Yes.You mean at 4K, 120 Hz, 8-bit, 4:2:0?
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Yes.You mean at 4K, 120 Hz, 8-bit, 4:2:0?
C9 vs CX comparison.
Looks like more ABL (automatic brightness limiter) has come up again. Honest for gaming & movies, I've never once noticed it and I have very high standards.
But for windows / office work, my god it's horrible. I'm one of the fortunate ones who could work from home due to COVID 19 for the past 3 months. I've been using my OLED as my secondary monitor since I had a 4x1080p monitor setup at work. It's so annoying using spreadsheets, word documents, or websites in general. The screen constantly changes brightness almost anytime I scroll or do anything.
I'm a fanboy/white knight of OLED's but even I couldn't recommend it for any type of PC work.
---------------------------------------------------View attachment 249062
What exactly is Dithering fix? It's not used in Game Mode anyway but just curious.
-----------------------------------------VRR Near Blacks reportedly have nasty gradients around whites
====================================================
I'm still not convinced that adjusting the gamma will fix the VRR "brighter near blacks" issue since in some reports the issue presents itself as gradients around white areas, . They are saying something weird is going on where the dithering is turned off and bright gradients areas show up around white objects on an otherwise pure black screen.
----------------------------------------
https://www.avsforum.com/forum/40-o...9-dedicated-gaming-thread-consoles-pc-31.html
"I've actually just noticed it for the first time over the weekend, and it really stuck out and smacked me in the face. It really bugged me. So much so, that I disabled G-sync for the time being. The game was Ori and the Will of the Wisps. The gamma is all jacked up when G-S ync is on, highly visible in the map screen as posterization in the gradients surrounding anything white (like an icon, or the cursor) on the otherwise pure black screen. The same thing happens during gameplay in the Mouldwood Depths area in game that takes place in almost pure darkness; nasty gradients surrounding the illuminated areas. Pure black is pure black (no glow) but it's obvious there's something wonky going on.
Can't you turn ABL off? I thought it just lowered the peak brightness down to something like 300 ish nits, but that ought to be fine if you want to maintain more consistent brightness levels.
According to RTings CX review, the CX has aggressive ABL like the C9, E9.
"The CX has decent HDR peak brightness, enough to bring out highlights in HDR. There's quite a bit of variation when displaying different content, and it gets the least bright with large areas, which is caused by the aggressive ABL. "
That is how it is with HDR.
With SDR, there is a Peak Brightness Setting. Since it limits the peak brightness it doesn't seem compatible with HDR.
View attachment 248892
From the Rtings C9 Review, regarding SDR settings concerning ABL:
"If ABL bothers you, setting the contrast to '80' and setting Peak Brightness to 'Off' essentially disables ABL, but the peak brightness is quite a bit lower (246-258 cd/m² in all scenes)."
Yes.
Why Nvidia specifically?Really, NVIDIA is the big holdup right now.
Current lack of HDMI 2.1 capable graphics card. The upcoming rtx 3xxx should be 2.1 ready but that'll take a whileWhy Nvidia specifically?
Do you think this TV IS future proof ?
There is a lot if guess and wish...
Is with a 3080 ti gsync will work at 120...
Is this TV will be 100% compatible with Xbox serie X or Ps5...
I own a 2080ti and i suppose the compatibility 4k gsync 120 can't be add in a firmware update ?
I really confuse about the 0 communication of NVIDIA with the subject...
When we saw test they say vrr range 40>120...
Do is this a lie ?
Do you think this TV IS future proof ?
There is a lot if guess and wish...
Is with a 3080 ti gsync will work at 120...
Is this TV will be 100% compatible with Xbox serie X or Ps5...
I own a 2080ti and i suppose the compatibility 4k gsync 120 can't be add in a firmware update ?
I really confuse about the 0 communication of NVIDIA with the subject...
When we saw test they say vrr range 40>120...
Do is this a lie ?
Just mentioning a few things again in case they got lost in the wash......
---------------------------
VRR Near Blacks reportedly have nasty gradients around whites
====================================================
I'm still not convinced that adjusting the gamma will fix the VRR "brighter near blacks" issue since in some reports the issue presents itself as gradients around white areas, . They are saying something weird is going on where the dithering is turned off and bright gradients areas show up around white objects on an otherwise pure black screen.
https://www.avsforum.com/forum/40-o...9-dedicated-gaming-thread-consoles-pc-31.html
"I've actually just noticed it for the first time over the weekend, and it really stuck out and smacked me in the face. It really bugged me. So much so, that I disabled G-sync for the time being. The game was Ori and the Will of the Wisps. The gamma is all jacked up when G-S ync is on, highly visible in the map screen as posterization in the gradients surrounding anything white (like an icon, or the cursor) on the otherwise pure black screen. The same thing happens during gameplay in the Mouldwood Depths area in game that takes place in almost pure darkness; nasty gradients surrounding the illuminated areas. Pure black is pure black (no glow) but it's obvious there's something wonky going on.
--------------------------------------------------------------------------------
Settings to avoid ABL in SDR mode for SDR content.
================================================
There will always be something new, but this TV definitely has the newest tech available at this time. If you're looking for the state-of-the-art, there isn't much better than the CX (or any LG OLED from the past couple of years).
Is with a 3080 ti gsync will work at 120...
RTX 2xxx works with gsync @ 1440p120, so this is almost certainly guaranteed.
Is this TV will be 100% compatible with Xbox serie X or Ps5...
Guaranteed.
I own a 2080ti and i suppose the compatibility 4k gsync 120 can't be add in a firmware update ?
Probably not. This is more than likely a limitation of HDMI 2.0. 4k120 works, but not with gsync.
When we saw test they say vrr range 40>120...
Do is this a lie ?
No. The official supported VRR range is 40-120hz. However, there have been tests that show the C9 and CX both have some form of Low Framerate Compensation below 40hz.
It's not the most detailed video available, but interesting discussion re: PPI and viewing distance for those interested. I had to do some metric to standard conversions for it to make sense to me . Overall, the recommendations seemed consistent with that 40-48" head distance from screen that's been floating around.
48" LG CX
It's not the most detailed video available, but interesting discussion re: PPI and viewing distance for those interested. I had to do some metric to standard conversions for it to make sense to me . Overall, the recommendations seemed consistent with that 40-48" head distance from screen that's been floating around.
48" LG CX
The whole size-to-distance issue is very easy to check for each individual desk/wall-situation, doesn't even require any calculations.
Just sit at the spot you will use, place your current monitor at what you consider the ideal distance, and sit like you usually do.
Then simply aim a line from your eye, through a corner of your current screen (actual screen, not bezel) towards the wall, mentally or physically mark the spot. Repeat for the opposite corner, and simply measure the projected diagonal.
That distance is the monitor size that will give the same field of view/scale as you currently use. (For visualization: Projection as if your screen was transparent, and your eye a lightsource).
Keep in mind that if you sit very low, a large screen can still become too tall even if the diagonal size is reasonable, so there is a physical maximum size for a tv you place on top of your desk. Also keep in mind that many people sit with a vulture neck looking down and have just gotten used to it, so there's a fair chance your "projection" will hit under your desk. If you are 100% sure you are sitting correctly and ergonomically, that means the measured projected tv size will be too tall for you on a desk.
The thing I'd disagree with you about is having to see the whole monitor like you used to with a single 1080p or smaller resolution monitor. Once you have a whole wall of high resolution larger monitor - you don't have to use the whole height of the monitor all of the time. I made hotkeys in displayfusion to quickly shuffle windows to a number of favorite size+positions as well as uneven quads and 60% or 40% sides full height on the fly. The desktop becomes a large field of real-estate almost like multiple monitors without bezels. When playing a game or a specific type of app or web page or a movie full height or full screen can still be useful though.
What exactly is the difference between GSync via HDMI and HDMI VRR? Or is it infact the same thing? And if so, one we have GPUs with HDMI VRR, is GSync via HDMI still needed?
Used to be that GSync was quite simple, either you had a chip for it or you didn't. Now things are more complicated as you all know
I think the sweet spot is 48/55"I've seen a couple of people that have gotten the 48" CX. Anyone able to compare it to the larger versions of LG's OLED TVs? I'd be curious to know about panel quality of the smaller units.
While I agree with you about not using full screen all the time, I am not really sure about your conclusions about @Morkai:s post here, where he/she does not really claim what you argue with. 4K is 4K regardless of screen size assuming you use it without or the same scaling of course. So in short, you are both right
I think the sweet spot is 48/55"
I have a 55" Samsung and I remember now that 65" was just too large.
55" for me was my sweetspot. If you are able, see if you can get free a free return during this pandemic and get both...
It could work, if you can't what you can do is measure out the size and see how it feels as stores won't be open for awhile.
On a Samsung personal Note, I could not dream of going lower than 55" It really works well and the LG is supposed to be A LOT better than my JS9000
What exactly is the difference between GSync via HDMI and HDMI VRR? Or is it infact the same thing? And if so, one we have GPUs with HDMI VRR, is GSync via HDMI still needed?
Used to be that GSync was quite simple, either you had a chip for it or you didn't. Now things are more complicated as you all know
Different implementations. I'm pretty sure that the LG 9/X series don't support Gsync proper, but NVIDIA was kind enough to backport HDMI VRR into it's 2xxx series cards so people could make use of it while waiting for HDMI 2.1 GPUs to hit the market.
If they ever gain Freesync support, it will likely be the same deal, with it really just being HDMI VRR under the hood.
Personally, I suspect HDMI VRR kills Gsync; we'll have Freesync for Displayport, HDMI VRR for HDMI.
This is my impression also. Which is kind of sad as I have never experienced a VRR that worked as well as GSync. You might not like the "GSync tax" but once you have it, it works flawlessly which is more than I can say about freesync. Kind of like Android vs iOS
Owning a first gen G-Sync, a Freesync 2 HDR and a LG C9 (HDMI 2.1 VRR) the differences are marginal IMO and that makes the "G-Sync tax" not worth it. Especially when the displays with the G-Sync Ultimate chip have fans in them that already are causing issues to some owners. There is also a discrepancy in features where many G-Sync displays don't support ULMB at all seemingly randomly which further means you are not getting the same experience no mater which G-Sync display you buy. I would love to see Nvidia work with scaler developers for a cheaper solution that does the same things.
On another note, I have the LG 48" CX in the shopping cart of my local vendor and am very close to just ordering one to try. I'm trying my damnest to figure out how to deal with the stand issue though as my desk is right under a window so not much room for a wall mount and the lack of any tilt etc makes me fear the display would be annoying to look at on its very low stock stand. Has anyone found a tabletop stand for TVs that works well and has some tilt and maybe back/forward adjustment capability?
Can't you just get a monitor arm fitted in the desk for the 48"? I guess you would have to search a bit to find one though as it isn't exactly average size but still.
Metric | Imperial | |
TV Weight without Stand | ~14.9 kg | 32.8 lbs |
TV Dimensions without Stand (W x H x D) | 107.188 x 61.722 x 4.572 cm | 42.2" x 24.3" x 1.8" |
This is my impression also. Which is kind of sad as I have never experienced a VRR that worked as well as GSync. You might not like the "GSync tax" but once you have it, it works flawlessly which is more than I can say about freesync. Kind of like Android vs iOS
There are 8 core unlocked multiplier xeon e5-1660 V3 CPUs on ebay for a reasonable price 175$ They are like the i7-5960x
Ebay is doing a 5% ebay bucks promotions right now so that is about 9$ back. Make them a reasonable offer they may take it. I got one a while ago for 170$
https://www.ebay.com/itm/E5-1660-V3...852523&hash=item2ab6ea1dd9:g:KjQAAOSw0kRbv-js
To me, comfortably usable size depends on viewing distance but also what the display is going to be used for. I sit a bit taller in my chair and with my peripheral desk taller than the bench style desk my monitors are on. I also have full eblow/arm and neck/head support in my chair so I can tilt it back just a few degrees to further improve my direct line of sight slighty upward. My setup will also be influenced by the fact that I have multiple monitors to view, so I'll end up sitting a little farther back than if I was using a central 48" display as an all-usages-in-one single monitor.
I definitely will be looking at the 55" C9 and E9 sales in november along with the 48" CX.
What I end up purchasing depends on how the 3000 series operates with each but I'll also consider how PS5 works with each. Mainly 10bit native 4k 120hz 444 support, HGiG tone mapping on PS5, VRR and HDR on both. The VRR near black fix issue is the same on all three TVs I think so that is just left to hoping LG fixes it in a later firmware update. If a fix hopefully happens it will probably be applied to all three models.
According to the calculations I've come up with, the difference from viewing them as a single monitor is only 6" farther away with the 48" already requiring 40"+ to my eyeballs. Since I'm using more than one monitor, even using the side monitor(s) at a side glance would require a little more distance than that. At that far away having to go back 6" more isn't going to make much difference unless you have a room feature or wall blocking you. My peripheral island desk is on caster wheels so I can move it and my chair as needed anyway.
On another note, I have the LG 48" CX in the shopping cart of my local vendor and am very close to just ordering one to try. I'm trying my damnest to figure out how to deal with the stand issue though as my desk is right under a window so not much room for a wall mount and the lack of any tilt etc makes me fear the display would be annoying to look at on its very low stock stand. Has anyone found a tabletop stand for TVs that works well and has some tilt and maybe back/forward adjustment capability?
had to recheck the specs and the weight was lower than I thought after a quick google that probably gave the weight of a larger model. I was way too tired last night to pay attention to this stuff
A monitor arm would work, just needs a VESA 100x100 to VESA 300x200 adapter.
Just to reiterate, weight and dimensions for LG CX 48":
Metric Imperial TV Weight without Stand ~14.9 kg 32.8 lbs TV Dimensions without Stand (W x H x D) 107.188 x 61.722 x 4.572 cm 42.2" x 24.3" x 1.8"
Mine ships tomorrow. Can't wait!