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The Civilization V Thread

Man this game needs some optimization. I thought Civ IV was bad... the turns take WAY to long to roll. I love playing huge maps, but it is almost pointless with Civ V.
 
Ok, Ok. I see why everyone says this game is addictive.

Even on an easier mode with only a middle sized map, I find myself saying "ok, one more turn, then I'm done for the day" for about two hours solid. You can seriously waste some time on this thing!

For someone like me who doesn't like micro-management, I think the balance is pretty good. Sure, I could tweak every city, or I could just play GIJOE-man and send my death robots all over the map. It reminds me of being a kid again, except on a much more adult scale.

Really enjoying it.

Although, I don't yet know how to maintain peace with neighboring nations when I am militaristically destroying another.
 
Anyone else experiencing the A.I. getting really passive during mid-game? I'm playing on marathon, normal difficulty and domination only settings. The A.I. is quite active during early-game: goes exploring and expanding their country over seas and does a decent job balancing its priorities. The problem is that at some point this just stops. Maybe their bad budget management is the reason but that won't stop them working on their land forces. A.I. just keeps spamming their closest neighbors and pays zero attention to what is happening on the seas where I always have the superior control since there is very little resistance. This makes it really easy to take over their lands later on and kills the fun - that's why I mostly end up starting a new game when I notice that the A.I. is getting passive again.
 
Anyone else experiencing the A.I. getting really passive during mid-game? I'm playing on marathon, normal difficulty and domination only settings. The A.I. is quite active during early-game: goes exploring and expanding their country over seas and does a decent job balancing its priorities. The problem is that at some point this just stops. Maybe their bad budget management is the reason but that won't stop them working on their land forces. A.I. just keeps spamming their closest neighbors and pays zero attention to what is happening on the seas where I always have the superior control since there is very little resistance. This makes it really easy to take over their lands later on and kills the fun - that's why I mostly end up starting a new game when I notice that the A.I. is getting passive again.

Yes, I have noticed this as well. The AI just tosses it's hands up and loses.

Of course I have yet to finish a damn game... it starts crashing at some point in every game.
 
Anyone else need two computers to play Civ V? One to play Civ V, and one to play a different game while the turn cycles.
 
Define improve, because they do make farms and roads and such. Are you talking about chopping down forests or clearing jungles or something?

On SOME games, I invade a nation to find no farms, roads or anything else. My current game is 1350ad and I just finished a war with france and the ottomans after they tried to take my capital. When I finally pushed them into their territory, there were no roads, mines or farms.

Bug?
 
Poor AI = poor management of economy? that'll be my guess I don't see this problem at all cause I usually play on at least the King difficulty otherwise its kinda easy tbh.
 
Anyone getting the new map packs? Been looking at them and they look like they would make for some fun games.
 
Not looking into the map packs as the amount of time I spend on civ V has dropped off quite a bit. I might consider it a patch or two down the road.
 
Yeah I stopped playing it about a month ago, not because I wasn't having fun, but I got into WoW again.
 
Anyone getting the new map packs? Been looking at them and they look like they would make for some fun games.


i might check em out. havent played in over over a month since my game drive died. been to lazy to reinstall all my games.


Anyone else need two computers to play Civ V? One to play Civ V, and one to play a different game while the turn cycles.

thats what i have 2 monitors for. but i usually play quick match with 6 AI so the turn cycles arent to bad.
 
I'm waiting for some kind of optimizations. There's no way that game is running the best it can. I mean I still love playing it, but DX10/11 mode should not be that much slower than DX9 mode.
 
I got bored with my first game. I played the world map with default # of opponents. I think I'm going to try 6 opponents on fast mode over winter break. I liked the mechanics, but there ended up being nothing to do, and attacking people just made everyone super made at me. Also, I got canons way before the AI, and just raped them silly, so I'm thinking a difficulty bump might be in order.
 
New Civ 5 patch up on Steam.

ENGINE

* Significant turn time improvements.
* Invisible Rivers now display correctly. This caused many issues because the player could not see some rivers, like fresh water showing up in strange places, unit movement suddenly shortened, etc.. Basically, there were certain rivers that did not display where forks occurred, etc.

USER INTERFACE

* Add combat summary when a city bombards a unit
* Add a new diplomatic status “Denouncing” that displays on the turn that an AI civ is denouncing the player
* Embarked units no longer look like they have 500 strength
* User warned if about to declare war on a city state that is under protection of a major power

GAMEPLAY

* Taper off benefit of excess food when building settlers
* City-States now recognize when a road is connected for their road-connection quest.
* Golden Ages now provide +20% production per city rather than +1 hammer per tile

STRATEGIC AI

* Prevent AI from building too many AA units
* Don’t allow CSs to build Manhattan Project
* AI calculation of enemy military might are tweaked based on size of enemy gold reserve
* AI calculation of enemy power now takes into account promotions

DIPLOMATIC AI

* Avoid cascades of denunciations against a single player. AI now uses its own current friendliness level with a given power to determine how much weight to place on a denunciation against that power.
* Denunciations expire after 50 turns
* Declarations of Friendship expire after 50 turns

MODDING

* Added support for policies that provide culture from kills
* Added support for policies that provide extra culture from cultural improvements
* Added support for policies that provide extra embarked movement
* Added support for policies that provide free Great People
* Online Panel now displays TOTAL downloads for a mod and not just the downloads for that specific version.
* When you click on a mod in the online browser, you may now use a dropdown to select a previous version.
* Added Line Control for modders to use when creating graphs, etc.

MULTIPLAYER

* Can now use DLC civilizations in multiplayer
* Added Ring, Skirmish and Ancient Lake maps to MP.

BUG FIXES

* Clear up cases where diplomatic status could show as “Friendly” even after that AI power has denounced the player.
* Fix situations where AI demeanor and verbiage didn’t match friendliness level shown in diplomatic status string.
* Additional bug fixes and tweaks.

BALANCE CHANGES

Game Rules

* Cities must now have three or more tiles in between them (1 more tile than before), unless separated by a sea/coast tile.
* Cities now only get 1 free production and 0 free gold (1 less in both cases)
* Trade routes get bonus gold based on population of capital; formula changed a bit so minimal gold received for hooking up very small cities
* Bonus production from excess food (used when building settlers) tapers off if excess is 3 or more.
* Allied maritime city states provide 3 food per turn to the capital, not 4
* Balance pass on production and maintenance costs throughout the game.

Buildings

* Aqueduct added (entirely new building). 40% of Food is carried over after a new Citizen is born.
* Palace boosted to 3 gold and 3 production
* Granary gives bonus 1 food for Wheat/Banana Deer; cost reduced
* Market and Bazaar provide 2 gold (as well as +25%)
* Workshop provides 2 production (bonus reduced to +15% but affects ALL production); cost increased
* Windmill now has a +15% production modifier (for buildings only) and provides 2 production
* Stable gives bonus 1 production for Sheep/Cattle/Horse and can be built with Sheep or Cattle; cost reduced
* Lighthouse gives bonus 1 food for Fish; cost reduced
* Ironworks dropped to 8 production (but earlier in tech tree now)
* Factory requires Workshop; add 3 production but boost now just 25%; has 1 more specialist slot (now 2)
* Nuclear and Solar Plants now require Factory but increase to production is now 35% and provide 4 production themselves; these two now mutually exclusive
* Hospital adds 5 food (but no longer retains food), requires Aqueduct
* Forge adds +1 production to each source of Iron
* Reduced Armory maintenance to 2 gold
* Reduced Colosseum happiness to 3, and reduced maintenance to 2 gold
* Reduced Theatre happiness to 4
* Reduced Monastery maintenance to 0 gold
* Reduced Garden maintenance to 1 gold
* Reduced Observatory maintenance to 0 gold
* Reduced Opera House culture to 4, and reduced maintenance to 2 gold
* Removed the Great Person Point from Public School

Specialist Adjustments

* Temple -1 Artist
* Mud Pyramid Mosque -1 Artist
* Opera House +1 Artist
* Bank -1 Merchant
* Satraps Court -1 Merchant
* Stock Exchange +1 Merchant
* Observatory -1 Scientist
* University +1 Scientist
* Garden -1 Artist
* Laboratory -1 Scientist
* Public School +1 Scientist

Improvements/Routes

* Production bonus from Railroads reduced to 25%
* Removed 1 extra gold from Mine on Gems, Gold, Silver, Marble.
* Fishing Boats give 1 food, not gold.
* Fishing Boats give 1 gold with Compass.
* Camps on Deer give production instead of food .
* Remove 1 extra food from Sugar plantations.
* Trading Post gold reduced from 2 to 1 (increases back to 2 when hit Economics).
* Trading Post & Camp gold increases by 1 with Economics.
* Lumbermill production increases by 1 with Scientific Theory (moved up from Steam Power).
* Mine & Quarry production increases by 1 with Chemistry.
* Plantation & Pasture food increases by 1 with Fertilizer.
* Well & Offshore Platform boosted to 3 production (from 1).
* Academy increased to 6 Science.
* Landmark increased to 6 Culture.
* Manufactory increased to 4 Production.

Policies

* Tradition: Culture border expansion discount in cities placed on Tradition branch opener. Discount increases over the course of the game. Also grants +3 Culture in the capital.
* Aristocracy: Wonder bonus reduced by 5% to 20%.
* Legalism: Provides a free Culture building in your first 4 cities.
* Oligarchy: Garrisoned units cost no maintenance, and cities with a garrison gain +100% ranged combat strength.
* Landed Elite: +15% Growth, and +2 Food per city.
* Monarchy: +1 Gold and -1 Unhappiness for every 2 Citizens in your capital.
* Liberty: +1 culture per turn in every city.
* Collective Rule: Settler production increased by 50%, and a free Settler appears near the capital.
* Citizenship: Worker construction rate increased by 25%, and a free Worker appears near the capital.
* Representation: Each city you found will increase the Culture cost of Policies by 33% less than normal. Also starts a Golden Age.
* Order: Reduce Order production bonus to 15%.
* Meritocracy: +0.5 Happiness for each city connected to the capital, and a free Great Person of your choice appears near the capital.

Resources

* Fish reduced to 1 food (but can be boosted back to 2 with Lighthouse)
* Marble boosts wonder production by 20%, down from 25%

Technologies

* Scaled up tech costs throughout the game (slight change for early eras; close to double for Modern)
* Move Lumbermills up to Construction
* Move Bridge Building back to Engineering
* Move Ironworks to Machinery

Units

* Workboat cost increased
* Settler cost increased by 25%

Wonders

* Colossus no longer goes obsolete
* Angkor Wat now provides a 25% discount for the costs (both culture and gold) to gain plots empire-wide.

Civ Unique Bonuses

* Reduce Chu-ko-nu from 10 to 9 ranged strength
* Doubled culture from kills for Aztecs
* Krepost now provides a 25% discount for the costs (both culture and gold) to gain plots in the city.
* Paper Maker only provides 2 gold but no longer requires any building maintenance

Map Generation Changes

* Increased Oil quantity per resource.
* Minimum Uranium is now 2.
* Cut Deer Appearance in Arctic regions.
* Adjusted Sheep placement so it is more spread out.
* Decreased Wheat appearance in Plains.
* Increases Cow appearance overall, including adding up to 2 Cow tiles to heavy grass start positions.
 
i lol at aqueduct i believe this building dates back to civ1 i think, although in this case it seems to be giving a bonus that granary use to give in previous civ games. Haven't touched this game in months tho.
 
I still haven't finished my first game. I don't know if I'm disappointed with this title, or with myself. I had such high hopes that this was going to be one of those titles that you really get your money out of. Actually, F1 2010 was released that same day, and I've spent 120 hours on it. Ah well, maybe this patch will draw me in.

I'm more interested in this new Panzer General game that's about to be released.
 
there's a new panzer general? where?

I was disappointed with this game I didn't have your problem, I save my self-loathing for things not related to gaming.
 
Fun game, was pretty hooked for a week or two. Am somewhat bored of it now, will probably pick it up later. Mostly due to playing ages of empires 2 for the first time recently and I cant stop playing it lol.
 
there's a new panzer general? where?

I was disappointed with this game I didn't have your problem, I save my self-loathing for things not related to gaming.

It's not being called Panzer General, because the developer didn't buy the license. But their entire aim is to update the original game (i.e. the very first Panzer General) so that it will run and look acceptable on modern day PCs. They're not even trying to add anything new. Apparently, they just want to make a new Panzer General.

http://www.matrixgames.com/products/399/details/PanzerCorps

I have to play it for myself, obviously. But this looks incredibly promising. Some really nice screenshots there.

It looks like a May release for this.
 
AoE2? damn all kind of old school references

haha, well we had a lan party and someone brought aoe2 and before we new it 6 hours had passed. Somehow, even though I was an avid pc gamer since 97 I had never played it, not sure how that happened. Now me and some buddies are trying to get the tcp/ip internet games to work. I have always been a gameplay over graphics kinda guy and I must say its a fun game. The only problem is each game can take up to 2 hours if you really play it out and then its time for bed!
 
AoE2 was pretty good but I was(still am) bored of RTS when it released, played it a couple times on a buddy's computer. I am really more of a Turn-based strategy guy, a new panzer general sounds good. Civ5 was disappointing to me, not as big a disappointment as MoO3 or HoMM5 but I was expecting more.
 
I prefer turn based as well if only that it allows me to do other things while playing. RTS only interest me while playing with friends or against the computer, I have no interest in power builds and zerg rushes and such. Heroes 5 was pretty bad, then again after 3 I didnt really have any interest anyway.
 
You ever played Sword of the Stars? i found the single player to be boring but when I started playing co-op with a buddy, we couldn't stop playing lol. Its a 4 x 4 game.
 
So far I'm liking the changes. Liberty and Tradition got majorly buffed so you'll have some pretty powerful policies to choose from at the start.

Turn times are also significantly faster which helps the "just one more turn" aspect of the game.

Diplomacy seems to be improved as well. Cities seem more fun to build up and you can specialize them easier.

Good stuff.
 
Civ V is missing something, not sure what, by all accounts it should be great, but I would play SMAC any day over it. It was a sad day when brian reynolds gave up turn based 4x games.
 
haha, well we had a lan party and someone brought aoe2 and before we new it 6 hours had passed. Somehow, even though I was an avid pc gamer since 97 I had never played it, not sure how that happened. Now me and some buddies are trying to get the tcp/ip internet games to work. I have always been a gameplay over graphics kinda guy and I must say its a fun game. The only problem is each game can take up to 2 hours if you really play it out and then its time for bed!

yup AoE2 was awesome. use to do lan parties at my cousins house playing that game.. another good time killer is the original Rise of Nations. not the newer ones though. me and my cousin spent 14 straight hours going back and forth with each other. til finally we went ape shit and launched over 100 nukes at each other only to find out that there was a 25 nuke limit before you caused nuclear winter and the game ended in a loss for both sides.

we also found a way to install the game on a flash drive so you didn't have to install it on the system you were playing on. would carry it around and a bunch of us at school would play each other using the computers in my networking class. luckily we had a bad ass teacher and he would play AoE2 and CS 1.5 with us as well.


So far I'm liking the changes. Liberty and Tradition got majorly buffed so you'll have some pretty powerful policies to choose from at the start.

Turn times are also significantly faster which helps the "just one more turn" aspect of the game.

Diplomacy seems to be improved as well. Cities seem more fun to build up and you can specialize them easier.

Good stuff.

thanks for the info on the patch. going to have to download the patch now. that was the one thing i always hated about liberty and tradition. they didn't have shit nor gave any real benefit over the long run. guess i need to finish my saved game before updating though. i have 102 killer death robot's with 1 civilization left to take out.. :p
 
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I'm a sad panda. Was playing for about 30 minutes, attacking a nearby civilization when the game freezes up and stopped working. All my progress was gone. Any tips to prevent this from happening?
 
check the steam boards maybe, I've actually never experience any crashes with this game but I know some people who say they are lucky to finish one map *shrug*
 
I'm a sad panda. Was playing for about 30 minutes, attacking a nearby civilization when the game freezes up and stopped working. All my progress was gone. Any tips to prevent this from happening?

Autosave?
 
167006_upload_2018-10-24_8-41-11.png


New update recently released turns game launcher into an ad platform for Civilization VI.

upload_2018-11-21_8-59-51.png


Old launcher:
upload_2018-11-21_9-3-23.png


In addition, many are reporting that it broke the game outright for them. Those who still say the game is working say mods are no longer working, including those that have extended the life of multiplayer. There are murmurs of a graphical downgrade, as well, but I have not seen comparison shots as of yet. This recent update has initiated the review bombing of both Civ5 and Civ6 with negative reviews. Civ5 has been rated as "Overwhelmingly Positive" since the review system has been in place, and it has now slipped to "Very Positive" with recent reviews.

There is currently a way to revert to an older version of the game, but who knows how long that will be available if 2K believes that sales of Civ6 are still suffering.


cageymaru AlphaAtlas
 
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