The Official Guild Wars 2 thread

Blkout

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It's very apparent that the dodge mechanic wasn't well thought out when you encounter bosses / dungeons like ascalon catacombs.

In general, melee fighting is a bit rough on the edges. Your character's auto attack (the "1" skill) tends to interfere a lot with your positioning. Your character likes to bounce back and forth for the sake of the animation. Rolling around to avoid attacks is extremely non rewarding for melee and is very hit or miss.

The "unique combat" for ranged classes boils down to circle strafing and rolling away. This isn't 'unique'. It's barely considered a departure from a game like WOW.

The real issue rears its ugly head for prolonged fights (bosses and packs in ascalon catacombs). There are a lot of attacks that either happen instantly (if you dodge it you basically got lucky) or happen so frequently it undermines the idea of rolling out of attacks. For example, the ranger mobs in ascalon catacombs. There's nothing you can really do about the ranger's auto attacks. You end up just zerging them without a lot of depth in the action. This ends up being true for just about every mob in there. If you die, just do your thing in downed state or let someone res you... or better yet just graveyard zerg since that's perfectly viable apparently.

Basically there's no real innovation beyond typical MMORPG's. It's certainly not the action RPG gameplay they seemed to have convinced everyone it was going to be. Games like Tera and Vindictus are most certainly much better examples.
I don't disagree. I actually don't like the combat in GW 2 nearly as much as the original GW. I understand they were trying for more depth, but it feels a bit clunky sometimes and fighting in tight spaces as you mentioned causes issues. I feel the same though about the texture clipping when changing levels sometimes, most notably I saw in the stairway going to fight Big Nose Ted for the first time, running up and down the stairs in that Tavern was a graphical nightmare.
 

Blkout

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They haven't really put in the necessary "switch" to allow the system to use the GPU's as well as they should. They've done this intentionally and make the game run mostly on the CPU right now. They helped that in BWE2, but I expect to see more optimization in BWE3 and further before release.
About what I've been reading here and there just wasn't sure if anyone had any first hand experience with GW2 and a single or dual 6870.
 

Curious_George

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It's very apparent that the dodge mechanic wasn't well thought out when you encounter bosses / dungeons like ascalon catacombs.
I thought dodge worked pretty well during my experience, but I never made it to any dungeons. I mostly did events and soloed. I did however notice it losing some effectiveness during some boss encounters. It seems they may have to rebalance those types of encounters if they want players to be able to utilize the dodge system throughout the game.
 

FLCLimax

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Interview about BWE feedback and upcoming changes

http://www.rpgamer.com/games/guildwars/guildwars2/guildwars2BWE2interview.html

1. What were some of the big takeaways for the development team from BWE 2?

Chris Whiteside: We got a large amount of extremely important feedback from the weekend. The key takeaway was that much of the feedback was micro rather than macro—we received a lot of feedback regarding balancing and accessibility rather than some of the much broader feedback items from BWE1. This is fantastic for us because it shows that the actions the community wanted us to take after the previous event were executed in the correct manner.
Much of the feedback we are looking into now surrounds balancing, accessibility, tutorials, and a number of “nice to have” requests from the community.

To our community: Please do keep the feedback coming—it’s making a huge difference to the game. And thanks for all your support; we really do appreciate it!



2. What are some of the main things you'll be working on for BWE 3?

Chris: Interesting question. As you know we have not announced a BWE3 [ed. note: Developers actually confirmed that there will be a third Beta Weekend Event in a Reddit Q&A just prior to BWE 2] so I will answer in the context of our continued work-to-launch readiness.
Aside from the areas listed above, we are doing some work on melee vs. ranged balancing (across the game) as well as finishing off a handful of core systems and features, based on the feedback we received from the previous event. We also have a few new things to show off!

3. What was your favorite bug that players found in the BWE?

Chris: Well “favorite” is definitely subjective in the two examples I am going to give here. The first one actually popped up in BWE1. “Sleep-jump” allowed players to use the “/sleep” emote and then jump whilst lying on the floor. The community really loved it, and we thought it was hilarious.
The second was an instance in which a player could execute a set of actions on their character and bring down the zone for everyone. We didn’t find this one hilarious, but we did find it very interesting. Needless to say, we got this fixed very quickly.


4. One particularly big topic on the Beta forums was that armor dyes are now applied per-character instead of over the entire account—something that proved wildly unpopular with beta forum posters. Is ArenaNet thinking of making any changes to the current dye system based on player feedback?

Eric Flannum:We always take player feedback seriously, and while we have no current plans to make dyes unlock on an account basis, we are going to do a few things that will allow players to more easily acquire the colors they want through crafting and use of the mystic forge.

5. As of BWE 2, the only way to obtain town clothes or minis was to purchase them from the gem shop. Will some town clothes or minis be obtainable as in-game rewards (say, for achievements or as mini-game prizes) when the game launches, or will they be restricted to the cash shop only?

Eric: At the moment, our plan for town clothes and minis is that they are only available via the Black Lion Trading Post (formerly, the Gem Store). There are, of course, some exceptions to this for things like the collector’s edition and other promotional giveaways. One other thing to note is that players are able to use in-game gold to trade for gems with other players via the exchange, so a player does not necessarily need to use cash to acquire these items.

6. Speaking of mini-games like the bar brawling and shooting gallery mentioned in various development blogs, are they still planned for launch? I keep trying to hop over the fence to crash that private shooting gallery party in Divinity's Reach!

Eric: There will be several activities ready to go for launch. You haven’t seen them yet because we’ve been waiting for some tech that we’re developing for PvP before we could consider them finished. We’ve got that tech now, and while I don’t know if they’re going to be in any future BWE, you will definitely be able to throw kegs at each other and break chairs over peoples’ heads in bars by launch.

7. Did you get a lot of players testing out Catacombs in explorable mode? What did you learn from their experiences that you can apply to it and other explorable mode dungeons?

Chris: We had a lot of players try out the explorable dungeon. I, too, ran it a number of times with players to get their feedback. We found two seemingly diverging opinions in one main category of feedback: difficulty.
Interestingly, the prevailing feedback was to not change the current difficulty of the enemies and scenarios, and yet we were also getting feedback that the dungeon was too hard.

As we researched the difference between the two sets of feedback, we noticed that the latter group of players was having trouble due to the high skill ceiling and associated learning curve. Our dungeons and core combat mechanics are very different to those found in other MMOs, and, as such, these experiences were very daunting for some players.

We felt that the difficulty shouldn’t be lowered, however, as we don’t believe this to be the issue.

Instead, we isolated two key areas that we will be working on to ensure that all players have more of an equal footing based on the diversity of their previous game experiences. First, we are going to do some work on melee combat to give players more time to react to enemy attacks and behaviors. Second, we will be putting in systems that telegraph changes in the game states and behaviors of enemies and bosses dependent on how the group is interacting with them. A good example of this is the lack of perceivable telegraphs when the Spider Queen spawns her spiders.

All in all, we were very excited by the feedback on the explorable version of the dungeon. We just needed more players passing through it to understand what we needed to tackle to ensure that the explorable versions of our dungeons would be both highly accessible and challenging—and above all, fun.

8. Are you looking at keeping the initial guild member cap at 100 for launch? Either way, can you tell us more about the mechanics for raising the initial cap, as alluded to in the recent Reddit Q&A?

Eric:We are definitely going to have a higher guild cap. We’ve just implemented the new system and are looking to iterate on it based on feedback from our internal testing, so I’m afraid I can’t say more about it until we’ve had a little testing time.

9. Thanks to some matchup mishaps in BWE 2, a number of servers found themselves quite demolished in World vs World vs. World PvP. Even though the finished matchmaking system should make that situation less common, what kinds of strategies might servers employ to bounce back from such a situation? Are there any plans to make it easier for servers to recover from losing all their objectives in WvWvW?

Eric: The matchmaking actually worked as intended, but since the new servers had a record of zero wins and zero losses, they ended up being matched with existing servers that also happened to have even records. It was our mistake—we simply didn’t anticipate that happening. We’ve already made changes to ensure that this doesn’t happen again.
One of the best ways for a server to bounce back from being dominated is to switch to a different map. Enemies are often very slow to react to a shift in the battlefront, and sometimes jumping to a different map entirely can buy a server some breathing space.

We are currently talking about giving some help to servers that are severely overmatched, but we aren’t quite ready to talk about just how we’re going to do it yet.


10. The state of the mesmer class was much-discussed during BWE 2. What's the current thinking on the role that the team wants clones and phantasms to play for mesmers in PvE and PvP?

Eric: Clones are intended to act as decoys and fodder for shatters in both PvP and PvE. As such, we don’t want them to be significant sources of damage. Phantasms, on the other hand, should be dangerous, which is why we call them out to enemy players by not making them exact copies of the mesmer. We’re still working on getting the balance for illusions down properly, and players should continue to see improvements as we progress.
 

Dark Shade

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So I'm too far behind in Diablo III for it to keep my interest... should I be wary of being interested in this game? Played WoW for the first 6 months, then quit and never looked back, haven't played an MMO since.
 

Skizzy

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should I be wary of being interested in this game? Played WoW for the first 6 months, then quit and never looked back, haven't played an MMO since.
It's quite easy to be wary of any upcoming MMOs since lately they've been pretty disappointing (IMO), but ArenaNet seems to have a great track record and they listen to the community quite well. Check out some gameplay videos and make a decision yourself. I think the majority of people that visit this thread are pretty psyched about it though, and personally I've had more fun with the Beta than I've had with other games' release.

Also, I didn't know that being 'too far behind in Diablo III' could be a thing. :confused:
 

Disposed

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"buy" it on amazon, cancel, try all beta tests for free.
This is what im tempted to do.

Also, will people quit going on about Arenanets "great track record"... They dont have a track record at all this is their first real MMORPG EVER...

In fact they have made one game EVER. I see it everywhere all over the web "dont worry anet has an awesome track record" and i cant help but roll my eyes.

Thats not to say they are a bad developer and they do listen to the community (not necessarily a good thing at all) but i just dont see this track record people are going on and on about.
 

Skizzy

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This is what im tempted to do.

Also, will people quit going on about Arenanets "great track record"... They dont have a track record at all this is their first real MMORPG EVER...

In fact they have made one game EVER. I see it everywhere all over the web "dont worry anet has an awesome track record" and i cant help but roll my eyes.

Thats not to say they are a bad developer and they do listen to the community (not necessarily a good thing at all) but i just dont see this track record people are going on and on about.
Google, "Guild Wars". Also, I'm sorry, as I do not know what you consider a real MMORPG, but GW1 is considered a real MMORPG. :confused:

Also, check out what:
Mike O'Brien has done (president of ArenaNet)
Patrick Wyatt has done (co-founder)
and Jeff Strain has done (co-founder).

"The founders of ArenaNet were former employees of Blizzard Entertainment who played important roles in developing the highly successful video games Warcraft, StarCraft, Diablo, Diablo II, and the Battle.net gaming network"

I think it's safe to say they have an outstanding track record. ;) I can understand your frustration/hesitation though, Disposed, as I previously said "It's quite easy to be wary of any upcoming MMOs since lately they've been pretty disappointing (IMO)". :)
 

FLCLimax

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This is what im tempted to do.

Also, will people quit going on about Arenanets "great track record"... They dont have a track record at all this is their first real MMORPG EVER...

In fact they have made one game EVER. I see it everywhere all over the web "dont worry anet has an awesome track record" and i cant help but roll my eyes.

Thats not to say they are a bad developer and they do listen to the community (not necessarily a good thing at all) but i just dont see this track record people are going on and on about.
rofl, many of them worked on games we played in the past such as asheron's call 2, DAoC, WoW, SC, diablo, etc. mike O'Brien, Jeff Strain and James Phinney have had major influence on WoW, SC, and Diablo...i believe they still use much of the net code mike obrien wrote mostly by himself.

also they DO have a good track record, so get over it. they're very good with listening to feedback and fixing things. they have a successful online game that while not structured as a MMO is still more played than most mmo's today.

boo fucking hoo on your 2 cents. for example, compared to the current shell of bioware they have an excellent track record, both personnel in their individual careers AND the company. six months for 2 out of 10 major quality of life fixes while GW2 got several from one month to the next and they plan more. the Anet team is mostly seasoned MMO/MOBA/RPG/RTS/FPS devs from many famous and beloved games that are almost all highly successful and critically acclaimed.

you're too stuck on the company label. these people, these developers have among the best track records in their business. bioware has made many games, and EA canned most of the guys from the old days and their MMO was made by the black sheep of EA Mythic + community college students for whom swtor was their first game....that's a bad/no track record. sure the company has technically made many games, but the people actually doing the creating...yea.

what you just whined about is equal to saying that Matt Frior has no track record at all because he's now heading up a brand new mmo studio Zenimax Online.
 
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FLCLimax

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latest round of "leaks":

http://pastebin.com/7W07Ltg8 - supposed build changes
http://pastebin.com/iBz1YjeQ - supposed build changes
http://imgur.com/a/4F1Wn#0 - bunch of data mined pics of items
http://imgur.com/a/9mHRW#0 - sylvari zone pics

- apparently they are coming along well with optimization in the sylvari zone except for the grove at this time(this is likely true, lines up with the actually confirmed leak preceding last BWE)

- first person view has been added to the dev server, quite buggy though.
 

Stiler

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Google, "Guild Wars". Also, I'm sorry, as I do not know what you consider a real MMORPG, but GW1 is considered a real MMORPG. :confused:
. :)
Guild Wars 1 is not a real mmorpg, mainly because it lacks the "massive" part of an mmo.

Guild Wars 1, unlike "mmorpgs" uses a "hub" system for it's cities, (Similar to the hub of battle.net's lobbies and things, just graphical) whereas the actual gameplay aspects, questing, pvp, etc is all instanced and restricted to a limited number of players.

That's what makes GW1 not an mmo. If it's an mmo then so is Diablo 1 and 2, and many other games that use "hub" systems.

Guild Wars 2 on the other hand isn't like this, it's no longer a "hub" for cities and a limited small player number for the actual questing area's/pvp, rather now you have true mmo open world with an actual "massive" population of other players, thus it's a true mmorpg now.
 

Disposed

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Google, "Guild Wars". Also, I'm sorry, as I do not know what you consider a real MMORPG, but GW1 is considered a real MMORPG. :confused:
GW1 is not in any way an MMORPG. Even arenanet said its not. Theres no MMO aspect to it because it was all instanced. If GW1 is considered an MMO then the diablo series may as well be called an MMO as well.

It was not an online persistent world it was a game with persistent towns (to an extent) but once you left town you're pretty much all by yourself or your group. Theres no MMO aspect to it outside of towns and even the towns where channeled off.

The first thing that needs to be said is that Guild Wars is not an MMO. There's a lot of misunderstanding going around, but GW is an online RPG that blends elements from Diablo-style online multiplayer, while integrating some MMO elements. The cities and certain dungeon entrances are basically hubs, but once you exit those areas for the wide expanses of desert, rolling hills, and snowy mountains, you'll be flying solo, most of the time.
First few sentences from the IGN review in 2005 sum it up pretty well.

And again i will say it, they have NO FUCKING TRACK RECORD. None of the people mentioned to "prove me wrong" have a lick of experience in the MMORPG genre and none of them had anything to do with WoW, DAOC or Asherons call. Many of the developers may have come from other MMOs but that dont mean a fucking thing when the leadership of the company has no experience in the genre.

So tired of the fucking fanboys and their cute imaginations here. Half of you where doing the same whit with SWTOR, RIFT etc. etc...:rolleyes: making shit up, stretching the truth and outright blinding yourselves to glaring issues in the game.
 

FLCLimax

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all those fanboys under his bed, leave him alone! all those fanboys in his cupboard, get out of there! shoo!


so tired of everything yet keep coming for seconds and thirds.


Mike O' Brien wrote lots of net code at blizzard(and apparently was the main brain behind battle.net), some of it still in use by them right now, jeff strain was THE lead programmer on World of Warcraft, jeff grubb STILL writes for blizzard, james phinney(along with chris metzen) created starcraft.


EDIT: oh yea, Mike Ferguson was one of the designers on RvR content for DAoC and Darkness Falls was one of his first projects there, Chris Lye was in a similar position in Asheron's Call 2 as he is now, Colin Johanson another DAoC designer, it goes on and on.
 
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Skizzy

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Guild Wars 1 is not a real mmorpg, mainly because it lacks the "massive" part of an mmo..
yea, GW was not a MMO. ArenaNet even says so.
GW1 is not in any way an MMORPG. Even arenanet said its not. Theres no MMO aspect to it because it was all instanced. If GW1 is considered an MMO then the diablo series may as well be called an MMO as well.
Yeah, I take that back. I started to think of that after I made my post.
 

Skizzy

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And again i will say it, they have NO FUCKING TRACK RECORD. None of the people mentioned to "prove me wrong" have a lick of experience in the MMORPG genre and none of them had anything to do with WoW, DAOC or Asherons call. Many of the developers may have come from other MMOs but that dont mean a fucking thing when the leadership of the company has no experience in the genre.

So tired of the fucking fanboys and their cute imaginations here. Half of you where doing the same whit with SWTOR, RIFT etc. etc...:rolleyes: making shit up, stretching the truth and outright blinding yourselves to glaring issues in the game.
Good lord, man. You're not making yourself look any better here. I am sorry you've had a bad day, but no reason to come to the forums and take it out on us. :D

Could you please mentioned these "glaring issues" you have towards the game? Trying to turn this back into discussion instead of your inane rambling. ;)
 

BravO)))

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GW1 is not in any way an MMORPG. Even arenanet said its not. Theres no MMO aspect to it because it was all instanced. If GW1 is considered an MMO then the diablo series may as well be called an MMO as well.

It was not an online persistent world it was a game with persistent towns (to an extent) but once you left town you're pretty much all by yourself or your group. Theres no MMO aspect to it outside of towns and even the towns where channeled off.



First few sentences from the IGN review in 2005 sum it up pretty well.

And again i will say it, they have NO FUCKING TRACK RECORD. None of the people mentioned to "prove me wrong" have a lick of experience in the MMORPG genre and none of them had anything to do with WoW, DAOC or Asherons call. Many of the developers may have come from other MMOs but that dont mean a fucking thing when the leadership of the company has no experience in the genre.

So tired of the fucking fanboys and their cute imaginations here. Half of you where doing the same whit with SWTOR, RIFT etc. etc...:rolleyes: making shit up, stretching the truth and outright blinding yourselves to glaring issues in the game.
Exaggerate much?
 

acidic

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Someone is mad


After playing the beta weekend, I am looking forward to this game. The just need to performance worked out, it runs horribly on my system....
 

fdiaz78

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While I thought it was fun it did get repetitive and boring after awhile. Running around waiting for crap to happend felt very unorganized and souless. I can't put my finger on it but maybe I'm burnt out on mmorpgs.
 

DoubleTap

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blah blah
It's been interesting reading your criticisms and concerns.

Personally, you seem like you have very high expectations and not just in terms of quality (I hope we all have that) but in terms of expecting Arenanet to adhere to certain conventions and traditions and deliver a game that meets the expectations of the hard core MMO crowd - the people with history in the genre.

I think you are almost guaranteed to be disappointed and have these expectations go unmet.

Personally, I prefer FPS games, but I still consider GW1 to be my favorite game ever (tied with Tribes 1). GW2 is really different, but I've decided to enjoy the game they make rather than look at it through the lens of what I want them to make.

I saw the Tribes community go through what I think you're going through now. What they really always wanted was the original game, just modern graphics. What actually happened was more like someone played that "telegraph" party game and relayed the description of the original game through about 10 people by word of mouth, and then tried to make a game based on the garbled, misunderstand results.

The end result of this process is that the "new" game emphasizes things the original community didn't care about, eliminates the subtle aspects of the meta game and dumbs every thing down to give it "broad appeal".

This is how we end up with monstrosities like Tribes:Vengeance and I think every group of fans has some abomination they can point to and shudder and say "don't do what they did"
 

GoldenTiger

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GW1 is not in any way an MMORPG. Even arenanet said its not. Theres no MMO aspect to it because it was all instanced. If GW1 is considered an MMO then the diablo series may as well be called an MMO as well.

It was not an online persistent world it was a game with persistent towns (to an extent) but once you left town you're pretty much all by yourself or your group. Theres no MMO aspect to it outside of towns and even the towns where channeled off.



First few sentences from the IGN review in 2005 sum it up pretty well.

And again i will say it, they have NO FUCKING TRACK RECORD. None of the people mentioned to "prove me wrong" have a lick of experience in the MMORPG genre and none of them had anything to do with WoW, DAOC or Asherons call. Many of the developers may have come from other MMOs but that dont mean a fucking thing when the leadership of the company has no experience in the genre.

So tired of the fucking fanboys and their cute imaginations here. Half of you where doing the same whit with SWTOR, RIFT etc. etc...:rolleyes: making shit up, stretching the truth and outright blinding yourselves to glaring issues in the game.
Easy there, sir... p.s. what glaring issues with Rift? They're alive and well... swtor isn't. Just because you don't like something doesn't mean it sucks, son.
 

Pieter3dnow

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While I thought it was fun it did get repetitive and boring after awhile. Running around waiting for crap to happend felt very unorganized and souless. I can't put my finger on it but maybe I'm burnt out on mmorpgs.
Maybe the problem is that you went in heavy on expectations. In the end MMORPG are all the same :) .

There some very nice things happening in GW2 but that does not mean it is a "solution" for everything. I have a friend from AoC which is a grumpy person he was underwhelmed as well from the start until he started playing alongside some of us.
The dynamic scalable encounters are very fast and very much a good thing in this game.

I also find it that "most" rants are based on current beta performance where there is a lot to be done, Arenanet prolly are a few weeks to a month ahead of what they allow us to play.
 

FLCLimax

Limp Gawd
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^ i think he likes the hand holding and front loaded quests of traditional them parks vs exploring and having no set path.
 

SilverSliver

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I love it when people do absolutely no research, shout in absolutes and ask to be proven wrong, and subsequently look like ignorant douchebags.
 

BiH115

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I hate to be 'that guy' here, but I only know some tidbits of info, and that's from people who have been following the game (though how well, I don't know). Please correct me if anything is out of scope, but is the second game shaping up to be anything similar to the first one? By that, I mean are there "mission" like the first one had? Those were a big reason for me having played the first game + expansions so long. I'm also understanding that it's an open world, similar to WoW and LotRO? Those of you in the Beta, how are you finding it in terms of dullness-to-fun? Is it shaping up to be a great game? Would you quit "Insert MMO here" for when GW2 comes out? If so, why? If not, why not? Appreciate the answers.
 
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I love it when people do absolutely no research, shout in absolutes and ask to be proven wrong, and subsequently look like ignorant douchebags.
Agreed, I love it too. I literally laughed so hard after seeing this exchange:

"Wahhh they have no experience, they didn't work on WoW. Why do you say such lies?!"

[Skizzy links to site referencing his point...]

"That's IMAGINATIVE AND ISN'T RIGHT. YOU FANBOY."

Please correct me if anything is out of scope, but is the second game shaping up to be anything similar to the first one? By that, I mean are there "mission" like the first one had? Those were a big reason for me having played the first game + expansions so long
It has a storyline, and it has "hearts" (locations on the map to go and complete tasks) for people who like quests to tell them where to go. The key about this game is the event system and how events just pop up when you are nearby - you don't necessarily need to get a quest to do these. It makes things a little more dynamic.

See this real good video for the system in question: http://www.youtube.com/watch?v=6CyqGJHTjes

Those of you in the Beta, how are you finding it in terms of dullness-to-fun? Is it shaping up to be a great game? Would you quit "Insert MMO here" for when GW2 comes out? If so, why? If not, why not? Appreciate the answers.
I pre-purchased directly from ArenaNet and have gotten 30 hours from the two betas so far. Worth the money? I think so. Is it shaping to be a great game? Yes. I think so. Take a look at some of the major criticisms in BWE1 and in BWE2, the game's issues were improved upon. They are identifying issues with the community very well. I am not tied to a MMO currently so I have none to quit.
 
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FLCLimax

Limp Gawd
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423
I hate to be 'that guy' here, but I only know some tidbits of info, and that's from people who have been following the game (though how well, I don't know). Please correct me if anything is out of scope, but is the second game shaping up to be anything similar to the first one? By that, I mean are there "mission" like the first one had? Those were a big reason for me having played the first game + expansions so long. I'm also understanding that it's an open world, similar to WoW and LotRO? Those of you in the Beta, how are you finding it in terms of dullness-to-fun? Is it shaping up to be a great game? Would you quit "Insert MMO here" for when GW2 comes out? If so, why? If not, why not? Appreciate the answers.
- nothing like guild wars which has upset alot of people, and also enticed alot of people.

- dullness to fun part is highly subjective. no excessive guidance can often make one feel lost or bored if thirteen minutes go by without finding a quest. also anyone looking for a WoW style game will be put off from the jump. if you liked games with exploration then this is a good fit. all i can say is go the amazon route and try it yourself, don't let a fanboy nor a hater put the opinion in your head.

i myself haven't even bought it yet, though that's a matter of principal(paying for betas or buying games before they come out is something i don't do). i miss alot of things from GW, like alot of things i see in GW2 as well(don't like others). i'm even a fan of the EQ/WoW style mmo too, but i simply don't expect every mmo to copy that in addition to being somewhat tired of the treadmill.

couldn't answer what mmo i'm quitting since i haven't played one since i quit WoW(i don't count betas).
 
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BiH115

Gif Guy
Joined
May 12, 2011
Messages
9,376
Thanks fellas, appreciate the feedback, looks like it might be worth it, especially since I have some people close to me that are interested in it. Reason I ask is because I'm in the WoW MoP Beta at the moment, and it looks like I may be purchasing that come Fall as well, to play very casually of course. Also on top of that, I'm currently also getting back into WoW (after a few months of being too busy to play). If another MMO would happen to knock that out of the way, that'd be all the merrier.
 

Oomps

Gawd
Joined
Sep 6, 2006
Messages
789
Thanks fellas, appreciate the feedback, looks like it might be worth it, especially since I have some people close to me that are interested in it. Reason I ask is because I'm in the WoW MoP Beta at the moment, and it looks like I may be purchasing that come Fall as well, to play very casually of course. Also on top of that, I'm currently also getting back into WoW (after a few months of being too busy to play). If another MMO would happen to knock that out of the way, that'd be all the merrier.
Well, one good thing is that you shouldn't really "fall behind" your friends if you only play GW2 casually as the gear progression is mostly cosmetic.
 

BiH115

Gif Guy
Joined
May 12, 2011
Messages
9,376
Well, one good thing is that you shouldn't really "fall behind" your friends if you only play GW2 casually as the gear progression is mostly cosmetic.
Gear progression being cosmetic, explain? Not sure I'm understanding too well. :confused:
 

fdiaz78

2[H]4U
Joined
Oct 6, 2007
Messages
2,123
^ i think he likes the hand holding and front loaded quests of traditional them parks vs exploring and having no set path.
Why not both? I love exploring very much. For example, I remember riding around on my jet bike in Star Wars Galaxies and taking in the vistas. I even deliberately put my house far away just to explore some things along the way.

GW2 vistas are pretty but it seems synthetic and lifeless. Even WOW with its cartoony graphics seemed to have more personality. Its just my opinion, i'm not trying to tell anybody they are right or wrong. Personally i'm going to skip this.
 

Curious_George

[H]Lite
Joined
Nov 5, 2009
Messages
114
Why not both? I love exploring very much. For example, I remember riding around on my jet bike in Star Wars Galaxies and taking in the vistas. I even deliberately put my house far away just to explore some things along the way.

GW2 vistas are pretty but it seems synthetic and lifeless. Even WOW with its cartoony graphics seemed to have more personality. Its just my opinion, i'm not trying to tell anybody they are right or wrong. Personally i'm going to skip this.
The cartoony graphics combined with Blizzard's attention to detail were why it had so much personality. I felt the same way during WoW's beta, and it was one of the things I really liked about it. But I would say in my experience few MMO's compare to WoW in that area.

And I love exploring as well, but I don't remember much from SWG that stood out when I did. That game had some really strong points but the world itself was kind of bland.

GW2's world seems pretty alive/interesting to me compared to a lot of MMO's out there, as this video details,

http://www.youtube.com/watch?v=fu_clrndx_c&feature=plcp
 
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DoubleTap

2[H]4U
Joined
Dec 16, 2010
Messages
2,346
Gear progression being cosmetic, explain? Not sure I'm understanding too well. :confused:
It looks like they will maintain the system from GW1 where max stat items are very easy to acquire - you don't need to grind (since they don't need you to keep subscribing).

So basically you can get plain looking items that function identically to the elite items, but the difference is that the rare/elite items will look amazing.
 

FLCLimax

Limp Gawd
Joined
Apr 12, 2011
Messages
423
Why not both? I love exploring very much. For example, I remember riding around on my jet bike in Star Wars Galaxies and taking in the vistas. I even deliberately put my house far away just to explore some things along the way.

GW2 vistas are pretty but it seems synthetic and lifeless. Even WOW with its cartoony graphics seemed to have more personality. Its just my opinion, i'm not trying to tell anybody they are right or wrong. Personally i'm going to skip this.
i don't think words are being used properly here.

for example, most good mmo's nail the "life" and "soul" things down. GW2 definitely does.

http://www.youtube.com/watch?v=-wMif0m-YwI

http://www.youtube.com/watch?v=wm6RqOnIAZc

http://www.youtube.com/watch?v=_JY8VGiLQ7M

http://www.youtube.com/watch?v=mPjwHqc2ZII

http://www.youtube.com/watch?v=6CyqGJHTjes

NPC's out in the zones and cities move around, speak, fight, argue, work, play, etc. it's objectively one of the most lively games to date and that's not my opinion. not to mention fully dynamic weather and there's wildlife pretty much everywhere.


you probably don't like the atmosphere, aesthetics or as mentioned before the lack of a set path with clear goals and tasks that you don't need to search for which is all fine and good. this won't be something that everyone enjoys, but lifeless and synthetic are best reserved for games like the old republic and APB. those words don't describe this game(well to some extent synthetic describes just about every game).
 
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