DeathPrincess
Fully [H]
- Joined
- May 15, 2010
- Messages
- 18,205
Not sure how good this is but it will give you an idea on how many would be good with your connection
With a 50/50 connection and 12gbs of ram it says you can have 92 players
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Not sure how good this is but it will give you an idea on how many would be good with your connection
Apart from possible server lag, the timing in SMP is different then single player. The delays in the pistons would be all messed up. You could fix it if you played around, but as the lag is variable, it would never be 100%.
This is a good plugin for anti-grief security.
But really a chest locking plugin takes care of most of the problem. You can still have griefers and just restore backups in case of serious issues.
On a related note, I tried to switch the test world over to Bukkit so we could lock our chests but it didn't like the world. Fresh world was fine. Very strange. So I put it back on vanilla server.
With a 50/50 connection and 12gbs of ram it says you can have 92 playersThat would be great for pitched minecraft battles!
Any ETA on when we can expect the server (1.8) to be up? Just curious, no rush.
Apart from possible server lag, the timing in SMP is different then single player. The delays in the pistons would be all messed up. You could fix it if you played around, but as the lag is variable, it would never be 100%.
It also seems like machines that use large numbers of repeaters simultaneously have issues. Our music machine lagged the server quite a lot, almost as much as your water arena![]()
Right now we are playing on dudewth's server at dudewth.dyndns.org:25610. He started it with the Hardcraft seed, and it's pretty cool. He has bukkit going, so you'll have to ask him or arr4ws for build rights.
The official Hardcraft server isn't going yet, though.
Does bukkit work with 1.8? I thought there was no recommended build yet. Oh and have we figured out yet who is going to host it? It seems like a lot of stuff is still up in the air.
Does bukkit work with 1.8? I thought there was no recommended build yet. Oh and have we figured out yet who is going to host it? It seems like a lot of stuff is still up in the air.
Should make the port something common like 465 or 110.The server is down for an upgrade/installation of dynmap. I'll post when it's back up (might be morning if I go to sleep) but the ip will eventually be the same (dudewth.dyndns.org) and no port will be needed since it will be default.
Should make the port something common like 465 or 110.
You don't need to know the port at all!
The server is up but dynmap isn't working just yet. They're troubleshooting and I'll post when it's ready. Again, to connect it's just dudewth.dyndns.org
Advantage of using a common port is that you can bypass firewall blocks at colleges.You don't need to know the port at all!
The server is up but dynmap isn't working just yet. They're troubleshooting and I'll post when it's ready. Again, to connect it's just dudewth.dyndns.org
Advantage of using a common port is that you can bypass firewall blocks at colleges.
But not my decision, it's just what I did for my own server.
True, true.The good thing is that no port means the default port, which is easily found by just googling it. It is 25565
The good thing is that no port means the default port, which is easily found by just googling it. It is 25565
Dynamic Map: http://dudewth.dyndns.org:8123/
Keep in mind that chat is visible to anyone with this link.![]()
good job on the server dude , i will do a shrine and we can move the spawn there.
Shrines, Shrines, everywhere a shrine. Blockin out the scenery, breaking my mind.
Can't wait for the expanded map... I miss my hills and valleys.![]()
Where are slimes?
Edit: Most often located?