Inside Sim Racing did a Forza4 wheel buyer's guide-
http://www.youtube.com/watch?feature=player_embedded&v=34ZXIqe8Psg
http://www.youtube.com/watch?feature=player_embedded&v=34ZXIqe8Psg
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I'm not taking or dishing anything. You made a silly comment, came off like an expert and I pointed out your mistake. How about you man up and admit you were wrong about the demo? That takes a lot more balls than someone to play a game and try to beat a lap time.
The 458 Italia in the beginning race handled much better this time...compared to the demo handling.
Inside Sim Racing did a Forza4 wheel buyer's guide-
http://www.youtube.com/watch?feature=player_embedded&v=34ZXIqe8Psg
Inside Sim Racing did a Forza4 wheel buyer's guide-
http://www.youtube.com/watch?feature=player_embedded&v=34ZXIqe8Psg
They lost all respect from me when they recommended that $60 wireless piece of crap as a start point. I've used FFB wheels without power (ie. no FFB at all because the power adapter broke) and it was terrible, worse than just using a controller, even having a spring feedback is better than that.
So basically they recommended a wireless piece of crap, a wheel that's discontinued and you can only get on ebay (personally I'd never buy a wheel second hand as I know how much people abuse them), an expensive mad catz wheel that they haven't used, a thrustmaster that they think is crap and then the Fanatecs which are the same price and more expensive than the mad catz. Awesome
I also didn't realise that Darren is a Fanatec rep... now it makes sense why it sounds like an advertisement every time they talk about Fanatec stuff.
Honestly, while I like what the ISR guys TRY to do, they really dont do it all that well I haven't watched their show in a while... largely because it feels like a half hour show that could have been done in 10 minutes, someone needs to tell these guys that writing a decent script for a show is not a bad idea, they just spend ages fumbling through their comments that could have been said much more concisely.
Watching this video it seems like they're becoming increasingly sold out to people who give them peripherals to use, in this case the entire last 10 minutes (two thirds) of the video is a huge sales pitch for Fanatec.
lets say you want to get into Forza on a budget, and you want a wheel, pedal, shifter setup for less than $300
Watching this video it seems like they're becoming increasingly sold out to people who give them peripherals to use, in this case the entire last 10 minutes (two thirds) of the video is a huge sales pitch for Fanatec.
Yeah Darin stopped doing hardware reviews when he got the job with Fanatec. I don't think he should have participated in this buyer's guide, it comes off informercial-like. In fact I'm surprised he didn't cut all ties with ISR when he got the job.
I do like both Darin and Shaun for the passion and enthusiasm they have for sim racing. And credit to Shaun I think his hardware reviews are objective, he has a nice review of the T500RS.
If the video showed anything is that the selection for wheels for the 360 is not good.
going to sell my wireless Microsoft wheel, I hate playing using it.
Read every post in the thread, and one question still sticks with me:
Is the game still worth it without a wheel?
Read every post in the thread, and one question still sticks with me:
Is the game still worth it without a wheel?
Read every post in the thread, and one question still sticks with me:
Is the game still worth it without a wheel?
Read every post in the thread, and one question still sticks with me:
Is the game still worth it without a wheel?
The gametrailers.com review said that there was a mode that you and your friends could just go on a 30 minute "joyride". Anyone know what they were talking about?
Games that have crappy driving models and forcefeedback would be better with a controller, but all those games are arcade by definition...I mention this as the word sim is used to describe virtually any ole racing game these days, but only a handful actually apply.
im hard to please though, iRacing to me is garbage, pretty much all the "sims" that the "hardcore" racers claim to be the holy grail I actually detest. e
Sad, as now that we have extraordinary sim racing equipment{I mean it's literally fucking unbelievable what u can buy for racing games these days}, some people prefer the controller approach.
Have you ever used a wheel?
I know when I first started using a wheel I found it hard to set up, but these days it's often a piece of cake and if a racing game doesn't work with a wheel, it's all but dead to me.
As for iracing, a weird game to be sure, a game built by engineers for engineer types, as such it's totally devoid of any user friendliness, and is the complete opposite to the approach CM's have taken with Dirt2/3, and even F1 2011.
Small world i got a BOSS 302 in Maryland, seen your posts on TMS
they really overdid the understeer thing after having a good week with it,
i think i have seen something called friday night cruise....where the point is to show off your ride, not actually drive, which i put in the same category as the bowling pin thing.....a waste of resources....
I think you should really just get rid of the game if all of this bothers you that much. This game is great. It looks great. It sounds great. It plays great. The cars and the driving are awesome.
I think bowling and soccer are some of the most fun things I've been able to do with a racing game, when I don't feel like being all serious and just racing around a track.
i disagree - they finally made it react more like it does in the real world. going full lock at 70mph causes understeer on anything short of a LMP or formula style car, and slamming the controller stick all the way over is going full lock. if you try to brake while diving into a croner the rear end on a lot of cars gets very light and twitchy and the front tires start to slide, just like at the track or auto-x course. with FM3 tire model you could take a honda turn in sharply early, let the understeer pull you back off the apex, lightly back off of the steering lock and it would grip and pull you out of the corner. in FM4 the same manuver results in the back end swinging around and the whole car sliding off sideways out and away from the corner, just like in real life.
Biggest problem is the difference between what perceived feel should be and what actual physics says will happen.
I think you should really just get rid of the game if all of this bothers you that much. This game is great. It looks great. It sounds great. It plays great. The cars and the driving are awesome.
I think bowling and soccer are some of the most fun things I've been able to do with a racing game, when I don't feel like being all serious and just racing around a track.