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- Nov 13, 2002
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So, I don't want to admit how little time I have put into this so far, but is anything locked off after I get my augs 'fixed'?
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One of the preview videos talked about how they improved direct combat and a couple of the brief gameplay videos I've seen since release have shown a lot of run and gun type play. Is stealth still as fun and rewarding, does the game force you into direct combat very often?
The whole micro transactions thing rubs me the wrong way but from a practical standpoint I'm more concerned about how it impacts gameplay. I've seen some comments that they're not necessary but I'm curious if anyone thinks the game has balance to encourage MTs or if they're basically just cheats that unbalance the game?
So, I don't want to admit how little time I have put into this so far, but is anything locked off after I get my augs 'fixed'?
Even if the reason I'm so behind is D3 season 7, and NMS?![]()
Finally got a chance to play more of this game. So far I'm liking it a lot, but I still hate the hub area(s). I don't get why sometimes the train will just take you to the other side of the same region you were just in, or why your apartment and another small region are shown on your main map but are stuck behind a huge wall for some reason, forcing you to take the train again. I know it's a loading screen thing but I would MUCH rather just have a loading screen between areas rather than having to do the whole train cutscene thing. I honestly think my game is loaded about 5 seconds into the train cutscene and then it just keeps going for no reason just to finish the cutscene and make it seem "seamless".
Anyway, good game, transportation sucks.
I got the laser sight from Tars ("Tars is the man") early on and it's been great because it shows a dot only when you're in range. I began the game with the sniper tranq rifle and then re-did the beginning with the stungun and it's a lot more satisfying for me.Learning to take the train took me more time than I'd care to admit. It's both a smart setup and a horrible one.
After B&E'ing my way across Prague, I finally moved on to the first major mission of the game. It's longer and more detailed than I expected. Probably about the size of the DLC mission in Human Revolution.
For the non-lethal folks, I think the Stun Gun might be the single best weapon in the game. At least up to this point, and it isn't even close. It brings down any normal humanoid in 1 shot and if you're close to the large mech opponents you can follow up with a takedown to take them out. You don't even have to be good at aiming. A center mass or shot in the foot works as well as one to the head. The only downsize is range, although the game gives you so many opportunities to sneak around that it's usually not that big of a deal. I have a stockpile of lethal weapons I'm barely using because they're simply not as good.
For the non-lethal folks, I think the Stun Gun might be the single best weapon in the game. At least up to this point, and it isn't even close. It brings down any normal humanoid in 1 shot and if you're close to the large mech opponents you can follow up with a takedown to take them out. You don't even have to be good at aiming. A center mass or shot in the foot works as well as one to the head. The only downsize is range, although the game gives you so many opportunities to sneak around that it's usually not that big of a deal. I have a stockpile of lethal weapons I'm barely using because they're simply not as good.
just a note, there is also an augmentation that allows you to take down two at once. makes a lot of the encounters simpler
I found that in the early game, there's a whole lot of sway with the rifle (and no way to hold your breath).I still love parking in the rafters and procedurely picking people off with the Tranq Rifle (Silenced "Lancer" when going lethal), but you're right, the stun gun makes even "I didn't ask for this" easy.
I heard reports that the Tesla aug wasn't exactly silent and could potentially trigger an alarmed state.The Tesla Fist, which can be upgraded to take out 4 enemies at once. More useful than I initially thought, as it often allowed me to clear entire rooms from an elevated position. Had a riot with it in the Devali Theater.
just a note, there is also an augmentation that allows you to take down two at once. makes a lot of the encounters simpler
I found that in the early game, there's a whole lot of sway with the rifle (and no way to hold your breath).
I heard reports that the Tesla aug wasn't exactly silent and could potentially trigger an alarmed state.
Early on you can get a silenced sniper rifle and a stun gun for free:
If you break into the weapons cache behind the shooting range at TF26, you can get both weapons plus some grenade launcher ammo. Security level 5 keypad but you can just break it with a multi-tool.
Interesting. I'm curious if it will help or hurt performance. Tomb Raider actually performed a bit worse...at least it did when they first added it. No clue if that ever go straightened out.
MSAA is the only area I can't mess with, so I kinda doubt it'll do much for my situation.
I think they released a few DX12 patches for ROTR which helped Nvidia catch up to AMD...unless there's some dramatic turnaround it looks like AMD might finally have their big trump card over Nvidia (DX12 performance)...Nvidia might be hoping that Vulkan takes off...if only AMD would release a card like the GTX 1070 or 1080 I would be willing to jump ship...as it is, even with lower DX12 performance the Nvidia cards still seem better overall then anything from AMD
Is there any advantages to DX12 (graphical quality, input latency, etc), assuming the FPS/benchmarks are the same or close to DX11?
Patch is currently a disaster for Nvidia cards, avoid.Don't see much of a speed boost with DX12 on my GTX 970. Anyone notice longer load times? Back to DX11.
In-game performance is a disaster for both, apparently, at least according to ComputerBase. AMD is only showing gains in the benchmark.Patch is currently a disaster for Nvidia cards, avoid.
AMD getting gains of 10%+.
Also reports of a shadow flickering bug on both.
looks like DX12 is currently in beta and you need to opt-in via the Steam properties menu...Nixxes say their ‘final’ DX12 release will be on September 19th and include both feedback from people who’ve tried out the alternative API and support for multi-GPU set-ups (not currently present)....
has DX12 been a major disappointment so far or what
As an Nvidia owner (both older and newer cards), DX12 has been a whole lot of nothing. Then again, maybe the green team saw the writing on the wall and just didn't bother optimizing anything for it.
Seems like AMD owners see at least some occasional benefits from it.
Makes you wonder if it'll eventually pick up steam or if it'll be the bust that DX10 was.
Ah, so it seems AMD/Nixxes are optimizing around a benchmark to mislead consumers. Disgusting, if you ask me.In-game performance is a disaster for both, apparently, at least according to ComputerBase. AMD is only showing gains in the benchmark.