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Starfield

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the main quest is the least important part of Bethesda games...it's all about the open world exploration, side quests, the sense of discovery, NPC's etc...Starfield will be the same...I love that Bethesda hasn't revealed a lot about the story...makes me think that there are some nice surprises in the game
 
So if this one Chinese guy can implement DLSS without the game devs being involved, what's stopping Nvidia from doing it? Legal stuff?
 
Idk. I also wonder why Nvidia with their extremely larger warchest can't buy these sponsorships.
Personally I dont think Nvidia cares.....why? They make their money selling chips for AI that gaming is like not a big deal anymore for them.

Mindshare.....people will buy the high-end Nvidia cards no matter what.
 
Some leaks from today.

Space travel & universe simulation
"You cannot fly around a planet, fly into a planets atmosphere from space, or fly freely from planet to planet when in space. When the cutscene plays of you landing anywhere, you start outside the ship"
"faced the ship directly towards the planet and just went. It doesn't seem like they were getting any closer. They did it for about 30 minutes the stars were moving behind the planet but the planet itself does not get larger."
"Sunset in real-time in real universe. Affecting every planet that you see in the distant and the location of the sun on set planet."
"After seeing what I just saw with the sun setting on the planet. I believe that you can travel planet to planet moon to moon in real-time. But it's realistic and would take forever. I believe that all of this has a persistent universe after seeing the planets moving from the surface of the planet and the actual location of the sun moving on said planet. Its beautiful."

Water
"You can walk into water, once it’s deep enough you can swim, clicking left stick in makes your character actually swim arm over arm. You cannot go under water"

Spacewalking
He just confirmed no EVA (exiting your ship in space).

Landing
Planets have landing points and then you have to survey the planet to find other landing positions.

Looting corpses
armor randomly drops (more like 76 than previous bgs games)

List of Traits and Backgrounds.

Traits​

Alien DNA
You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.

Dream Home
You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.

Empath
You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.

Extrovert
You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Incompatible with Introvert)

Freestar Collective Settler
You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. (Incompatible with Neon Street Rat, United Colonies Native)

Hero Worshipped
You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts...

Introvert
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)

Kid Stuff
Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.

Neon Street Rat
You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United COlonies Native)

Raised Enlightened
You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum chest. (Incompatible with Raised Universal and Serpent's Embrace)

Raised Universal
You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest. (Incompatible with Raised Enlightened and Serpent's Embrace)

Serpent's Embrace
You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction. (Incompatible with Raised Enlightened and Raised Universal)

Spaced
Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Incompatible with Terra Firma)

Taskmaster
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.

Terra Firma
You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)

United Colonies Native
You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and Neon Street Rat)

Wanted
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.

Backgrounds​

Beast Hunter
From the Ashta of Akila to the Terrormorphs that plague the whole of the Settled Systems, hostile alien life abounds. You've learned the skills to track them, find them, and take them down. Skills: Fitness, Ballistics, Gastronomy

Bouncer

You've worked the line at the toughest clubs in the Settled Systems. Back then, you learned that most non-lethal confrontations can be solved one of two ways: a strong right hook, or a more strongly secured door. Skills: Boxing, Security, Fitness

Bounty Hunter

Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide. Skills: Piloting, Targeting Control Systems, Boost Pack Training

Chef

While the unrefined masses scarfed down Chunks by the shipload, you catered to those with a more... discerning palate. In your kitchen, countless alien species became true culinary masterpieces. Skills: Gastronomy, Dueling, Scavenging

Combat Medic

Leave it to human beings to fight over something as infinite as outer space. That's where you come in. You've never been afraid to take on the enemy... but you'd much rather take care of your friends. Skills: Pistol Certification, Medicine, Wellness

Cyber Runner

From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits. Skills: Stealth, Security, Theft

Cyberneticist

Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one. Skills: Medicine, Security, Lasers

Diplomat

The wars are over. Peace now reigns in the Settled Systems. But only because there are those quietly fighting to keep it. Because of you, agreements were signed, words were heeded... lives were spared. Skills: Persuasion, Commerce, Wellness

Explorer

They said exploration is a lost art. You didn't listen. As the major factions argued over the space they desperately tried to control, you were busy uncovering the wonders of the Settled Systems. Skills: Lasers, Aerodynamics, Surveying

Gangster

You were always disgusted by suckers killing themselves to make an "honest wage." As soon as you were old enough to hold a weapon, you took what you wanted from anyone unlucky enough to have it. Skills: Shotgun Certification, Boxing, Theft

Homesteader

The discovery of the Settled System' many oxygen-rich planets and moons meant humans could live just about anywhere...if they had the know how. You did, and utilized it to great effect. Skills: Geology, Surveying, Weight Lifting

Industrialist

There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems. Skills: Persuasion, Security, Research Methods

Long Hauler

Let those other hothead pilots obsess over laser weapons and maneuverability. You're a space trucker, pure and simple. Pack the cargo, get it there fast, get paid, repeat. Life is simple and good. Skills: Weight Lifting, Piloting, Ballistic Weapon Systems

Pilgrim

Wayfarer, wanderer, seeker...transient. You've been called many things during your travels, and learned something those others could never understand - the journey IS the destination. Skills: Scavenging, Surveying, Gastronomy

Professor

You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted. Skills: Aerodynamics, Geology, Research Methods

Ronin

Masterless and unbound, you wandered the Settled Systems as a blade for hire. To some, you were a simple mercenary. To others, a hero. And to a select few...a nightmare they could never wake from. Skills: Dueling, Stealth, Scavenging

Sculptor

With your knowledge of anatomy and skilled, steady hands, you could have become a surgeon. Instead, you followed your heart, and created works of art to amaze and inspire. Skills: Medicine, Geology, Persuasion

Soldier

The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work...and you were great at it. Skills: Fitness, Ballistics, Boost Pack Training

Space Scoundrel

Good? Bad? Whose right is it to say? If there's anything you've learned traipsing through the galaxy, it's this: space may look black, but it's really one shade of grey. Skills: Pistol Certification, Piloting, Persuasion

Xenobiologist

The Settled Systems is home to untold alien species. And while none of them have yet proven sentient, that never deterred you. So you sought out and studied them for whatever gifts they offered. Skills: Lasers, Surveying, Fitness

[File Not Found]

Oddly, there's no information on file about your past life. Clerical oversight? Deletion by some powerful unknown faction? Or was there just nothing of note to mention? Whatever the reason, your past is known only to you. What's important is the here and now, and the path you're about to forge. Skills: Wellness, Ballistics, Piloting
 
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Bad news about on-foot exploration.

This took approximately 30 minutes running in 1 direction.

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Good Lord dude don't you want to play the game yourself and experience these things fresh without having every single minute detail spoiled before playing one second of the game??...it's insane how you want everything spoiled beforehand
These are all mechanics Bethesda could have announced themselves but they chose not to because it makes the game look bad.
If you watched the Direct then you've already seen more spoilers 10 times over, I'm only using the tag as a courtesy. Most of this info will be mentioned in reviews next week.
 
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Tragic end for Tyronefield.
https://gameinfinitus.com/news/star...gal-repercussions-console-and-account-banned/

Pete Hines Q&A (summary at the bottom)


View: https://www.twitch.tv/videos/1907198784?t=4h47m24s

Summary
  • Mod Support?

  • We have mission boards and like, you know, this planet is looking to delivery a bunch of these resources right, and that's like "go build an outpost on this planet and mine this resource, and have ships carry it" sometimes it's like "hey we have 2 people here that need to get to the Mars Mining Colony" and it was one of these moments where I accepted it, and I'm playing a little bit and then I put it down and went on a trip. I came back, was doing more quests and there was these 2 people like "Who the HELL are these two. Like WHY ARE YOU ON MY SHIP?" I was like oh my god, I was supposed to be taking them to Mars and totally forgot. I better hurry up or I'm about to fail this quest.
  • Boost Packing. Pick Boost Packing. Like all skills, until you learn it you CANNOT use it.
  • You can remove bounties. Because there are so many factions, you can go to different places and tick some of them off. Like the Crimson fleet is hellbent on killing you, or you pissed off the Freestar Collective, you know you can always undo and find ways to roll back decisions you made. But just like, try. See what you have fun doing and do it.
  • The beginning of the Vanguard, before you even join he'll tell you like go downstairs, go to this thing and you'll go through this museum exhibit that does an awesome job explaining what happened. Why aren't we on earth, what happened to earth. Who are these religious nutjobs, what's the UC. Like okay I'm caught up to speed now on like what's going on in this world.

  • Can NPCs pilot your ships?


  • Can you kill Important NPCs on purpose or accidentally?


  • Can you loot spacesuits off NPCs?


  • Fly freely between planets in a system?

  • There are times where I'm like, "dude I'm iron man". I'm flying around in a pack shooting rockets and it like, I'm a badass.
  • I can't even talk about the combat and how I play without giving you spoilers. You need to try some of the main quest and you're gonna like, uh oh now I get it. Now I get why I have to do this and why it's a big deal.

  • Spacewalking in the game?

  • There's a lot of emergent stuff in space. You're used to being in Skyrim and walking around, and like, you know a bandit jumps you and there's little combat situations - we have to do that in outer space as well. You can't tell people be in a spaceship and be a spaceship captain and not find things in space. So there's different ships you'll come across. Some of them are flying around, some of them are derelict, some of them are exploded. There are star stations, but like the ability to like, I came across this thing and they wanted my help but what planet was that. "Oh sorry, we can't help." We can't tell you what planet that was but what we CAN tell you is everybody gets a chance at that, at some point as you're exploring. It's less about where and more about when we put that in front of you.
  • I have to go do things around the house, but I will leave a ship just sitting there in outer space so I can listen to the music because it's unbelievable how good it is and how it amplifies the emotion and the tone of the game as it progresses.
  • It pulls you in in a way, that truthfully, I find that's magical. (not info but an interesting anecdote)
  • There are companions who will think less of you when picking locks.
  • You have to spend a lot of time being a pilot to be a better pilot.
  • So you can't just see a Class C ship and go "oh I'm going to capture that and fly it around." Well, not if you don't have the piloting skills to pilot a Class C ship. You're not going anywhere. You have to spend time and getting to be good and piloting ships if you wanna fly higher class ships.
  • You don't have to engage in ship combat if you don't want to. Just grav jump to another system if you don't want to deal with that combat, we want players to feel comfortable to do whatever they want in this game.

They probably waited for him to leave the house after Sony reported him and locked down his PS5 he bought from his dealer. There is definitely something there.

Sometimes Walmart smells like Skunk weed in the building people are stunted idiots.
 
Bad news about on-foot exploration.

This took approximately 30 minutes running in 1 direction.

View attachment 593608
Unclear how it's bad news. Reminiscent of the "Uh oh, Fallout 4 map takes only 11 min to run across?" reddit threads. It's not a useful metric in isolation and out of context, and really has to be considered holistically - meaning as part of the overall gaming experience.

If BGS built maps that took a day, week, month or more to walk all the way around (which they have the technical capability to do), would it add meaningfully to the gameplay experience? It would satisfy a few nerds that want the game to be something it's not - a SIM - while a much larger group complains "walking simulator" and stop playing out of boredom.

Regardless, how mapsizes feel is going to be subjective, and impossible to judge without playing for yourself and considering them within the overall. It is possible they feel too "small" for some players - and the game shouldn't (and won't) be immune to criticism - but we'll see in a few days.
 
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Unclear how it's bad news. Reminiscent of the "omg Fallout 4 map only 11 min to run across?" reddit threads. It's kind of a meaningless metric in isolation and out of context, and really has to be considered holistically - meaning as part of the overall gaming experience.

If BGS built maps that took a day, week, month or more to walk all the way around, would it add meaningfully to the gameplay experience? It would satisfy a few nerds that want the game to be something it's not - a SIM - and bore everyone else as a "walking simulator".

Regardless, how mapsizes "feel" is going to be subjective, and impossible to judge without playing for yourself and considering them within the overall. It's possible they do end up feeling "small" for some players - the game shouldn't be immune to criticism - we'll see!
My initial reaction was disappointment. But then I think of how vast No Man's Sky was, and how empty it was at the same time.
So this might be a good thing, might not.
 
My initial reaction was disappointment. But then I think of how vast No Man's Sky was, and how empty it was at the same time.
So this might be a good thing, might not.
Yeah, and remembering Skyrim, the phrase often repeated about its map was "a mile wide and an inch deep". In RDR2, some wished the map was way bigger, while others complained it was "too big and everything took way too long to get from place to place, I got bored and never finished." etc.

I've seen firsthand the design decision discussions that can go on inside a game developer, and the pattern I noticed consistently when early alpha games were being focused-grouped is that what gamers think they want, and what they end up actually enjoying and being the most engaged by, are often vastly different.
 
Yeah, and remembering Skyrim, the phrase often repeated about its map was "a mile wide and an inch deep". In RDR2, some wished the map was way bigger, while others complained it was "too big and everything took way too long to get from place to place, I got bored and never finished." etc.

I've seen firsthand the design decision discussions that can go on inside a game developer, and the pattern I noticed consistently when early alpha games were being focused-grouped is that what gamers think they want, and what they end up actually enjoying and being the most engaged by, are often vastly different.

RDR2 had a great map size for what it was. You visited the locations frequently and got a feel for the place before moving on. Many other games you just enter a place, take a quest, and never come back. Fallout 4 may have taken 11 minutes to cross but it was easily a 90+ hour game.
 
$70 though...

It's not that I can't afford $70, but the principle of the thing may prevent me from buying it until it goes on sale...

...by a lot.

I'll be keeping an eye open for the $34.99price point I think.
 
My initial reaction was disappointment. But then I think of how vast No Man's Sky was, and how empty it was at the same time.
So this might be a good thing, might not.
In general, you really DON'T want massive maps, because all it means is there is going to be a lot of nothing to do. Sure a company can procedurally generate vast swaths of whatever, but that doesn't mean it'll be interesting. We've been doing that since the days of the OG Elite. Fun tends to happen when the maps are full of stuff to do. Tears of the Kingdom is a great example. The map is just stuffed full of shit. You will constantly find yourself getting distracted to go explore something you've come across. It actually feels bigger than it is because there's just so much to find everywhere. A curated experience, with lots to do, is way better than a whole fuck-ton of nothing.

Hell real LIFE is like that: Most of the world is full of a lot of nothing interesting. Ever been out on the open ocean? Ya it is thousands of miles of fuck nothing. Nothing to look at, nothing to interact with, just lots of water. Plenty of land is like that too. While there's some cool shit to see in the Sonoran Desert you wouldn't want to just go walk around it randomly. The fact that you'd die from thirst aside, most of it is full of lots of dirt, cactus, shrubs, and nothing of interest. That's why we go to the interesting parts of the world. We go where there's shit to do, shit to see, not just to random spots. We travel past the boring shit.

People act like they want a realistic world in a game, but they really don't. You want a FUN world, and that means a world filled with interesting shit all over. You don't want it huge in size, you want it huge in amount of things to do and you want to be able to find that stuff without a bunch of boring shit.

When you take a look at the most beloved games out there it isn't because the have massive randomly generated maps full of nothing, it is because they offer you a fun, curated, experience where you feel like your time was well spent. Look at Baldur's Gate 3: It isn't like the said "Here's an entire world the size of Toril full of randomly generated wilderness and towns with nothing but random quests to do." No, they sliced out a piece of Faerun for you to explore and filled it with the story they wanted to tell.
 
$70 though...

It's not that I can't afford $70, but the principle of the thing may prevent me from buying it until it goes on sale...

...by a lot.

I'll be keeping an eye open for the $34.99price point I think.
People are selling their AMD keys for $35.
You can use the hardware bypass method posted earlier or just wait for the rewards program to distribute the steam keys, assuming they're sharable.
https://hardforum.com/threads/starfield.1962232/page-19#post-1045716993

Retail, green man still has it for $58.
https://www.greenmangaming.com/games/starfield-pc/
 
People are selling their AMD keys for $35.
You can use the hardware bypass method posted earlier or just wait for the rewards program to distribute the steam keys, assuming they're sharable.
https://hardforum.com/threads/starfield.1962232/page-19#post-1045716993

Retail, green man still has it for $58.
https://www.greenmangaming.com/games/starfield-pc/
Yep i just sold both my starfield amd game codes. A premium for $70 and a standard for $40. Used the hardware bypass method and it worked flawlessly.
 
$70 though...

It's not that I can't afford $70, but the principle of the thing may prevent me from buying it until it goes on sale...

...by a lot.

I'll be keeping an eye open for the $34.99price point I think.

I bought a code from someone selling it through the AMD promotion for $35

People are selling their AMD keys for $35.
You can use the hardware bypass method posted earlier or just wait for the rewards program to distribute the steam keys, assuming they're sharable.
https://hardforum.com/threads/starfield.1962232/page-19#post-1045716993

I don't think the codes are shareable...the seller needs to authenticate the hardware and it's tied to a specific AMD Rewards account (e-mail)...so only the e-mail associated with that Steam account can use the code...so if the buyer doesn't already have the eligible hardware (GPU or CPU) then they need to give the seller their AMD Rewards account user name and password to authenticate it
 
I wonder how will it run on a 2080Ti. Will I need a new GPU after 4 years?
 
Glad I have it on Gamepass. Paying for games lol. 👀
The amount I've spent individually buying gamepass games is less than the cost of gamepass over the same time period, with the added bonus of owning the games forever.
Can't justify it.
 
Glad I have it on Gamepass. Paying for games lol. 👀
I plan to play starfield for at least many months, possibly years like oblivion and skyrim, how much I'd end up paying for them to still take it away at the end? Does modding even work on games pass? Games pass games tend to be uwp.
 
DLSS mod might be your saving grace. Guess it depends on your resolution.
Digital Foundry will have their PC analysis on Monday.
Isn't it the rumor that it won't have DLSS, at least on launch? I play at 3/4 4K. I doubt DF's analysis will focus on a 5 year old GPU.
 
Isn't it the rumor that it won't have DLSS, at least on launch? I play at 3/4 4K. I doubt DF's analysis will focus on a 5 year old GPU.
There's 2 or 3 modders working on it. PureDark's is paid, not sure about the others.
 
I bought a code from someone selling it through the AMD promotion for $35



I don't think the codes are shareable...the seller needs to authenticate the hardware and it's tied to a specific AMD Rewards account (e-mail)...so only the e-mail associated with that Steam account can use the code...so if the buyer doesn't already have the eligible hardware (GPU or CPU) then they need to give the seller their AMD Rewards account user name and password to authenticate it

I think the codes are normal keys after being redeemed (don’t quote me though). I got a AMD code for Jedi Survivor and authorized it through their site so now I have an Origin key I haven’t redeemed. I’m tempted to try and sell it- it should work on anyone’s setup, shouldn’t it?
 
I think the codes are normal keys after being redeemed (don’t quote me though). I got a AMD code for Jedi Survivor and authorized it through their site so now I have an Origin key I haven’t redeemed. I’m tempted to try and sell it- it should work on anyone’s setup, shouldn’t it?
Nope... It does a hardware verification. polonyc2 is correct about how to do it :). You can sell it using that method.
 
I asked on Steam if someone would buy the game for me I got like 20 replies. Then got banned for 3 days on the forum said I didn't want to waste my money. Not sure why they banned me.
 
I asked on Steam if someone would buy the game for me I got like 20 replies. Then got banned for 3 days on the forum said I didn't want to waste my money. Not sure why they banned me.
For saying the game sucked, and begging, probably :ROFLMAO:.
 
When do reviews come out? ACG will be like "Starfield is one of those games" If you like my videos like and subscribe
 
The amount I've spent individually buying gamepass games is less than the cost of gamepass over the same time period, with the added bonus of owning the games forever.
Can't justify it.

Buy the Premium edition upgrade for $31.49 from Gamepass and then you own it "forever" once they go back and give you the game for free like they did with previous Forza titles.
 
I think the codes are normal keys after being redeemed (don’t quote me though). I got a AMD code for Jedi Survivor and authorized it through their site so now I have an Origin key I haven’t redeemed. I’m tempted to try and sell it- it should work on anyone’s setup, shouldn’t it?
From my understanding the AMD code requires hardware check and an AMD rewards account.
Also they limit the number of redemptions for a unique game from that PC, not sure what the limit is these days.
Once verified, a real game key will be provided in the AMD account. Might take a few days.
The game key can be redeemed or sold.
 
I haven't watched an ACG video in 2 or 3 years. If I wanted to listen to mouth diarrhea I'd listen to a political speech.

Here are screenshots of all skills.
edit: They got deleted. That was fast.

Skills are being transcribed to text. I will update when available.
Your goal is to find out every single thing about this game before you play it? I try to avoid spoilers but you're actively seeking them out.
 
Your goal is to find out every single thing about this game before you play it? I try to avoid spoilers but you're actively seeking them out.

yeah to each his own but I'm one of the people that avoids spoilers for movies, TV shows, games etc...if I know what's going to happen it totally ruins the experience...even minor spoilers I try and avoid much less major plot twists or reveals...I usually avoid demos as well...I do watch trailers and read early impressions...once the game is released I read select reviews from sites I trust (focusing on graphics and performance)
 
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