Zarathustra[H]
Extremely [H]
- Joined
- Oct 29, 2000
- Messages
- 38,882
Multi-GPU isn't at the API level, it's implemented in the driver level.
Understood, but if the multi-GPU processing is truly DX-whatever compatible, then it should be able to take whatever API level instructions there are and process them regardless. There should be no game-to-game differences.
Game Engine -> API - > driver -> GPU -> Monitor
The driver should not have to know or care what game or engine is running just that it is getting information to be processed from the API....
If all this were programmed well, the driver should be able to be completely game agnostic, even for multi-gpu setups.