It used to be blasphemy to take survivability expert on anything other than a dd. Now that they have fixed the heal bug (before it would only heal the percentage based on your standard HP, not the higher amount, but fire and flood damage would tick faster based on your higher SE hp pool), with...
Big benefits all <155 mm guns (especially 100 mm akizuki and new ijn dd line, massive increase there). A little benefit for 180 mm (molotov and donskoi) against certain ships, no benefit at all for any 203 or 220 (moskva), some benefit again for 240 for henry IV, allows some deck pen on a few...
No, not staged, just requires a lot of derping from the red team to just totally ignore him when he is spotted almost the entire time. I mean, he had 86k dmg when he had 8 kills, 10k each isn't all that impressive at tier 7.
One thing to add, 1v1 vs des moines, if the DM knows what he is doing (ie not sitting broad and knowing when to switch he/ap), it's no contest. Had it last night, he just bowed in, and was able to do a lot more DPM than the woosta bow in, I mean it's 6 barrels of 203 vs 4 152's.And if I showed...
no. They are performance flags, I don't think they will sell them. They'll sell you xp and credit earning flags, but not ones that enhance performance, like the fire flags, speed flags etc.
I think there is an xp adjustment for potential damage, so credits would probably follow that too. Just a guess tho. Well I thought there was anyway, but biz is probably right.
I also play way less than before. The weekends of playing 40 games are over, now I'm playing like 60-70 a month and probably less going forward. I think I've only spent money 1 time on this game this year, a month or so ago to get that crazy doubloon bonus on ships I already had (something like...
not really. It's a 1 trick pony that doesn't work well with the reduced ship count in ranked. If a bismark charges in, he'll die. If he stays at range, the terrible dispersion make it one of the worst BB's.
you can win with a pistol if you are good with it. It's all about whatever guns you like and work well for you, some of the people I play with like the m16, I don't like it, much prefer a scar or m416. They like the sniper rifles as a secondary, I'd rather have a fully suppressed ump or an uzi...
yeah that's pretty much my goto ship when a mission calls for torp hits. So many bb's at that tier just sail in straight lines, and even if your torps miss, by the time he sees them, you basically are putting another set in the water with that 42 second reload.
They need to thumbprint the game on each persons machine, so if you get banned, the game itself is banned from that machine, no creating a new account and starting again.
You have to get 7 members of your clan together at the same time. One of the leaders of the clan will start the division (in this case, a 7 man division, and only the leaders can do it, not just any member of the clan). Everyone will ready up in their ship, then the div leader will hit the...
In your missions setup, there are like 6 stages and you have to select specific tasks to earn stars to complete. I don't think it has an expiration date, been going on for a couple months.
It appears that the test servers have new ping locks, around 190ms. That could potentially cut down a lot of the china connections to NA and therefore most of the cheating.
yeah, I'm sure it wouldn't be instant, but measured over a minute or 2 in the lobby. And while it would punish people with bad internet, well..that just kind of sucks, but there have to be limits to make the playing field fair.
maybe they can use vpn or proxy to get past region locks, but they can't bypass simple latency tests. So just add code to not allow pings > 150 or so ms. Then you don't have to do anything with region locks and it solves a host of lag issues as well.
well you can pull that off, most other players, not so much. And why I am seeing so many hippers, eugens and mogamis in ranked? like more than any other cruisers. Those are probably the 3 worst ships to bring.
I did some fighting against a conq with the GK. After a few salvos from him, I had like 62 dps left of AA. total. all my secondaries were gone. Never mind the 127 fires it sets..
It's easy if you div with a cv. Shoot 1 HE salvo at each main ship, kill 80% of their AA, cv goes to town. If you get too focused, just go dark with your cruiser like concealment (it has better concealment than full concealment moskva and hindy)
love the dm..and hindy, and henry..the zao and moskva..meh..
also, near the end with the missouri and you against the zao, why were you holding your shots coming into him? even with bad angles, you'll still hit him hard at that range and still have the reload up for when he shows the side.
Yeah, typically you aren't smoking up within 5km of other ships anyway in belfast or kutuzov. And if a dd does come close, at least in the belfast, you radar him and destroy him quickly. I wouldn't dare sell mine, they won't be coming back. Kutuzov you wouldn't be getting that close to begin...
I went up against a conq in my gk a couple days ago..He was dropping 10k, 2 fires on me pretty much every salvo.. I turned out, had half my health left, had 76 dps of AA left..total. all my short and medium range AA was 0. And because he was angled I did about 10k total in several salvos. Just...
I haven't noticed anything toxic, but I turn off the ability to hear players around you. And I think the banned risk is way overblown. It's a good game.
I'm thinking of being an idiot and flying from complete safety in the midwest to ft lauderdale tomorrow morning..GF lives there, needs some help getting the house ready..and then dragging her off somewhere else because she is adamant on staying..(she is 500 yards from the beach 20 minutes north...