Eshelmen
Supreme [H]ardness
- Joined
- Feb 3, 2004
- Messages
- 6,642
Photo mode is pretty impressive I must say. Late to the party on this.
Crazy planet.
Crazy planet.
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Here you go.Pics of tropical planet and planet with TV panels if you can! I've never run into the latter...sounds interesting.
easy fix, solar array -> battery -> proximity switch -> teleport
If anyone has some advice for "dealing" with Sentinels, I'm all ears!
Some planets feel straight out of that Black Mirror episode "Metalhead"....
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(I managed to craft my first Boltcaster last night, but all that seems to do is piss em off and rally more to my base)
without the switch the teleporter will quickly drain the battery at night, even though it is not being "used"
Here you go.
Haha that's awesome! Thank you!
welp, found an s-class scanner. had to cry a bit then started breaking down my old scanner. sigh
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I'm fine with it. I have already maxed the new scanner. I mean it is grind, but it adds a bit of weight to the process.
There is nothing special about the mods, about every station has 1 to 3 S-class mods that I was able to equip.
I have a planet where I have tagged 5 abandoned sites. I gathered the whispering eggs, convert to nanites, then just pick random space stations in a teleporter.
It only took about 6 stations to fully kit it out.
The S-Class adds about 300 damage over the other so it isn't a super huge improvement.
I am running the story lines for the first time, I youtubed it, apparentlyputting him into the simulation is the cruel choice, since he will be forever alone, and the others disapprove of that choice
the simulation... also is some type of recursive metaphor for the game.
Apollo said I'm a good friend and made the right choice. Nada didn't care either way. He's not really alone, he can communicate with others outside of the simulation. I'll have to see how it unfolds as I keep playing, so far, it doesn't seem to be the cruel choice. Just on paper.
Interesting looking creatures. Thankfully they're friendly!
My radiation infested Gamma Root depot/hideout.
What an innovative location!
I wonder if it would offer protection from that planet's sentinels, or would they be impervious to radiation?
weather/effects don't appear to bother sentients/lifeforms. you want a lush planet with low sentient activity for a base.What a cool location!
I wonder if your location offers protection from sentinels or are they impervious to radiation?
weather/effects don't appear to bother sentients/lifeforms. you want a lush planet with low sentient activity for a base.
If you are having problems with them then just equip a plasma cannon with 3 S rank mods. It will oneshot them, dogs, walker armor, x3 for security doors.
Does anyone have a bug from manufacturing facility where you do not get a reward when you answer correctly? If so, if there a fixed for it?