I just don't want to run around in some easy theme park MMORPG holding hands and not needing more than two brain cells to accomplish anything.
The opposite end of the spectrum is just as bad, as anyone who's ended up in a GW group with someone who's trying to get their "Survivor" title will know. And I've always loathed xp loss as a death penalty, it's such a dumb mechanic.
I agree there should be risk involved, but I think the "penalty" in terms of GW is that while you're downed, you're not assisting your group (neither is the person reviving you). GW's core focus has always been group play, especially PvP but also PvE, and in that context these mechanics make sense.