Finished this one. So far this is my GoTY.I think this is going to be my next game purchase.
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Finished this one. So far this is my GoTY.I think this is going to be my next game purchase.
Yeah you are. You can earn all the achievements in one playthrough without doing NG+Are you even supposed to fight some of this until like NG+?
Then the Gestral City- Golgra song gets played and this happensImagine how good the game awards orchestra is going to be this year. Flute guy is gonna go full on fucko mode during the Expedition 33 section.
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I don't agree with Asmon calling all the painted people AI and saying they have no souls. I think if you have thoughts, feelings, and consciousness you are real.
That's really a big driver for that game imo, the score.music are great.
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Amazing for a studio this size considering the last AC game cost 250-300 million in development and probably didn't even make it past 1 million copies sold.
got to the paintress fight just now.... fuck me. that'll take a few tries i reckon
Because you need investors if you want to start your own studio and can't lean on your own finances. I would not be surprised if that is why something like MindsEye looks so stale and borin in comparison to some of the things being done at other startup AA studios.That seem a strange take to a prediction.
If Manor Lords level of success (and money) become common, why would it not convince people to take the jump and realize their dreams of making their own games instead of staying at a large studio jobs ? Or why turn it as if it was a bad things the the person is saying ?
It is a bit of a misunderstanding of the term to call deprofessionalisation, or at least in some often use term for the word, the more in control of your own time and decision, the more you are a professional (like wikipedia entry say: In some cultures, the term is used as shorthand to describe a particular social stratum of well-educated workers who enjoy considerable work autonomy and who are commonly engaged in creative and intellectually challenging work), making your own game on your own being the ultimate professional endeavor in that field in that regard.
A decay in union like jobs security from large institution, silo role-job title is maybe more what being said, which seem a case of, of course that could be a probable and logical consequence on an indie boom in countries with zero sector/industry-wide labor bargaining.
People started to make the same amount of cars using way less people, people working for big carmakers had some emotions, fear for their living and reaction to it, that just normal.
As for indie games is gameplay first art second, ... maybe in general, but really not for clair obscur which is more the opposite, game play is nothing special at all, all the success come from art design, music, story, etc.. world building.
Multiple articles place the estimated budget around 15-20 million depending whom you ask. They had not only 5 years in development but also outsourced some work to foreign studios and teams. Yes it's a phenomenal game and I'm super happy for its success, but the "small indie studio on a shoestring budget" narrative that's being thrown around is not accurate. Yes it's still doubleA but it's still very much a fairly decently funded title with backing from established investors."best reviewed game of 2025" ummmm its best of all time afaik, and only a $2M budget for what they did is insane.
Soon you will not need to laucnh your own studio (not sure if banished or manor lords effort before the money started to get in could be called a studio)Because you need investors if you want to start your own studio and can't lean on your own finances. I would not be surprised if that is why something like MindsEye looks so stale and borin in comparison to some of the things being done at other startup AA studios.
theMultiple articles place the estimated budget around 15-20 million depending whom you ask. They had not only 5 years in development but also outsourced some work to foreign studios and teams. Yes it's a phenomenal game and I'm super happy for its success, but the "small indie studio on a shoestring budget" narrative that's being thrown around is not accurate. Yes it's still doubleA but it's still very much a fairly decently funded title with backing from established investors.
Because you need investors if you want to start your own studio and can't lean on your own finances. I would not be surprised if that is why something like MindsEye looks so stale and borin in comparison to some of the things being done at other startup AA studios.
On that subject, it was implied that Clair Obscur cost less than $2 million to make, though an exact figure wasn't given. AAA execs could not fathom making an epic game on such a tight budget these days.
https://www.thegamer.com/sandfall-interactive-gives-indication-on-games-development-budget/
the COO is the one saying itI mean there is no way that is cost less than 2 million.
That's probably under minimum wage across the entire dev team JUST for salaries.
Same here. Really surprised by this title, which is not in my typical wheel house. About 45 mins in I was hooked.This game was such a total surprise. Honestly wasn't expecting to like it going in, but gave it a chance based on the hype and now it's one of my all time favorites. Thought I'd become so jaded I wouldn't be interested in a new game. Even my wife is interested in the game. Just passed the 20 hour mark. Really interested into where the story is going, and I usually DGAF about story in games. The one thing I can't get consistently is dodging and parrying still, and I beat all the bosses in Sekiro. Maybe I'll get the hang of it right at the end hah.
that rare they go in that level of detail, source ? cannot find it. (i can only find interview where he is clear that he will not say.. .Everybody's desperate to know what the budget is, and I won't tell them)thelead devCOO is the one saying it, not me....
($2M)
that rare they go in that level of detail, source ? cannot find it. (i can only find interview where he is clear that he will not say.. .Everybody's desperate to know what the budget is, and I won't tell them)
well we do not know how those case did cost either.,. (we almost never do leak aside), so that not clear, googling tell me around $15-$25 millions cost for mirror edge, but no one seem to know."it cost less than this game or this game" hence "$2M".... if thats not good enough for you, go talk to him, not me.
well we do not know how those case did cost either.,. (we almost never do leak aside), so that not clear, googling tell me around $15-$25 millions cost for mirror edge, but no one seem to know.
go talk to him, not me.
not happy? go ask him instead of arguing in here....