Geforcepat
[H]ard|Gawd
- Joined
- Jun 2, 2012
- Messages
- 1,338
Most likely a side alley with a guy with an oversized trench coat and sunglasses.When and where was this sale?
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Most likely a side alley with a guy with an oversized trench coat and sunglasses.When and where was this sale?
He's likely referring to the ebay deal where somebody was selling keys for $25 (later bumped to $30). They required certain Intel CPUs to activate though. AFAIK there was no such deal for the AMD folks.When and where was this sale?
i had a guy in my squad (64 player conquest mode) that JUST used his drone to spot. 0 kills 8 deaths like 90 assists and #2 on our team. lol
also saw a guy with the name "Geralt of Nvidia"
Yup. Still have not bought it.Hate that. Flanking is very hard as is being sneaky with being constantly spotted. Dumbs the game down into an in your face twitch match with people pre-firing your position.
One of the worst parts of MiniMapField6.
And WTF is with battle royale mode not having a solo's mode? Who the hell is making these decisions? Means I'll basically never play it.
Very few controller players are good, most are at the mid or bottom of the kill table, though there are some exceptions. Rare that any of the controller players keep up with the MnK players and can't remember seeing any controller players on the top of the kill table as inf. Taking 2 seconds at 10 meters usually means you are dead or both are missing a lot due to bloom and recoil buildup, most kills happen in 0.5-1s range sub 20 meters. There are some hit detection issues still though, and massive bloom on a lot of guns.
There is a headshot multiplier and a base damage, both visible on your weapon customization page. If a weapon has 20 base damage and 1.34 headshot damage multiplier, then you will still need quite a few headshots. First dropoff is at around 10m so you would need 4 headshots close range vs 5 to the body. Headshots is more powerful on rifles with low dropoff or high base damage as the difference between 3 and 4 shots is a lot more than 4 vs 5 shots. Special ammo can make that multiplier go up to 2 on some weapons, most stop at around 1.5 multiplier.
The MP5 and AK-204 are among the few exceptions as those are almost lasers. Shame the Kord is so underpowered close up. E.g. the NVO-228 kills in less than 200ms below 10 meters and just above 200ms for M4A1 while the Kord is more like 270ms. If both players have equal reaction time and aim, then the Kord will lose out close up. The Kord is very good at 20m and further, but so so at closer ranges.
32-3 is low on the kills if the game wasn't super short, so he could just be playing careful. Most games I'm in have the inf kill leaders in the 40-60 range, sometimes higher.I've seen a number of people with controller logos by their team with high kills, 32-3 or so. Could it be some type of mouse and keyboard with controller plugged in enabling auto aim type of loophole? I've had good games to but I'm much more sloppy when I get those high kill counts. They can just be better but you'll see people just skim into a room and within a second kill someone, over and over again. 3-4 people in a row.
The SMGs are weird indeed. I have to burst at 25m with most ARs, Carabines and LMGs, but I can full auto with most SMGs and be fairly accurate at range. The extended barrel also does wonders for SMGs as they are quite good decent at 50m with that attachment. Probably should have more damage drop or more bloom on SMGs.MP5 and MPX are a bit odd, because with the high RoF I find them to be better LMGs than the LMGs.Even at range the RoF and low recoil means more consistent headshots.
Best tip I ever learned was to hold CTRL when driving the tank. You are then free to run over mines without blowing up.Some maps are usually littered with mines every 5 ft like Cairo.
All scopes have glint, from what I've seen. Basically if it says scope, instead of sight, it will have glint. This applies to ARs as well so if your AR came with a 4x scope then people will see that glint.Had some good DMR (3rd one) and tank action today.
Not sure what the difference is between the 3 mines engineer has.
Does DMR have scope glint?
Some maps are usually littered with mines every 5 ft like Cairo.
All scopes have glint, from what I've seen. Basically if it says scope, instead of sight, it will have glint. This applies to ARs as well so if your AR came with a 4x scope then people will see that glint.
Ya that's why aircrafts don't feel good on the smallish maps unfortunately. Although ground combat feels awesome except for Blackwell which is a very sniper favored map.Overall BF6 has the smallest maps on average compared to any other BF game:
https://www.ign.com/articles/battle...usly-measure-70-maps-from-bf3-bf2042-and-more
Hopefully we'll see some more big maps in the new maps they'll be releasing. It sounds like there will be regular releases.Overall BF6 has the smallest maps on average compared to any other BF game:
https://www.ign.com/articles/battle...usly-measure-70-maps-from-bf3-bf2042-and-more
Overall BF6 has the smallest maps on average compared to any other BF game:
https://www.ign.com/articles/battle...usly-measure-70-maps-from-bf3-bf2042-and-more
Overall BF6 has the smallest maps on average compared to any other BF game:
https://www.ign.com/articles/battle...usly-measure-70-maps-from-bf3-bf2042-and-more
Except for Blackwell which is a map with only dead space where if you're not sniping you're just an easy target in a kill box with snipers surrounding the circumference of the mapI mean, probably
It seems like there was a big effort to remove "dead" space. You can see this on Firestorm and how it was shrunk.
I think it's mostly an overcorrection, though. A lot of maps are basically red fucking hot all over, all the time. Like every square inch. Coupled with 800 flank routes on some maps and it's cramped and clusterfucky in a way the previous games were not.
Like even Locker and Metro were controlled chaos with clear lanes. Comparatively, these maps in BF6 are just chaos and where it's an exercise in getting shot in the back.
The mini scout is a great sniper if you are like me and go aggressive in breakthrough. Basically just behind the front line players, but ahead of 70% of the team on offense and standing on the point or further forward 80% of the time on defense. The mini scout allows for a lot of mobility and fires faster, but still one shot kill to the head so it is "prone on the hill" snipers worst enemy. I do think it is free though.i keep seeing people say "you can get the battlepass for free" because it has 1100 coins in it.
It does have that many coins... only if you BOUGHT the battlepass. if you didnt you don't get even half those coins because they're locked. Is the next one going to cost 1100, is it going to have 1100 to unlock again? No one knows.
Is there any "must haves" in the battlepass thats not free? I don't care about skins.
Also do the coins/tokens resest at the end of the season? Or do we keep them for next season?
I unlocked KV9 and shooting that made me smile every time. but then i got a challenge to use the next smg for 300 kills
I also unlocked the last shotgun, but I feel like the 1st is the best.
mini scout 1 shot headshots??The mini scout is a great sniper if you are like me and go aggressive in breakthrough. Basically just behind the front line players, but ahead of 70% of the team on offense and standing on the point or further forward 80% of the time on defense. The mini scout allows for a lot of mobility and fires faster, but still one shot kill to the head so it is "prone on the hill" snipers worst enemy. I do think it is free though.
Weapon packages can be nice, but most of the time you only need 2 on each gun so you can have 2 different builds pre-made. You get those just by leveling up. Most of the stuff they can offer is just useless cosmetics etc. that only some care about.
I do wish there was FF on for those wearing the phantom edition character skins so they would get TKed like 10 times per map. Why would anyone in their right mind wear dark uniforms on the side that generally has light colored uniforms?
The page says 1.75 multiplier, but you get 50 on furthest target on the firing range to center mass, but 100 exact to head. No sweetspot, so it massively rewards skill, unlike the other snipers. Always gotten the 1 headshot kill for 100dmg, when I hit the head with direct line of sight. You can't trust the stats on the weapons page as they have done lots of shit to the weapons that is not reflected in the stats page. Basically they tweak the values for the weapons, but don't fix the weapon pages.mini scout 1 shot headshots??
the SVK says it does 66/shot and only does 75 a headshot for me, when i moused over the mini scout it said way less damage than the SVK
oh...You can't trust the stats on the weapons page as they have done lots of shit to the weapons that is not reflected in the stats page. Basically they tweak the values for the weapons, but don't fix the weapon pages.
the stats page doesn't update when you change some attachments, so I assume by nothing. it doesn't seem like they finished this part of the game.oh...
yeah i really should read up on whats the best guns/attachments
"reduces ADS accuracy". okay. by how much?
I mean, probably
It seems like there was a big effort to remove "dead" space. You can see this on Firestorm and how it was shrunk.
I think it's mostly an overcorrection, though. A lot of maps are basically red fucking hot all over, all the time. Like every square inch. Coupled with 800 flank routes on some maps and it's cramped and clusterfucky in a way the previous games were not.
Like even Locker and Metro were controlled chaos with clear lanes. Comparatively, these maps in BF6 are just chaos and where it's an exercise in getting shot in the back.
Damn that sucks. I can't believe they did that? WTFSo they removed Closed Weapon AOW...not braindead at all to REMOVE features from the game.
That's ridiculous. Why on Earth would they just remove it?So they removed Closed Weapon AOW...not braindead at all to REMOVE features from the game.
Even for a very popular successful game with lots of active players - too many modes splits the playerbase up too much. There's been recent complaints of "too many bots in matches", so I'm not surprised they are culling some of lesser used modes. It's not permanently removed, no doubt it will be rotated back in the future sometime.Why on Earth would they just remove it?