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The Civilization V Thread

Well I've run into my first issue with the game. I've been staring at "PLEASE WAIT" for the last hour after clicking "NEXT TURN" in 1933. I've tried reloading a few save games and it keeps happening every time in 1933. The game itself doesn't freeze, I can access menus and purchase tiles or structures but I'm stuck in 1933.

It's pretty disappointing as I have put a lot of hours into the game at this point and it looks like I'll be starting over.

That's a damn shame. It hasn't occured to me in this game but I have experienced that in other games. What happened in 1933 in your game?
 
I've been trying to play the demo but it freezes completely after a few minutes. It just plays music and the machine doesn't respond to anything, forcing me to hit the reset button. Very sad. Any ideas?
 
There are quite a few issues in mp as well. It'll definitely need some patching.
 
There is actually a 233 page manual (right click on the game in your library and view manual)

I meant to say a physical copy. I know it's for cost cutting purposes to go on the computer but Civ is such a big game it'll be nice if it was in a book format.
 
I meant to say a physical copy. I know it's for cost cutting purposes to go on the computer but Civ is such a big game it'll be nice if it was in a book format.

I just read the online manual. There is nothing in there that one cannot figure out as they play through their first game. It is completely useless.
 
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What's the best way to achieve a science victory? Is building more cities more beneficial for a science victory? Also, what is a good strategy when attempting a cultural victory? Less cities?
 
One of my advisers said that I had 2 luxury resources of the same kind, and that I should trade one of them to another Civ, so I did - I traded one Whales to America.

How am I supposed to know that I'm trading this resource to America? I can't find that panel anywhere. I remember making the trade, and George Washington accepting, but now there appears to be no record of this transaction anywhere?
 
Oh wait a minute, I get it now. Once you do a deal it's done. There is no going back. You're locked in for 30 turns.
 
Wabe:

If you go into your diplomacy screen, there is a tab that'll tell you all the deals you currently have/have completed. Like the advisor said, there is no reason to keep multiples of your luxury resources as only the first of each type grants the happiness bonus. So try to get a luxury you don't have from Washington if you can.
 
I did a sort of self-challenge earlier (on the level one up from normal) where I played as a city-state, never expanding.

Nobody once tried to attack me. :( It was kind of disappointing. Got very boring. I kept a most of three combat units the whole game. Everybody was super nice - even kept me out of their wars. I used other city-states to supplement my resources (building roads to them and keeping them happy with gifts).

What was funny is that if I gifted a couple of my units and was down to one, EVERYBODY suddenly started demanding money/free trade goods from me. Pop another combat unit out, and everybody was as nice as could be again.

Not sure how it worked. I guess if you're not enough of a threat, they leave you alone.. but if you're no threat at all, they just stomp all over you.
 
What's the best way to achieve a science victory? Is building more cities more beneficial for a science victory? Also, what is a good strategy when attempting a cultural victory? Less cities?

I beat my first game today too and got the science victory as the French but kept playing because I wanted to Nuke America and India to hell, so much fun. Giant Death Robot laughs at puny Indian Elephant Cavalry! Make sure your units are about 3-5 hex's away from your target when using nukes, BTW. The blast took out one of my robots. If even a part of the blast/fallout hits a city-state, it instantly declares war on you too.
I just waited until I had the prerequisite research complete, (had everything actually) and built a spaceship factory in the three closest cities to my capital including it and then built the parts. You have to build three of the SS Boosters though but they only took about 7 turns each with high production. Just send each piece to you capital and when it is there, click assemble ship or something like that in the the lower left window.

I played for 10 hours straight today and I'm about to jump back in. GOTY vote for me this year.
 
I'm about done with my second game, some impressions. I like that they got rid of transport for crossing ocean with land unit, that was unnecessarily cumbersome in the older games. The new combat system is interesting, it seemed like they nerf unit production so that you can't easily flood the field with units every time. Although like someone else posted above I would've love to see a compromise here in terms of letting you maybe stack a few units. AI seems about the same as the last one. While the new interface looks cleaner, i do at time miss having the plethora of information all available on the screen. Overall I'm not going to say this is a bad game but slightly disappointed because I was expecting a leap forward but it seem more like one step forward in one area and one step back in others.
 
This is my first Civ experience, and it is great. When Civ 4 came out, I tried it, but was to young to grasp the micromanagement of it. I liked Rise of Nations back then, which was much simpler, so I stuck with that. A few years later, and tons and tons of Total War games under my belt, i'm much better at this sort of game. I played it for about 5 hours yesterday and only quit because it got late. Brilliant game!
 
I'm about done with my second game, some impressions. I like that they got rid of transport for crossing ocean with land unit, that was unnecessarily cumbersome in the older games. The new combat system is interesting, it seemed like they nerf unit production so that you can't easily flood the field with units every time. Although like someone else posted above I would've love to see a compromise here in terms of letting you maybe stack a few units. AI seems about the same as the last one. While the new interface looks cleaner, i do at time miss having the plethora of information all available on the screen. Overall I'm not going to say this is a bad game but slightly disappointed because I was expecting a leap forward but it seem more like one step forward in one area and one step back in others.

It would be nice to be able to stack a single melee unit in a hex with a ranged/siege unit to provide defense. Make it use movement to combine/separate like setting up a siege unit and it could balance fairly well.
 
That's a damn shame. It hasn't occured to me in this game but I have experienced that in other games. What happened in 1933 in your game?

The funny part is that nothing of note happened in the years preceeding. I tried reloading from several autosaves, including some hundreds of years earlier, but it froze everytime in 1933.

I was playing as America, so I'm just going to chalk it up to the Great Depression and prohibition bring my civ down. I've since played a new game as Persia and am in the 22nd century whoopin' everyone.
 
It would be nice to be able to stack a single melee unit in a hex with a ranged/siege unit to provide defense. Make it use movement to combine/separate like setting up a siege unit and it could balance fairly well.

I'd rather they just have had more hexes -- or at least adjust the map generator so you don't wind up with all these narrow passageways in the middle of a continent that artificially restrict movement.

A lot of what they did with the one unit per tile mechanic was to make you think more about how you protect your expensive siege equipment; allowing you to stack a big defensive unit with it substantially reduces that worry. Siege weapons, ranged units, support units (great generals, carries, ect) are by design very vulnerable being the only unit in the tile, which I like quite a bit.
But it's also frustrating when one or two tiles is the battle font. Twice in three games I've been able to pin another (AI) player onto a little peninsula early in the game and seal off their capital simply buy building a city nearby and buying up a couple of tiles. And roughly the same basic thing can be done with just a few military units along the border as well.
 
I'd rather they just have had more hexes -- or at least adjust the map generator so you don't wind up with all these narrow passageways in the middle of a continent that artificially restrict movement.

A lot of what they did with the one unit per tile mechanic was to make you think more about how you protect your expensive siege equipment; allowing you to stack a big defensive unit with it substantially reduces that worry. Siege weapons, ranged units, support units (great generals, carries, ect) are by design very vulnerable being the only unit in the tile, which I like quite a bit.
But it's also frustrating when one or two tiles is the battle font. Twice in three games I've been able to pin another (AI) player onto a little peninsula early in the game and seal off their capital simply buy building a city nearby and buying up a couple of tiles. And roughly the same basic thing can be done with just a few military units along the border as well.

I'm seeing the map as an issue too...you can stifle a rival's expansion by just putting units on thier tiles and then the AI workers cant improve them (started to do this to stop Wu Zetian from getting dyes of her own and ruining my easy money deals with her :D). it should definitely let you put at least a support unit on range/siege units of certain types, even if its an upgrade or something.

worse, it looks like this stacking mechanic holds true with sea vessels as well and it seems the only way to transport units overseas is to embark them, seems like they will be easy prey for most naval vessels to pick off like that. maybe I'm missing something though, I'm still in the 1500s of my first playthrough..
 
Wu Zetian is an interesting choice for the leader of the chinese, not really an obvious choice
 
While the new interface looks cleaner, i do at time miss having the plethora of information all available on the screen.

Hopefully we'll get some mods soon that increase the amount of stuff shown, kind of like how some of the Civ 4 mods helped out in that regard.
 
Wu Zetian is an interesting choice for the leader of the chinese, not really an obvious choice

I guess Chairman Mao would have been too controversial? Not terribly different from thinking 'Who's the most famous leader from Germany' and realizing that wouldn't be a great choice for the game... :)
 
I guess Chairman Mao would have been too controversial? Not terribly different from thinking 'Who's the most famous leader from Germany' and realizing that wouldn't be a great choice for the game... :)

well Civ 4 had Mao and Shi Huang Di, they had Bismarck and Frederick the great for germany in case you didn't know
 
well Civ 4 had Mao and Shi Huang Di, they had Bismarck and Frederick the great for germany in case you didn't know

Hmm. Skipped Civ 4 - wasn't too impressed with it. And it's been a while since I played the older ones...

And was thinking of Hitler, by the way, not Bismarck/Frederick.
 
Hmm. Skipped Civ 4 - wasn't too impressed with it. And it's been a while since I played the older ones...

And was thinking of Hitler, by the way, not Bismarck/Frederick.

I know but they added Stalin in one of the expansion for 4 and you could make the argument that Hitler is the lesser of those two evils.
 
Has anyone else noticed that you are unable to attack enemy embarked units with your ships? For example... my units go embarked and a random barbarian galley destroys them while they are crossing the water. On the other side though, when a enemy unit goes embark to cross the water my Frigate cant attack it - it just moves on top of it.
 
Has anyone else noticed that you are unable to attack enemy embarked units with your ships? For example... my units go embarked and a random barbarian galley destroys them while they are crossing the water. On the other side though, when a enemy unit goes embark to cross the water my Frigate cant attack it - it just moves on top of it.

I didn't know that. I'm playing an archipeligo map as the British at the moment so I will have to see. It's quite funny to see Ramses send a few Trireme's out near my borders passing through my Destroyers, Subs, and Carrier. I'm working on setting up a naval Blockade around him so he can't send any ships out. I truelly do have a Naval Empire and it is awesome. Nukes and Nuke Subs soon. I was the first to discover Oil so I have about 90% of those resources already with a few ships near each one for good measure. They better hope they don't have Uranium in their borders!
 
Haha - sounds like you need to change the difficulty!
I'm new to this series. I'm increasing it every new game. I've already had my ass kicked as the Greeks by Ghandi and Bismark. This was a Pangea Standard Map. I reloaded to about 10 rounds back and built up my military and when they attacked, captured 3 German cities and held off the Indians till Peace was offered. Accepted Ghandi but told Bismark to die. I didn't pursue him (han't explored where he was) and a few turns later he gave me another city as the terms of the peace agreement. Ghandi and Ramses conspired against me while I was trading with them and attacked and were wiping me out when I said screw it and started another game (British one mentioned above).
 
Back in the old days, I was playing the second installment of Civilization a lot.. Bought 5 on steam recently, and I'm totally in love with this game.

But things changed so much, I'm lost and not quite sure how to handle the game. There's like a ton of fundamental questions rising in my head, for example:

How the heck I can built my military forces without being outdated when it comes to city progress?

Sure I can built a spearmen or two, but my city with only granary inside isn't really flourishing. Time flows a bit too fast, and marathon mode isn't the solution obviously... I don't want to wait 50 turns for a worker or so.

In conclusion: could you spare a tip or two how to play effectively this wonderful game? For example: my old and grimpy tactic (rapid expansion with a settler as a first thing built after settling the city by previous one) isn't
working at all.

Thanks in advance!
 
Has anyone else noticed that you are unable to attack enemy embarked units with your ships? For example... my units go embarked and a random barbarian galley destroys them while they are crossing the water. On the other side though, when a enemy unit goes embark to cross the water my Frigate cant attack it - it just moves on top of it.

Yeah I definitely didn't know that for a while and it pissed me off incredibly. Honestly though, I kind of like it, it adds some challenge to the game.
 
well Civ 4 had Mao and Shi Huang Di, they had Bismarck and Frederick the great for germany in case you didn't know

Some of their choices were a little weird. I might've picked either Kaiser Wilhelm I or Wilhelm II instead of Bismarck or Frederick. For Russia, I think Peter is a better fit than Catherine in a game of this type.

Talking about the need to ramp up the difficulty...I started out slow and played a small continents map on difficulty 3 (Chieftan) and handily won a domination victory in about 1850 or so.

It was still an epic game. I started off slowly, and ran into both happiness and gold problems at various points, but I overcame them. I wiped out Persia who was on my continent (first he was arrogant, then sniveling), and then had to wait and gather my military strength (and research Astronomy, which I had ignored) and then sail all my units literally to the other end of the map to find the other continent, in which Russia was in the final stages of wiping out Songhai. There was resistance, but my units were superior to hers in type and number, and one trick I found useful was to annex a city and then simply buy units on the new continent rather than having to ferry them over. By this time my economy was rolling due to the policies and research and I had thousands of gold to spend. All I really needed were several units of riflemen and a couple cannons to roll over her (and ignore the pathetic cries for peace).

Germany is the perfect Civ for domination. You get extra units of barbarians to help with the early game, huge numbers of ridiculously cheap, fast producing tough pikemen (okay, I can't spell what they are really called, and I don't feel like looking it up) in middle stage, and panzers to help with the later game. What's not to love?

I have to work on my research techniques though. 1850 and I was not even in the Industrial age yet. A slow progression was okay for this easy game, but it might bite me in the ass later on.

I agree with the earlier poster who said this is GotY material. It is truly the only game I can think of in the lat couple of years that I have truly loved.
 
uacn8, the first thing you should build is a worker, then a scout and then either a warrior or another settler. You need to work the land around you to grow your population and city. Farms and fish boats add food which increase population growth. The only way to increase the build rate of units, buildings, etc is to have more production via Mines and buildings that add a production percentage increase. For example, I have a small city stuck on a 1 tile island (strategic location) that takes about 70 turns to produce an atomic bomb. My capital with every production increase I can have toward the end of the tech tree takes only about 15 turns to make an atomic bomb. Culture speeds your territory and policy growth too so things like wonders and broadcast towers can help you take over territory faster than just buying it. I think Science is used for the production of Great people. I don't think it really increases research speed because I haven't noticed an increase. Keep you people happy too because if it goes to unhappy or very unhappy you can't grow or even settle new cities with very unhappy. You can upgrade your units to the next available if you have already researched the prerequisite tech so for example, a Knight becomes a Longswardsman then a musketman, then rifleman, and so on. It costs gold though and you can only do it once per turn.
 
Back in the old days, I was playing the second installment of Civilization a lot.. Bought 5 on steam recently, and I'm totally in love with this game.

But things changed so much, I'm lost and not quite sure how to handle the game. There's like a ton of fundamental questions rising in my head, for example:

How the heck I can built my military forces without being outdated when it comes to city progress?

Sure I can built a spearmen or two, but my city with only granary inside isn't really flourishing. Time flows a bit too fast, and marathon mode isn't the solution obviously... I don't want to wait 50 turns for a worker or so.

In conclusion: could you spare a tip or two how to play effectively this wonderful game? For example: my old and grimpy tactic (rapid expansion with a settler as a first thing built after settling the city by previous one) isn't
working at all.

Thanks in advance!


Turn all the advice on, and watch what items your advisers are telling you to build (the little colored icons on the right hand side of the options in the city's build menu), they give you a general idea of what you should build for a given adviser (military, cultural, economic, growth ect). This goes for workers as well, when selected, it will show the build icons in tiles it thinks you should upgrade.

Workers are key, with just a few basic technologies (like mining and trapping early on), they can improve the production of just about every tile in your empire, sometimes dramatically. Now that workers don't consume the food fully when building, I'd suggest a worker be the first item you build in your capital; they can pay for themselves very quickly.

Don't forget to upgrade military units (if they've got unit promotions, upgrading units can be invaluable), and don't be afraid to purchase things for your cities. Gold seems to be a lot more plentiful earlier in the game than in previous Civ games; it doesn't do any good sitting in your treasury.

Specialize cities. It's a lot easier in 5 than it was in IV, after the first few growth it can be quite useful to change the city to focus on production, growth or commerce depending on what you need. The AI will still auto assign citizens to work, but it will prefer tiles that produce a lot of what you want it focusing on (production, food, gold, whatever)
 
Civ5 added to pcgamingstandards.com passes everything but Anisotropic filtering, I'm quite pleased with most of it but the alt tab is funny in Win7 x64 but workable.
 
I can't alt+tab, but I can manipulate things on my second monitor without civ 5 minimizing or freaking out.
 
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