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The Civilization V Thread

OMG this game is overheating people's vid cards! Watch Out! My GTX285's are water cooled and normally very very cool, maybe warm if Im doing something intensive.

This game got the waterblocks so hot that I couldn't keep a hand on them for long!

I have a friend who cant play the game for more than 10 minutes before his 8800's overheat... its a great indicator of you needing to get out the vac and canned air and suck the caked on dust out of your coolers.
 
Just put about 20 hours into this game and I am not a fan, first time playing a civilization game though.

So there is no story mode like in age of empire or any other game like that so the entire point of the game is to just beat computers in a skirmisher. I did a large map with 10 computers and it took FOREVER all the way until 2050, it might go faster the second time around but there won't be a second time around.

Also I formed some stupid peace treaty by mistake. I couldn't figure out how to get rid of it lasted the entire game so I killed everyone but this 1 douche that it wouldn't let me attack no matter what I did.

There is just no reward or insensitive to play this more than once, aside from the game play which was quite good. It is like sim city which just doesn't have enough action for me.

How does multi-player work I would image that would take YEARS to do just 1 game?
 
Alt tab for me was working to a degree, the game stays full screen but the windows task bar appears and I can focus across windows just fine, but no desktop showing. Based on people experiences I'll demote the alt tab category.
 
This game gets my little M11X scalding hot; can't sit the machine on my lap and I'm a little afraid of cooking my 335M, hot. It runs great though, even if DX10 mode CTD :rolleyes: Stupid Optimus bullshit.

I checked the exhaust from my 4890 while playing and it too is blisteringly hot. DX10 Mode works perfectly on my desktop using maximum settings @ 1920x1080. I don't really care too much about the heat here, as long as my logs don't record any temps over 90C.

Hopefully some patching from Mr. Meier or some optimizations from nVidia are on their way.

The game itself is fantastic.
 
@Stevedave......Im pretty sure their is a user setting in the options tab to set the speed of the game?
 
For whoever asked, you can destroy embarked units using your naval unit's range attack or use bombers from your carrier or something
 
Just put about 20 hours into this game and I am not a fan, first time playing a civilization game though.

So there is no story mode like in age of empire or any other game like that so the entire point of the game is to just beat computers in a skirmisher. I did a large map with 10 computers and it took FOREVER all the way until 2050, it might go faster the second time around but there won't be a second time around.

Also I formed some stupid peace treaty by mistake. I couldn't figure out how to get rid of it lasted the entire game so I killed everyone but this 1 douche that it wouldn't let me attack no matter what I did.

There is just no reward or insensitive to play this more than once, aside from the game play which was quite good. It is like sim city which just doesn't have enough action for me.

How does multi-player work I would image that would take YEARS to do just 1 game?

i am a civ player (played civ4 from release until last week and civ3 for a few hundred hours prior to that). this game is boring.

they seem to have removed the great the things they accomplished with civ4 BTS and added hex maps instead.

the social policies are just a combination of the various bonuses produced by single civics/leader traits from civ4 and they nerfed the power of world wonders and great people in general.

over all I think the speed of the game/production are the biggest problems though, and it really feels like there is nothing to keep you playing between wars. technology research out-strips production by such a large margin that you can advance very far in the time it takes you to build a single building sometimes (playing with citizen focus helps though).

also diplomacy is screwy, the AI leaders tend to get unreasonably schizo after awhile but I do like city states, probably because they function inside very singular guidelines and are pretty easy to please (ally with a few militant city states and they will build you a pretty capable army within 100 turns)

bottom line, I believe modders will save this game but that will take some time. in the interim, Fireaxis has some work to do to tweak and optimze this game as it is clearly not prime time ready.

i'll keep playing though, since civ is part of my evening cigar on the patio daily ritual and I already paid $49.99 :D but limiting the demo to 100 turns was very, very smart on fireaxis' part, if it had been 250 turns or something I might have held off on the purchase....

just my two cents.
 
It needs a lot of work, but its a lot of fun, and has that "stay up all night" addiction.
I think with a patch or two for balancing and tweaking it will be top shelf.

The good:
Its civ
I like the city bombardment concept
I like embark concept (to hell with organizing transport fleets)
Good graphics
I like the changes to the roads/railroads...no longer necessary to road/railroad every damn tile
Unit combat has lost all the frustration of the earlier series
GIANT DEATH ROBOTS YAY

The bad:
one blue screen (I think ive gotten two blue screens in win 7 in two years)
Diplomacy needs alot of work, buggy and inconsistent
UI is inconsistent in some places, unit movement/pathing is kinda lame
Same stupid AI who cant organize an attack and STILL just streams units one at a time
As someone mentioned, research far outpaces production. Modern units take WAY too long to build. Buildings seem fine, but unit production is WAY too slow.
Game pace is to slow.
 
I gave it a full play this weekend.

500 turns on prince, 12civs/24cities, huge Earth map. Started sometime saturday night and finished at 11am sunday. Had a pot of coffee ready and warned the wife that when she wakes up, I would still be awake and it would be the 1990's. She did and it was.

Some crazy stuff happened this game. I was the Iroquois in southeast Asia. I was going for a cultural victory and fell short by a lot, but the expanded borders really make the Iroquois bonus work well. America had all of South America locked down and covered in military units, yet didn't win. Same with India in North America. Hammurabi ending up winning via just an aggressive army and lots of science, giving him the highest score when time ran out. I had just hit the Industrial age.

Next time I will turn off the 'time runs out' victory condition and force someone to win via diplo/conquest/culture/science.

As for build order, I rush for Stonehenge (Pottery -> Calendar) before I get a second city. That 8 culture/turn is a huge bonus in the early game and will get you a few good policies early on like the bonus vs barbarians and higher capital growth rate.

My next play will probably be as Songhai. The extra gold from barbarian forts is great for paying city-states. Allowing embarked units to defend themselves sounds like a game-changer too, I will have to try it.
 
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I started my first game as Roman on third highest difficulty. Foolishly I went down the Liberty tree for fast expansion with 4 cities before 500BC and only had 1 spearman and 1 warrior when England, Greece, and Warsaw declared war on me simultaneously! They had at least 10 military units and I shit my pants! Had to scrap all construction, stopped growth in all my cities to reserve a citizen for production and set them to produce military units, made almost every worker chop forests (50% increased worker speed was crucial), and bought an archer with what little gold I had (was buying tiles not thinking war was coming). Managed to barely hold off the initial assault on Antium until my iron mine was finished and then upgraded my warrior to a legion. Rome gave birth to a General whom I mistakenly spent on a Golden Age (didnt know it consumed the unit) but that game me hella production. Long story short 2 intense hours later they both asked for peace and paid tribute. It's now 900AD and I'm building forts on the English border getting ready to march my legions and wipe out York and London, Warsaw has been annexed and Bucharest is a puppet while Greece is too busy dealing fighting America.

Went to bed at 4am.
 
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That's one thing I noticed about this game, it's way too easy to lose 12 hours on it. Most games when you play 6+ hours like WoW you FEEL it. This game, 12 hours feels no different that 2 hours.
 
That's one thing I noticed about this game, it's way too easy to lose 12 hours on it. Most games when you play 6+ hours like WoW you FEEL it. This game, 12 hours feels no different that 2 hours.

Welcome to the world of Civilization. Just....one more turn...

Edit: lol, poor Civfanatics.com, they just can't handle the load.
 
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I do find it funny how some of the peace treaties are extreme overkill.

Last night I went to war with japan to protect on of the city states they attacked and after killing 2 of his units with a caravel (I was halfway across the map) I was offered half of their gold, gpt and every luxury and strategic resource Japan had for peace. Seems incredibly lopsided.

France offered a similar peace treaty in a much more dire situation after I had demolished their entire attacking army as they tried to take over a neighboring city state and I was about to take one of their cities.
 
I need to keep myself from playing this game. If I sit down to play it, I can guarantee I will be up all nice and ruin the next day.
 
Egypt declared war on me last game. After beating them back and taking three of their cities they wanted peace. They offered a huge amount of gold, resources and a 1-population city.

The city was a new border town between Egypt and the heavyweights of that game, Babylon. Three turns after controlling it, Babylon declared war on me. I think they had been about to invade Egypt.

I reloaded an autosave and offered the city to France instead. They happily paid a huge amount and even more luxury resources, then razed it to the ground. Win-win.
 
I started my first game as Roman on third highest difficulty. Foolishly I went down the Liberty tree for fast expansion with 4 cities before 500BC and only had 1 spearman and 1 warrior when England, Greece, and Warsaw declared war on me simultaneously! They had at least 10 military units and I shit my pants! Had to scrap all construction, stopped growth in all my cities to reserve a citizen for production and set them to produce military units, made almost every worker chop forests (50% increased worker speed was crucial), and bought an archer with what little gold I had (was buying tiles not thinking war was coming). Managed to barely hold off the initial assault on Antium until my iron mine was finished and then upgraded my warrior to a legion. Rome gave birth to a General whom I mistakenly spent on a Golden Age (didnt know it consumed the unit) but that game me hella production. Long story short 2 intense hours later they both asked for peace and paid tribute. It's now 900AD and I'm building forts on the English border getting ready to march my legions and wipe out York and London, Warsaw has been annexed and Bucharest is a puppet while Greece is too busy dealing fighting America.

Went to bed at 4am.

The lesson I learned from my last play-through, which I lost, was to keep expanding early, through conquest and settlers. I successfully fought off a combined attack early from Egypt, Greece, and America, but my empire was too small, and by the time I got it going Greece was already gobbling up nearby Civs and eventually wiped me out simply due to overwhelming force and that they were two steps ahead of me in the research department.

The funny thing is that I still haven't seen the modern units. Both games that i have played I have either won or lost by about 1840, and still in the Renaissance, not having entered the industrial age yet.

I think I like continents better than Earth, where you are placed right in the middle of a bunch of Civs and have to deal with threats to your borders sooner rather than later.
 
Diplomacy seems rather shallow in this game. Pact of Secrecy seems useless, I have no idea what a pact of cooperation does, seemingly nothing. Social policies shallow as well. City States seem to require too much investment for too little in return.
I do like the hexes and the combat system when compared to previous games.

However i'm comparing it to Civ IV with it's expansions that expanded it's depth so perhaps it's not a fair comparison. I'm sure Civ V will expand as well. But i'd take Civ IV with the hexes and combat and graphics of Civ V and have a perfect game.
 
Diplomacy seems rather shallow in this game. Pact of Secrecy seems useless, I have no idea what a pact of cooperation does, seemingly nothing. Social policies shallow as well. City States seem to require too much investment for too little in return.
I do like the hexes and the combat system when compared to previous games.

However i'm comparing it to Civ IV with it's expansions that expanded it's depth so perhaps it's not a fair comparison. I'm sure Civ V will expand as well. But i'd take Civ IV with the hexes and combat and graphics of Civ V and have a perfect game.

Pacts of secrecy are useless for the human. Basically, you are not allowed to have any sort of agreement with the target AI. What happens though is if you try to trade or have an agreement with the target AI, you dont get warned for violating your treaty, but the AI who proposed it in the first place will hate you and your overall reputation will go down. Its horrible.

City states can be phenomenally useful if you can afford to keep them as allies, add the social policy benefits for even more bonuses.

I find my biggest frustration with moving units and pathing and a whoel bunch of minor UI issues...like focused on a unit who has movement left, but it wont let me do anything and not tell me why.
 
First time civilization player. Played the first game on chieftan difficulty and felt the game progressed way too fast. Seemed like by the time you entered an era and built a few units/buildings it was on to the next era.

I switched from the standard 500 turns to the marathon 1500 turns and the gameplay seems better for it. I also kicked the difficulty up to King. So far it doesn't seem that much more difficult, I'm at 500 ad now on Africa playing as the French and have a pretty powerful army. The main difference I see is that I have been unable to build any world wonders because the AI builds them so quick.
 
I enjoyed the game the first two play throughs but I would have to agree, it really took a few steps back from Civ 4 in the gameplay department. Technologies outpace your units very quickly, and everything feels "simplified". I hate the new one unit per stack/grid idea, it makes no sense, and any form of military tactics is out the window. Smaller hexes would have been welcome.

Special mention of the music and ambience however: They did an excellent job.
 
Pacts of secrecy are useless for the human. Basically, you are not allowed to have any sort of agreement with the target AI. What happens though is if you try to trade or have an agreement with the target AI, you dont get warned for violating your treaty, but the AI who proposed it in the first place will hate you and your overall reputation will go down. Its horrible.

City states can be phenomenally useful if you can afford to keep them as allies, add the social policy benefits for even more bonuses.

I find my biggest frustration with moving units and pathing and a whoel bunch of minor UI issues...like focused on a unit who has movement left, but it wont let me do anything and not tell me why.

so THATS why Sulieman hates me :eek:
I was buddies with him and then he was calling me all kinds of blood thirsty this and untrustworthy that...all the while I was trading for silver and gold with the people I was supposed to be secretly against (I figured if I wasnt giving them strategic resources what was the harm in making a buck along the way :cool: ).

yeah, that ish has to better explained and start offering some more benefit from engaging in it...
 
Yeah, to much trial and error for my taste. Also the existing diplomacy status screen is bugged to all get out.
 
I played a standard game on prince and 2 marathon prince game. It's not as good as civ 2 or the almighty alpha centauri. its better than 3.


The game is not is enjoyable though, can't explain, it, but there is no satisfaction in it. just made me with alpha centauri had this graphic engine.
 
I played a standard game on prince and 2 marathon prince game. It's not as good as civ 2 or the almighty alpha centauri. its better than 3.


The game is not is enjoyable though, can't explain, it, but there is no satisfaction in it. just made me with alpha centauri had this graphic engine.

Keep with it. They will slowly add patches and fixes, one out already, and it can be alot of fun, but I think the details are not obvious, have to learn by playing. For example, giving one of your allied city states a bunch of high tech units, and watch them go raze your enemies cities for great lulz.
 
That's one thing I noticed about this game, it's way too easy to lose 12 hours on it. Most games when you play 6+ hours like WoW you FEEL it. This game, 12 hours feels no different that 2 hours.

Exactly how I felt. Drop 20 hours in no time and felt nothing but emptiness after words.
 
I enjoyed the game the first two play throughs but I would have to agree, it really took a few steps back from Civ 4 in the gameplay department. Technologies outpace your units very quickly, and everything feels "simplified". I hate the new one unit per stack/grid idea, it makes no sense, and any form of military tactics is out the window. Smaller hexes would have been welcome..

Bull corn. Being able to stack 200 modern armors in one spot threw military tactics out the window and made no sense. You just moved from city to city and annhiliated everything in your path.
 
The game feels barren to me. The inability to stack units all but completely removes the fun of micromanagement of workers, which was really a major component to the empire building of past Civs for me. Being able to focus workers on single tasks, roads, improvements, or clear cutting forests to suddenly boost production on some wonder you're after is kind of what kept me involved with my civilization on a turn by turn basis. It just felt like a lot more was going on in the game, whether it be sheer number of units, management of diplomacy +/-'s with other countries, or long term strategy when it came to waging war, spreading religion, or using others religion to keep from getting killed.

The funnest point in the past couple Civs for me was gaining ocean travel, venturing out to find new land, scouting, and then settling it as quickly as possible before the other countries discover it. There was preparation required to research the various trees, coastline cities chosen, harbors built, have the units ready, transports built, ferry as much as you could, and have military protection on the new continent, making sure not to send too little or too much as anything sent would likely not be coming back due to the time it took. This is pretty much gone now with the ability of any unit to leave any shoreline whenever they wish and walk across the water. The auto'ed workers even do it for themselves, going to where ever is needed on the globe.

While playing now, I keep having this thought in my head of "Is this it? Is this all there is?"
 
There was preparation required to research the various trees, coastline cities chosen, harbors built, have the units ready, transports built, ferry as much as you could, and have military protection on the new continent, making sure not to send too little or too much as anything sent would likely not be coming back due to the time it took.

Someone correct me if I'm wrong here, but out of this whole list, the ONLY thing that has changed is the "build transports" step.

You still need to research. You still need to pick city locations. You never needed to build harbors. You still have to have the units ready, ferry them over there, have military protection, make sure not to send too much or too little. Everything else is exactly the same. It seems like you're saying the act of building transports absolutely made the game for you.

There's plenty of stuff to bitch about in the game, but building transports seems like it should be pretty low on the list. I think the lack of worker stacking is stupid also (not just for not being able to hurry the production, but also for the stupidity that results when two workers moving around would end up on the same tile so one of them has to divert into a forest and lose a bunch of next turns movement), but come on, if you think moving workers around was one of the best things about previous civs, I dont know what to tell you. Maybe try some combat or something.
 
It doesn't seem very in depth to me somehow, like it's a tad too dumbed down. I didn't need any micro management at all, after I worked out how to set workers to auto and the general city placement of population is a good balance I never really wanted for anything, money or resources.

The only time I felt I was at risk of not being able to win was the fact that almost all the iron was taken early game which meant I needed this settlement completely out in the middle of no where to get it, and couldn't even build roads back to my capitol.

I've never been a massive Civ fan, I was actually a massive fan of colonization which is another Sid Meier game based off the same early ideas of Civ but with no tech advancements but more detailed economy so having deer on a tile meant you could specifically harvest furs and make fur coats and sell them back to the motherland for other resources and slowly gain independence.

They did a modern version of that recently I think, did anyone ever try that? Might have to look into that instead.
 
I

They did a modern version of that recently I think, did anyone ever try that? Might have to look into that instead.

They did, its all right if you are into extreme levels of micromanagement.
I never liked the game revolution mechanics though.
 
They did a modern version of that recently I think, did anyone ever try that? Might have to look into that instead.
Yeah, I picked it up on Steam when the Civ4 bundle was on sale for $10.

Somehow, the game doesn't feel the same as it did in the 90's. I don't know what it is, however, since it's exactly the same game with updated graphics. I haven't played it for more than an hour, so that might be it.
 
My biggest gripe is the fact that I cannot raze capital cities... WTF is up with that?
 
My biggest gripe is the fact that I cannot raze capital cities... WTF is up with that?

It's just a gameplay mechanic to make the conquest victory a bit more difficult (more unhappiness from all the extra conquered cities, area to defend ect). Seems like it's just a balancing item to keep militaristic players from dealing with any of the burdens of conquest.
 
I keep the workers on auto. I was trying to get the space ship built before turn 500, was around turn 460. I was moving the parts into my capital, then when it came down to the last two parts I couldn't because a worker was just sitting on the city doing nothing. I'd move it, put it on auto and it would move right back. So I deleted it. When I was moving my last part into the city there was another worker just sitting there. What's the deal with that?
 
has anyone experienced flickering tiles while playing? zooming in/out gets rid of them but they just come back again. win 7 x64, radeon 5970, cat 10.9
 
I keep the workers on auto. I was trying to get the space ship built before turn 500, was around turn 460. I was moving the parts into my capital, then when it came down to the last two parts I couldn't because a worker was just sitting on the city doing nothing. I'd move it, put it on auto and it would move right back. So I deleted it. When I was moving my last part into the city there was another worker just sitting there. What's the deal with that?

More than likely there was no more work for them to do, that was the same thing that would happen on prior civs if you put workers out auto and it had made all the improvements the AI thought you needed. Only difference is now, having a worker sit in a city causes a blockage like you mentioned.
 
OMG this game is overheating people's vid cards! Watch Out! My GTX285's are water cooled and normally very very cool, maybe warm if Im doing something intensive.

This game got the waterblocks so hot that I couldn't keep a hand on them for long!

I have a friend who cant play the game for more than 10 minutes before his 8800's overheat... its a great indicator of you needing to get out the vac and canned air and suck the caked on dust out of your coolers.

Turning on V-sync might get you out of this...my GTX470 doesn't overheat (75-78 degrees), with V-sync on, it dropped temps a few degrees since I think without V-sync on, the game utilizes the GPU excessively bringing the FPS way up high unnecessarily.

And ya, AI does need some work. I raped England who kept pestering me. They wanted peace but offered me nothing so in turn, I demanded a city in order for peace...no dice. It didn't matter if I continued to eradicate England until it had 2 cities left, still no dice when I demanded one city. Anyone else notice the lack of water assaults? I rarely see the AI use the water to move their troops if ever across continents. Also, it seems when you press the "What will make this deal work?", it's the minimum you need. i.e. England has 1 of the resource Incense that I want/need, but the only way to get it to work is if you follow the minimum requirement which is absurd. They wanted 3 different resources that I had only 1 of...how the bloody heck is that fair (hence I decided to eliminate England)/
 
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