Cmustang87
Supreme [H]ardness
- Joined
- Oct 4, 2007
- Messages
- 4,498
The animation time for ingredient gathering is a bit excessive. Sometimes I feel that Bioware added things to arbitrarily inflate the /played time on this.
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Origin had it on sale during Christmas time for $39.99 I believe.
The animation time for ingredient gathering is a bit excessive. Sometimes I feel that Bioware added things to arbitrarily inflate the /played time on this.
Sounds like an autoloot mod can really a enhance this game
I still not beat the game but a question for those who have.
In the E3 presentation it was shown the player approaching redcliffe as it was in a war, and the player apparently had the choice who to side with to win that war or let redcliffe get destroyed, so far on my playthru this seems as if its gone.
Net results: I am interested in seeing how witcher handles open world/inventory/crafting/magic vs dragon age/skyrim
If the next Mass Effect is similar, I'd be really happy about that. One of the things that DOI does so well is what Mass Effect always did so poorly - scope. With Mass Effect you're going all over the universe and exploring different planets...by visiting a single building on them. It's hard to really feel the expanses of the universe that way. However if they even let you explore areas the size of the Hissing Wastes or Hinterlands, mission accomplished.
Crafting & gear, just a cluster fuck. The continual juggling of items, disassembling, reassembling, assigning, searching through characters, searching through schematics, selling. All this through multiple "stations".
I'm going to guess that main story will be more interesting but less wide, the side missions average, the UI equally as bad as DAI's, but the combat and actual rpg elements far better.
the difference is that cd projekt will probably go back and fix what doesn''t work, improve textures, animations and ui and release it as a free update a year later, so yeah
I can't agree with this enough. Keeping track of gear, and making sure that you double check anything you are wanting to sell to remove upgrades to that item before you sell them, and then the gear juggling... really frustrating and seems unnecessary.
I REALLY need to install TW2 again and beat that game before this one is released. How does it control with an X360 remote? I seem to remember it was kind of clunky with KB/M.
Oh snap you can remove upgrades?
I hit a part where I needed a rogue to open a lock, which meant i had to break up my party, gear Sera, then go back to the lock. [/I]
I don't remember TW2 being that clunky w/ KB/M. I played through it with no real issues using KB/M unlike DAI where I just kind of gave up and had to switch. Depending on the class you pick I think most will switch to a controller in DAI. I was a mage and I think that will let you be able to stand the KB/M controls longer. But as soon as I specialized to Knight Enchanter which is more like a melee class, I just couldn't take the KB/M anymore.I REALLY need to install TW2 again and beat that game before this one is released. How does it control with an X360 remote? I seem to remember it was kind of clunky with KB/M.
Agreed. I remember when I ran into my first door that was like that and I was like what the hell is this skill I needed. I remember I always had Sera along with me, so I thought it was a unique skill for Varric. So I went back to the nearest camp, got Varric then ran back to find he couldn't open it either. I ended up just going back to skyhold and seeing it in the perks but I couldn't unlock it because I only had one point and I need 2 more in that category before I could unlock it. To me it's stuff like that that makes no sense, I get the skill trees like things where you need to have lockpick before you could get say deft hands, but why would you need any of the other perks to unlock deft hands it's not even something that should be a perk. To me having it as a perk was just a way to blatantly slow your progress down. Worst part is by the time I got the skill all the stuff I looted was basically useless as I had stuff that already outclassed the stuff behind the door.lilbabycat said:Well it turns out I don't even have the talent (deft hands? picking tools?)... which isn't even a class talent but an inquisition perk. Ass backwards shit like this is annoying.
There are a couple quest items (like Blackwall's warden stuff in the swamp) hidden behind those doors, so they game pushes you to take that perk whether you want it or not.
In general, the game seems to want you to keep a "standard" party of Rogue, Mage, Warrior + 1 other of your choice most of the time. At least if you're OCD and want to be a completionist they do.
I remember those doors in the Oasis driving me nuts because I couldn't open them. In fact, you can't open them all until you're literally at the end of the game since they require all of the shards to complete. By the time you finally can, the rewards don't matter much.