- Joined
- May 2, 2006
- Messages
- 7,793
Games are so inexpensive all considering that worrying about having to pay for them has never crossed my mind.Glad I have it on Gamepass. Paying for games lol.![]()
I almost want to buy a second premium edition for fun.
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Games are so inexpensive all considering that worrying about having to pay for them has never crossed my mind.Glad I have it on Gamepass. Paying for games lol.![]()
You asked strangers to buy you a copy of the game? Wtf?I asked on Steam if someone would buy the game for me I got like 20 replies. Then got banned for 3 days on the forum said I didn't want to waste my money. Not sure why they banned me.
I asked on Steam if someone would buy the game for me I got like 20 replies. Then got banned for 3 days on the forum said I didn't want to waste my money. Not sure why they banned me.
Games are so inexpensive all considering that worrying about having to pay for them has never crossed my mind.
I almost want to buy a second premium edition for fun.
Isn't it the rumor that it won't have DLSS, at least on launch? I play at 3/4 4K. I doubt DF's analysis will focus on a 5 year old GPU.
Games are so inexpensive all considering that worrying about having to pay for them has never crossed my mind.
I almost want to buy a second premium edition for fun.
I have a difficult time seeing any game being worth more than $20-30.
I have not tried FSR yet, but DLSS Balanced is already too much of an IQ loss to me, I was only able to live with DLSS Quality in any game I played with DLSS.I think the DLSS thing is blown out of proportion.
If it needs scaling (and I hope it doesn't) it will have FSR which works on every GPU.
Yes, DLSS technically looks a little better, but unless you are screenshot ting and pixel-peeping that difference is negligible.
Outside of indie games, no game has EVER charged that little, even back in the cartridge days. Your basically saying you only buy older titles on discount while posting about a new game charging a very standard industry price.
Sometimes your posts are well thought out, and other times their just off the wall ridiculous, this is the latter.
Steam id?If you want to share the fun, share it with me.![]()
A game like starfield is a team 400+ people working 5-8 years by major title and will support it for a long time, that cost more than 200 millions to make.At $70 it sets off my "ripoff" alarm. I have a difficult time seeing any game being worth more than $20-30.
I've got over 1,000 hours in Ghost Recon Breakpoint, ($80? I think), 550 hours in Cyberpunk 2077, ($59.99) 3,000 hours in Destiny 2, (Tons of $39.99 expansions), countless hours in Star Wars: The Old Republic ($150 Collector's Edition), etc. I'm the same way. Value for me is determined by how much time I want to spend with a game. I do not shun a game because its full price or whatever. I'm more likely to take a chance on cheaper games, but if something interests me, I'll pay full price if I think the value is there for me.I look at it like this, if I'm going to get a couple hundred hours of entertainment out of a game I'll pay 60-70 bucks for it. That's just me if you have a different view of why how and when you purchase something no worries from me.
I actually went a little deeper and figured out my minimum is 2 hours per dollar. $60 game = 120 hours.I look at it like this, if I'm going to get a couple hundred hours of entertainment out of a game I'll pay 60-70 bucks for it. That's just me if you have a different view of why how and when you purchase something no worries from me.
A game like starfield is a team 400+ people working 5-8 years by major title and will support it for a long time, that cost more than 200 millions to make.
If a small team 3 years game is worth $25, hard to see why this would be a rip off, they can affor to sell them this extremelly cheap because of the expectation of being extremelly mainstream and popular, the first 8 millions of full price copies not being that interesting of an return considering the risk, even if they would have no marketing cost.
There you go Flogger!
I have not tried FSR yet, but DLSS Balanced is already too much of an IQ loss to me, I was only able to live with DLSS Quality in any game I played with DLSS.
Wow! I guess sometimes it "pays" to speak up!Thanks a lot!
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DLSS Quality is all I will use. Their newest videos of DLSS 3.5 shows some noteworthy improvements on things like fences in Alan Wake 2 and Cyberpunk, areas DLSS has always had problems. AMD dose have FSR 3 coming, but I don't think it will be in Starfield at release. And if it is, we are still not sure how it compares to Nvidia's DLSS 3.5 or DLSS frame gen. I assume it will be better than FSR 2, but I am doubting it reaches parity with Nvidia's latest iterations. So it would be disappointing if Starfield doesn't feature it.
My guess is it won't get it, because of that AMD money and the fact that they'll probably decide FSR is "good enough". I agree, DLSS is better and Hardware Unboxed did a huge test showing that to be the case, but it wouldn't surprise me if they don't implement it because they don't want to make AMD mad.DLSS Quality is all I will use. Their newest videos of DLSS 3.5 shows some noteworthy improvements on things like fences in Alan Wake 2 and Cyberpunk, areas DLSS has always had problems. AMD dose have FSR 3 coming, but I don't think it will be in Starfield at release. And if it is, we are still not sure how it compares to Nvidia's DLSS 3.5 or DLSS frame gen. I assume it will be better than FSR 2, but I am doubting it reaches parity with Nvidia's latest iterations. So it would be disappointing if Starfield doesn't feature it.
How is $70 the industry standard when this is the first time I've seen anyone charge that much for a game?
I've seen a handful at $59.99, but only recently, and I never bought any at that price.
Since - with digital distribution - there is practically no unit cost, the lower the set your pricing, the more money you make by upping the number of units sold.
I'm sure high unit cost makes sense for highly anticipated big budget games, especially ones with an expected long tail of sales. Not just because a lot of people will pay the higher price, and thus make you more per unit, but because it looks like a comparatively better deal when it goes on sale, has GOTY re-releases, and that kind of thing. It also makes Gamepass look like a better deal, and that sweet recurring revenue stream is what MS really wants.I'm sure these money driven companies know how to price their products, at least in most cases.
It's a drastic difference in many games, especially motion artifacts and thin stuff like fences and lines in general.I think the DLSS thing is blown out of proportion.
If it needs scaling (and I hope it doesn't) it will have FSR which works on every GPU.
Yes, DLSS technically looks a little better, but unless you are screenshot ting and pixel-peeping that difference is negligible.
Sqenix charged €80 for Forspoken. The first game that was $70 I remember very well, was Metro Exodus on EGS, while Tim claimed to be the gamers champion for justice. So the precedents go back a while.How is $70 the industry standard when this is the first time I've seen anyone charge that much for a game?
$60 was the de-facto industry standard for AAA games as far as I can remember. Basically since I've been buying games online instead of retail cca.15 years.I've seen a handful at $59.99, but only recently, and I never bought any at that price.
I typically paid $45 for games on greenmangaming and cdkeys, now it is usually around $55. The standard edition of Starfield is currently $58 there.At a launch price of $39.99-$49.99 (which is where I remember most titles I've ever bought at launch landing) I'd still be grumbling, but on occasion id buy one or two if it were a title I was really looking forward to. At $69.99 that just ain't happening.
Well, that's different, that's your choice to buy games later, if everybody did that no big budget games would be made. They wouldn't magically cost $30.But yeah, almost every title in my library I have bought on sale years after it came out. If a game is good today, it will be good in 5 years. There is no rush.
You do you, but don't tell others what they should do. I'm perfectly comfortable paying $60 or more for a game that will provide countless hours of fun. It's not a mental disorder. Increase in prices was inevitable due to inflation alone. Besides games are much larger in scope today than they were 10-15 years ago.Don't be a pawn to the game studios because of your ADHD induced FOMO. It makes everything worse for everyone as it continues to tell them they should charge more and more.
There is no such rule, IDK where do you get that from. The Gabe Newell mantra is that piracy is a service issue, not a price issue.And lets not forget the Gabe Newell rule when it comes to game pricing. You make more money the lower the price is.
You can't just increase the number sold ad infinitum. Therer is a limited audience for games. You lower the price from 60 to 50, you need to sell 20% more copies to break even.Since - with digital distribution - there is practically no unit cost, the lower the set your pricing, the more money you make by upping the number of units sold.
Source? What experiment was this where they lowered the price of a highly anticipated AAA game by 40% and they sold 40x as much copies? That would mean 80 million instead of 2 million. And 2 million copies for an AAA game is considered a flop by today's standards. I'm sorry but I don't believe this.In their experiments when they dropped the price by 40% they increased revenues by a factor of 40, or 4,000%.
If there is one thing you can't accuse them of is being against making more money. If there was real proof of this they'd all be standing in line, just as they all tried to make their own WOW or PUBG.Publishers keep prices high because they are stubborn and can't get physical unit pricing where there are unit costs out of their heads. It hurts both the publishers and the buyers.
Well I have the Jedi Survivor Origin game key. I hear the game is a mess and I have no desire playing it. I just want to be sure it’s open to anyone now because once I sell if someone claims they can’t register it I’ll be SOL,From my understanding the AMD code requires hardware check and an AMD rewards account.
Also they limit the number of redemptions for a unique game from that PC, not sure what the limit is these days.
Once verified, a real game key will be provided in the AMD account. Might take a few days.
The game key can be redeemed or sold.
If nothing else Bugthesda games give you a lot of hours of play time. I'm currently playing a modded FO4 for the millionth time while I wait for this to drop.
Tell me about it, I'm more concerned about basic quality. Like the writing/quests, the combat the overall game play and the ui. Because these are all areas where Bethesda has proven themselves to be pretty mediocre compared to other AAA studios. We already know that the npcs look like stiff wax dolls."Least buggiest Bethesda game"
Has a lower bar ever existed?
Since the last year or so. Most new AAA games are $70. FF7 Remake, last 3-4 Call of Duty games, Jedi Survivor, Sony's newly released games.
$60 more or less became the standard around 2009-2010. Practically every game over the past 13 years has been $60 unless it is a smaller budget/indie game. After holding the $60 price the industry has move up to $70. Some games are still $60 but this is a transitional time.
I'm sure these money driven companies know how to price their products, at least in most cases.
I will say from my informal observations and form Hardware Unboxed's testing it seems to make the most difference with lower resolution settings. They found a couple ties, and a bunch of games that were a minor win for DLSS at quality settings. The bloodbath was at performance settings, that's where FSR just sucked compared to DLSS. While I prefer DLSS and use it if there, FSR is usually fine in quality mode and not noticeably bad.It's a drastic difference in many games, especially motion artifacts and thin stuff like fences and lines in general.
I will say from my informal observations and form Hardware Unboxed's testing it seems to make the most difference with lower resolution settings. They found a couple ties, and a bunch of games that were a minor win for DLSS at quality settings. The bloodbath was at performance settings, that's where FSR just sucked compared to DLSS. While I prefer DLSS and use it if there, FSR is usually fine in quality mode and not noticeably bad.
Not trying to say I wouldn't want to see DLSS in Starfield, just that I think there's a reasonable chance it won't be a huge deal for people just using it to boost 4k.
But it actually says that the five people had played dozens of hours and each person had encountered no more than a few bugs, all of which have been addressed in the day one patch."Least buggiest Bethesda game"
Has a lower bar ever existed?