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The Civilization V Thread

This game soooo reminds me of Panzer General now.

I know I am going to be in the minority here...but I LOVE the non stacking of units. I actually need to think about movement, and tile placements before attacking!

Also choke points really matter now. I had America funneled in between 2 mountain ranges before they could get to anything of mine. (unless they went via sea or thru another country)

I placed a general at the mouth of the choke point, and pretty much held them off the entire game with 2 rotating units.

Few annoying things I have happening, is that ranged units need to "unpack" for lack of a better word. Or units have moves left for some unknown reason. Pathing is all over the place.

Overall the simpler gameplay seems a bit shallow at 1st, but I have grown to like it.
 
This game soooo reminds me of Panzer General now.

I know I am going to be in the minority here...but I LOVE the non stacking of units. I actually need to think about movement, and tile placements before attacking!

Also choke points really matter now. I had America funneled in between 2 mountain ranges before they could get to anything of mine. (unless they went via sea or thru another country)

I placed a general at the mouth of the choke point, and pretty much held them off the entire game with 2 rotating units.

Few annoying things I have happening, is that ranged units need to "unpack" for lack of a better word. Or units have moves left for some unknown reason. Pathing is all over the place.

Overall the simpler gameplay seems a bit shallow at 1st, but I have grown to like it.

Yeah I like the non-stacking. I turned a war where I was weaker melee wise but had a few longbowmen. I choked Russian between a mountain range and China. Longbowmen ate up all the longswordmen she keep attacking me with. I destroyed like 8 units and only lost one.
 
I must be playing a different game... this one seems to me much better than Civ4 was on release (at least).

Every game of Civ4 was stale and the same. Civs would expand until all borders pressed up against each other (much much faster than in 5 because of square tiles and the speed of culture border expansion). Then they would all sit there while you go for whatever victory you want.

I think only with BtS and aggressive AI option it started to get interesting where some civs would swallow up others and you got some actual competition... but then there are still huge fundamental problems like cities losing ALL culture the minute you capture them and being unable to produce at all because another, much smaller city has now taken over all its tiles with its culture. And until a whole civ is eliminated your conquered cities are rioting. So once you go to war, it's total war and you have to follow through to the last bit, only then everyone is happy again and your conquered cities can do anything. And around industrial age I would just turn on stack combat and just hope that my stack of death would beat the other guy's stack of death...

Civ5 > Civ4 for me so far. There is a LOT of room for improvement though.
 
I love Civ 5 for the most part, but sometimes the AI just does things I don't understand.

For example, Siam and Egypt were right next to each other, and I was next to both of them. Both were friendly to me from the start, but Egypt even more so, as he kept asking me to make pacts and for help and whatnot. I always said "yes" to him and he seemed very happy. Then one day Siam is getting huge and pissing everyone off, so Egypt asks me if I want to go to war with them against Siam. I couldn't at the time, so I said no. Then, however many odd turns later, Siam starts killing off Egypt's cities, so I declare war against Siam and take out their cities one by one, totally helping out Egypt in the process. Then I get a message from Egypt telling me how my bloodthirsty actions are bad and how I'm a bad person and he doesn't trust me etc. etc. I don't understand it, I just totally saved Egypt's ass from being annihilated (literally, they had 1 city left before I stepped in and stopped Siam), and all they do is give me shit and hate me. Now the rest of the civs seem angry toward me too. Just doesn't make sense.
 
I love Civ 5 for the most part, but sometimes the AI just does things I don't understand.

For example, Siam and Egypt were right next to each other, and I was next to both of them. Both were friendly to me from the start, but Egypt even more so, as he kept asking me to make pacts and for help and whatnot. I always said "yes" to him and he seemed very happy. Then one day Siam is getting huge and pissing everyone off, so Egypt asks me if I want to go to war with them against Siam. I couldn't at the time, so I said no. Then, however many odd turns later, Siam starts killing off Egypt's cities, so I declare war against Siam and take out their cities one by one, totally helping out Egypt in the process. Then I get a message from Egypt telling me how my bloodthirsty actions are bad and how I'm a bad person and he doesn't trust me etc. etc. I don't understand it, I just totally saved Egypt's ass from being annihilated (literally, they had 1 city left before I stepped in and stopped Siam), and all they do is give me shit and hate me. Now the rest of the civs seem angry toward me too. Just doesn't make sense.

Civ 4 had the same problem. It's like the AI doesn't remember anyhting that happened before, and only bases stuff on what is happening right now.
 
Civ 4 had the same problem. It's like the AI doesn't remember anyhting that happened before, and only bases stuff on what is happening right now.

I know, I hate it. It really doesn't make sense at all, considering games (can) last so freaking long.
 
On the other hand, if you asked someone for help and only after you had been weakened did they then start a war would you trust them?

I wouldn't as I would imagine they were waiting for the two sides to weaken one another so then they could be picked off. Perhaps a bit complicated a scenario but still plausible.

Of course it is most likely that they need to be a bit more like the city states where gradually influence wears off as I liberated the aztecs capital from the greeks and it wasn't long till the guy was all hostile with me despite rescuing his civilisation. You would think they would be grateful for quite a few years.
 
Of course it is most likely that they need to be a bit more like the city states where gradually influence wears off as I liberated the aztecs capital from the greeks and it wasn't long till the guy was all hostile with me despite rescuing his civilisation. You would think they would be grateful for quite a few years.

Yeah, I just liberated Osaka for Japan(who had been conquered. He immediately started mouthing off before my troops fully left his territory. So right back in I went.
 
Sorry I didnt search through the 15 pages...

So Im washington, on real world map with full AI. I just hit the year 1990 and have Europe, Asia, middle east and Africa conquered. Shock and awe with Artillery and now aircraft (Ai seems to have just got rifles, Im building my first giant robot).
So everything is going great, except many of my non_coastal cities keep running into starvation. About 100 turns ago I set all problem cities to focus on food, but that doesnt buy me much time as I have all land owned but mountains/deserts prevent farms. I added hospitals and medical centers but again, it doesnt last long. I turned off growth in most but still, starvation. Any help?

other thing, I havent played any Civ before, but citystates? I had one gift me a crappy unit once, but other then that, I just rolled over every one in the eastern world, some of them have excellent production speeds, I can pump out units in 1/2 the time as my capital. I havent done any trade deals except once at the start for some iron, and my gold is around 10k. Is their any reason to not take the city states?
 
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other thing, I havent played any Civ before, but citystates? I had one gift me a crappy unit once, but other then that, I just rolled over every one in the eastern world, some of them have excellent production speeds, I can pump out units in 1/2 the time as my capital. I havent done any trade deals except once at the start for some iron, and my gold is around 10k. Is their any reason to not take the city states?

The other bonuses they give is quite useful. +Culture from cultured, +Food (from Maritime) to all your cities - it sounds like that bonus would have helped a bit in your game. ;)

One of my favorite things to do if I'm fighting a tough war is to buy a City State's friendship that is deep inside their borders, then gift them 4-5 high tech units. Then watch as your opponent has a divided front - I've even had a City State completely WIPE OUT a civilization with gifted units, without any more intervention from me than holding my own lines. It was great fun to watch.

Are city-states necessary? No. Do they add some fun... yeah. :)
 
Sorry I didnt search through the 15 pages...

So Im washington, on real world map with full AI. I just hit the year 1990 and have Europe, Asia, middle east and Africa conquered. Shock and awe with Artillery and now aircraft (Ai seems to have just got rifles, Im building my first giant robot).
So everything is going great, except many of my non_coastal cities keep running into starvation. About 100 turns ago I set all problem cities to focus on food, but that doesnt buy me much time as I have all land owned but mountains/deserts prevent farms. I added hospitals and medical centers but again, it doesnt last long. I turned off growth in most but still, starvation. Any help?

Your cities consume more food the larger they grow, and the more food surplus they have the more they grow, and thus consume even more food. If they're all starving, maybe they're all too big? If they starve they'll shrink one citizen at a time until the food income exceeds the consumption, and then they'll stop starving.
 
Notice a weird glitch in diplomacy yesterday, I was playing a new game as the Egyptians and during one of my diplomacy talks with China, she says something like you are untrustworthy for wiping out Augustus Ceasar and I haven't met him yet, not to mention the game barely started. Anyone else run into this? Can't help but feel aspects of this game felt rushed.
 
The other bonuses they give is quite useful. +Culture from cultured, +Food (from Maritime) to all your cities - it sounds like that bonus would have helped a bit in your game. ;)

One of my favorite things to do if I'm fighting a tough war is to buy a City State's friendship that is deep inside their borders, then gift them 4-5 high tech units. Then watch as your opponent has a divided front - I've even had a City State completely WIPE OUT a civilization with gifted units, without any more intervention from me than holding my own lines. It was great fun to watch.

Are city-states necessary? No. Do they add some fun... yeah. :)

Quite, they can be an easy source of things without forcing you to have a city on top of it, if you have the money/events to gain the influence...

On another note, I'm seeing something really strange with saved games. I dl-ed and started a game with two mods, a clock mod (puts a clock on the page) and a courthouse mod which decreased the cost of building them. now, when I go to save a game, if I enter text in the save name, it fails to save and wont let me save anywhere but in the Steam Cloud until I restart the game. I can save with numbers without issue but the minute I add text to the save name, its a no go.

This was the first game I tried to add text to the save name too (previously I was just sequentially numbering them and the fact that this damn game cant even sort the saves by date of access is a real pisser...it should be auto formatting the name anyway.)
 
City-states are great, maybe the best new thing about civ5 besides hexes.

I had an aggressive nation declare war on me, but his lands were divided in half by a city-state. I bought my way to Allied and the city-state declared war, cutting his lands in half and splitting the invading army that was headed my way. The city wrecked his units and I mopped up the few that were stuck on my side of the border. None of my cities were touched, and I had like 2 military units total when war was declared and things were looking pretty grim.

Later I used that same city-state as a buffer zone when I conquered all the enemy cities on my 'side' of the city-state.

Be careful just flat-out attacking them. They can ally together and pretty soon you are at war with 6 city-states and any nation they are allies with.
 
I was able to hold off caesar by having the path to my last city wedged between a mountain and a city state. non-stacking + city states = win. I was killing his units enough that he wanted to get peace enough i was able to get one of my cities back.

now to get my capital back...
 
Ah, I had no idea about the city-states. Ill try that my next round as the few remaining ones hate me so much it says they will never improve.
 
It also helps that the AI has no idea what it's doing with ranged units. I am in a game where russia has taken out the aztecs and 90% of france and has been shuffling her units around my boarders as we're the only two nations left on the continent.

After she taunts me several times I decide to send 1 cavalry around to scout out her units. She has twice as many infantry as I do and about an equal number of riflemen/infantry with about 1 cannon per infantry. Sadly, none of the infantry is covered by the cannons as they are all off in a bunch by themselves.

I have 5 mechanized infantry, 2 rocket platforms, 1 bomber and 1 fighter. I position my lone cavalry unit near a group of 5 cannons and declare war. I manage to have the cavalry take out 3 cannons while I wipe out all but 1 or two of her infantry and the remaining cannons in 4 turns without loosing a single unit. Also none of her cities had a defense greater than 28 despite being in the modern era. They were incredibly easy to take down.
 
Just got a chance to start up my first game. Seems to be slower than Civ 4 - as in turns taking much longer. Is there a way to turn on a fast moves equivalent, or fast combat? The banner that heralds my turn is also kind of annoying.
 
Just got a chance to start up my first game. Seems to be slower than Civ 4 - as in turns taking much longer. Is there a way to turn on a fast moves equivalent, or fast combat? The banner that heralds my turn is also kind of annoying.

I know there's a fast combat setting (cba to look it up and find it though)
 
Well it seems that people are having mixed experience when it comes to performance. My system isn't ideal but it's not that old and I'm a bit disappointed that the game runs so badly, particularly when the graphics seem pretty crap, if I'm honest.
There are two distinct problems: general slowdown after about 100 turns and graphical problems like objects artifacting and textures taking a few seconds to load after I scroll across the map.
The former is probably something to do with me only having a dual-core Core2, but still, seems like pretty inefficient coding to me.
The latter might have something to do with running the DX10/11 mode without a DX11 GPU, but it also smacks of poor or inefficient coding. I can scroll across huge maps on games like Empire Total War (which look a damnsight better too) without the loading of landscape textures having to play catchup.
So on graphics pretty unimpressed.

This is my first Civ game so I don't know how it fares against the previous games, but things seem pretty dumbed down and lacking in any interesting detail, which is contrary to what I thought I had read about Civ games. For example, I expected diplomacy to be a little more in-depth, with a wide variety of interesting options and intelligent AI that remembers what has gone before and makes sensible, long-term decisions.
What I want in a game like this is the ability to tweak all kinds of interesting aspects of the way my civilisation is run and my relationships with other civs. Hopefully there will be some mods that improve this. Or maybe I should buy Civ4!

I also agree with people who are commenting that the passage of time and the game time is too fast and it takes too long to build units compared to the time to pass through an age(!). I play on Marathon so that things are a bit more drawn out.

On the positive side, I like the new ideas of hex tiles and one unit per tile. They are pretty badly outweighed by the above though!
 
Having said all that, performance on a new game I played this evening was improve by a driver update :p So if you're having problems that's what I'd suggest. I've only got about 150 turns in though, so there might still be problems later on.
 
I'm not happy with the diplomacy at all. I just finished my first full game play through. The AI for city states is laughable (just pay and get everything they have). The Civ AI is even worse, they never work well with you at all. I can crush their enemies, give them back cities they lost, and they still hate me for being aggressive? Huh????
 
I'm not happy with the diplomacy at all. I just finished my first full game play through. The AI for city states is laughable (just pay and get everything they have). The Civ AI is even worse, they never work well with you at all. I can crush their enemies, give them back cities they lost, and they still hate me for being aggressive? Huh????

Yeah the AI appears to suffer short-term (and sometimes long-term) memory loss. I do crap for them all the time throughout an entire game, then make one small wrong move, and suddenly they hate me as much as possible for the rest of the game. WTF? :confused:
 
Yeah the AI appears to suffer short-term (and sometimes long-term) memory loss. I do crap for them all the time throughout an entire game, then make one small wrong move, and suddenly they hate me as much as possible for the rest of the game. WTF? :confused:

Yeah - even Germany has been forgiven in real life. It's not like we're still forbidding all trade with Germany.

;)

Yeah - diplomacy is by far the weakest part of this game. I hate how the AI won't take fair trades unless your military MASSIVELY outclasses theirs. Makes playing a peaceful nation very difficult. I hate that a country that you have even standing with won't even accept something like one of their trade goods for three of yours.
 
Yeah - even Germany has been forgiven in real life. It's not like we're still forbidding all trade with Germany.

;)

Yeah - diplomacy is by far the weakest part of this game. I hate how the AI won't take fair trades unless your military MASSIVELY outclasses theirs. Makes playing a peaceful nation very difficult. I hate that a country that you have even standing with won't even accept something like one of their trade goods for three of yours.

Even trying to get Open Borders is nearly impossible without giving up half your nation's supplies.
 
Even trying to get Open Borders is nearly impossible without giving up half your nation's supplies.

You can actually sell your open borders to other friendly civs for 50g per 30 turns. Actually helps quite a bit in the early game.
 
Has anyone else had their game crash consistently at a certain turn? I'm trying to get a cultural victory with India (and am fairly close to it), but my game constantly crashes when going to turn 558. I have a save at 557 and one about 10 earlier, but both crash at 558.
 
I was playing *a lot* since release, and this game needs like 6 months of patching before becoming viable. AI is dumb as hell, doing same tactics over and over again, overproducing air defense, retreating when it's won et cetera...

Even on immortal slingshots to certain technologies and wonders can easily win the game. For example, go on and rush horsemen then overproduce them and enjoy the slaughter. Cultural victory is much easier to do though.
So is playing with certain Civs, like Indhia for happines rampage (with slingshot to forbidden palace) or Siam +patronage policy.

Weirdest thing is that the best AI behaviour I experienced was with barbarians attacking my settlements. Militaristic city states can sometimes suprise me as well. The rest is just meh, so predictable, so easy to counter.

In conclusion: the dumbness of AI and late game turns taking forever makes me wonder if 50 euros weren't just wasted..
 
Tried the game tonight. Oh boy do I suck at the game. It's going to be a while before I get the hang of it.
 
Has anyone else had their game crash consistently at a certain turn? I'm trying to get a cultural victory with India (and am fairly close to it), but my game constantly crashes when going to turn 558. I have a save at 557 and one about 10 earlier, but both crash at 558.

Yes, same story here at turn 477... "real fun" when you have 28 cities and in the process of positively annihilating all competition in every aspect of the game.

Game just closes and I get this Win 7 window telling me that Civ had to shut down. Havent played it since. Updated video card drivers, thought it was a corrupt save game... this is the first issue I encounter with the game, VERY annoying, I want to finish that game! :mad:
 
Yes, same story here at turn 477... "real fun" when you have 28 cities and in the process of positively annihilating all competition in every aspect of the game.

Game just closes and I get this Win 7 window telling me that Civ had to shut down. Havent played it since. Updated video card drivers, thought it was a corrupt save game... this is the first issue I encounter with the game, VERY annoying, I want to finish that game! :mad:


The game autosaves your game every 10 turns by default. You might want to try loading an older autosave.
 
Cultural victory is easy? I tried to do it last game but time ran out and I only got 3/5 of the way there. do you just pump out cultural buildings/wonders non stop?
 
Cultural victory is easy? I tried to do it last game but time ran out and I only got 3/5 of the way there. do you just pump out cultural buildings/wonders non stop?

Limited number of cities (more cities = more needed for each poilcy), get the policies and wonders that improve culture production, and fast track all the +culture buildings. Should be getting a new policy every 6-8 turns if stressing that route. I'm at 1900 in my current game and about 24 turns from culture victory to get the bollywood achivement.

Much, much easier than previous games.
 
Limited number of cities (more cities = more needed for each poilcy), get the policies and wonders that improve culture production, and fast track all the +culture buildings. Should be getting a new policy every 6-8 turns if stressing that route. I'm at 1900 in my current game and about 24 turns from culture victory to get the bollywood achivement.

Much, much easier than previous games.

how many cities do you have?
 
What do you guys mean by slingshot? and how do you fast track stuff? I mean, to me it seems really random on build times for certain items, or is there some logic I have missed on getting things to shorten/lengthen? I mean, I am trying to win with every civ, have three done, but doing washington and I keep losing due to the entire world attacking me about 120 turns into the game, with several restarts. I won't do anything, and all of a sudden, Ghandi appears on the screen and declares war because I am a tyrant... Ghandi!!
 
As far as I know there is no way to fast track something in production other than to set the focus to production or manually manage citizens. Though I do tend to have cities specialize in things like culture generation, unit production, etc...

The easiest way to keep the AI from attacking you is to have sizable standing army. It doesn't really have to be anywhere near your cities, but it does seem to keep the AI at bay at least up to prince difficulty.
 
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