Crysis 2 demo

it says that 267.31 is identical to 267.24 except for a single bug fix for the GTX 580. i suspect it will work very well for you since 267.24 works great. i get ~98% gpu usage on both cards.
 
§·H·ï·Z·N·ï·L·T·ï;1036925273 said:
The sniper rifle owns in that game 1600x1200 100hz with a steady 100fps these kids that are playing don't know what hit them.... quick snap shots and headshots all day :p Give it a try.

A headshot a day keeps the doctor away. :D
 
I uninstalled this garbage after it wouldn't let me connect to any matches.
 
Don't bother with hardcore preset, advanced is much better

RJayW has written a great Crysis 2 Config Program.
Here is the link to the Steam forum where they discuss it, with the first post having the download link.
http://forums.steampowered.com/forums/showthread.php?t=1776333&highlight=crysis+mouse

Basically it creates a batch file which you use to launch the Crysis 2 PC Demo, with the options you want.
I've tried it and it works great. I think an FOV of 70 is about right for me at 5164X1050 resolution.
I found it made a huge difference being able turn off mouse acceleration and change the zoom key to a toggle.


Crysis 2 Demo Config lets you choose the following options:
(0 is off 1 is on)

Controls:
Crouch Toggle - 0/1
Zoom Toggle - 0/1
Mouse Acceleration - 0/1
Mouse Sensitivity - numeric value plus option to Enable or use in game settings

Graphics:
Bloom/HDR - 0/1
Motion Blur - 0/1
Multi GPU - 0/1
Multi Core - 0/1
FOV - numeric value (I believe 60 is the game default)
FSAA - 0/1
UseEdgeAA - 0/1
Anisotropy - 1 to 16
TextureFilture - bilinear or trilinear
Shadows - 0/1

Sound:
Enable Player Hit Feedback - 0/1

Misc:
Skip Intro - 0/1

mouse acceleration off ? :D :D :D thank you so much sir for this link :D
 
This game FEELS like a crappy reworking of COD4. 3 kills, UAV...err, Radar. 5 kills, airstrike. Err, orbital cannon. 7 kills, chopper...err...oh you get the idea. It almost has an ancient UT99 feel to it at times, but in general, dealing with slamming multiple buttons - shield, cloak, nano-vision...it's just too much. I don't want to be button mashing, and it's exactly what this game is.

I did well in game (18 kill streak, anyone?) but it's just not fun. There's a lack of bullshit nade spamming, yes..but there's plenty of "where the fuck...oh, cloaked...fail" stuff too. Deaths shouldn't be frustrating. And the taunts just aggravate me. I mean, I LOVED all of the UT99 taunts. The taunts in Crysis 2 just sound like a bunch of whiney assholes screaming into a mic.

Failconsoleport is fail.

Oh, and graphically...the game is meh. Nothing that wowed me.

I found a post on inCrysis that sums up the game for me, although it misses a few key points (auto aim)

Couldn't agree with this more. Bullshit game and this guy hits it right on the money.
 
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Haven't d/l this yet and probably won't. I have about zero interest in it. I knew when they released that first multiplayer vid some time ago that it was going to be nothing more than 'Call of Halo' part 8. I feel reassured, as well as disappointed that I was right.

flop!
 
Haven't d/l this yet and probably won't. I have about zero interest in it. I knew when they released that first multiplayer vid some time ago that it was going to be nothing more than 'Call of Halo' part 8. I feel reassured, as well as disappointed that I was right.

flop!

well, Halo seems to do well in competitive leauges, likely due to subjectively better netcode than CoD series and a lack of absolute BS perks (not all are crap) and killstreaks (and in general, fewer random deaths, IMHO).
 
well, Halo seems to do well in competitive leauges, likely due to subjectively better netcode than CoD series and a lack of absolute BS perks (not all are crap) and killstreaks (and in general, fewer random deaths, IMHO).

I HATE killstreaks. I got 18 kills in a row...which allowed me to see hwere everyone was, then kill them with an orbital beam, then kill them with a chopper. Yeah, how many of those kills were me SHOOTING someone? Probably 12, at most. So...6 bullshit kills. At least. Damn you COD4, why did they have to make you?

Oh, also...the kill cams make it look like they've added a fair amount of auto-aim. BLECH. Why not build in an aimbot and have the game play itself.
 
It's very close to launch and I still haven't seen a full PC spec version of Crysis 2.
How can they expect me to pay for something sight unseen?

It's only a demo...yeah ok....silence about things usually leads to the obvious truth.
PC devs know not to release a console port to PC gamers, we'll tear it apart.

DICE is showing off the PC version of BF3 almost 8 months in advance. It's been over a year and Crytek as yet to show anything.
What a failure by them.
 
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This may very well be the "full" version - that is, there is only DX9 support.
 
This may very well be the "full" version - that is, there is only DX9 support.

If it's released with DX9 only, it's worth $14.99 max. I can care less about a DX10/11 patch, the game would be a half-ass port from the beginning.
Never heard of buying unfinished cars, products etc. so why should we buy an unfinished game."Buy the car now and we'll send the steering wheel in 2-4 weeks."
I'll wait for the mod community to turn it into a real game, if they allow it since the config files are encrypted.
 
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If it's released with DX9 only, it's worth $14.99 max. I can care less about a DX10/11 patch, the game would be a half-ass port from the beginning.
Never heard of buying unfinished cars, products etc. so why should we buy an unfinished game."Buy the car now and we'll send the steering wheel in 2-4 weeks."
I'll wait for the mod community to turn it into a real game, if they allow it since the config files are encrypted.

Anyone remember how badly UT3 failed, then a patch came along? It's happening again.
 
If it's released with DX9 only, it's worth $14.99 max. I can care less about a DX10/11 patch, the game would be a half-ass port from the beginning.
Never heard of buying unfinished cars, products etc. so why should we buy an unfinished game."Buy the car now and we'll send the steering wheel in 2-4 weeks."
I'll wait for the mod community to turn it into a real game, if they allow it since the config files are encrypted.

One blessing of the leaked beta is that supposedly, there were a bunch of dev files and tools in the image or unfinished items that might give modders direction on how to go about fixing the game if it needs to come to that.

In the beta, people couldn't change their control config but there were unencrypted default versions of the config files inside one of the resource pak archives. You oould probably extract them and force the game to load them at startup or via console instead.
 
HOLY FUCKIN' SHITCAKES...............that has got to be one of the worst multiplayer games I've ever played in my entire life. Thank fuck they gave us a demo of this piece of horseshit before we (well I atleast) pre-ordered.

Back to BC2.....roll on BF3 :)
 
I got crossfire working. Rename the exe file to Fear. I went from average of 35fps to 58fps. The more I play it, and unlock stuff, the more it grows on me.
 
RJayW has written a great Crysis 2 Config Program.
Here is the link to the Steam forum where they discuss it, with the first post having the download link.
http://forums.steampowered.com/forums/showthread.php?t=1776333&highlight=crysis+mouse

Basically it creates a batch file which you use to launch the Crysis 2 PC Demo, with the options you want.
I've tried it and it works great. I think an FOV of 70 is about right for me at 5164X1050 resolution.
I found it made a huge difference being able turn off mouse acceleration and change the zoom key to a toggle.


Crysis 2 Demo Config lets you choose the following options:
(0 is off 1 is on)

Controls:
Crouch Toggle - 0/1
Zoom Toggle - 0/1
Mouse Acceleration - 0/1
Mouse Sensitivity - numeric value plus option to Enable or use in game settings

Graphics:
Bloom/HDR - 0/1
Motion Blur - 0/1
Multi GPU - 0/1
Multi Core - 0/1
FOV - numeric value (I believe 60 is the game default)
FSAA - 0/1
UseEdgeAA - 0/1
Anisotropy - 1 to 16
TextureFilture - bilinear or trilinear
Shadows - 0/1

Sound:
Enable Player Hit Feedback - 0/1

Misc:
Skip Intro - 0/1

This makes the game 10X better
 
Anyone remember how badly UT3 failed, then a patch came along? It's happening again.
UT3 post-patch was fairly good though. Still, it wasn't a simple renderer swap: they changed quite a lot of shit and added a fair amount of content.
 
Even with all the config tweaks, it doesn't fix the blurry, low res textures down range. I hope this isn't intended as a DoF method because it looks shotty. The textures looks a lot like you're playing the game on an LCD below native rez. Also there's a ton of pop-in.

Am I the only one that doesn't like DoF?
 
UT3 post-patch was fairly good though. Still, it wasn't a simple renderer swap: they changed quite a lot of shit and added a fair amount of content.
Yeah, I think that was the point though, sadly. The game was quite good after the Black Edition patch, but by that point the community was barely alive.
 
This game is really pretty stupid from what I've played in MP. There's no correct auto-balancing at all. I was starting a new match with 4 people total, and it put the two highest-ranked soldiers on the same side. Not to mention, when a 5th player joined, it added them to the other team first, even though they were way ahead in points. Just dumb.

Also, the game runs a lot worse than Crysis while managing to not look any better. I can excuse that seeing as it's a beta and *could* be improved in the final version, but the balancing issue just seems like a total ball-drop.

EDIT: Okay, to be fair, I am running an SLI setup and didn't install the new profile, so that might be part of the performance issues. I'll report back.

EDIT2: Yeah, the SLI profile helped immensely. Can now play at max res on Hardcore and maintain a decent (albiet not spectacular) framerate. The team auto-balancing issues are pretty frustrating still, though. Overall this feels very generic, too, like any other modern MP FPS.
 
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One blessing of the leaked beta is that supposedly, there were a bunch of dev files and tools in the image or unfinished items that might give modders direction on how to go about fixing the game if it needs to come to that.

In the beta, people couldn't change their control config but there were unencrypted default versions of the config files inside one of the resource pak archives. You oould probably extract them and force the game to load them at startup or via console instead.

Hopefully. I still want this to be a good game.
 
Also, the game runs a lot worse than Crysis while managing to not look any better. I can excuse that seeing as it's a beta and *could* be improved in the final version, but the balancing issue just seems like a total ball-drop.

EDIT: Okay, to be fair, I am running an SLI setup and didn't install the new profile, so that might be part of the performance issues. I'll report back.

EDIT2: Yeah, the SLI profile helped immensely. Can now play at max res on Hardcore and maintain a decent (albiet not spectacular) framerate. The team auto-balancing issues are pretty frustrating still, though. Overall this feels very generic, too, like any other modern MP FPS.


The game really isn't all that intensive at all, I was playing on hardcore at 1920x1080 on a lowly GTX460 768mb and it was smooth at just over 30fps. I might try advanced and see what its like if I can be bothered playing it again.

To be fair to Crytek, Crysis 1 and Crysis Wars had "non-standard" MP games which really weren't popular. You can't blame them for going the COD route, unfortunately they dont pull it off as well as, well, COD :p Also the kill streaks are just stupid, its basically like saying "we aren't even trying, this is a blatant copy of COD". I also think the maps are terrible. Like some bad community made map that you play once and never play again, not something you want to be in the core game.
 
The game really isn't all that intensive at all, I was playing on hardcore at 1920x1080 on a lowly GTX460 768mb and it was smooth at just over 30fps. I might try advanced and see what its like if I can be bothered playing it again.

To be fair to Crytek, Crysis 1 and Crysis Wars had "non-standard" MP games which really weren't popular. You can't blame them for going the COD route, unfortunately they dont pull it off as well as, well, COD :p Also the kill streaks are just stupid, its basically like saying "we aren't even trying, this is a blatant copy of COD". I also think the maps are terrible. Like some bad community made map that you play once and never play again, not something you want to be in the core game.

I believe Advanced is one step below Hardcore, so if you already consider it smooth there's no reason to downgrade. I didn't see much of a graphical difference between Advanced and Hardcore, other than maybe an extra AA level, but the performance was certainly a lot worse (pre-SLI profile, anyway)

An as I said, my main issue besides the generic-ness of it is that of the actual team balancing. It's completely opposite what it should be and results in pretty unfair teams. This could obviously be fixed in the final game, but at the same time overall I don't see myself playing this for any extended amount of time.

Still want to see how the SP game is, as Crysis was at least semi-decent in that regard.
 
I'm having a lot of fun with the Beta so far. Suit mechanics add a refreshing new twist to a pretty conventional multiplayer genre by now, game looks and runs great. Most importantly it's also been pretty fun to play.
 
I believe Advanced is one step below Hardcore, so if you already consider it smooth there's no reason to downgrade.

Yeah, it feels smooth at just over 30fps, but I know in other games I've played going from 30fps to 60fps greatly increased my ability to actually hit people consistently.
 
DAMN this demo download was the fastest thing I ever downloaded (2400.00 kbs)

Yeah, it downloaded pretty fast for me too... but then couldn't connect to the damn server to create an account for a day and a half after release.
 
I got crossfire working. Rename the exe file to Fear. I went from average of 35fps to 58fps. The more I play it, and unlock stuff, the more it grows on me.

Thanks. I'll need to DL a non-Steam version to test it out.

E: Uh yeah, that didn't do anything other than completely mess up the graphics for me. Latest driver and CAP.
 
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Cancelled pre-order on Steam. Sorry, I will not play a game that has "gamepad setup" in the config menu. :D Among its many problems.
 
Using 11.2 for drivers and CAP. What did it mess up?

The entire world became translucent or transparent. Basically most of the art assets went MIA.


e: Never mind. The issue was either that I had supersampling forced or that the latest CAP wasn't actually installed. I installed the driver set that was supposed to include the CAP but apparently it never installed. :rolleyes:

Runs at about 60 FPS now in Hardcore mode at 2500x1600 no AA. About 10 FPS better than Crysis Warhead. That's the building level. More like 45 FPS in the prettier level. In either case, it still doesn't feel smooth. Then again, Crysis games in my experience are not smooth with multi-GPU setups. CF seems to be worse than SLI though.

At any rate, the graphics are not that impressive. I will reiterate that it just looks like COD on steroids. Maybe it was too much of a transition from Crytek to go from jungles to concrete, given how mediocre the non-jungle environments looked in the earlier Crysis games.

I was much, much more impressed at the beauty of Assassins' Creed Brotherhood on the 360 (viewed at appropriate distance to minimize perception of aliasing) than what's on offer in this game.
 
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It is soo hard to get in a game with less than 100 ms ping. Im running advanced graphics on my 5850 800/1250 at 60 fps constant on a 1920x1080 diplay.
 
I don't think there are any games with less than 100ms ping, lol. I can run it with a decent FPS on highest graphics on 1680x1050 while I'm folding. =\
 
The entire world became translucent or transparent. Basically most of the art assets went MIA.


e: Never mind. The issue was either that I had supersampling forced or that the latest CAP wasn't actually installed. I installed the driver set that was supposed to include the CAP but apparently it never installed. :rolleyes:

Runs at about 60 FPS now in Hardcore mode at 2500x1600 no AA. About 10 FPS better than Crysis Warhead. That's the building level. More like 45 FPS in the prettier level. In either case, it still doesn't feel smooth. Then again, Crysis games in my experience are not smooth with multi-GPU setups. CF seems to be worse than SLI though.

At any rate, the graphics are not that impressive. I will reiterate that it just looks like COD on steroids. Maybe it was too much of a transition from Crytek to go from jungles to concrete, given how mediocre the non-jungle environments looked in the earlier Crysis games.

I was much, much more impressed at the beauty of Assassins' Creed Brotherhood on the 360 (viewed at appropriate distance to minimize perception of aliasing) than what's on offer in this game.

This game is just horrible with Multi-GPU setup..

FPS are high but gameplay feels stutter.. that's Crysis right there.
 
Cancelled pre-order on Steam. Sorry, I will not play a game that has "gamepad setup" in the config menu. :D Among its many problems.

Didn't the original Crysis have some gamepad settings in its config menus? Though I get what you mean, the game has 360 controller prompts all over the place.
 
Just tried the demo, there is no improvements over the beta.

Most notably.

  • FOV too low to be usable, especially in a competitive multiplayer environment.
  • Frame rate is crap on my rig (see specs in sig)
  • Massive amounts of mouse acceleration making aiming almost impossible
  • Autoaim, lol
  • Console messages on screen lol
  • No DX9
  • No advanced graphics options

Not even worth downloading.
 
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