy

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Looks really nice, but the controllers are just so meh compared to the Index ones.
Yea, I am still "in line" for my Index, and debated just getting this instead, but i think the Index is overall still better (but also more expensive).
 

Pabuchok

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I have owned the Rift, Rift S, and Valve Index. I gotta say that I do not like the Index controller. Kind of look forward to the Reverb ones.
 
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MavericK

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I have owned the Rift, Rift S, and Valve Index. I gotta say that I do not like the Rift controller. Kind of look forward to the Reverb ones.

The Rift S controllers look almost identical to the Reverb ones, though?
 

odditory

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I had a Samsung O+ and moved on to a HP Reverb. (also owned Lenovo Explorer, HTC Vive, Rift, DK1, DK2 and PSVR)
<snip>

Given the choice of every headset out there right now I'd still go for the Reverb due to the resolution.
This guy knows. Because this mirrors my experiences exactly, going Odyssey+ to Reverb G1 (Rev2). And I'm kicking myself that the G1 has been around for a year and I didn't pay it much attention even though I (believed) I follow VR pretty closely. I appreciate Valve for everything they're doing to elevate VR, but I'd lay money that 95% of Index orders would be canceled if people got time with the G1. Clarity is king. Unfortunately the first version of the G1 had a bad launch with multiple issues - some WMR software related, some hardware - and they were eventually fixed, with a second revision of the headset eventually albeit quietly released, but it never recovered from the bad launch PR.

I've also owned or otherwise evaluated almost everything PCVR - DK1, DK2, CV1, PSVR, OG Vive, Vive Pro, Vive Cosmos Elite, Odyssey, Odyssey+, Index + knuckles, Rift S & Quest, and they all ceased to exist once I put on a G1 and saw how sharp the text was. The annoying blur of VR was finally gone. There was no going back to anything else, OLED or otherwise.

Why I bought a G1 when the G2 is only a few months away: I wanted a better daily driver. And $400 used it was insane value-for-money given the clarity is best in market under $1300. If you get one, make sure it's a Rev2, and ideally with a 2020 manufacture date (3rd digit in serial# = year (9=2019, 0=2020), 4th & 5th digit = week). The Rev2 will also include a "cable clip" in the box, and has a different box than the Rev1. I'm convinced the resale price of the G1 would be through the roof if more people were aware of this information or got to try one.
 
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reaper12

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I would take that bet. I have a oupple of friends who bought a Reverb during the Covid Lockdown as a stop gap while waiting months for their Indexes to arrive. When their Index headset arrived, they both preferred the Index. Better Tracking, better colors, better sound, better controllers, smoother during fast paced games, larger sweet spot while the Reverb has better clarity, less glare and feels lighter on the head.

What your post does highlight is that it is nice to have a choice and different headsets suit different people. Like there are lots of VR users out there who won't touch a headset with an LCD screen.

Clarity isn't king for everyone, it's just one factor in choosing the right headset.
 

odditory

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I would take that bet. I have a oupple of friends who bought a Reverb during the Covid Lockdown as a stop gap while waiting months for their Indexes to arrive. When their Index headset arrived, they both preferred the Index. Better Tracking, better colors, better sound, better controllers, smoother during fast paced games, larger sweet spot while the Reverb has better clarity, less glare and feels lighter on the head.

Touche', and in fairness I only used the Index setup for a three-day-weekend. Definitely a premium package, but I remember the godrays being annoying, and ultimately still preferring the Reverb's clarity, because Index with SS cranked up even to 500% was still blurry comparatively.

My main knock against Index is pricepoint, both because VR naysayers will point at the $1000 and proclaim "VR's still out of reach and out of touch cuz look how expensive", and non-techies will assume they have to spend $1000 and wait 8-12 weeks to get the best VR experience, and many then will dismiss VR outright. Lighthouse tracking + knuckles is solid, but it's not $500-$600 better than a cheap WMR set with inside-out tracking.

I'm all about price-performance, and getting as many people as possible into VR including fence-sitters. And a full Index setup @ $1000 creates adoption and perception headwind.

What your post does highlight is that it is nice to have a choice and different headsets suit different people.

Absolutely agreed!
 
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reaper12

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Touche', and in fairness I only used the Index setup for a three-day-weekend. Definitely a premium package, but I remember the godrays being annoying, and ultimately still preferring the Reverb's clarity, because Index with SS cranked up even to 500% was still blurry comparatively.

My main knock against Index is pricepoint, both because VR naysayers will point at the $1000 and proclaim "VR's still out of reach and out of touch cuz look how expensive", and non-techies will assume they have to spend $1000 and wait 8-12 weeks to get the best VR experience, and many then will dismiss VR outright. Lighthouse tracking + knuckles is solid, but it's not $500-$600 better than a cheap WMR set with inside-out tracking.

I'm all about price-performance, and getting as many people as possible into VR including fence-sitters. And a full Index setup @ $1000 creates adoption and perception headwind.

I understand what you mean about the Index, the god rays are really annoying and not something that I want to go back to. And, my last post wasn't the full story, because I do know people who have moved from the Index to other headsets like the G1 and Rift S.

Fully agree with your last two paragraphs. The Index's price point is pretty steep. For all it's impressive specifications the VR experience isn't that different on the Rift S. As you say, it's certainly not $500 better. And, It's not just non-techies that assume you need the Index to have a good VR experience. You have seen the posts here from people who thought exactly that.

Oculus seem to be on that road of price/performance and getting as many people involved as possible. Not sure HTC have got the memo though, their prices are very steep for very average with their latest headsets.

While HP are bringing out the G2 that they have worked on with Valve. Seems to be a decent price. And this half screen mode sounds interesting. If it lives up to the specs it will be a really, really worthwhile headset.
 

rgMekanic

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I've just been playing casual games and sins with my Lenovo Explorer since I got it.

I started on Alyx last night and am instantly getting the bug to upgrade haha. But do I like VR enough to drop $1500 on it?
 
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