No Man's Sky - a procedurally generated sand box space exploration game

Have you tried taking these found pieces at a crashsite to your freighter research terminal?

I believe there it converts one of them to a data piece.

I've found numerous freighter wrecks but never have found any salvaged freighter data from any of them. Not sure what is going on.
 
I've found numerous freighter wrecks but never have found any salvaged freighter data from any of them. Not sure what is going on.

I found ONE. I've searched 10 or so so far. I don't even have a freighter yet, so it's just in a storage cube until I do.
 
Anyone running this game on 4k? How's the performance?

I am considering going to a 2080 soon.
Just picked up a 4k Samsung.
 
Anyone running this game on 4k? How's the performance?

I am considering going to a 2080 soon.
Just picked up a 4k Samsung.

I'm running it on Ultra on my 4K OLED with a 1080Ti. I switched from the "High" preset and it still feels very smooth to me. I'll try enabling the FPS counter in the Steam overlay later and see what kind of frames I'm getting.
 
Anyone running this game on 4k? How's the performance?

I am considering going to a 2080 soon.
Just picked up a 4k Samsung.
I can do 4k with my setup but it tanks my framerate for some reason. I can usually manage over 60fps (sometimes with a steady 90 at space stations and in space) on my 1440p 165hz monitor, but on my 4k monitor its hard to even get a consistent 30.

There's a certain planet effect that always brings me down to 20s, i can't figure out what setting causes it, but i think it has something to do with volumetric fog. It's not on common planets, and I basically just avoid the ones it happens on.
 
Anyone running this game on 4k? How's the performance?

I am considering going to a 2080 soon.
Just picked up a 4k Samsung.

I can do 4k with my setup but it tanks my framerate for some reason. I can usually manage over 60fps (sometimes with a steady 90 at space stations and in space) on my 1440p 165hz monitor, but on my 4k monitor its hard to even get a consistent 30.

There's a certain planet effect that always brings me down to 20s, i can't figure out what setting causes it, but i think it has something to do with volumetric fog. It's not on common planets, and I basically just avoid the ones it happens on.

I used to run it at 4k all the time before they vent to Vulkan from open GL. Low 50's to 60 on the regular even on tesselation heavy planets on high settings.
Vulkan was a good change for AMD users, not so much for Nvidia users in this game, about 5-8 fps performance hit for me.
Now I'm just running it at 1440p at Ultra/High settings mix and pegged at 60fps on a 4k monitor. PNY RTX2070 OC.

It's acceptable for now this way.

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I realized last night Reshade doesn't work with Vulkan..

I just wanted to enable Lumasharpen ala Fallout 4....!
 
Eshelmen my game seems to run pretty steadily between 59-65 fps on Ultra at 4K. I played for several minutes before dinner and of course sometimes it'll shoot higher or lower depending on what's going on but that seems to be where it stays pretty consistently.

Before exiting, I changed it back from Ultra to High just to see what the difference will be next time I start it up. Took some more shots before quitting for dinner of wherever the heck it is that I am, currently :) :

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Ugh, my base sucks lol. Now know to pick a calm planet with a nice flat area, preferably high, so easier to fly there. In an electric zone to power the base. maybe near some mining hotspots. solar is for shit, especially in a storm.
 
Ugh, my base sucks lol. Now know to pick a calm planet with a nice flat area, preferably high, so easier to fly there. In an electric zone to power the base. maybe near some mining hotspots. solar is for shit, especially in a storm.

Nah, Solar is freedom to build anywhere, I have bases on extreme storm planets and it works fine as long as you dont skimp on panels and batteries.
Underwater as well, just stick your panels on the ocean floor.

Activated Indium mining is all the rage now. Billions in days. Boring.
Making my $$$ Hunting down Storm Crystals on planets with the worst weather, aggressive wildlife and frenzied sentinels :)
 
Ugh, my base sucks lol. Now know to pick a calm planet with a nice flat area, preferably high, so easier to fly there. In an electric zone to power the base. maybe near some mining hotspots. solar is for shit, especially in a storm.

My current main base is on a giant plateau on a tropical planet. No storms, sentinels are rare, and animals are nice. The neighboring planet is full of scrap, so if I need some money, I'll just fly there, grab some, sell it, then I'm good. I've been doing the main missions last night though, and went through a portal and wound up on a planet full of tv panels.
 
I finally got past the base building quest bug I was getting by building the terminals on a planet versus in the freighter, and using a planet in the same system where the quest marker was showing up. No idea why we are allowed to build them on the freighter if they're that horribly bugged, but I'm glad to at least be making progress again. I was missing a ton of blueprints from those quest lines.

I still get a "Deliver %PRIMARYITEM% to secure depot" notification that pops up in that system, but no such quest exists in my log and I have no way to get rid of it. Oh well.

Also, all of the names of artifacts/bones/etc are totally fucked up for me, but whatever.
 
My current main base is on a giant plateau on a tropical planet. No storms, sentinels are rare, and animals are nice. The neighboring planet is full of scrap, so if I need some money, I'll just fly there, grab some, sell it, then I'm good. I've been doing the main missions last night though, and went through a portal and wound up on a planet full of tv panels.

Pics of tropical planet and planet with TV panels if you can! I've never run into the latter...sounds interesting. :)
 
My current main base is on a giant plateau on a tropical planet. No storms, sentinels are rare, and animals are nice. The neighboring planet is full of scrap, so if I need some money, I'll just fly there, grab some, sell it, then I'm good. I've been doing the main missions last night though, and went through a portal and wound up on a planet full of tv panels.

Same thing happened to me, I think it's the same for the story quests. It's a bunch of broken glass/panels on a planet, I think it's called a "Fractured Planet".
 
finally getting a hang of the wonky menu screens and the same button to do 3 different things depending on what menu is open(yeah this straight up made me rage quit the game twice before i figured out what i was doing wrong). but still have a question, do you always start in the same 3 planet system in gak empire or is it random? debating on if i want to restart. dealing with the 3 planets i have access to is driving me nuts.
 
finally getting a hang of the wonky menu screens and the same button to do 3 different things depending on what menu is open(yeah this straight up made me rage quit the game twice before i figured out what i was doing wrong). but still have a question, do you always start in the same 3 planet system in gak empire or is it random? debating on if i want to restart. dealing with the 3 planets i have access to is driving me nuts.

You can restart as many times as you like until you find a suitable starter planet/system
 
finally getting a hang of the wonky menu screens and the same button to do 3 different things depending on what menu is open(yeah this straight up made me rage quit the game twice before i figured out what i was doing wrong). but still have a question, do you always start in the same 3 planet system in gak empire or is it random? debating on if i want to restart. dealing with the 3 planets i have access to is driving me nuts.

If you mean starting a new game, it should be random. restarting your current game, will always put you back at the last save.
this should not really be an issue. part of the story line will have you to build warp fuel, from there you just leave to where ever.
you want to travel.... a lot... since each new station will let you buy an inventory slot and search for a better scanner.
 
If you mean starting a new game, it should be random. restarting your current game, will always put you back at the last save.
this should not really be an issue. part of the story line will have you to build warp fuel, from there you just leave to where ever.
you want to travel.... a lot... since each new station will let you buy an inventory slot and search for a better scanner.

ah ok i'll have to look for that blueprint in my thing then.
 
finally getting a hang of the wonky menu screens and the same button to do 3 different things depending on what menu is open(yeah this straight up made me rage quit the game twice before i figured out what i was doing wrong). but still have a question, do you always start in the same 3 planet system in gak empire or is it random? debating on if i want to restart. dealing with the 3 planets i have access to is driving me nuts.


I started on a hell hole of a planet. 200C+ degree storms all day long. Couldn't survive for more than a few moments lol. And I think it wasn't Gek either.
 
I honestly cannot imagine playing this game with no mods to give you more credits/nanites from missions. The amount of time you would have to put into grinding in this game to get decent equipment is obscene. At least now you can exploit refiner mechanics and do automated mining for money, but holy crap.
 
I started on a hell hole of a planet. 200C+ degree storms all day long. Couldn't survive for more than a few moments lol. And I think it wasn't Gek either.

yeah my starting planet had acid rain, second planet in the system was -96C, third planet was a barren firestorm planet which i didn't realize til after i put my base on it.. woops.. so i'll probably just mess around in that save figuring out the blueprints and stuff then start a new game.
 
I honestly cannot imagine playing this game with no mods to give you more credits/nanites from missions. The amount of time you would have to put into grinding in this game to get decent equipment is obscene. At least now you can exploit refiner mechanics and do automated mining for money, but holy crap.

Amount of time? I never thought it was hard or grindy. I mean if you expect to have a billion credits in a few days and learned every blueprint etc then sure...

I played with no mods and always had what I needed, when I needed. /shrug
 
Amount of time? I never thought it was hard or grindy. I mean if you expect to have a billion credits in a few days and learned every blueprint etc then sure...

I played with no mods and always had what I needed, when I needed. /shrug

Even in 100+ hours you aren't going to have all of the blueprints, hundreds of millions of credits, etc. The problem is the cost of ships/freighters versus the amount of credits you get from doing missions or trading. Without exploits I don't really see why I would keep playing that long. For me the draw isn't grinding for equipment, but exploring new places and trying to find the best ships/etc. I want to be able to afford a sweet ship when I see it, not be too poor and then never see it again because it's completely random.
 
Even in 100+ hours you aren't going to have all of the blueprints, hundreds of millions of credits, etc. The problem is the cost of ships/freighters versus the amount of credits you get from doing missions or trading. Without exploits I don't really see why I would keep playing that long. For me the draw isn't grinding for equipment, but exploring new places and trying to find the best ships/etc. I want to be able to afford a sweet ship when I see it, not be too poor and then never see it again because it's completely random.

You can return to pick up ships later ya know, the waves of ships repeat at the stations and outposts etc. I've done that a lot.

And you can equip almost any ship to explore, I had around 75 or so charted systems explored in under 100hrs. Broke in to a ton of Facilites an never ran out of Nanites. 2 S class ships in under 50hrs.
48 slot haulers can cost 100 million plus but they suck for exploring, standard jump range is short. A 12 mil S class explorer can be fitted to do 1200 ly + jump distances for less than 5000 Nanites.

But the beauty of this game is there is no endgame of course. So whatever works for you is all that matters :)
 
Even in 100+ hours you aren't going to have all of the blueprints, hundreds of millions of credits, etc. The problem is the cost of ships/freighters versus the amount of credits you get from doing missions or trading. Without exploits I don't really see why I would keep playing that long. For me the draw isn't grinding for equipment, but exploring new places and trying to find the best ships/etc. I want to be able to afford a sweet ship when I see it, not be too poor and then never see it again because it's completely random.


Farming appropriate materials is a solid way to make cash without exploiting/mods.

Salvageable scrap can net you 40 million an hour and it's stupid easy to do. Check out my video I posted a page or two back.

Just with strategy alone, could make you enough in about 5 to 7 hours of farming(spread out).
 
yeah my starting planet had acid rain, second planet in the system was -96C, third planet was a barren firestorm planet which i didn't realize til after i put my base on it.. woops.. so i'll probably just mess around in that save figuring out the blueprints and stuff then start a new game.

There isn't any reason to restart, once you figure things out you can just fly to a new planet and continue on. There is nothing to be gained from restarting, unless you want to redo all the initial missions.

Even in 100+ hours you aren't going to have all of the blueprints, hundreds of millions of credits, etc. The problem is the cost of ships/freighters versus the amount of credits you get from doing missions or trading. Without exploits I don't really see why I would keep playing that long. For me the draw isn't grinding for equipment, but exploring new places and trying to find the best ships/etc. I want to be able to afford a sweet ship when I see it, not be too poor and then never see it again because it's completely random.

That is not necessarily true. Once you gain the ability to warp you can also pick up an economy scanner from nexus. Then you can start doing trade routes to 3 star economies in the sequence battery->pickaxe->gears->computer chip
You can't do much to start but at each location you expand your inventory, get hyperdrive stuff and gun stuff. Once I got started, I upgraded to max. It is just much easier hopping from station to station, ignoring drop pods.

Then you do the missions until you can pick up the nomad. The nomad is insane fast for getting buried data. Mark a site, drive, excavate it, make sure there is only one, repeat. Then... there is navigation data. As a FYI there are 4 types. The main one I care about is secure sites. That will be either resource depots or manufacturing facilities (which have the basic non-nexus material blueprints). Each cartographer will only sell one type of navigation data. So you buy one, check the type, and if it is not a secure site, you move on to next station. Once you get one that sells secure sites, then trade all your data in to the same guy. You can only pop 2 or 3 secure sites per planet, more and you get repeats which is like a waste. But you can also check buildings as you look for buried data.

Then for nanites... whispering eggs. excavate a site so they will drop into the ground. put a base nearby. every day collect 1300 nanites from each site. After you set up a few bases you should be set. They used to spawn once you left the planet. no longer the case, but they do spawn the next day.
 
Some good tips, I just generally feel like the game is slow and grindy when it comes to resource acquisition and progression. The time it takes for miners to generate resources, the time it takes for freighters to complete missions, the arbitrary wait times for certain missions. It all feels unnecessary and just isn't fun to me.

But as Auer said, there is no real "endgame", and it's all co-operative MP, so you can pretty much do whatever you want. What I want is to use mods to make the game fun for me. :p
 
couple more tips - just stop mining. the only thing you will need to mine is rare resources or dihydrogen crystals. So on trade routes you will be rolling in so much cash... you fill up all available slots with trade goods. THEN you top off all your resource slots with everything they sell. Screw making making chromatic metals with the exploit, I just top them off every location I visit. There is a different mineral rotation, all stations will have the basics but different stations will have the rare stuff. Eventually you will max your materials and then that is when things get much easier.

AND THEN... if you no longer need to upgrade your exosuit and just want to do trade routes as quickly as possible... put a galactic terminal in your ship. the prices are actually much better than the station. Do a jump, sell your shit, buy stuff for the next system, top off your materials, then jump again. Each stop will take about 3-4 minutes (mainly searching for the next stop, possibly building fuel) and you will collect an easy 3+ million profit per stop. you can also try to run a route from the previous day if you have tagged it somehow, just follow the lines. The frigate is great in that it is super fuel efficient, it sucks though in that it can only jump 100 light years or so.
 
What is the earliest one could get multiple space ships these days? The freighter or some base option?

Also, money is not a problem when you get a random scanner upgrade 1 hour into a restart with 7000% and 6800% to rewards on flora and fauna discoveries. An upside to a start on a toxic planet that had me running 2km to get a free part to fix the launch thrusters when it turns out there was a trading post .5km from my start site over a hill. I think the most I've made on an animal scan was 39k credits.
 
Some good tips, I just generally feel like the game is slow and grindy when it comes to resource acquisition and progression. The time it takes for miners to generate resources, the time it takes for freighters to complete missions, the arbitrary wait times for certain missions. It all feels unnecessary and just isn't fun to me.

But as Auer said, there is no real "endgame", and it's all co-operative MP, so you can pretty much do whatever you want. What I want is to use mods to make the game fun for me. :p


Not going to lie. The min/max mod is a beast.

Every ship and multitool is S class? Hells yeah!

5x rewards is dope too.
 
What is the earliest one could get multiple space ships these days? The freighter or some base option?

Also, money is not a problem when you get a random scanner upgrade 1 hour into a restart with 7000% and 6800% to rewards on flora and fauna discoveries. An upside to a start on a toxic planet that had me running 2km to get a free part to fix the launch thrusters when it turns out there was a trading post .5km from my start site over a hill. I think the most I've made on an animal scan was 39k credits.
Generally you get freighter rescue mission every 3 hours of game time and at least 3 jumps. I think you can have up to 6 ships. You can buy or trade for new ones. You can also get distress navigation coordinates. Some of those will have a free broken ass ship. You can fix enough to get it flying and if it is kind of shitty, take it to the space station and trade it for a good one. it is an easy way to get a discount on a better ship
 
~38 mb patch just dropped but no changelog. I'm on the experimental branch, though, so who knows.
 
One final tip : I believe the worlds, regardless of size, have the same amount of content. This means for exploring, small moons are going to be better than big planets since things will be closer together. If you are searching for buried technology and you can see 3 or 4 items at a time, that is a good world, 1 or 0... skip it.
 
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