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Star Wars Outlaws

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There's too many good games for me to play to even bother with something like this, I'm still on Ghost of Tsushima which has excellent combat. I thought I was burnt out on open world games, turns out I'm just burnt out on ones that aren't fun.
 
There's too many good games for me to play to even bother with something like this, I'm still on Ghost of Tsushima which has excellent combat. I thought I was burnt out on open world games, turns out I'm just burnt out on ones that aren't fun.
Or try SW Dark Forces remaster
 
There's too many good games for me to play to even bother with something like this, I'm still on Ghost of Tsushima which has excellent combat. I thought I was burnt out on open world games, turns out I'm just burnt out on ones that aren't fun.

GoT is essentially an Ubisoft game made by another company. The combat is decent but has some wonky camera angles so even that isn't perfect. It even has annoying tough girl characters, so you can't even say it a "non-woke" game. I'm not sure where the high praise comes from. It is fun... but has bland and generic open world design with a lazy story.
 
That's standard for any Ubisoft game. They always release in a buggy and incomplete state. Ubisoft will then spend the next six months to a year patching the game and incorporating what player feedback is reasonable to implement into the game. We saw this with many Assassin's Creed games (as I understand it as I didn't play them), but most definitely saw this with Ghost Recon Wildlands and Ghost Recon Breakpoint. The former had problems it shouldn't have had that took months to resolve and the latter took almost two years to fix.
But keep in mind that you’ve also just described CDPR.

The difference is that, although both studios are huge, and produce super detailed open world games, Ubisoft is releasing multiple games every year, whereas CDPR only releases one game every four, five or six years - so, actually, CDPR is even ‘worse’ than Ubisoft in this regard. Releasing only one game in such a large window, CDPR should be able to nail it..

Don’t get me wrong though. I still love both studios for completely different reasons.
 
But keep in mind that you’ve also just described CDPR.

The difference is that, although both studios are huge, and produce super detailed open world games, Ubisoft is releasing multiple games every year, whereas CDPR only releases one game every four, five or six years - so, actually, CDPR is even ‘worse’ than Ubisoft in this regard.

Don’t get me wrong though. I still love both studios for completely different reasons.

Cyberpunk and Witcher 3 don't compare to Ubisoft games. There is a lot more effort put into world building and quest design. Ubisoft games are considerably more bland. Yes there is a lot of artwork, likely an equal amount, but that is where the comparison ends. CDPR was also a single studio, though now they have opened new studios that are working on multiple games. Ubisoft has dozens of studios around the world that work on different games. You can't compare 1 studio to 12-15 of them.

I've long said Ubisoft games have an army of artists, but lack in the game design itself. They can make an open world game but most of them can't use it properly and have lots of sloppily thrown together activities or outposts/camps that anyone can create in 15 minutes once the tools are in place. One only has to look at Far Cry 6's outpost design; many are simply awful from a gameplay standpoint and can be cleared in a few seconds.
 
GoT is essentially an Ubisoft game made by another company. The combat is decent but has some wonky camera angles so even that isn't perfect. It even has annoying tough girl characters, so you can't even say it a "non-woke" game. I'm not sure where the high praise comes from. It is fun... but has bland and generic open world design with a lazy story.
lol
 

Its true. It is a bland, generic open world game. What does it have in common with Ubisoft games:

- Same lame repeating side activities over and over again. Even after clearing all of the camps, I am still finding many of the same things like fox dens, or stitching together incoherent poems.

- Lame woke tough girl characters like Tomoe, Yuna & Masako.

- Main story quests are often phoned in. Main missions are often linear set pieces with little real gameplay. Example when you storm the castle. It becomes a corridor slasher, then loads a cut scene, then you hold down a trigger button to kill people as they run towards your arrow launcher. Even destroying trebuchets in the open world is just a fade to black cut scene.

- Bad and lazy story writing. You meet a character for 15 seconds in the intro, she has maybe two lines. At the end of the game, to progress the story you have to watch her her die over 2-3 fetch quests missions. There is zero reason to care about her and I could not even remember who she was at first because there was zero chance for the character to grow attachment to her. That is the only attempt the game tries at creating some type of emotional connection for the player and it flops hard.

- When you lock onto a target, it tends to point to the ground so you can't see the enemy properly. Best to not bother using it.

- Lazy open world design. They don't even bother to use the open world properly. Placing a bunch of shitty copy/paste activates means they couldn't design the gameplay around the open world and had to emulate Ubisoft's lazy style of cluttering the area with boring crap.


Generally the combat is fun and it is an okay game. But it is just another bland, Ubisoft-style open world game like dozens of others released over the past few years.
 
not worth $69.99...best way to play is Ubisoft+...but...it's being bundled with Nvidia cards (and Intel CPU's) so I'd definitely buy it for around $25

Sure but these days you'll need to already own the hardware that the game comes free with to get it to work. At least for Nvidia and AMD. The Intel one I did last year just required codes entered into an Intel website, no software confirmation of an installed gpu/cpu.
 
I paid $20 for UbiSoft+ and I'm playing the game right now. So far it seems OK. I should be able to play through the entire game and cancel the subscription before the 30 days ends.
 
LOL at reading Ghost of Tsushima is "woke." That's like the sort of shit my parents get scared of on Facebook.
 
Sure but these days you'll need to already own the hardware that the game comes free with to get it to work. At least for Nvidia and AMD. The Intel one I did last year just required codes entered into an Intel website, no software confirmation of an installed gpu/cpu.

there are ways around that...I bought AMD codes multiple times without having the required hardware...you can give the seller your AMD Rewards user name/password and they can activate it (of course change your password temporarily before giving them your account info and then change it back afterwards)
 
Star Wars Outlaws2024-8-26-15-52-38.jpg

Horse betting

Game must of launched a day early!! I'm ok with that game has autosaves while you can't manually save at the start of the game. Mouse and Keyboard are flawless but haven't tried it for combat I'll play tonight when I get some sleep.

Star Wars Outlaws2024-8-26-16-15-37.jpg


Platforming done right no double jumps or anything.
 
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No point to buy this game. Just pay the $16 for the UPlay subscription and call it a day.
 
30 minutes in - genuinely surprised.

Everything, so far, is more… triple-A… than I had envisioned.

Clearly, these are stellar production values.
 
Massive Entertainment wanted to take things a step further by making Star Wars Outlaws look like it had been shot with the same film lenses as the classic movies

To achieve this technical feat, the studio developed its own digital "camera lens" in the Snowdrop Engine, which was used to give Star Wars Outlaws a more cinematic presentation...while this is an optional mode, players can enable a widescreen presentation in the game that adds black bars to the bottom of the screen, a period-accurate film grain, and other small cinematic touches

"We developed a lens, a camera lens within Snowdrop, our game engine, that allows us to replicate the sort of, lenses of the '70s and 80s," creative director Julian Gerighty explained in a new GameSpot Insider documentary. "So you have barrel distortion, chromatic aberration, film grain, and vignetting all wrapped up in an ultra-widescreen presentation. All of these things you can turn on and off individually, but the whole impact is that it really pulls you into a cinematic presentation"...


View: https://www.youtube.com/watch?v=lzR8Rg-4840
 
Massive Entertainment wanted to take things a step further by making Star Wars Outlaws look like it had been shot with the same film lenses as the classic movies

To achieve this technical feat, the studio developed its own digital "camera lens" in the Snowdrop Engine, which was used to give Star Wars Outlaws a more cinematic presentation...while this is an optional mode, players can enable a widescreen presentation in the game that adds black bars to the bottom of the screen, a period-accurate film grain, and other small cinematic touches

"We developed a lens, a camera lens within Snowdrop, our game engine, that allows us to replicate the sort of, lenses of the '70s and 80s," creative director Julian Gerighty explained in a new GameSpot Insider documentary. "So you have barrel distortion, chromatic aberration, film grain, and vignetting all wrapped up in an ultra-widescreen presentation. All of these things you can turn on and off individually, but the whole impact is that it really pulls you into a cinematic presentation"...


View: https://www.youtube.com/watch?v=lzR8Rg-4840

Treating game like film. All the things that absolutely should not be recreated in a video game. Is there an option to turn that stuff off, or will people have to ask them for it like Ass Creed Mirage?
 
Treating game like film. All the things that absolutely should not be recreated in a video game. Is there an option to turn that stuff off, or will people have to ask them for it like Ass Creed Mirage?
Honestly, your 4090 will make this game look pretty good with path tracing enabled.
 
First impression is that the game looks and runs really good. Same as Avatar. The snowdrop engine is pretty incredible.

Texture resolution is a bit low though. It's the worst aspect of the graphics.

Story is just bland. I can tell this is going to be the worst aspect of the game. Just boring writing for character dialog and the overall story.

Gameplay seems good, we'll see if it gets stale or not. I suspect it's going to get boring because this game suffers what most AAA titles do these days unless it's a Souls-like game - Just being too easy.

For $18 to play it though, it's good enough. I can't complain at that price.
 

View: https://www.youtube.com/watch?v=ZxcEWD6VUVA

PS5, but...meh. And that isn't a "rage bait" video (some folks call any video critical of something they like rage bait) - the guy legitimately likes Star Wars and gave the game a fair shake.

It isn't irredeemable, and it isn't without merit, but sounds like it isn't great. Some of it will likely be improved via patches, but other flaws are inherent in the game design itself, just like Starfield. And LOL at $70.
 
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View: https://www.youtube.com/watch?v=ZxcEWD6VUVA

PS5, but...meh. And that isn't a "rage bait" video (some folks call any video critical of something they don't like rage bait) - the guy legitimately likes Star Wars and gave the game a fair shake.

It isn't irredeemable, and it isn't without merit, but sounds like it isn't great. Some of it will likely be improved via patches, but other flaws are inherent in the game design itself, just like Starfield. And LOL at $70.

Ubisoft is pretty obviously pricing their games to force people to the subscription at this point. It’s likely a more important metric for the board than total sales.
 
The way things have been going, Ubi could just go full subscription at this point and nothing would really be lost to regular buyers except an increasing number of bland open-world games that don’t take any real risks. I’m not sure I’d lament it, honestly. I’d need to take a count of how many Ubisoft games I’ve purchased since FC3 and AC4, but it isn’t many.
 
LOL at reading Ghost of Tsushima is "woke." That's like the sort of shit my parents get scared of on Facebook.

But it is, if you bothered to play the game. It isn't quite as bad as some other games though. If you like that game then you'll love the typical soulless Ubisoft game, because it is designed the same way. It only takes about an hour of playing the game to run into the same awful copy/paste scenarios multiple times. It should be used as an example of how not to make open world games, and how not to write character arcs.
 
Eh, everyone has known how bad she looks since the gameplay videos came out. That's one of the biggest complaints people have had. The poor animations, and the poor character models on anything that isn't prior Star Wars IP.

Hardware Unboxed recently talked about this...the problem is that developers are focusing on ray tracing, lighting etc and texture quality is taking a hit...Black Myth: Wukong has poor texture quality, so does Cyberpunk 2077...same with Star Wars: Outlaws...Wukong uses around 8GB VRAM because the textures are not that high quality

textures make a huge difference in a game...which is one of the things that the ID Tech engine does really well...developers need to start taking advantage of the 16GB+ VRAM available on high end cards or should at least offer a High-Res texture pack...problem is that most gamers are still on 8GB cards
 
I put 4 hours into this game and so far it's really good. Very high production value. Doesn't feel like a typical open world UbiSoft game. For anyone on the fence I'll say it's definitely worth a try. Sub to UbiSoft+ and check it out.
 
I just bought a month of Ubi+ or whatever the fuck that is so I could give this a try... I think I need an intervention. lol
 
First impression is that the game looks and runs really good. Same as Avatar. The snowdrop engine is pretty incredible.

Texture resolution is a bit low though. It's the worst aspect of the graphics.

Story is just bland. I can tell this is going to be the worst aspect of the game. Just boring writing for character dialog and the overall story.

Gameplay seems good, we'll see if it gets stale or not. I suspect it's going to get boring because this game suffers what most AAA titles do these days unless it's a Souls-like game - Just being too easy.

For $18 to play it though, it's good enough. I can't complain at that price.
These are my initial impressions, as well, except the texture quality is really terrible. The colors are strangely not very saturated, even with HDR turned on, and the textures are terrible. The facial animations are some of the worst I've seen in a game in the better part of a decade. The lighting seems decent, though. Gameplay is rather vanilla, but I haven't made it out of the mansion yet. I got 1.5 hours in and had enough for the night. I can see it being quite bland and boring once the game opens up if this is how you introduce the game to people.
 

We already knew that. Like I said previously, the facial animation system they're using looks awful. Even the Assassin's Creed games are leaps and bounds better.

As is the AI.

https://x.com/G27Status/status/1828158765352230952

Reinforces the point that you should never trust previews and Youtube influencers, these issues would have been obvious to them.

This game is getting 7-8s. Looks more like a 5-6.
 
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