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Fallout 4

Ah yes, thank you guys.

One of my generators was turned off lmfao.
Thanks
 
One of the things that diverged from our world is the emphasis on energy consumption due to reliance on nuclear power (fission initially, fusion towards the end of the war), and social progress have been placed in a total standstill and silicon technology never appeared (hence the computers are still using monochrome CRT's, command lines and vacuum tubes), as well as social progress like music and art (2077 still have art forms from the 1950's, over a century without any progress in that). Hence it is not entirely inconceivable that in the 200 years that followed it (with much fewer humans around), there is again, little social progress being made due to history of stagnation in the past, but now they are adding survival to that list.

The premise of cultural stagnation is pretty much one of the roots of Fallout universe. Instead of developing energy efficient devices and social/cultural progress, they pursused energy consumption.

However, I will freely admit that it asks many more questions than it answers (such as the existence of intelligent robots).

I get what you're saying...but at no time in human history has art stagnated like that....at least not to my knowledge. I mean, look at people today with music, many will take existing sounds and add their little spin to it, even just every day people not in the industry. I think people that play music are even more inclined to add their own flare to a given song because it's just how they work (I'm not even remotely musically inclined so I can only guess).
 
One of the things that diverged from our world is the emphasis on energy consumption due to reliance on nuclear power (fission initially, fusion towards the end of the war), and social progress have been placed in a total standstill and silicon technology never appeared (hence the computers are still using monochrome CRT's, command lines and vacuum tubes), as well as social progress like music and art (2077 still have art forms from the 1950's, over a century without any progress in that). Hence it is not entirely inconceivable that in the 200 years that followed it (with much fewer humans around), there is again, little social progress being made due to history of stagnation in the past, but now they are adding survival to that list.

The premise of cultural stagnation is pretty much one of the roots of Fallout universe. Instead of developing energy efficient devices and social/cultural progress, they pursused energy consumption.

However, I will freely admit that it asks many more questions than it answers (such as the existence of intelligent robots).
I have some comments on such lines of thought.

There is a rampant inflation in the Fallout world a comic book is listed at 39.00. Coolant is 149.00 per gallon and that is all the cars need they don't need fuel.

Much of fallout style technology came from the world's fair and zany Tesla ideas.

Also all of the robots are running 200 years later fusion cores for power armor have been running buildings main power for 200 years and are still fully topped off.
 
Then why can Codsworths power source last him 200 + years, yet the power armor lasts under 20 mins? :)
 
Then why can Codsworths power source last him 200 + years, yet the power armor lasts under 20 mins? :)
Codsworth probably has some kind of nuclear power built into him, which isn't suitable for a war zone. It's the same way the cars explode into a mushroom cloud when you shoot them with 2 bullets yet your power armor can survive an entire onslaught.

Most likely the "Fusion Cores" are a similar power source but more designed around military use (IE: Not exploding when you get shot.)
 
Also, be sure to use power conduits to power your houses instead of having a ton of pylons around. To power my uber fort I ran a generator underneath, then wired about 8 conduits on the outside walls all connected to each other and that powers all the lights on all 3 of my floors. They are wired to a switch on the outside first though, so I can turn off everything if I wanted to.

like this

29lya1f.png



Notice around the second floor wall area I have conduits and wires running along the outside


28jgvnm.png


Got bored after I got back from the bar and put all this shit inside ;P

v4nzi0.png


I'm satisfied for now and feel like I've figured out the elements of settlement building enough so I'll be focusing back on the story now. Probably put at least 3-4 hours into everything here.

Side note, if you want to take a screencap without the HUD elements, press the console button ~ and type "tm" and hit enter, no " " is needed though. HUD and console disapear. Hit console key again to remove console even though you cant see it, game will resume. Take screen cap. Hit console button again, you still wont be able to see it but it will be up after you hit the button. Type tm again and hit enter and everything will appear.
 
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I kind of wish I had built it on the ground hah. I really didnt plan on building it.... Kind of just happened. I was screwing around building that bridge on the right between the two normal houses, and while on top of the one I noticed it let me lay out a floor panel. Which I then noticed I could connect other floor panels to that and spiraled out, and then it just went on from there as I screwed around trying to figure out the proper way to build crap. It took a while but it was good practice to get the hang of it. Once I finish the main quests and shit and I'm loaded with supplies I can go build something insane somewhere and not have to fuck around figuring shit out.
 
Look for Picket Fences magazines, they allow you to build different things. Off the top of my head, I found three; one allows additional fences, another allows potted plants, and the other I found allowed me to build statues.



I'll be honest, knowing the brief, canonical history of Fallout, it just doesn't make sense to me. Basically, reality and the Fallout universe diverge just after WWII ended. The events of FO4 take place 200 years after that yet, in 200 years art has been at a complete standstill?? I mean, art and music still evolved during the Dark Ages. The Fallout universe has seen a lot of technological decline in the general population but that doesn't mean humans would stop picking up a paintbrush or an instrument. Even the earliest humans whose basic needs had to be met every day still found time to paint on the walls, I'm willing to bet they also had some time to make some rhythmical noises as well. Yet here we are in the year 2188, or somewhere around there, and music from the 1950s is all the rage AND people know who these musicians were....

I'm also pulled out of it by the complete lack of individualism on display in the Vaults. One of the Vaults that remained intact for the whole 200 years still has multiple doctors in it. How do they manage to ensure that EVERY generation has a scientifically minded individual with the will and desire to be a doctor or scientist and how do they manage to pass on every bit of important information that the previous generation had to know up to the original who was, assumedly, trained in a college for years with more years of hands on experience. What about the desire to go outside the vault and see more of the world? The game does make an attempt to show that there are some people interested in doing that, but it makes it seem like it's a very small minority that is rarely encountered. I'd argue that it would be a majority of people with that desire coupled with it encountering EVERY generation. It's an innate human desire, if it wasn't there'd have been no reason for humanity to spread outside of southeast Asia.

All that aside, its still a fun universe they created.....and I still have half those damn songs stuck in my head when I'm NOT playing the game, lol.

This might help explain more about the vaults ... https://www.youtube.com/watch?v=lyPn6DXfS2g ... the storyteller YouTube series has episodes covering most of the Fallout canon

An additional one that might give you a feel for more of the Vault Tec fiendishness is the top 10 vaults ... https://www.youtube.com/watch?v=mi4Hd2T6oL0
 
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Just played another 5 hours or so straight and no purified water...WTF. Starting to get pissed.
 
I'm having problems getting my late-game settlements to grow.
I built up my Outpost Zimonja about 20-30 hours ago (gameplay hours) and it's been stuck at 9 settlers since very early on. And I've built the place to the nines... Full power, full decorations, 200 defense, plenty of beds, etc.

I'm having the same issue with all settlements I've built in the 2nd half of my game. All of my towns in the top 1/2 of the map are 22-25 settlers. All the others are around 5-10 population and stopped. And the weird thing is all of my new settlements are built-up bigger since I have more crafting materials.

I think I will have to move settlers from my populated towns into the empty ones and hope they re-fill.

Just played another 5 hours or so straight and no purified water...WTF. Starting to get pissed.
A watched pot never boils, friend. Ignore them for a while and they will refill.
I've found fast-traveling refills them faster. Sleeping maybe, too. Playing the game is the slowest way to refill them since time moves very slowly.
 
I'm having problems getting my late-game settlements to grow.
I built up my Outpost Zimonja about 20-30 hours ago (gameplay hours) and it's been stuck at 9 settlers since very early on. And I've built the place to the nines... Full power, full decorations, 200 defense, plenty of beds, etc.

I'm having the same issue with all settlements I've built in the 2nd half of my game. All of my towns in the top 1/2 of the map are 22-25 settlers. All the others are around 5-10 and stopped. And the weird thing is all of my new settlements are built-up bigger since I have more crafting materials.

I think I will have to move settlers from my populated towns into the empty ones and hope they re-fill.


A watched pot never boils, friend. Ignore them for a while and they will refill.

I'm wondering if there's a settler cap in the game.
 
I'm wondering if there's a settler cap in the game.
If there is, the game attempts to distribute settlers evenly across your towns. Because a few settlements I built an hour or two ago have gained a few people whereas some of the older ones stopped growing 20+ hours ago.

But yeah it seems to be a 'soft cap' of some kind. Pretty lame.
 
A watched pot never boils, friend. Ignore them for a while and they will refill.
I've found fast-traveling refills them faster. Sleeping maybe, too. Playing the game is the slowest way to refill them since time moves very slowly.

I did several fast travels and many in-game days went by, still nothing. I seriously think it is bugged...everyone seems to have completely different results for no apparent reason.

Also, why is it that some settlers with generic names ("Settler") aren't able to be moved? I was able to move both settlers from the Co-op place to Sanctuary, but Ten Pines I can't move anyone.
 
Yeah I have 14 Charisma right now which puts my max settlers at 24 per settlement.
Some of them are capping out around 9.

Anyway I just finished building the last settlement in the game, except for the Airport which I guess I haven't unlocked yet. 27 settlements up and running lol.

mEG99KR.gif
 
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If there is, the game attempts to distribute settlers evenly across your towns. Because a few settlements I built an hour or two ago have gained a few people whereas some of the older ones stopped growing 20+ hours ago.

But yeah it seems to be a 'soft cap' of some kind. Pretty lame.

Makes sense there is one. F03 had basically no caps of any sort aside from player level, and was a crash fest. Settler caps are there to keep the game from choking on too many tris to have to render in a given cell, and CTDing.
 
I did several fast travels and many in-game days went by, still nothing. I seriously think it is bugged...everyone seems to have completely different results for no apparent reason.

Also, why is it that some settlers with generic names ("Settler") aren't able to be moved? I was able to move both settlers from the Co-op place to Sanctuary, but Ten Pines I can't move anyone.

I think it is just buggy. I gave up on mine and made no changes after playing with it for over a day or two. Played maybe 6 hours since, and had water.

I really like the idea behind the settlements but typical buggy Bethesda.
 
I did several fast travels and many in-game days went by, still nothing. I seriously think it is bugged...everyone seems to have completely different results for no apparent reason.

Also, why is it that some settlers with generic names ("Settler") aren't able to be moved? I was able to move both settlers from the Co-op place to Sanctuary, but Ten Pines I can't move anyone.

Have you tried scrapping your water purifiers and trying again with new ones? I ran across a problem with lights where a light that was already lit would sometimes turn off if I grabbed it, and it would stay off even when I put it back in the same spot which was close to a power conduit. The only instant fix was to scrap the light and put a new fresh one in the spot, which would then light up. Give that a try.

The only other thing I can think of is to try commanding a settler in workshop mode and try to assign them to the purifier.
 
We need difficulties higher than Survival for legendary farming.
It's starting to remind me of MMOs, where you need a specific gun with a specific legendary roll (Shoots 2 projectiles?). And you mostly find garbage weapons with garbage rolls.

Plus the game is way too easy once you reach 50+. Enemies don't scale well at all.
Just playing the game naturally, you will surpass level 50 about halfway through completing the game. For anyone who is a completionist, the second half of your playthrough will be faceroll easy-mode. They put all of that content in the game and didn't scale the game long enough to cover it all. It should have actively scaled to level 100 or so.
 
Have you tried scrapping your water purifiers and trying again with new ones? I ran across a problem with lights where a light that was already lit would sometimes turn off if I grabbed it, and it would stay off even when I put it back in the same spot which was close to a power conduit. The only instant fix was to scrap the light and put a new fresh one in the spot, which would then light up. Give that a try.

The only other thing I can think of is to try commanding a settler in workshop mode and try to assign them to the purifier.

I did try that, but thanks for the tip.

I will see about assigning someone but I don't believe it's assignable.
 
We need difficulties higher than Survival for legendary farming.
It's starting to remind me of MMOs, where you need a specific gun with a specific legendary roll (Shoots 2 projectiles?). And you mostly find garbage weapons with garbage rolls.

Plus the game is way too easy once you reach 50+. Enemies don't scale well at all.
Just playing the game naturally, you will surpass level 50 about halfway through completing the game. For anyone who is a completionist, the second half of your playthrough will be faceroll easy-mode. They put all of that content in the game and didn't scale the game long enough to cover it all. It should have actively scaled to level 100 or so.

It would of been cool to have a NG+ like TW3 has.
 
for the water purifiers, do you have a dedicated 1 generator per 2 purifiers?

also, for others, does the game end on completion, or can it continue to be played?
 
We need difficulties higher than Survival for legendary farming.
It's starting to remind me of MMOs, where you need a specific gun with a specific legendary roll (Shoots 2 projectiles?). And you mostly find garbage weapons with garbage rolls.

Plus the game is way too easy once you reach 50+. Enemies don't scale well at all.
Just playing the game naturally, you will surpass level 50 about halfway through completing the game. For anyone who is a completionist, the second half of your playthrough will be faceroll easy-mode. They put all of that content in the game and didn't scale the game long enough to cover it all. It should have actively scaled to level 100 or so.

I've gotten more than half way through the main story and completed the minuteman quest line and a few side missions yet I am still 27.. how are you people leveling so fast!?
 
for the water purifiers, do you have a dedicated 1 generator per 2 purifiers?

also, for others, does the game end on completion, or can it continue to be played?

Right now I have one small purifier and 3 large. A dedicated small generator powers the small one, a medium generator powers one of the large purifiers and a large generator powers the other two large ones.

As for game ending, I have not beaten it but heard from several sources that it continues afterwards.
 
I've gotten more than half way through the main story and completed the minuteman quest line and a few side missions yet I am still 27.. how are you people leveling so fast!?

Have you done any building/crafting/modding?

I went from level 11 to 15 just from building sanctuary up. Granted I did build a lot with that giant house fort, but none the less it gave me enough XP to level 4 times. I also have high intelligence so that helps as well. I'm not far at all Into quests yet either, just did "getting a clue" and haven't done any brotherhood quests yet.
 
Have you done any building/crafting/modding?

I went from level 11 to 15 just from building sanctuary up. Granted I did build a lot with that giant house fort, but none the less it gave me enough XP to level 4 times. I also have high intelligence so that helps as well. I'm not far at all Into quests yet either, just did "getting a clue" and haven't done any brotherhood quests yet.

I started with 9 intelligence and built up some little shacks and have roughly 14 settlers in my town. I also max out all the crafting perks so I can mod weapons and armor.
 
im stuck on a quest. it says "clear the library of supermutants" i have done so. i asked dogmeat to find enemies and he cant.
I used the killall command in the console ~ and its still not cleared or completed.
 
im stuck on a quest. it says "clear the library of supermutants" i have done so. i asked dogmeat to find enemies and he cant.
I used the killall command in the console ~ and its still not cleared or completed.

When you select the quest on your Pip Boy, what gets highlighted on the map? I had a similar issue where I was supposed to clear a settlement of Mutants, but one of them ran away after an explosion. I had to manually select the quest, which highlighted the remaining mutant on my local compass. He had run pretty far away. When I caught up with him, he was still trying to run, but had gotten stuck on some trees. Killing him completed the quest even though he was no longer near the settlement I was supposed to clear.
 
im stuck on a quest. it says "clear the library of supermutants" i have done so. i asked dogmeat to find enemies and he cant.
I used the killall command in the console ~ and its still not cleared or completed.

That's annoying. That particular bug hasn't happened to me yet at least.
 
In addition to the highly annoying water purifier nonsense, I've found a couple other bugs:

-Mutant Hound Chops do not remove rads, as they are supposed to. So it's a waste to use them right now.
-Somehow combat music got stuck on at Sanctuary (even though there is no combat?)...hoping that reloading the game will fix it but man is it fucking annoying.
 
I have to say I'm pretty impressed with the writing and voice acting in this so far.
 
Finally got around to spending some time on a settlement. Was planning on building something in the middle of the castle but there just isn't enough room and you run out of object placement ability pretty rapidly, so I built it at the Red Rocket where I plan on never having any food or water or settlers.

5 (+1 for the original garage) stories. I think someone earlier said they built theirs by putting a flat roof above each floor, and building the next floor on the roof of the previous, but you don't have to. I think the flooring automatically converts to "upper floor" if you do it right.





The views from the top:





Obligatory power armor room:

 
Finally got around to spending some time on a settlement. Was planning on building something in the middle of the castle but there just isn't enough room and you run out of object placement ability pretty rapidly, so I built it at the Red Rocket where I plan on never having any food or water or settlers.

5 (+1 for the original garage) stories. I think someone earlier said they built theirs by putting a flat roof above each floor, and building the next floor on the roof of the previous, but you don't have to. I think the flooring automatically converts to "upper floor" if you do it right.

Looks great to me! Of course I've yet to manage anything more than <plop down a generator and put 4-5 turrets around it> anywhere on the map yet for a spot I want to defend. :(
 
Oh, and in case anyone is planning to build a sneaker type Character, here is my initial character stats:

SPECIAL:
5415661

Aiming for the stats of
6416761

None of the endurance perks, barring the Damage resist ones, tie in any significant way to stealth or just survival in general. I don't use chems and the game doesn't look like there is a whole lot of water.

I probably won't use VATS regularly, so high PER and most of the luck based perks are also pretty useless. I might get 2 LCK for the scrounger perk

The other stats pretty much lets me pick any lock, craft anything and gain access to almost all stealth related kill perks (stealth detection, stealth damage, weapon damage), and get the local leader and strong back perks.

The only significant thing I'd be missing from the setup is the fusion core perk, but since I probably won't be using Power Armor 24/7, I think I can live with it.

Obviously, I will eventually max my character, but charismatic stealth item hoarder who despises anything that is locked would be my initial forte.

this looks similar to my start although I only went with 2 in strength cause I went with guns. Like Fo3/NV I pushed lock picking and hacking as early as I could that and the sneak and underwater perks. Waiting to get to the perks that allow more damage on sneak attacks,
 
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