TwistedAegis
[H]F Junkie
- Joined
- Oct 7, 2009
- Messages
- 8,958
Borderlands was fun but not really because of the loot. The loot system was also pretty shallow in that game to be honest. After beating the game, how many people farmed it continuously afterwards for the loot? I most certainly did not. This is also true of TQ and TL etc. They were a fun playthrough but that's it.
Right, but you simply didn't need the best of the best in D2 outside of ladder and PVP. Honestly, I think capping D3 at 99 and making levelling more spread out would have helped the itemization issue. If not, adding alternate experience after 60 (like buying the abikity t improve skills in 5% increments).
Completely agree about the leveling contributing to the itemization issue. However I also think it is expectations of Inferno. If it wasn't in the game at all, I don't think we'd hear half the complaining (or be complaining half as much myself, TBH). It was meant to be insanely hard and nearly impossible, not to be beaten by a week or month of farming your own gear. If you want to beat it more quickly, there is the AH. However it wasn't intended to faceroll through like D3 Normal - Hell, or all of D2. That's the problem however is that it seems most of the players don't feel that way. And as a dev I can see how that could be frustrating.
Interestingly enough, isn't there/wasn't there a thread about hard games that could never be made again in the current era? We see that with Inferno - it wasn't meant to be for everyone with their own gear. You can get through Hell without the best of the best, but because Inferno is there everyone feels that Blizzard OWES it to them to give them the gear to get through it. Not so.