This is what a well optimized game looks like. It's now the Poster Child for good Vulkan games:
Edit: Updated added new video, after the old was pulled for issues.
In what the article calls a surprise move, EA has joined The Khronos Group as a contributing member for Vulkan, NNEF, and gITF. After being one of the first to support the move to low-level graphic APIs with Mantle and later DirectX 12, EA is a latecomer among the bigger publishing houses to...
Crytek has released a new video demonstrating the results of a CRYENGINE research and development project called Neon Noir. Neon Noir is based on an advanced version of CRYENGINE's Total Illumination showcasing real-time ray tracing. The demo shown below is running on an AMD Vega 56 and...
Facepunch Studios has announced The Oil Rig update for Rust which adds new A.I. to the game and support for Vulkan and Metal. Windows users can test out Vulkan, but expect lots of bugs. Linux users have been fully migrated to Vulkan and Mac users to Metal. Other upgrades coming with The Oil Rig...
The Linux PC gaming community received a nice surprise with the release of the latest Steam Beta client. Steam Play now works on non-Steam game shortcuts which allows Linux PC gamers to use Proton to play games from other services. For example, the author of the article was able to get a copy of...
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native linux
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vulkan
Graphics developers just released an ray traced version of Quake 2, which they claim to be "the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time." Calling it a Quake 2 mod is a bit of an understatement, as the project represents a...
The AMD Radeon Software Adrenalin 2019 Edition 19.1.1 driver has been released and it increases performance in Fortnite by up to 4%. It fixes many issues such as: Virtual Super Resolution may not show up as available on some 1440p Ultra-Wide Displays. Some Radeon RX Series graphics products may...
NVIDIA has released early work into implementing real-time ray tracing into Vulkan. The 411.63 driver enables an experimental Vulkan extension that exposes NVIDIA’s RTX technology for real-time ray tracing through the Vulkan API. The VK_NVX_raytracing extension is a preview of an upcoming...
Khronos Group has announced that Vulkan has become the world's first graphics API with a formal memory model. "A memory model, or memory consistency model, for a programming language describes how threads in a parallel processing system can access shared data and synchronize with each other...
Steam Audio Beta 15 has added support for ray-tracing via the open-source AMD Radeon Rays technology. Steam Audio can use ray tracing to bake indirect sound propagation as sounds bounce around a scene until they hit a source. Thousands of ray tracing probes can be used in a scene and AMD...
Several months back AMD announced their V-EZ initiative. V-EZ is a cross-platform wrapper that makes it easier for developers to bridge the gap between standard graphics APIs and Vulkan. AMD says this tool isn't hardware specific and should work on non-AMD hardware. Further, in order to get this...
In an interesting post on the Intel Developer Zone page, Intel gives high praise to the Vulkan API with many glowing statements. In addition, they give you step by step instructions on how to render objects in parallel using the Vulkan API, with sample code.
I have to wonder if this is a bit of...
Why hardly a deep dive into exactly why, it is interesting to see an Unreal Engine developer state on their forums that AMD is better suited to run Vulkan rendering commands than NVIDIA.
On AMD we are faster than D3D11, once the slides from my GDC talk are out you can see the numbers.
Means...
GPU Open and AMD have been teaming to support V-EZ which you can download for free at GitHub. The Vulkan API has been picking up significant steam over the last year with big AAA gaming releases having Vulkan support, and from our testing, that is all for the better as well. V-EZ is focused...
Khronos Group has released version 1.1 of Vulkan to the wild and it contains some interesting improvements over the previous version. According to Khronos, developers wanted subgroup operations and now they have them. If I understand subgroup operations correctly these operations should help...
Phoronix is reporting that as of today, Vulkan is available on Apple's iOS and macOS platforms. While not officially supported by Apple, thanks to an arrangement with Valve, the MoltenVK library to run Vulkan on iOS/OSX is being open sourced under the Apache 2.0 license and available to all...
Vulkan has been out for nearly 2 years now and Linux users have been patiently (maybe not so patiently) waiting for open-source drivers. According to Phoronix, AMD is going to release those drivers in the next few days. These drivers are being released under the GPUOpen initiative and will be...
The guys over at CryEngine have had issues with getting updates posted to GitHub, but they seem to have gotten beyond that now. The big note on it is CryEngine 5.4 release is that every gamer's favorite Vulkan is coming to town. The Vulkan renderer is not live yet, but CryEngine has included...
Total War: WARHAMMER has been ported to the Metal API for an April 18th launch on Mac OSX. This was done by the porting wizards at Feral Interactive who have also ported the game to Linux. They also have released a Vulkan port of Mad Max. The quality of this company's releases has been...
Feral Interactive has released a new Linux Mad Max build that brings the Vulkan API to the game. This new build alleviates the CPU bottlenecks that the OpenGL version was plagued with and boosts performance of the Nvidia GTX 1080 Ti by up to 100%! This performance boost is prevalent throughout...
The Vulkan Working Group in Khronos has confirmed that Windows 10 is not required for Multi-GPU support. They admit that the wording contained in the original statement was easily misinterpreted. Khronos states that WDDM is just one of the options that they were releasing as a package of...
According to staff at Cloud Imperium Games, the space combat and adventure game Star Citizen is going to exclusively use the Vulkan API in the future. They go on to state that DX12 and Vulkan have the same feature set and similar performance gains, but Vulkan can be ported to more OS's whereas...
Only in Windows 10, is of course used in the same way as "new CPU's will only work in Windows 10." In other words, Windows 10 is the only Windows OS to get mGPU support in Vulkan, due to this feature depending on WDDM 2.0, available in Windows 10 only. Linux and potentially other open source...
The Khronos Group Announces VR Standard Initiative.
https://www.pcper.com/reviews/General-Tech/Khronos-Group-Announces-VR-Standard-Initiative
Khronos Group article.
https://www.khronos.org/news/press/khronos-announces-vr-standards-initiative
The Khronos Group has just announced their VR...
John over at eTeknix does a deep dive on OpenGL and Vulkan in DOOM. For what it is worth, we had a hell of time too getting PresentMon to work with DOOM, but finally figured out the hoops we needed to jump through. He also covers a large group of GPUs from GTX 1080 and Fury X down to 380X and...