Dragon Age III: Inquisition announced!!!!

The animation time for ingredient gathering is a bit excessive. Sometimes I feel that Bioware added things to arbitrarily inflate the /played time on this.
 
No spoilers...but it doesn't really seem like your decisions affect the game that much. My wife is doing some different things than I did and other than a couple lines of dialogue and a couple missions that split, things don't don't change much in the grand scheme of things.

That's one of my few gripes. Through most of the game, you're essentially going through the Mass Effect 3 and Fable 3 process of recruiting allies. The story itself isn't that long, but like the TES games, the side stuff is massive...and really only affect superficial elements of the world.
 
What's the best sale on this we've seen so far? I want to buy but have no issue waiting for a good deal as I still have FC4 to finish.
 
so far between trying out a knight enchanter and rogue tempest (dual daggers) specialization I've spent 120 hours on this game and I certainly enjoy it - looks great when all the eye candy is enabled and I'm glad bioware is back to making quality rpg's but the decisions not affecting the game outcome thing isn't surprising since it was a huge issue with Mass Effect.
 
The animation time for ingredient gathering is a bit excessive. Sometimes I feel that Bioware added things to arbitrarily inflate the /played time on this.

No kidding :( And I use so few of the total gathered ingredients, while always managing to have like 3 fewer than I need of the better ingredients. For the amount of content in this game, I really don't think they did it to arbitrarily inflate the play time, I think they just went with what looked good without realizing it gets old after the 1000th thing you collect :(

They really should have gone with like a simple T1 Offense / T1 Defense (and so on for T2 and T3) material system. There are too many types of materials to keep track of at a glance, and no way to make materials you don't want stop blinking on the map.
 
I believe the biggest problem is the annoying looting/gathering in the game. After a while I completely stopped looting corpses, it was just too much time. I spend 10 minutes fighting 10 enemies, then I have to spend 5 minutes looting their drops, it's just too much hassle.

If I'd have designed the game I'd have it automatically offer up all the loot from fallen enemies when the fighting is over, in one single screen, instead of having to go trough all the bodies one by one.

As for herbs and materials, I'd have completely left out the gathering part, you'd only have to mark them with V (search button) and then you could send a gathering party trough the war map to collect them all in an area. Or even trade power for crafting materials. I have about 150 power which I can't do anything with. What's the point of collecting power beyond what's neccessary to unlock the main story quests anyway?
 
in risen 2 & 3 they have a companion that gathers dropped loot. would have been useful here. all tedious. they have horses and who the heck wants to ride horses when it means you miss out on the opportunity for fade touched drops. Crafting & gear, just a cluster fuck. The continual juggling of items, disassembling, reassembling, assigning, searching through characters, searching through schematics, selling. All this through multiple "stations". skyhold, another clusterf of unnecessary running through doors. The spawn points help but they should have been put in all the most used locations.
 
Skyhold seems like a very odd decision. While it's cool to have your own full-size castle, it's somewhat pointless to make you run all over the place to do even the most basic things. There should be some sort of "mini castle" option where the things you do most are grouped together in a menu for easier and faster access.
Plus, the whole large layout was a bit of a red herring. I kept expecting the castle to be the site of a large battle siege...and it never happened.
Minor gripe, but I do tend to agree that the amount of playtime is compounded a bit by tedium. Of my 100 hours, I bet streamlining basic processes would have trimmed at least 8-10 of those. By the end, I barely looted anything and stopped caring about much except amulets of power and schematics.
 
I would have been totally fine if the game stayed in Haven. I definitely feel like Skyhold adds little other than slowing the game down even more.
 
Net results: I am interested in seeing how witcher handles open world/inventory/crafting/magic vs dragon age/skyrim
 
A lot of the recent posts I think explain why I've had a hard time even wanting to play this more than I have.

It just feels too tedious at times. A little too much like an MMO. I already play FFXIV and put enough grind into that.

I'm sure I'll finish it some day, but I only just got to Skyhold last time I played and it felt like an eternity just getting that far.
 
Yeah, looks like we are getting more fair (not ultra hyped) opinions now. I bet most of the praise is coming from people who love grinding in "MMOGs." It might be an OK game overall, but when I listen to the specifics of what people have to say about the game, even from the positive people, it sounds like it is just "better than DA2," and that's about it. And due to all the poor games coming out in recent years, being OK is above average, so people are getting all hyped about it.
 
I still think it's a great game, but it isn't perfect. I put a lot of time into it and I enjoyed myself quite a bit. It's one of the better games to come out in the last few years and it's at least in my top 2-3 games for 2014.
 
Is there any workaround for quick save when using controller? I don't know who decided that you can't use your keyboard for anything when you use game pad but that's just really bad design...
 
Sounds like an autoloot mod can really a enhance this game

Something like that would likely get me back into playing it again.

I've got that to finish and still havent even touched my free copies of FC4 or AC:U.
 
I've got a little over 300 hrs in the game between 2 play-throughs (completionist) and I'm thoroughly enjoying it. I was a huge fan of the Mass Effect series (up until the last 15 minutes of ME3) but couldn't stomach the "pause game, assign duties and helplessly watch it all play out" combat style of the previous 2 DA's. This one has its flaws, but nails most of what I enjoy in an RPG. The controls on PC are horrific in comparison to console, but the game certainly looks better (as unoptimised as it is yet).

Over-all it makes me excited to see what the next Mass Effect game will be like.
 
If the next Mass Effect is similar, I'd be really happy about that. One of the things that DOI does so well is what Mass Effect always did so poorly - scope. With Mass Effect you're going all over the universe and exploring different planets...by visiting a single building on them. It's hard to really feel the expanses of the universe that way. However if they even let you explore areas the size of the Hissing Wastes or Hinterlands, mission accomplished.
 
I still not beat the game but a question for those who have.

In the E3 presentation it was shown the player approaching redcliffe as it was in a war, and the player apparently had the choice who to side with to win that war or let redcliffe get destroyed, so far on my playthru this seems as if its gone.
 
I still not beat the game but a question for those who have.

In the E3 presentation it was shown the player approaching redcliffe as it was in a war, and the player apparently had the choice who to side with to win that war or let redcliffe get destroyed, so far on my playthru this seems as if its gone.

Relatively early in the game you have to make a choice between the mages and templars...it might be the other choice for that quest? There are really only a couple plot points that change the game levels, and that's the only one that would affect that general area.
 
Net results: I am interested in seeing how witcher handles open world/inventory/crafting/magic vs dragon age/skyrim

I'm going to guess that main story will be more interesting but less wide, the side missions average, the UI equally as bad as DAI's, but the combat and actual rpg elements far better.
 
If the next Mass Effect is similar, I'd be really happy about that. One of the things that DOI does so well is what Mass Effect always did so poorly - scope. With Mass Effect you're going all over the universe and exploring different planets...by visiting a single building on them. It's hard to really feel the expanses of the universe that way. However if they even let you explore areas the size of the Hissing Wastes or Hinterlands, mission accomplished.

in the first ME, every system had at least one explore-able planet, and on that it had at least base complex or cave complex to explore, as well as 2-3 material nodes. it did need more colonized worlds to explore, as you never got the feeling of an interconnected and matured galaxy, but the first one did at least give you the opportunity to go look for trouble. that was lost in the second and third games.
 
Crafting & gear, just a cluster fuck. The continual juggling of items, disassembling, reassembling, assigning, searching through characters, searching through schematics, selling. All this through multiple "stations".

I can't agree with this enough. Keeping track of gear, and making sure that you double check anything you are wanting to sell to remove upgrades to that item before you sell them, and then the gear juggling... really frustrating and seems unnecessary.
 
I'm going to guess that main story will be more interesting but less wide, the side missions average, the UI equally as bad as DAI's, but the combat and actual rpg elements far better.

the difference is that cd projekt will probably go back and fix what doesn''t work, improve textures, animations and ui and release it as a free update a year later, so yeah
 
the difference is that cd projekt will probably go back and fix what doesn''t work, improve textures, animations and ui and release it as a free update a year later, so yeah

Agree here. CD project is an awesome developer and I have no issues at all preordering from them. If something isn't polished or just down right sucks, they will fix it. Bioware/EA are much less reliable and more focused on profit. They made enough money off initial salesand hit their projected numbers, so now they just don't care to fix stuff for the consumer. No profit in it. You have to believe they knew that this game sucks with a KB/M, and just didn't care enough to work on it. GUI sucks as well, but it will never get fixed.

I think The Witcher 3 will probably offer a much better experience. Probably less MMO type grinding as well.

I REALLY need to install TW2 again and beat that game before this one is released. How does it control with an X360 remote? I seem to remember it was kind of clunky with KB/M.
 
I can't agree with this enough. Keeping track of gear, and making sure that you double check anything you are wanting to sell to remove upgrades to that item before you sell them, and then the gear juggling... really frustrating and seems unnecessary.

Oh snap you can remove upgrades? :eek:
 
I REALLY need to install TW2 again and beat that game before this one is released. How does it control with an X360 remote? I seem to remember it was kind of clunky with KB/M.

I think it plays much better on a 360 pad. Getting around the inventory can be a bit cumbersome but the actual gameplay feels a lot better IMO. It's how I've played on every playthough, and I will be doing the same with TW3.
 
This game seems to load up my 4 cores and 4 fake cores like none other i've seen in a while. Only a few hours into it. Does seem like the keyboard and mouse controls are a lil disconnected.
 
The upgrade process was more tedious than it needed to be because you can't tell what parts go with what weapons at a glance. I have no idea why they didn't tell you what type of weapons worked with certain types of grips, blades, guards, etc. right in the inventory screen.
I was constantly overburdened for that reason.
 
I put another few hours into this game last night, trying to catch up on the story. My OCD keeps getting to me, every time I get an upgrade I want to set my characters back up. I hit a part where I needed a rogue to open a lock, which meant i had to break up my party, gear Sera, then go back to the lock. Well it turns out I don't even have the talent (deft hands? picking tools?)... which isn't even a class talent but an inquisition perk. Ass backwards shit like this is annoying. **Charges door with 2hander then shoots fireballs at it, undamaged wooden door still stands....**
 
The good thing about the locked doors is that they show up on the map. You can always go back to them later. You can claim a keep in the Western Approach right after you get to Skyhold and that makes the Deft Hands perk require one less thing, so that's a good time to claim it. By the end of the game, you'll be able to get more than enough perks, so have no fears about "wasting" many.
The ones that make goods cheaper are really the only ones I'd probably skip. You'll find most of the best stuff in-game or you'll end up building 'em yourself.
 
I hit a part where I needed a rogue to open a lock, which meant i had to break up my party, gear Sera, then go back to the lock. [/I]

That stuff is going to keep happening unless you have one Mage, Rogue, and Warrior in your party. Fortunately only Rogues need an upgrade to open advanced locks, Mages and Warriors can open all of their "doors" without an upgrade.
 
I REALLY need to install TW2 again and beat that game before this one is released. How does it control with an X360 remote? I seem to remember it was kind of clunky with KB/M.
I don't remember TW2 being that clunky w/ KB/M. I played through it with no real issues using KB/M unlike DAI where I just kind of gave up and had to switch. Depending on the class you pick I think most will switch to a controller in DAI. I was a mage and I think that will let you be able to stand the KB/M controls longer. But as soon as I specialized to Knight Enchanter which is more like a melee class, I just couldn't take the KB/M anymore.

lilbabycat said:
Well it turns out I don't even have the talent (deft hands? picking tools?)... which isn't even a class talent but an inquisition perk. Ass backwards shit like this is annoying.
Agreed. I remember when I ran into my first door that was like that and I was like what the hell is this skill I needed. I remember I always had Sera along with me, so I thought it was a unique skill for Varric. So I went back to the nearest camp, got Varric then ran back to find he couldn't open it either. I ended up just going back to skyhold and seeing it in the perks but I couldn't unlock it because I only had one point and I need 2 more in that category before I could unlock it. To me it's stuff like that that makes no sense, I get the skill trees like things where you need to have lockpick before you could get say deft hands, but why would you need any of the other perks to unlock deft hands it's not even something that should be a perk. To me having it as a perk was just a way to blatantly slow your progress down. Worst part is by the time I got the skill all the stuff I looted was basically useless as I had stuff that already outclassed the stuff behind the door.
 
There are a couple quest items (like Blackwall's warden stuff in the swamp) hidden behind those doors, so they game pushes you to take that perk whether you want it or not.
In general, the game seems to want you to keep a "standard" party of Rogue, Mage, Warrior + 1 other of your choice most of the time. At least if you're OCD and want to be a completionist they do.
I remember those doors in the Oasis driving me nuts because I couldn't open them. In fact, you can't open them all until you're literally at the end of the game since they require all of the shards to complete. By the time you finally can, the rewards don't matter much.
 
There are a couple quest items (like Blackwall's warden stuff in the swamp) hidden behind those doors, so they game pushes you to take that perk whether you want it or not.
In general, the game seems to want you to keep a "standard" party of Rogue, Mage, Warrior + 1 other of your choice most of the time. At least if you're OCD and want to be a completionist they do.
I remember those doors in the Oasis driving me nuts because I couldn't open them. In fact, you can't open them all until you're literally at the end of the game since they require all of the shards to complete. By the time you finally can, the rewards don't matter much.

I was able to get all the doors in the first elemental door as soon as I unlocked the oasis, I have also now managed to get 2nd door, but dont have enough shards to do all the 3rd element yet.
 
you get 20 resistance to your main character for each door, but yeah they kind of suck. many of those perks are more useful at the beginning instead of the end. problem being you need a ton of investment to get that perk. at least once you reach level 20 or the inventory management becomes simpler. you just sell everything and look only at the purples and blues.
 
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