Porter_
[H]F Junkie
- Joined
- Sep 10, 2007
- Messages
- 8,467
bf2142 - people don't like trying new ideas... pretty much a dud anyways
you bite your tongue.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
bf2142 - people don't like trying new ideas... pretty much a dud anyways
Do people even do any type of research on open BETAs? The build we are playing on is old.
Everything seems to be improved but the game feels weird.. Very cartoonish and CODish, I didn't really enjoy it. When I jumped back to BF3 right after it felt so much better, the aiming, mechanics of the game, BF3 just feels more natural.. Maybe I'm used to it more but there's definitely something off about BF4.
I'll give it a try few more times but so far I don't regret not preordering it.
Maybe you should do some research, because the build was cooked the week before release.
Do people even do any type of research on open BETAs? The build we are playing on is old. I believe it is one step out of Alpha. There are no high res textures put into the open BETA.
In Battlefield Open BETAs is not for you to 'try' out the game like many other open BETAs but for DICE/EA to test networking functions and stabilize them.
So pleeeeeassseee do not complain about the graphics - do you research on their BETAs before you complain :/
Do people even do any type of research on open BETAs? The build we are playing on is old. I believe it is one step out of Alpha. There are no high res textures put into the open BETA.
In Battlefield Open BETAs is not for you to 'try' out the game like many other open BETAs but for DICE/EA to test networking functions and stabilize them.
So pleeeeeassseee do not complain about the graphics - do you research on their BETAs before you complain :/
Maybe you should do some research, because the build was cooked the week before release.
And most dev's don't conduct beta's 3 to 4 weeks before retail release....they normally call them demos. But I guess its a good way to fool people into thinking that all the problems complained of will be fixed by the time its retail
EDIT: re feature completeness "The #BF4 PC beta is a beta, not all graphics options are hooked up or tweaked yet and performance is not final. But please do test the game" -- repi
Sort of ambigious, guess it probably means not all options for tweaking is in yet, but all rendering passes are in.
·PitBuLL·;1040247007 said:Well I hope you guys are enjoying the beta. After an issue yesterday where I would load into a game and not be able to get out of the deployment screen even after spawning, now I can't load into a game at all. It just sits on the loading screen indefinitely. Boooo!
Reinstall punkbuster. That resolved the issue for me yesterday
The spike in the GPU usage is where I alt tabbed out for a sec, otherwise smooth with no spikes.
I just used snipping tool, I couldn't log it either.How'd you record that? Or did you print screen? I was trying to log it, but it wasn't saving. I was obviously logging it incorrectly. I would check log, then uncheck. I went to the file, but it wasn't opening.
Very cartoonish and CODish, I didn't really enjoy it.
I've been enjoying the beta for the most part but one thing stood out last night.
This map is overrun with snipers on rooftops that are near impossible to hit from the ground, especially if you're looking into the sun in some cases. I had a transport chopper pilot that was fed up with the snipers and wanted to just circle rooftops and take them all out. I was the gunner and excited for the massacre about to unfold...except it didn't. That mounted chopper gun seemed to be shooting airsoft pellets. In the 5 minutes we were air born, I think I killed one sniper. I had the crosshairs trained on them and getting hit markers by the dozens, but no one was dying.
I know there's a fine line between under and overpowered in a game like this, but I don't think they're even close with those transport choppers yet.
·PitBuLL·;1040247007 said:Well I hope you guys are enjoying the beta. After an issue yesterday where I would load into a game and not be able to get out of the deployment screen even after spawning, now I can't load into a game at all. It just sits on the loading screen indefinitely. Boooo!
I am tapping out at mid 30's for max fps with heavy dips. My CPU utilization is in the 90%-100% range for all 6 cores. I tried increasing all the quality settings to high to see if I could off load from the cpu, but no luck. Messed around with priorities and nothing...arrrggghhhh!!! Not sure what else to do. Maybe I should try ultra? The game is very laggy for me.
Any other suggestions?
the 13.10 Beta2 drivers helped smooth things out significantly for me. don't know if they'll have the same effect on your 6870's but it's worth a try if you haven't already.
Frames Time (ms) Min Max Avg
92610 960265 59 189 96.442
I think it runs fine for what it is. There is lag at times but for the most part it runs fine. Not sure if I like the game yet or not. I am really mostly interested in how the competition side goes. If it is the same as bf3 then I will pass.
I'm still on the fence about buying it as well. Unless I missed something, it's the same as BF3 just new maps and they brought back the commander position. Not sure that's worth forking over antoher $60.
BC2 definitely had a certain "something" that BF3 failed to capture. The map design, the destruction really felt more central to the map and less gimmicky than in BF3 (i.e., blowing a hole in a house wall on defense to remove cover for the offense (rush)). Just the "scale" was better, using the helicopters in BC2 you could easily see the enemies and hit them; for some reason, even on a stable Blackhawk platform in BF3, hitting someone feels like hitting an ant with a spear.
My initial impressions is that it is almost like Bad Company 2.5. I expected huge buildings to be toppled in BF3 but we had some bastardized version of destruction that was a huge step backwards. I'm hoping it takes a lot more damage to the buildings or whatever else on the other maps to change the gameplay as it happens far too quickly on Shanghai. Plus, the game looks like complete shit once that building collapses
i'm conditioned to BF3's lack of destructibility. last night i was in a part of the map where you can press a button to bring down metal shutters on the lower floor of the building. an enemy was inside and i was outside and we were shooting at each other through the metal shutters. bullets weren't penetrating so we ended up just standing there staring at each other. i started goofing around jumping up and down and he was nonchalantly popping single shots at me. i guess he fired enough because the metal shutter popped off and killed me.
Probably the novelty of bringing down a large building. I'm sure it'll wear off and not be so abundant.
Although I do think they should incorporate some destroyable team assets that engineers have to repair. That'd be neat. Air control tower or runway = no jets until it is repaired. Bridges that offer a shortcut to a flag from your base. Stuff like that.