- Joined
- May 5, 2006
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- 5,912
I highly doubt screen blanking or ULMB will be used with HDR and HDR is the future, even for still photos and static desktop as well as youtube and web content as cameras and apps start using it more. Going to SDR mode would clip or blow out highlights on HDR content. 500nit imo isn't going to show HDR highlights well enough, and anything weaker than a VA's black depth isn't going to show black depth enough.
These very high density dynamic FALD blacklights may improve the ~ 3000:1 contrast ratios of modern gaming VA's to more like 3800 - 3900:1 or more (+30% or so).. hopefully 4100+ but maybe I'm just being hopeful. A TN or IPS are usually around 850:1 to 1000:1 for reference, though the asus/acer 27" ips ones with high density FALD should push that higher.. if we use a 30% improvement via high density FALD as a guestimate , then perhaps 1300:1 or more which is still quite low.
I'd guess if anything it would be an either/or scenario with screen blanking. G-sync(VRR) + HDR with full bright minimum acceptable highlights of up to 1000nit would be superior to SDR range mode ulmb/screen-blanking once HDR content becomes ubiquitous. Remember 1000nit is the minimum acceptable peak brightness for HDR content while HDR movies are mastered at 4000nit, and most other content likely mastered at at least 1200 - 2000nit.
These very high density dynamic FALD blacklights may improve the ~ 3000:1 contrast ratios of modern gaming VA's to more like 3800 - 3900:1 or more (+30% or so).. hopefully 4100+ but maybe I'm just being hopeful. A TN or IPS are usually around 850:1 to 1000:1 for reference, though the asus/acer 27" ips ones with high density FALD should push that higher.. if we use a 30% improvement via high density FALD as a guestimate , then perhaps 1300:1 or more which is still quite low.
I'd guess if anything it would be an either/or scenario with screen blanking. G-sync(VRR) + HDR with full bright minimum acceptable highlights of up to 1000nit would be superior to SDR range mode ulmb/screen-blanking once HDR content becomes ubiquitous. Remember 1000nit is the minimum acceptable peak brightness for HDR content while HDR movies are mastered at 4000nit, and most other content likely mastered at at least 1200 - 2000nit.
SDR is a limited (narrow) band, having a 1000nit HDR display doesn't push that same rendered band 2x to 3x higher like it would ramping up the brightness on a SDR screen. SDR brightness is relative, HDR uses a different system for brightness which uses absolute values. It opens up the spectrum so content's highlights, shadows, etc can go into a much broader band (1000nit peak to .05 black depth). When SDR goes "outside" of it's narrow band, it crushes colors to white, and muddies dark detail to black. HDR will show the actual colors at higher brightness highlights (gleaming reflections,edges) without crushing to white. HDR shows the same content at the same brightness when that content falls within a calibrated SDR range, it does not scale up the brightness of the whole scene like turning the brightness of a SDR screen up would.
HDR video increases the range of brightness in an image to boost the contrast between the lightest lights and the darkest darks. If you’re having difficulty grasping how that translates into a more realistic image on your screen, think of the subtle tonal gradations a fine artist creates in a charcoal drawing to build the illusion of volume, mass, and texture, and you should begin to get the picture. But HDR doesn’t just improve grayscale; its greater luminance range opens up a video’s color palette as well. “Basically, it’s blacker blacks, whiter whites, and higher brightness and contrast levels for colors across the spectrum,” says Glenn Hower, a research analyst at Parks Associates.
The result is richer, more lifelike video images. Rather than washing out to white, as it would in conventional video, a ray of sunlight reflecting off a lake in HDR will gleam, and a bright cloud will appear soft and cottony. Basically any image your current TV would render shadowed, dull, muddy, or bleached out will look nuanced, vibrant, and strikingly realistic in HDR."
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"Realistically, most content will be mastered at 1,200-2,000 nits.
But that is the absolute peak brightness that highlights will reach. Maximum scene brightness is to remain below 400 nits."
--- This is what the uninformed thinks happens:
"If you viewed SDR content on a 1,000 nit display, everything would be displayed 10x brighter than intended.
If you viewed that same SDR content on a 500 nit display, everything would be half the brightness of the 1,000 nit display."
---This is what really happens:
If you viewed HDR content on a 1000 nit display or a 500 nit display, any scene where the peaks are lower than 500 nits should look exactly the same on both displays, due to the way that brightness is now coded. It represents an exact value, not a relative value.
For scenes which have highlights exceeding 500 nits, you will have highlight clipping on the lower brightness display (everything above 500 nits turns white) which would not be present on the higher brightness display. <---- Which will show full color gradations across the spectrum in bright highlights instead of crushing to white after hitting the sdr ceiling.
HDR enables far more vivid, saturated, and realistic images than SDR ever could.
High-brightness SDR displays are not at all the same thing as HDR displays.""
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http://www.creativeplanetnetwork.com/news/shoot/understanding-gamma-and-high-dynamic-range/615702
"To achieve HDR, it is necessary to use bit-depth more efficiently while keeping average brightness about the same as an SDR image. This means more bit-levels for low light levels where the eye is more sensitive and fewer bit-levels for the high brightness areas where the eye cannot see the contouring. In others words, we need a Perceptual Quantizer or PQ that does a better job than the PQ of the current BT.709 gamma."
"Modern cameras are capable of capturing a wide dynamic range. But unfortunately SDR displays will either clip or blow out highlights in images."
All it takes is one look at a true HDR video on an HDR-capable screen, and consumers are convinced it’s the way to go. But having that impact requires a good understanding of gamma and its role in capturing and monitoring HDR content."