Clair Obscur: Expedition 33

https://80.lv/articles/clair-obscur...-metacritic-s-highest-rated-game-of-all-time/

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Does this game have a memory leak or something? It crashes on me like every 3 hours. Anyway I finished the 1st act I am not happy ...
 
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Got this game about 3 days ago but haven't played it yet. Been hearing good things about it.
Right in the middle of cataloging, bag/boarding my old comic book collection after many, many years of putting it off so will likely spend a few days on this game once i finish what i'm doing now. (Probaby tonight since i'm on my last footlocker of comics)
 
Art "ratings" change over time, once the new shiny wears off. Maybe it can hold top rating, maybe not. Pretty impressive though, 8737 ratings on PS5, and sustaining that high number.

It must have avoided the culture wars, as you see lots of 10s and 1s in those culture war products.

Edit: I haven't tried yet, but I do find ratings interesting.

Steam, with 35,845 reviews at posting time, or over 4x the reviews on PS5 metacritic, is at very positive instead of overwhelmingly positive.

PC reviews less than 3k so far on metacritic for the 9.7.
 
I think I'm maybe a bit more than half way into the game? I dunno, I'm like 20 hours deep. I try to explore everything.

If anything, I feel like it's getting better as it goes. Like everything starts picking up after the first 10 hours - combat, the story, overall lore.

Also I was not expecting

The Gestral Beach where you need to climb shit like that Only Up game

You need to climb for like 10 minutes straight

My hands were sweating so hard, I made it first try but I am not built for that stress.
 
I mean I think they have plenty of talent

It's just completely and utterly squandered. Smaller studios are the only ones who will take any risk, AAA is borderline creatively bankrupt at this point.
 
https://www.yahoo.com/entertainment/articles/clair-obscur-expedition-33-lead-160239977.html

Clair Obscur: Expedition 33 lead writer was first hired as a voice actor after she "saw a post on Reddit" calling for auditions: "I've never done that, it sounds kinda cool"​

"Guillaume Broche, a former brand manager and narrative leader at Ubisoft, decided to leave his stable job at the industry giant when he felt stuck in a rut. It was this boredom and thirst for creative change that led him to found Sandfall Interactive and create Clair Obscur: Expedition 33 - a game that has already become a major hit of the year and exceeded all expectations of critics and players.
....
He dreamed of a modern RPG inspired by JRPG classics like Final Fantasy, but with his own vision and unique Belle Époque setting. In 2020, Broche and François Meriss founded Sandfall Interactive in Montpellier, gathering a team of 20-25 enthusiasts - most of them newcomers, found even on Reddit, rather than Ubisoft veterans."
https://gagadget.com/en/633549-how-...3-the-story-of-creating-the-best-rpg-of-2025/

youre both "right" ;)
 
"Guillaume Broche, a former brand manager and narrative leader at Ubisoft, decided to leave his stable job at the industry giant when he felt stuck in a rut. It was this boredom and thirst for creative change that led him to found Sandfall Interactive and create Clair Obscur: Expedition 33 - a game that has already become a major hit of the year and exceeded all expectations of critics and players.
....
He dreamed of a modern RPG inspired by JRPG classics like Final Fantasy, but with his own vision and unique Belle Époque setting. In 2020, Broche and François Meriss founded Sandfall Interactive in Montpellier, gathering a team of 20-25 enthusiasts - most of them newcomers, found even on Reddit, rather than Ubisoft veterans."
https://gagadget.com/en/633549-how-...3-the-story-of-creating-the-best-rpg-of-2025/

youre both "right" ;)

The third writer is also a complete nobody, so I think I am more right than not 😉
 
Patch 1.2.3 is now live

https://store.steampowered.com/news/app/1903340/view/499446847117461384?l=english

Steam Deck
Fixed backgrounds of various menus not displaying properly on the Steam Deck

Various Ultrawide Fixes

-Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
-The Options menu image will no longer be stretched in ultrawide resolutions
-Combat UI now adapts correctly to ultrawide resolutions
-Game will no longer minimize upon changing settings in ultrawide resolution
-Cutscenes won’t letterbox in 32:9 aspect ratio
-Title screen now displays fullscreen when the game is launched in ultrawide resolution

Mouse and Keyboard
-UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
-Mouse buttons do not become unresponsive after first use
-With mouse cursor on screen, using 'WSAD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
-Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
-Mouse input is not lost after the first Jump counter attack if it is pressed only once


Fixed areas of the world map where you can get stuck:
-Between lanterns scattered on the ground near Stone Wave Cliff portal
-While walking on the ship wreck near the Forgotten Battlefield level entrance
-Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
-Between two small rocks located between Spring Meadows and Abbest Cave
-Between vases and corals when jumping from rooftopps
-Between various rocks
-In ruins behind Flying Manor level entrance
-Near the bridge between Flying Waters and Spring Meadows
-In the rocks on the World Map, near Flying Waters
-Next to hardened land, close to the Flying Waters location exit

Fixed situations where Esquie specifically would get stuck (poor guy):
-When taking off from paint bridges, making him fall through the bridge and restrict movement
-When flying into bottom parts of levitating structures near Visages
-Near the Flying Waters entrance level
-Near a giant hammer when traversing close to Blades' Graveyard level

Weapon and skill fixes and tuning:
-Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D
-Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D
-Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage
-Stendhal: Reduced damage by 40%

Other fixes
-Boss encounter in Stone Wave Cliffs can now be finished on NG+
-You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
-Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
-Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
-If at camp you pick “remember the objective”, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes black
-You can no longer trigger the "Discovering the truth" cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it
-Update to rolling credits

This is the first in a series of patches we are looking to do over the coming months. We are still investigating many feature requests and issues for future updates
 
End of act 1 spoilers ahead...

End of act 1 pulled a Last of Us 2. Not only does a beloved character die in a horrific manner but you're also forced to play as a new character. I suspect most players will have zero interest in this new guy initially. But you know what? This Jason Statham sounding MF'er grows on you pretty quickly. This game does characters so well. Every single one of them is likeable. Even that goofy fuck Esquie. "Time for a swim swim!" I cringe every time I hear it but I can't help but laugh.

I'm also really impressed on how they handle character deaths. It's not just something that the party moves on from. The characters wallow in gloom for a while, they continue to reference the deceased along their adventure, and they even have an absolutely beautiful sendoff that made my eyes water a bit.

I have a feeling I'm gonna have a post-game depression when all is said and done. I'm never going to get to experience Expedition 33 for the first time again. :(
 
Picked this up last night. Kinda sad I spoiled the beginning by watching Asmon do it, but it was still enjoyable. I'm on the Expedition difficulty and timing these QTE's is not easy!

I'm really curious where this story is going to go. It's so fresh and intriguing. Also, it seems to have the loot/stat system from Dark Souls?
 
Picked this up last night. Kinda sad I spoiled the beginning by watching Asmon do it, but it was still enjoyable. I'm on the Expedition difficulty and timing these QTE's is not easy!

I'm really curious where this story is going to go. It's so fresh and intriguing. Also, it seems to have the loot/stat system from Dark Souls?
Yeah I watched asmon also, and also plan to pick it up. I did not watch any more of his playthrough though as I dont want to spoil anymore for myself. I am really looking forward to a good, well written RPG that can I can really enjoy.
 
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