chineseman
[H]ard|Gawd
- Joined
- Mar 28, 2004
- Messages
- 1,218
By world pvp i mean running around randomly ganking people or looking to stir up trouble in non-objective areas which do not include keeps, outposts, cities.
Yes, NPCs are dumb which I stated in my previous post but it's still a better solution than implementing a 1:1 faction cap. If they simply spawn NPC guards in the form of tanks that stupidly chase after the first thing that gets in range, that's still pretty good as most people are afraid of charging into the fray in the first place. People can just rally behind the dumb wall of npc tanks that charge forward.
Like Vorret said, things have a tendency to balance themselves out. The only way I see a gross imbalance happening like you suggested is if that Hordes of Goonheim or whatever guild migrates over to WAR to occupy that one unlucky server.
Yes, NPCs are dumb which I stated in my previous post but it's still a better solution than implementing a 1:1 faction cap. If they simply spawn NPC guards in the form of tanks that stupidly chase after the first thing that gets in range, that's still pretty good as most people are afraid of charging into the fray in the first place. People can just rally behind the dumb wall of npc tanks that charge forward.
Like Vorret said, things have a tendency to balance themselves out. The only way I see a gross imbalance happening like you suggested is if that Hordes of Goonheim or whatever guild migrates over to WAR to occupy that one unlucky server.