I don't just want shit for free. I just want what's on the disc that I paid for.
Maybe MKII will set the standard for quality DLC in fighting games with actual new fatalities, new characters, new stages, etc. I am hoping that happens and thus the game stays fresh and people are still playing in the event my backward-government lets me play this mortal threat to my psyche and moral integrity (it's banned in Aus). No other fighting game has fully utilised the potential of DLC, although I did really like how Soulcalibur 4 had every in-game item available as DLC but they could be unlocked through completing story modes, challenges, etc. The option was there to buy that new sword for $0.50 if you couldn't be bothered getting your rage on trying to beat that guy with only jump attacks while you health drains at 10%/second and blindfolded. Tekken 6 and Virtua Fighter 5 didn't have much in the way of good DLC and Street Fighter's DLC has so far just been plain exploitative.
Wow, the sense of entitlement people have these days knows absolutely no boundaries. The business model of having content and making you pay to unlock it has been in the software world for more than a decade. It's only recently started hitting the game world with the introduction of the XBOX 360 and PS3. Companies like Veritas, Symantec, Lotus, Microsoft and others have done it this way for a very long time. Every version of the Microsoft server OS is on the physical disk but only the code you've obtained when you "purchased" the software allows you to use only the version you obtained. The others are on the disk that you paid for. Doesn't that piss you off?
Now you can get pissed about what the developer may or may not include but what you should be really pissed about is the fact that business models like this work very well and always have. As a developer, if you can make $80 on a game instead of $60, then why not? The market prices are what the market will tolerate which is based on what people are willing to pay for.