In an interesting post on the Intel Developer Zone page, Intel gives high praise to the Vulkan API with many glowing statements. In addition, they give you step by step instructions on how to render objects in parallel using the Vulkan API, with sample code. I have to wonder if this is a bit of foreshadowing for the upcoming Intel discrete GPUs. Trying to help give the industry a gentle nudge towards more Vulkan in the future. Either way, you can now go render yourselves a giant chicken, so that's good. Vulkan APIs are positioned to become one of the next dominant graphics rendering platforms. Characteristics of the platform help apps gain longevity and run in more places. You might say that Vulkan lets apps live long and prosper- and this code sample will help get you started.