cageymaru
Fully [H]
- Joined
- Apr 10, 2003
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Crytek has released a new video demonstrating the results of a CRYENGINE research and development project called Neon Noir. Neon Noir is based on an advanced version of CRYENGINE's Total Illumination showcasing real-time ray tracing. The demo shown below is running on an AMD Vega 56 and demonstrates how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. This feature is expected to be available to developers using CRYENGINE in 2019. The demo was created on a bespoke version of CRYENGINE 5.5 and the experimental ray tracing feature is both API and hardware agnostic. This means that it will run on AMD and NVIDIA GPUs. Crytek will optimize the technology to benefit both the current generation of graphics cards and supported APIs like Vulkan and DX12. Thanks Gideon !
Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.
Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.